Purrfectly Hidden Cats - Kittenwood - Gemcraft Games
Hey Cat Detectives! Here's a quick update for version 1.1.1.

Cat Names: Now see names in thought bubbles when you find our furry friends.
UI Fixes: Improved and fixed some UI issues for 16:10 resolutions - no more disappearing buttons or alignment issues.
Main Menu Redesign: Check out our sleek, slightly rearranged main menu.
'H' Key Shortcut: Press 'H' to toggle the UI panel for an unobstructed view of Kittenwood.
Bug Fixes: Minor bugs and particle issues are also fixed.

Thanks for your support.

🌟 Happy cat finding 🌟
Tree of Savior (English Ver.) - TREE OF SAVIOR
Greetings, Saviors!

We would like to announce the details of our weekly maintenance. Make sure to check below for the maintenance schedule and patch note preview.

[KST] 10:00 to 15:00 (December 19, 2023)
[EST] 20:00 to 01:00 (December 18~19, 2023)
[CET] 03:00 to 08:00 (December 19, 2023)
[SGT] 09:00 to 14:00 (December 19, 2023)
[BRT] 22:00 to 03:00 (December 18~19, 2023)

Click here for the full patch note.
Zen World - cartboardgames
The new Daily season is finally coming! This Christmas, on December 24 a new season of Daily Challenges will begin once again!

All Daily Challenge Champions points will be reset, and champions at the top of the leaderboard will receive a permanent medal, forever displaying their achievements.

The new season will last for some time, after which the process will repeat - new champions will receive their medals and Champion points will reset again.

And for now, you still have a week to earn your place at the top of the leaderboard. Good luck!
Ultimate Fishing Simulator 2 - Raintek
Changelog:
  • fixed empty inventory issue
Dec 18, 2023
Slaves of Magic - slaveofmagicthegame
Hello everyone!

Welcome to the last 1.2.4 patch of the year mostly focuses on polishing up the demo according to your feedback. Before I jump into the patch notes I want to thank again everyone who shares their feedback with us!

Visual/UI changes:
  • Made the party builder more intuitive. Removed the changed button, the unit selection now opens when clicked on the character portraits. To open the character sheet to see detailed statistics and to change equipment, the player can click on the units themself.


  • Added the damaged units to the campaign map reminder so that the player can see exactly when they are healed. In addition made the reminder list scrollable, so it can contain more than the 5 most recent reminders.


  • The random time generator of the missions has been tweaked to generate more missions that are not in daylight.
  • Changed the enemy counter UI color from green to red when you see at least 1 enemy.
  • The amount of time necessary for things sometimes was represented by an icon, sometimes it was just a text. Now everywhere it will be represented by an icon.

Bugfixes:
  • Corrected main menu scaling for various resolutions. Now when scaling the original video it will not stretch it, rather it will zoom into it to fill up the screen.
  • Fixed equipment point tutorial pop-up counted as seen in the beginning.
  • Fixed that sometimes clicking on the tutorial pop-up does not open the relevant tutorial.
  • Fixed end-of-month scene not correctly displaying the mission names that were stopped by the resistance.
  • Fixed that the default team builder could build teams that are over the equipment limit.
  • Fixed when a unit position was set for teleporting in, it was shown with the wrong facing for a frame.
  • To help with future bug fixes, added session logging into the game. This can be found in the game's logs folder. Including this log with a bug report will help me to identify and fix problems.

Balance changes:
  • The resistance always starts with enough units to be able to fill up to 2 teams at the start of the game. This is to avoid the situation in which the player spends all their starting money and then can't replace their losses after a failed mission.
  • Reduced the starting gold for the resistance by 150 because of the previous point.
  • I underestimated the difficulty increase because of the improved AI, so that plus the increase of enemies felt a bit too much for new players. It represents well what I envision to be a normal difficulty for experienced players, but the demo should be on the easier side, so reverting the enemy amounts to what it was in 1.1.7.
  • Buffed ranged combatants with a general +1 damage buff. With the increase in health from our previous balance patch, we felt that they were a bit over-nerfed.
  • Reworked quick shield skill into shielded advance. This is a movement skill for 1 action that in addition adds the raised shield (+30 block) to the unit. This makes it possible for shielded units to advance at full speed while keeping their shields up in exchange for stamina.
  • Changed shield mastery skill to quick shield for the dwarf soldiers. This helps them to advance faster toward the player units.

Senua’s Saga: Hellblade II - thequiffisdead
Last week we debuted a new trailer for Senua’s Saga: Hellblade II at The Game Awards, our biggest look yet at Senua’s upcoming journey into the myth and torment of Viking Iceland. We’re really proud to be able to show you what we’ve been working on, including a first look at our brutal combat gameplay, a new taste of our graphics that push the boundaries of realism, and immersive audio. All footage captured on Xbox Series X by the team here at Ninja Theory. Put on some headphones and watch below.



We were also excited to bring Heilung to the stage of The Game Awards, with an exclusive performance of ‘Seidh’, an all-new piece of music from the soundtrack to Senua’s Saga: Hellblade II. As you might know, Heilung have been collaborating with Ninja Theory for a few years, so this felt like the perfect opportunity to showcase this creative partnership.

Watch their performance:



To stay up to date with future updates, wish list Senua’s Saga: Hellblade II on Steam.

https://store.steampowered.com/app/2461850/Senuas_Saga_Hellblade_II/
Dec 18, 2023
Contain - adre
Here. We. Go.

Here is the Early Access Trailer for Contain.



Don't forget to join our Discord!

Dec 18, 2023
Tabletop Creator Pro - JuDelCo
Lots of improvements and a new button to toggle previews from all sets.

📌 See the full changelog 📑 or browse all updates in the version history 📋
📌 Go to the official support page 📘 to learn how to use Tabletop Creator
📌 Join a community of creators on our official Tabletop Creator Discord server 💬


https://store.steampowered.com/app/861590/Tabletop_Creator/
Margonem - Casidias
In the air, you can already smell the scent of spices and sweet oranges... Some people's mouths water, while others are overcome by the excitement of holiday shopping fever. Everyone is getting ready for the upcoming Christmas. Even Santa himself has his own plans, although Mrs. Claus doesn't share them... But what's this... Why have Santa's elves changed beyond recognition? What makes the snow sticky, even though there are no thaws yet?! Something is brewing, but will it be good news? Or perhaps behind the image of a sweet and overly sweetened community, there is a hidden agenda? Don't wait any longer and go find out!





It's time to start the Christmas event! Here are some important details:

Requirements: Level 25
Event End: 11:00 GMT+1, January 10, 2024
Shop Availability after the Event: One of the Sugarville residents will be available in Karka-han until the morning of January 17, 2024 (GMT +1)
Entrance: Sweet Frenzy CORP Balloon in Karka-han (56,29)
Exit: Sweet Frenzy CORP Balloon in Sugarville on the factory rooftop (49,21)

Monsters:
âš” Heroes:
• Number of heroes: five, at levels: 40, 85, 157, 210, 300.
• Availability: without level restrictions.
• Rewards: unique items useful in general gameplay.
âš” Elite III:
• Access: Chad the Elf in the Trading Post (25,23).
• Required level: level 40.
• Difficulty levels: three.
• Battles: only once at each difficulty level. Defeatable once a day.
• Instance reset: Candy Canes item available from quests and attractions in event locations.
• Rewards: items useful in combat, crafting, and general gameplay.

Quests and Attractions:
• Quest types: narrative
• Number of quests: 6
• First narrative quest: Teacher Jareny in Sugarville (35,65) (available from December 3, 2023)
• Subsequent narrative quest: Mrs. Claus in the Shantytown (56,29)
• Requirements: Level 25
• Rewards: event currency, optional experience, event gifts.
• Guaranteed currency amount for quests: 55
• Additional currency: can be obtained from event attractions.
• Attractions: We will inform you about their addition.

Lottery and Event Shops:
• Lottery availability: Yanna's shop in the Trading Post in Sugarville (16,21).
• Costume availability: Eve's shop in the Trading Post in Sugarville (25,8).
• Pet exchange: barter at Yanna's.
• Outfits exchange: barter at Eve's
• Exchange of items from the lottery: Nestor on the upper floor of the barracks in Ithan.
• Coupon exchanges: dwarves at the Dwarven Warehouse in Verbin.
• Other shop offerings: unique baubles for dedicated coupons (Anaruk is still waiting for delivery!), items for event currency, icy weapons for gold, and more!

We also remind you to open the Advent calendar daily so you don't miss your chance to get a special gift hidden in the last window!
Dec 18, 2023
Forgotten Lectures - Fall of a Dynasty - The Beginning - Forgotten Lectures
- added event on day 49 morning to avoid getting stuck in case you miss the party on day 48
- fixed some typos
- fixed a missing background image during the inspection trip

...