Happy Mining - TwoMindGames
Updates:

- New area: Castle
- New area: Cemetery
- Three boss fights added
- Complete overhaul of Mine
- New Game Plus mode added
- Added new skill stones in the world (+Damage and +Critical Hit)
- New teleporter positions and more teleporters added
- Game end added
- Windmills and watermills are now purchasable
- Improved graphics
- New languages: Spanish and French added
- New merchants added to the world and the marketplace
- Raw materials such as iron ore, gold ore, etc. can now be purchased from the new traders
- Added price table for raw materials and crafting items in the production house (home)
- Chests can now be opened in your own home


Fixes and adjustments:

- More large trees placed in the forest
- Respawn time of large trees in the forest reduced
- New interpretation of the mining quantities of raw materials (increased quantity)
- Dragons come more often and drop dragon scales
- Mining quantity of dragon scales has been increased
- Achievements fix: Skillstones
- Fix for key binding bug
- Font size settings increased
- Mage Anni spawn bug fixed
- Fixed bugs in production places
- Gamepad input removed
- General texts have been corrected or added
- Adjustments in the game world
- Color of the skill stones adjusted for better recognizability
- Fruit drink produces 50 instead of 30 HP
- Cooldown of the fruit drink consumption reduced
Sledders - Bonus Stage Publishing
Braap, braap! THE DAY is almost here! THE RELEASE DAY!

Sledders is coming out on Early Access in just five days - on December 5th. We couldn't be more happy and excited about it, whew.

The release will mean a couple of things...

First of all, there will be no more free demo. The demo is not compatible with the full game, so we would need to develop two separate games at the same time. And we want to focus on offering the full game as a full experience, so the demo will be removed.

When you buy the full game you will have all the sleds in the game! And you will pay just once. The game will cost about $25/25€.

And then furthermore, we will have a TON of updates coming up for the release and a new trailer to show off! But I will not tell you about them just yet ;)

Just enjoy the demo for now. It will be removed on Monday, December 4th - one full day before the release.

And hey! Remember to wishlist the game and follow the game so you will not miss any future updates.

https://store.steampowered.com/app/2486740/Sledders/
Dec 1, 2023
Sanguivore - [KYE] ViviD


It has begun. Sanguivore has arrived. Early Access begins!

Today we are excited to announce that Sanguivore Early Access is now fully available on the Steam store.

The game opens with a 20% discount for all players, lasting until 8th December!

Get a headstart into the world of Sanguivore by having a look at our latest Early Access release trailer:


To those who are new to this twisted world of blood eaters - a very warm welcome! Additionally, a massive thank you to all who have supported us so far in reaching this frozen Alaskan milestone.

A special thank you to all who provided feedback from the playtest. Your insights have been a major part of the journey to reaching Early Access. The playtest version of the game has now officially concluded.

Please remember to join our Discord for the latest announcements, community discussion as well as being a great place to team up with other hopeful survivors. https://discord.gg/YwnEHmpA2y

Finally, we’ve had the privilege of watching many fantastic streamers, content creators and alike get their hands on the game for the first time over the last week. Here are some videos from just the last few days for those who want to have a peak at the action.

AussieNutz:
https://www.youtube.com/watch?v=-VlbMCMbYuo

Luckless Lovelocks:
https://www.youtube.com/watch?v=XEO1pzvge0E

Charlie Pryor:
https://www.youtube.com/watch?v=AbCQTzMS7WU

Emerome & Shubble:
https://www.youtube.com/watch?v=1w6RTPYNQXA
Tabletop Creator Pro - JuDelCo
Lots of new features, improvements and fixes for the text panel.

📌 See the full changelog 📑 or browse all updates in the version history 📋
📌 Go to the official support page 📘 to learn how to use Tabletop Creator
📌 Join a community of creators on our official Tabletop Creator Discord server 💬


https://store.steampowered.com/app/861590/Tabletop_Creator/
Dec 1, 2023
Tunnet - puzzledsquid


Hello!

After two years of development, I am happy to announce that Tunnet is finally released!

The demo has been out for a while now and many things have changed since then. I got a chance a improve many aspects of the game thanks to all the awesome feedback I received after releasing the demo publicly.

If you haven't tried the demo yet, keep in mind that the concept of this game is quite experimental. The goal is to explore an underground facility and build a rudimentary computer network. I definitely recommend testing out the demo first before jumping into the full version of the game.

The demo saves can be imported seamlessly into the full game. However, if you have played older versions of the demo I recommend starting the game from scratch as I changed a couple of things in the early levels.

If you play on the Steam Deck, make sure you disable the compatibility layers. The linux version does run natively on SteamOS.

I consider the game as feature complete but I am still unsure about the balancing. I have been trying to pace the experience so that grinding isn't (too much) necessary to complete the story. The playtests have shown encouraging results in that regard, but it is hard to perfectly balance a game. I believe the future updates will fine-tune this aspect depending on the feedback I receive.

Another limitation I am still trying to mitigate is the compatibility issues. I am aware that the game doesn't run on some hardware/driver configurations. I highly recommend trying out the demo on your machine first to make sure your configuration is supported. If not, please do make sure to send me the crash report through the built-in crash reporter.

I believe this is all you need to know before getting started. I can't wait to hear your feedback.

Have fun! :)

--

Puzzled Squid
Inferna - iMer
Leif's Adventure: Netherworld Hero Playtest - r.fuhrer
  • Resolved critical Loading bug!

  • Updated German Localization

  • Restructured the settings savegame data application for improved functionality

  • Simplified collider structure in White Forest

  • Resolved cutscene issues occurring after cliff jumping in WF

  • Introduced a second background layer for caves in WF

  • Improved animations for the bear mid-boss (WF)

  • Resolved a recently implemented shop bug related to UI sound effects

  • Refactored UI sound effect calls

  • Numerous minor fixes for the Sandfall level

  • Resolved bugs related to key items in the quest inventory (SF)

  • Revised sound effects for stone minions

  • Fixed visual effects for health pickups

  • Adjusted camera focus for the intro in Odin's Blue

  • Corrected level manager entries for Tower of Challenge levels

  • Added conversation options for Dooni after completing the Monstergrove Quest

  • Added shadows to Blueprint and Inventory Canvas

  • Revamped Map and included the netherworld
Destiny of Immortal - 南多CC
大家好,我是《造化仙缘》制作人林海潜。

时间过得很快,一下就来到了12月份,为了赶上项目的进度,最近我拉着程序员加班加点地完成了以下一系列功能的调整。你可能会好奇为什么只有程序员在加班?因为当前阶段程序员的工作较多,而且加班要给加班费,其他不用加班的小伙伴到点了赶紧回家,能给我省点加班费。
1、重做创建人物模块(完成度100%)
在创建人物的时候增加了简单、普通、困难三种游戏难度。在不同的难度下,可以获取不同的初始点数,以供选择功法、术法、道具。
我们针对造化混沌珠这个角色设计8种初始功法、16种初始术法以及16种初始道具。玩家在游戏初期选择搭配不同组合来开始冒险。



2、基本完成丹田系统(完成度95%)
得益于之前与程序员们一起讨论相关的设计,如今我们已经完成了丹田系统的大部分功能,只差剩余的图像绘制后即可完工。就我们内部测试下来该系统基本可以稳定运行。



3、完成天赋系统第一层(完成度100%)
我们为游戏规划了4层天赋系统,现在已经完成了第1层的天赋。后面的几层则需要在其他新模块完成后方可开放,例如:功法的融合系统、炼丹系统、炼器系统、制符系统等等。



4、完成教学系统(完成度100%)
我们接连完成了地图、物品界面、丹田系统、天赋系统、任务系统、战斗系统这五个模块的教学内容。尽可能用Gif动态图简单明了地让各位玩家能够快速理解游戏玩法。



5、数值平衡(完成度65%)
这个模块是由我负责的,进展是项目中最慢的。由于它涉及到游戏中大部分的功能模块,从全局进行平衡数值,则需要耗费更多的时间及精力。

6、新增、修改剧情(完成度70%)
我们进一步填充了游戏前三章的剧情内容量,将会在下次测试中供大家试玩体验。另外,鉴于先前玩家反馈,游戏主角的母亲难以救活,我们特地增设了一条线路,让玩家有机会拯救母亲。

7、优化任务系统(完成度100%)
之前有不少玩家反馈任务系统完成条件过于苛刻,影响游戏体验。因此我们对游戏的任务逻辑进行梳理优化,从任务目标设计到奖励机制都能有更好的表现。

8、引入Bug管理系统
之前的游戏Bug都是记录在World文档中。团队招了一个有多年测试经验的员工,引入Bug管理系统,将责任精确到人,根据Bug的轻重缓急制定最后修复期限,提升程序员修复Bug的效率。




我们计划在元旦之前发起第二轮的免费试玩,以收集更多的建议用于完善游戏。最后感谢大家对我们的支持!
Pixel Composer - MakhamDev
8 December 2023

That'll be the date for the next 1.16 stable release and the date when the price of Pixel Composer will increase to $10. Unless:

- Some catastrophic bug is found in the program that takes a very long time to fix (which is very unlikely)
- Steam takes longer than 1 week to approve the price modification request (which I actually don't know how long it'll take, but it shouldn't be that long... right?).
MILFs of Sunville - Season 2 - L7
We're happy to announce the release of the new regular update for the game you all love, "MILFs of Sunville"!

This update includes around 1500 new images and many cool animations!

As always, we did our best to meet your high expectations and we hope you like the update.

There will be more adventure and many more new hot scenes coming soon to MILFs of Sunville as we're already working on the next update!

Thank you all for your support and unwavering trust.
We're doing everything we can to deliver you the content you like and make our game the best in its genre!

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