- New area: Castle - New area: Cemetery - Three boss fights added - Complete overhaul of Mine - New Game Plus mode added - Added new skill stones in the world (+Damage and +Critical Hit) - New teleporter positions and more teleporters added - Game end added - Windmills and watermills are now purchasable - Improved graphics - New languages: Spanish and French added - New merchants added to the world and the marketplace - Raw materials such as iron ore, gold ore, etc. can now be purchased from the new traders - Added price table for raw materials and crafting items in the production house (home) - Chests can now be opened in your own home
Fixes and adjustments:
- More large trees placed in the forest - Respawn time of large trees in the forest reduced - New interpretation of the mining quantities of raw materials (increased quantity) - Dragons come more often and drop dragon scales - Mining quantity of dragon scales has been increased - Achievements fix: Skillstones - Fix for key binding bug - Font size settings increased - Mage Anni spawn bug fixed - Fixed bugs in production places - Gamepad input removed - General texts have been corrected or added - Adjustments in the game world - Color of the skill stones adjusted for better recognizability - Fruit drink produces 50 instead of 30 HP - Cooldown of the fruit drink consumption reduced
Braap, braap! THE DAY is almost here! THE RELEASE DAY!
Sledders is coming out on Early Access in just five days - on December 5th. We couldn't be more happy and excited about it, whew.
The release will mean a couple of things...
First of all, there will be no more free demo. The demo is not compatible with the full game, so we would need to develop two separate games at the same time. And we want to focus on offering the full game as a full experience, so the demo will be removed.
When you buy the full game you will have all the sleds in the game! And you will pay just once. The game will cost about $25/25€.
And then furthermore, we will have a TON of updates coming up for the release and a new trailer to show off! But I will not tell you about them just yet ;)
Just enjoy the demo for now. It will be removed on Monday, December 4th - one full day before the release.
And hey! Remember to wishlist the game and follow the game so you will not miss any future updates.
To those who are new to this twisted world of blood eaters - a very warm welcome! Additionally, a massive thank you to all who have supported us so far in reaching this frozen Alaskan milestone.
A special thank you to all who provided feedback from the playtest. Your insights have been a major part of the journey to reaching Early Access. The playtest version of the game has now officially concluded.
Please remember to join our Discord for the latest announcements, community discussion as well as being a great place to team up with other hopeful survivors. https://discord.gg/YwnEHmpA2y
Finally, we’ve had the privilege of watching many fantastic streamers, content creators and alike get their hands on the game for the first time over the last week. Here are some videos from just the last few days for those who want to have a peak at the action.
Lots of new features, improvements and fixes for the text panel.
📌 See the full changelog 📑 or browse all updates in the version history 📋 📌 Go to the official support page 📘 to learn how to use Tabletop Creator 📌 Join a community of creators on our official Tabletop Creator Discord server 💬
After two years of development, I am happy to announce that Tunnet is finally released!
The demo has been out for a while now and many things have changed since then. I got a chance a improve many aspects of the game thanks to all the awesome feedback I received after releasing the demo publicly.
If you haven't tried the demo yet, keep in mind that the concept of this game is quite experimental. The goal is to explore an underground facility and build a rudimentary computer network. I definitely recommend testing out the demo first before jumping into the full version of the game.
The demo saves can be imported seamlessly into the full game. However, if you have played older versions of the demo I recommend starting the game from scratch as I changed a couple of things in the early levels.
If you play on the Steam Deck, make sure you disable the compatibility layers. The linux version does run natively on SteamOS.
I consider the game as feature complete but I am still unsure about the balancing. I have been trying to pace the experience so that grinding isn't (too much) necessary to complete the story. The playtests have shown encouraging results in that regard, but it is hard to perfectly balance a game. I believe the future updates will fine-tune this aspect depending on the feedback I receive.
Another limitation I am still trying to mitigate is the compatibility issues. I am aware that the game doesn't run on some hardware/driver configurations. I highly recommend trying out the demo on your machine first to make sure your configuration is supported. If not, please do make sure to send me the crash report through the built-in crash reporter.
I believe this is all you need to know before getting started. I can't wait to hear your feedback.
That'll be the date for the next 1.16 stable release and the date when the price of Pixel Composer will increase to $10. Unless:
- Some catastrophic bug is found in the program that takes a very long time to fix (which is very unlikely) - Steam takes longer than 1 week to approve the price modification request (which I actually don't know how long it'll take, but it shouldn't be that long... right?).
We're happy to announce the release of the new regular update for the game you all love, "MILFs of Sunville"!
This update includes around 1500 new images and many cool animations!
As always, we did our best to meet your high expectations and we hope you like the update.
There will be more adventure and many more new hot scenes coming soon to MILFs of Sunville as we're already working on the next update!
Thank you all for your support and unwavering trust. We're doing everything we can to deliver you the content you like and make our game the best in its genre!