You might think the title of this post sounds like the start of a quirky joke or an intriguing story – "A Shunting Sensor, a Relay Sensor, and a Conductor Office walk into a bar..." But no, it's actually the exciting lineup of features we're rolling out in Update 18 for Rail Route - a Train Dispatcher Simulator! 🚂
And we're thrilled to pull back the curtain on Update 18, which is currently chugging along in our #staging version. Let’s unpack the goodies we've been tinkering with!
Wait! What's Staging Version?
Wondering about #staging? It's our exclusive playground for the most active and passionate community members on Discord. They get a sneak peek at new features and provide invaluable early feedback, shaping the game's future. Big thanks to our dedicated players! 🌟
Want to join this elite group? If you’re a Rail Route fan and value Rail Route as high as nominating it for a Labor of Love Steam award and you actively playing Rail Route (Rail Route is your second job), then hop onto ➡️ our Discord and ask for #staging access.
Introducing: Relay Sensor
The Relay Sensor is your new best friend for simple yet effective automation. Ideal for managing intersections in the early stages of your network, it instructs one signal to create a predefined connection. Routing Sensor then takes over for more complex scenarios, tailoring connections based on a train's destination.
Remember the Shunting Commands from Update 17? They just got better with the Shunting Sensor. Set up Shunting Rules to automatically apply to trains based on their heading and destination.
What's more? Future upgrades will allow rule customization for trains with specific compositions! Expect that next week in #staging!
We're introducing the Conductor Office alongside existing Dispatcher Office. This new feature generates green contracts, streamlining your station's contract management. Say goodbye to contracts cluttering next to station signs – decide where to have them by build a Conductor Office and speed up contract generation by building more.
NEW: Conductor Office Building
NEW: Green Offerred contracts moved from Station to Conductor Office
In Conclusion
And guess what? We're just getting warmed up! Next week, we'll be bringing even more to the table with a revamped schedule editing feature in the Editor – all part of Update 18. The pace at which we're churning out these updates is nothing short of a high-speed train, and it's all thanks to the incredible teamwork and passion here at Rail Route.
We're all aboard this journey with you, our amazing community. So, come hang out on Discord, share your thoughts and laughs, and let's continue this incredible adventure together.
Until next week, keep those tracks busy and your trains on time!- The Rail Route Team
NEW: Relay Sensor
NEW: Relay Sensor Tutorial
NEW: Shunting Sensor
NEW: Shunting Sensor Tutorial
NEW: Conductor Office Building
NEW: Green Offerred contracts moved from Station to Conductor Office
NEW: All sensor sprites
NEW: Updated Train Bottom Bar
UPDATE: Sensors reordered on Build Bar
UPDATE: Don't show keybinds on Train Bottom Bar all the time
UPDATE: Improved invalid configuration sprite
UPDATE: Red tier 2 threshold requirement lowered to 10 from 15
UPDATE: Reuse button removed from train bottom bar
UPDATE: Shunting Track building moved into Connections
UPDATE: 'Go to platform' shunting command now routes trains to last visit if train departure frot there is not recorded
UPDATE: Train does not move even in shunting mode until departed from station
In this update, besides important tweaks to the game mechanics, we also introduce ducats - an in-game currency that you can earn by winning sword duels. Ducats are used to unlock new stuff within Hellish Quart - skins, arenas, upgrades, etc.
Hellish Quart pre-alpha v. 2023.11.22.0
FIX: - Zera, Alexander: fixed sword swing sounds not playing - Fixed regression: Long Guard is once more disabled for 0.15s after a Long Guard attack - Jan, Barabasz: fixed occasional "noodle hands" on some LG attacks (there may be more)
TWEAK: - Decreased the number of physics iterations per frame for less precise, but more stable simulation, to prevent swords from locking up on collision - Canceling on active frames when the opponent is also attacking is now optional, and on by default (you can disable it in Options) - Jacek: distance blending on LG Step thrust attack - Jacek: his faster attacks now deal a bit less damage - Jacek: a bit longer recovery on base attacks - Jacek: his (RFF) Y attack now retracts the blade a bit before the strike - Jacek: Down, Fwd Y, Y combo has more time between attacks - Marta: The follow-up attack after a Push causes more damage (can kill now)
NEW: - Introducing in-game currency: ducats. Ducats are earnable ONLY by playing the game. Every time you win a fight in the Arcade, Survival, or History Buff mode, you earn a randomized amount of ducats. Every time you are wounded or lose a match, you lose a percentage of your already-earned ducats. The longer you play each mode, the higher the chance of winning big amounts. Ducats are then used to unlock skins, swords, arena enhancements, new characters, etc. Historically, in the Polish-Lithuanian Commonwealth, a ducat was a common name for a one Czerwony Złoty coin (eng: Red Golden). Złoty is the currency in Poland to this day.
- New Arena: Small Gym - Arenas: Armory, Meadow, Small Gym - new unlockable content
How are you? I hope all is well. Actually, I don't think Loretta, in theory, can win in any category. After all, it's a very small game when compared to giants, pseudo-indies, and just popular hits. But nevertheless, I invite you to vote for Loretta, purchase the game at a discount, and, of course, leave a review if you enjoyed the game and it left a warm impression in this swiftly passing year.
As for the news, I continue working on a new game. Despite how harsh and unfair life can be, you still have to get up and make your thing, you know. In a way, Loretta has taught me that as well. Anyway...
I hope you manage to grab some great games during this sale!
Tony 'ere again. This time with a little request for ya. If youse could be so kind, could ya...
Nominate Filthy Animals for the Better With Friends Steam Award
That's right, it's that kinda time of year where awards get handed out an' we think we deserve a big fat award we can hang on our wall and look at when it's cold outside.
If you like Filthy Animals, if you've had fun with it with yer pals, if you've played it and laughed at yer friends falling over, smashin' into stuff, an' just being a buncha Filthy Animals - drop us a nomination. If there's one thing we know, it's that Filthy Animals really is better with friends.
Smack that button above an' youse will have my eternal thanks.
In a world where punches speak louder than words, one game rises above the rest. Get ready to step into the ring with the ultimate underdog—Punch Club 2: Fast Forward!
🥊 Nominated for the Steam Awards' "Best Game You Suck At," our pixelated pugilist is ready to take on the competition!
Are you tough enough to cast your vote and send Punch Club 2 straight to gaming glory?
It would mean so much if you nominated us for the 💖Labor of Love Award💖 in this years Steam Awards!
Cult of the Lamb has been in active development for around 5 years now, and grew from the seedlings of some of our initial concepts - Girl Scouts that grow magical weapons, a "make your own hell" afterlife simulator... until we landed on our weird little woodland creature cult game! 🦊
We've worked so hard on expanding the game with more characters, new game modes, events, and so much more - and there's still lots to come!
Here's a look back at the last year:
Celebrated Cult of the Lamb with you all in real life with an orchestra, IRL ritual, and more during Melbourne International Game Week!
Speaking of updates, we dropped 'em! Lots and lots of new content (Relics of the Old Faith), music, and crushed mountains of pesky bugs
Ran events like the pumpkin contest and Discord Follower Faction Wars
Celebrated our little Lamb's first birthday, and grew our wonderful team!
We're still going strong, and are polishing off the next major content update as we speak!
And all of this has only been possible because of all the support and love we have received from you over the past few years!
We have made so many wonderful memories with you, and we can't wait to make even more. This little Lamb has so much planned for the future, and we just can't wait to share everything with you!