Welcome to a thirty-six DevLog for Alaska Gold Fever!
Hello travelers!
In this edition of devlog, we're thrilled to share the exciting developments regarding the integration of artificial intelligence (AI) into our game. Disclaimer: we are talking here about "NORMAL" AI, like every game is using , not about some newly things like chatbots or somethingthat can draw pictures :D Just wanted to said that at the beggining so there will be no misunderstandings :D
AI-driven NPCs
The aim in creating realistic NPC's behaviours is to elevate player engagement and deliver a truly immersive experience! Realistic characters that can behave accordingly to their times can captures the essence of the Alaskan gold fever!
But first thing first. It hard to make a good AI. First thing - AI must learn to not bump into walls too often :D Traditionally, NPCs followed predetermined scripts, limiting their interactions and responses. But using some great scripts NPCs can now walk almost everywhere (where theu SHOULD BE ABLE to walk).
AI-driven Wildlife
Sorry no screens of wildlife here :( everything ai-related are only in those "white rooms" for now :D Use your imagination :D
Okay so let's say that this point is a player, human or a town with people. We must write our animals AI that way that if they will encounter it one time, there are willing to avoid it next time. It's possible but outcome can vary :D
Closing Thoughts
It's really interesting working on AI in gamedev. Even before this "AI Revolution" that we all encounter nowadays! Now we have high speed PCs, Playstation 5 etc. but in lets say a NES or PS1 times the AI doesnt even had much computing power so its was hard to make a good behaving NPCs. I thing in PS2 era Ai in games beginned to behave more naturally (lets check a GTA 3 for example)
What will this cowboy do? Can AI decide for himself? We will see really soon and not only in videogames :0
----- Making a game is such a journey and you can be a part of it! Join our playtests on Steam Store Page! You can also use our Discord server to send some feedback!
(23.11.15 15:10) 문제가 정상화되어 안내드립니다. 다시 한 번 게임 이용에 불편을 드려 사과의 말씀을 드립니다.
아래와 같은 문제가 확인되어 안내드립니다.
[h5]【알려진 문제】[/h5]
장비 보관함에 하트 여왕 테마 외형 변경 장비 1종 등록 시 3종이 모두 등록되는 현상
해당 현상과 관련하여 현재 임시적으로 하트 여왕의 레이피어, 하트 여왕의 메이스, 하트 여왕의 투 핸드 소드 등 3개 아이템에 대해서는 장비 보관함 기능 중 무기 외형 변환 및 등록 기능을 이용하실 수 없는 점 양해 부탁드리겠습니다. 추가 내용이 확인되는 대로 본 공지를 통해 다시 안내드리도록 하겠습니다. 게임 이용에 불편을 드려 사과드리며, 최대한 빠르게 문제를 정상화할 수 있도록 최선을 다하겠습니다.
- Fixed Pixel DLC detection for Steam - Removed a tip that was wrong - Tried a fix for the screen size and resolution for different screen configurations
Thank you to all the clan members who applied for participation.
The tournament bracket is created with the clans that have applied and been selected, and we will now disclose the details of the schedule.
Rewards:
1st Place Clan: Exclusive 1st Place Clan Mark + 140,000 RT 2nd Place Clan: Exclusive 2nd Place Clan Mark + 70,000 RT 3rd Place Clan: Exclusive 3rd Place Clan Mark + 35,000 RT
All Participants: Limited Capsule Coupon Pack (10) per person
※ Please note that among the ranking rewards, the Clan Mark will be retained until the next Clan Battle Event takes place.
※ Precautions for Clan Battle Event
✔ Please note that the match dates and times are based on UTC.
✔ From November 7, 2023, 08:00 UTC until the rewards are distributed after the Clan Battle Events ends, if the nickname does not match the one in the application, you will not be able to obtain the rewards.
✔ The event details are subject to change without notice.