Hexle - Rémy 🍬
Hi there!

Another quickpatch, fixing a few more bugs and adding some small QoL improvements. Here is the full changelog:

  • Left-clicking a barred option now won't do anything.
  • Added X and C noting controls as alternative to right-clicking.
  • Lengthened the moments of silence between tracks a little bit.
  • Fixed Mathematically Unlikely achievement for those who didn't get it with v1.0.
  • Fixed a click on one of the music tracks when it looped.
  • Fixed right and bottom screen borders when using "fuzzy" scaling.
  • Tentative fix for mismatched overlapping music tracks.
Thank you all for your support! If you've been enjoying the game, please leave a positive review for it, it helps tremendously!

Have a lovely day!
-Rémy @ PUNKCAKE Délicieux 🥞
A Space for the Unbound - Mr. Kashuur


Hello, Space Divers!
A few days left before the final voting and the live event of The Game Award 2023 is happening. Being one of the nominees in the Games for Impact category, we are happy to celebrate The Game Awards 2023 by having a 30% sale for A Space for the Unbound until 11 December.

Our biggest sale yet at 30% OFF!!
https://store.steampowered.com/app/1201270/A_Space_for_the_Unbound/

There are so many other great other game nominees, but being able to stand out apart from other indie games this year really meant something for us. Being a nominee ourselves already meant a lot to us, as we also getting more recognition on Indonesia and overseas. All we can do now is to wait and hope for the best.



Cast your vote before it's closed!

Come and celebrate ten years of The Game Awards with us, and don't forget to vote for your favorite games for different categories before December 7, 2023!

We from Mojiken Studio and Toge Productions gives our deepest gratitude to you, the players who enjoyed A Space for the Unbound. See you at The Game Awards 2023 on December 7!


Stay safe and healthy, friends!
Mojiken and Toge Productions team.

- - - - -

Follow us on social media!
@ASFTUgame

Join the community!
https://discord.gg/toge
Avorion - D Goat
The long-awaited Behemoth Events DLC has landed in the Avorion default branch, together with Patch 2.4.1! Encounter legendary behemoth ships, enhance your ship with new subsystems, and face epic challenges as they ruthlessly attack sectors in the galaxy.

Behemoth Event Series
  • Fight Behemoth bosses that will attack different sectors in the galaxy
  • Collect unique subsystems with special properties dropped by these colossal bosses
  • Dive into a dynamic experience as behemoths destroy and salvage entire sectors if left undefeated
  • Enable or disable behemoth events at will
  • Get it here: Avorion - Behemoth Event Series
Update 2.4.1 Highlights
New World Bosses
We wanted to bring more life to the galaxy, so we're introducing many new bosses that you'll encounter while exploring. These bosses are tough to fight and will drop some fine loot! Each of them will have a unique encounter and sector to fight them in. Additionally, they'll have personal unique backstories that players can discover.

Escort AI

We've taken some steps to improve the escort AI behavior, especially when ships follow other ships through hyperspace. You can now see on the map how far your following ships can jump so that you don't accidentally lose them. On top of that, we've fixed some other issues and ensured that ships keep looking for the ship they were supposed to escort until it comes back into the sector or in hyperspace range.

Ship Management

Managing ships has received a big improvement: You can now remote-manage ships that are in the same sector as you. No more switching ships to dump some cargo or assign another captain! Sadly, due to technical limitations, we can't add this feature for ships that are outside of your current sector. We would have added it if we could!

The fleet overview has received some important quality-of-life changes, too. You can now filter, search, or remote-manage ships easily.

Performance & Bugfixes
We've added tons of performance improvements, especially on the galaxy and in rifts. As always there are also many fixes for bugs that have been reported by users. Thank you so much and keep it up, everyone! Enjoy!

For more details on the other improvements and features coming with Update 2.4.1, check out the full patch notes here: https://store.steampowered.com/news/app/445220/view/3882728508898127857

Thank you all for your ongoing support! We are looking forward to seeing you all in Avorion!

- The Boxelware Team
Warhammer 40,000: Rogue Trader Playtest - Starrok
Lord Captains! In 24 hours from now, we will be shutting down Rogue Trader beta in preparation for the release on December, 7. Thank you for your participation, extensive feedback and thousands of reports!

See you soon in the full game!

Amberial Dreams - Twin Sails Eir
GATHER, BELOVED DREAMERS!

It's a big day for Amberial Dreams!!!



AMBERIAL DREAMS 1.0 RELEASED

Amberial Dreams is finally 100% content complete and ready to be enjoyed by everyone out there.
Here is what you can expect from Amberial Dreams 1.0:
  • The completed story arc!!
  • A new realm, Altepetl
  • A new game mode, giving you access to all the previous Amberial Flash titles
  • 6 new pieces, including an avatar multiplier to sow chaos on your screen
  • Whole new environments and musics to enjoy and use on your own levels
  • Many improvements requested by the community over the year of Early Access
  • Less bugs, more stability, better performance - an overall, let's say it, better game :D

To celebrate our Launch Day, you can get a 40% discount off Amberial Dreams, so grab it now if you don't already have it!

https://store.steampowered.com/app/917140/Amberial_Dreams/

And, Dreamers?
We wouldn't have made it this far, nor anywhere, without you, our community.
You’ve been supporting Amberial Dreams in your own ways - whether buying the game on Steam, playing the original Flash games, trying our demo, leaving us reviews, creating your own levels, composing music with us and participating in building the community on Discord and Twitter.
What a journey. Thank you.





NEW

The Main Campaign is complete!
  • Conclude Amber’s descent by beating the final realm and taking part in the new story scenes and dialogue.
  • New story characters that appear in this final chapter
  • This update has the largest amount of story content!
New Realm: Altepetl
  • Board the eerie Order of Amber’s temple in Altepetl to beat the final 5 levels of the campaign!
  • These bring the total main campaign levels to 100!
  • Contains a new realm monolith / logo / etc.
The Arcade
  • Visit the Arcade to play with all the history of Amberial (and a couple of extras)
New Pieces
  • Avatar Multiplier. Enables tricky new gameplay mechanics
  • Neon Block and slanted variants
  • As requested: More Switch Groups!
  • Phasing Blocks
  • Breakable Glass
  • Permanent Paraflower variant
New Environments
  • Mesomatrix
  • Teocalli
  • Neon Dreams
  • New song: “Tribal Combat” by HollywoodCollins and Shallot God
  • New song: “Tribal Combat” ‘by HollywoodCollins and Shallot God
  • This brings the total environments to 50!
Other Levels
  • Added “Not Alone” to Folk Forgotten (find it next to the Tower of Nightmares)
  • Added “Reveries of Ruin” to Folk Forgotten
New mini-campaign: Community Pioneers
  • This campaign permanently showcases 25 Levels from the Hall of Portals
  • It represents a selection of some of our favorite levels and dreamers who have left a big footprint on the community
Extra stuff
  • Re-enabled all character coats in the Avatar selector
  • Added more Steam achievements to be ready for launch
  • Created a Steam deck official layout, which makes it quite easy to build levels!
  • Added background music to each realm in Amber’s Descent



IMPROVEMENTS
  • Atelier: Changing variant of a piece now keeps the custom colour
  • Atelier: Added missing shortcuts in instructions
  • Campaign: Reduced Load Times in the main campaign
  • Levels: Updated Tower of nightmares
  • Levels: Made debris a bit easier / consistent
  • Gameplay: Improve the fanfare of the level finish screen and added a "cleared!" sign
  • Library: Change library art for user fanart and previous game screenshots
  • Pieces: Monolith graphic updated
  • Interface: Removed unnecessary Players Tab from control options
  • Interface: Fixed pause curtain in menu
  • Interface: Changed Library and Arcade Main Menu BG
  • Interface: When you collect all medals in a campaign, the number now becomes bigger and yellow



FIXED
  • Fixed Lights of Burden thumbnail going out of Margin
  • Fixed Nebulosi areas blocking lasers and other Nebulosi bugs
  • Fixed Evening star difficulty
  • Fixed Tutorial 2 flinger not working
  • Fixed Flinger launching objects that are on paths.
  • Fixed "no gravity zone" not resetting gravity to down when exiting it
  • Fixed very long level names in level finished screen
  • Fixed a Hall of Portal bugs that would switch the selected level
  • Fixed: Hall of Portals mighty difficulty
  • Fixed issue with coal avatar not appearing in the Arcade
  • Fix Issue with Arcade and teleporter mouse click. and only show Welcome message once per session
  • Expanded zoom limits in the Atelier
  • Fixed HoP mouse hover not working when cursor is on top row



*SNEAK PEEK GALLERY*


















GET BOUNCY WITH US
we a cool community

If you want to meet the devs and other players, share your favourite levels or memes, or simply have a nice talk, you can join us on Discord and Twitter.

You will be more than welcome in our lovely and warm community of newfound and expert Rollers!

Happy Launch Day on Amberial Dreams!
But mostly, be kind and take care of each other ♡
Avorion - Hans without flamethrower
2.4.1 is out of beta and live on the default branch! To enable Behemoth Events you now need have the Behemoth Event Series DLC installed.

If you weren't following beta releases, here are the combined changes since 2.3.2:

Behemoth Events
"The behemoths are coming! These legendary ships will now attack helpless sectors - unless someone stops them."
  • Added a new series of events where large behemoth ships attack sectors in the galaxy
  • Added new, special subsystems with unique properties dropped by these bosses
  • Behemoths are very strong and will ruthlessly attack random sectors in different quadrants of the galaxy
  • When they're not defeated in time, they will destroy & salvage entire sectors
  • Behemoths do not attack sectors with player-owned stations
  • Behemoths can be enabled/disabled at will, but will be always disabled when the DLC is not installed
  • You don't need the DLC installed to play on a multiplayer server which has the DLC enabled
  • Increased number of bonus turret slots for Behemoth Combat/Civil Turret Control Systems
  • Adjusted slightly misleading Behemoth Carrier Systems description
New World Bosses
"We're introducing many new bosses that you'll encounter while exploring the galaxy. These bosses are tough to fight and will drop some fine loot. Additionally, they'll have their own unique back stories that players can discover. Or ignore. You can do what you want. I'm not your boss. I'm just text."
  • Added new bosses that will appear on the map
  • Each boss has a unique arena they can be fought in
  • Each boss has a unique background story for players to find
  • Dev Note: Hidden mass sectors that were scouted by captains, but not yet visited by you, may have incorrect scouting information on the Galaxy Map
Escort AI
"We've taken some steps to improve the escort AI behavior, especially when ships follow other ships through hyperspace."
  • Added a new dotted range indicator for the jump range of all escorting ships
    • The minimum jump range of all ships escorting the selected ship (or you) will be shown
    • ie. when Ship A is being escorted by B (range 4) and C (range 6), a dotted line with range 4 will be displayed on the map
    • Works for escort chains, too (A escorting B escorting C)
  • Improved behavior for jumping after other ships when escorting/following
  • Ships now warn after waiting for 5 minutes if they can't follow their escortee
  • Ships can now find their escorted ship again when it returns into them, instead of cancelling the escort command
  • Ships now locate their escort target on the map and will jump to it (if in range)
  • Ships that want to jump out of the sector now wait until escorting allied ships are ready to jump
  • Travel command no longer destroys an escort order of escorting ships
  • Ships can no longer be followed by enemy ships that are set to "escort" them
Remote Ship Management
"Managing ships has received a big improvement: You can now remote-manage ships, that are in the same sector as you. No more switching ships to dump some cargo or assign another captain! Sadly, due to technical limitations, we can't add this feature for ships that are outside of your current sector. We would have added it if we could!"
  • You can now manage ships that are in the same sector as you, as if you were sitting in them
  • Holding 'I' now opens the remote management window for the selected ship (if you have the rights to manage it)
    • Briefly pressing "I" still opens your current ship's management window
  • Added an interaction option to manage another ship
  • Added visual clues to the remote manage window to make it more clear it is not your current ship's window
Fleet Tab
"The fleet overview has received some important quality of life changes. You can now filter, search, or remote-manage ships easily."
  • Added searching to the fleet window
  • Added a compact view to the fleet window
  • Added a checkbox to sort crafts in the same sector to the top
  • Added a context menu when right-clicking in the Fleet Tab (similar to Galaxy Map):
    • Select
    • Manage
    • Switch to craft
    • Switch to sector
    • Show On Map
    • Added controls hint for right mouse button context menu
  • Improved compact view to take currently selected ship or station into account
  • Ships that have yield ready to claim will now display an icon in compact view
Additional UI improvements
  • Added a 'Manage' option to the GalaxyMap context menu to manage a ship in your sector
  • Initial ships are now named "Inspiration-X.xml" to avoid confusion over their purpose
  • Added a "Streamer Mode" setting for improved privacy
    • Hides paths containing possibly private information
  • Added more tooltips and explanation about how to buy building knowledge for ores
  • Added an item to the galaxy map legend for explanation of jump range of escorting ships
  • Reduced height of minor notifications on the right so that the important ones stick out more
  • Added an "Unlisted" setting for workshop uploads
  • Some buttons to command fighters are now hidden if they are not applicable
    • e.g. no "Return" button when no fighters are out
  • When pressing Return key in the ship design renaming window, the rename is confirmed instead of the text box losing focus
  • Mission-relevant trading goods are now specially marked in sell command
  • Clarified some single- vs. multiplayer related expressions in loading screen and other windows
Performance
  • Improved performance on galaxy map when lots of sectors have been explored and are marked on the map
  • Improved overall performance in Rifts
  • Improved overall script performance
Multiplayer & Security
  • Fixed an issue where it was possible to overload a server with too much traffic
    • Implemented detection of suspicious network traffic patterns and dropping of such players
Misc
  • Updated Credits
Bugfixes
  • Fixed a bug where ships could get duplicated during hyperspace jumps
  • Fixed an exploit where resource depot could be abused for infinite resources
  • Fixed an issue where some captains with special combinations of traits could procure or sell infinite goods in constant time
  • Fixed an issue where docked objects removed the "empty space" hyperspace bonus
  • Fixed a bug in the encyclopedia, where Scrap Metal had the same text as scrap materials besides beeing a normal trading good
  • Fixed an issue where escorting ships could shoot torpedoes at their protegee
  • Fixed an issue were inactive gate activators would automatically undock a battery but then weren't able to dock that battery before it leaves docking distance
    • Inactive gate activator will now first check if it can dock the battery it undocked in previous update step independent of distance
  • Fixed an issue where stations could buy goods without getting them in their cargospace
  • Fixed an issue where captains didn't reach 100% experience when level 6
  • Fixed an issue where tooltips of turrets with 5 or more crew members of the same profession had two lines for crew instead of one
  • Fixed an issue where rift objects could be at war with players after loading a galaxy backup
  • Fixed a potential issue with Black Market mission "The Transport" where players could lose mission item
    • Family mission 4 will now reset to phase were identity thief is given instead
    • Mission item is now marked as such
  • Fixed an issue where milestone for a 5-slot-ship was already unlocked with 4 slots
  • Fixed an issue where the Four could have a pirate encounter in their sector
  • Fixed an issue where galaxies could have the same name when there were capitalized letters in the new galaxy name
  • Fixed an issue where tech level label for special offer was at the wrong place and wrong size
  • Fixed an issue where a boss with lasers would never fire at players if multiple player ships were in the sector
  • Fixed an issue where a negative amount of goods could be sold to a station
  • Fixed an issue were one explore sector mission couldn't be accomplished while a second was active
  • Fixed several issues were Tutorial could get stuck if player left the ship
  • Fixed an issue where rift monoliths could be shot through the sector
  • Fixed an issue were rift mission exiting items were not put in full inventories
  • Fixed an issue with Omni Recycler turret, where the turret might use massive amounts of energy
  • Fixed an issue were black market mission "Protect the Transport" would not continue after dialog
    • This was possible if dialog partner was destroyed by autofire turrets which led to the phase not being set correctly
  • Fixed an issue when renaming or moving a design file: The corresponding steam upload (project file) is now updated instead of deleted
  • Fixed tutorial using hard-coded key shortcut for interact instead of actual key
  • Fixed an issue where cargo bay pickup behavior was not transmitted from server to client
  • Fixed an issue where turret AI would try to shoot holo-blocks
  • Fixed an issue with the settler treck mission crashing sometimes when trying to delete entities
  • Added missing SFX for imperial lightning cannon
  • Fixed some issues concerning money and resource handling with broken values to avoid broken money/resource values
  • Fixed a crash when opening system tab in ship window while having a subsystem installed in a locked slot
  • Fixed an issue where escorting ships prioritized gates over jumps even when target sector was in jump range
    • They will still attempt to use gates if their hyperspace engine is on cooldown
  • Fixed an issue where escorting ships did not immediately jump with the leader when possible
  • Fixed an issue that caused error messages "You can't modify the component ControlUnit"
  • Fixed an issue where player owned resource depots gave incorrect amounts of resources and money
  • Fixed an issue where the filter for stolen goods overruled other cargo bay filter settings
  • Fixed an issue where toggling compact view off and on resulted in the wrong row being expanded
  • Fixed an issue where a Long-Distance-Trader subsystem's tooltip claimed to provide software for Transporter Blocks even when it didn't
  • [edit 2023-12-07] Fixed an issue where duplicate mails were sent during the expedition to the center mission
Ultra Fight Da ! Kyanta 2 - 羽良麻セルフ
Fixed a bug on the favorite character registration screen
Fixed an issue that occurred when selecting favorite or previously used characters in online play.
Favorite data created with the previous version will be initialized. Favorites data now also stores color palette information. If you replace it with a new color, you will need to update your favorite data again.
Dec 5, 2023
Cyberpunk 2077 - Vattier
Update 2.1 is now available!

https://www.youtube.com/watch?v=7B4r1jbpS2A

The list of changes for this update is available here:
https://store.steampowered.com/news/app/1091500/view/3873721309645503927
ZERO Sievert - ModernFox


Hello Hunters!

We've been attentively listening to your feedback since releasing the devblog and fully grasp your concerns about weapon effective range. We've realised some outdated information in our previous devblog regarding shooting mechanics, which we've already revised based on early closed beta testers’ feedback. We apologise for any confusion caused.

Correction on Glancing System and Crosshair Mechanics
  • Red & Pink Crosshair: A red/pink crosshair indicates a narrower angle for full hits but doesn't solely guarantee glancing hits. Precise shooting can still achieve full hits. What this means is that in close-range combat with weapons that are not specialised for such range, such as Assault Rifles, you can still achieve a full hit so long as you shoot more accurately.

    Do note that this is not the case for long range weapons such as DMR or Sniper Rifles, as they should not be used for close-range-combat.
These mechanics were refined based on feedback from our closed beta players during early testing. Our aim is to ensure each gun type has its unique utility, encouraging varied tactical play. Note that this system is accuracy-based, not chance-based.

Illustration for Better Understanding
In the illustrations below, both shots show the angle based on effective range and cursor position (notice the cursor is over the enemy). The red indicates the estimated unit hitbox, while the yellow part of the hitbox shows where a shot needs to hit to be considered a full hit.

Illustration 1: With a white crosshair indicating full effective range, any hit on the large yellow hitbox area results in a full hit.


Illustration 2: With a red crosshair, indicating a range outside full effectiveness, a full hit is achievable by accurately hitting the smaller yellow hitbox area. The yellow hitbox area naturally moves in accordance with your and enemy position. Although challenging, precise shooting can yield full hits. It is actually easier than it looks. This aligns with the new crosshair placement discussed in the previous blog.


We appreciate your understanding and patience as we continue to refine ZERO Sievert. Your feedback is invaluable in this journey so please keep them coming!

Stay sharp out there!





☣️ Follow Zero Sievert on Twitter
☣️ Join the community on Discord
☣️ Subscribe to our Newsletter
Dec 5, 2023
Lil Big Invasion - Daddeldich
Lil Big Invasion received a permanent Price Cut.

Master 5 worlds, 40 dungeons and 5 boss fights for just $1.99,

Receive 8 Trading Cards, unlock 40 Achievements and beat the Leaderboards Top Score.

Hope you give it a flying try!


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