Balance Changes: General - Ultimates - -- Ultimate abilities now also charge 1% per second
Wizard - Time Mastery - -- Decreased Max Value from 50% to 25% - Foresight - -- Decreased Max Value from 100% to 90%
Card Collections - Salves & Elixirs - -- Decreased the bonus from 0.1 to 0.05
- Rest & Comfort - -- Increased bonus from 0.01 to 0.02
- Dungeoneering - -- Decreased the bonus from 0.05 to 0.01
- Tools of the Trade - -- Changed Flat Time to be displayed in percentage values
- Battle Medicine - -- Changed Flat Time to be displayed in percentage values
- Light Protection - -- Decreased bonus from 0.0025 to 0.001
- Medium Protection - -- Decreased bonus from 0.0025 to 0.001
- Heavy Protection - -- Decreased bonus from 0.0025 to 0.001
- Implement of War - -- Increased bonus from 0.005 to 0.02
Bug Fixes: - Fixed an issue where the Player is no longer able to open low-rarity chests when owning high level Tools of the Trade cards - Fixed an issue where Chapters no longer unlock in Mythic difficulty - Fixed an issue where the Discord button in the Main Menu leads to a link that is no longer valid - Fixed an issue where the title remains soft-lock if the player dies from damage-over-time after defeating a boss - Fixed an issue where the game could sometimes freeze if the player levels up when picking up a card from a Tyrant Folly - Fixed an issue where Contingency Talent for the Wizard no longer triggered when taking lethal damage from enemies - Fixed an issue where Contingency Talent for the Wizard no longer triggered when taking lethal damage while affected by a damage over time or doom debuff - Fixed an issue where sometimes level up cards could not be selected - Fixed an issue where Cards could be picked up outside of the intended difficulty caps - Fixed some issues with the Aiming arrow when in Manual Aiming with a controller - Fixed an issue where damage over time numbers from Immolation and Poison Weapon would continue to appear after the kill count has been reached - Various other minor gameplay fixes
The Old World test branch has been updated and is now version 1.0.69464 Test 11/08/2023
Design
Increased AI penalties on lower difficulty levels
Passive AI will not capture cities from a player who originally founded them
Added new trait flavor text and changed some to only appear dependent on character age. Reduced the likelihood of vomiting and diarrhea when characters become severely ill.
Tweaked tutorial events to make them less prone to cluster on the same turns
Programming
Better AI coordination so it doesn't get some units attacking a target while other healthy ones are retreating
AI fixes and performance improvements
GOG SDK updated
Added STAT_YEARS_REGENT
UI
Dynasties are now shown and can be selected on the Choose Leader screen
Moved cycle button tooltips to right of cycle button UI
Added border expansion preview for under construction specialists
Added yields change from trade and tribute to war declaration effect tooltip and yield loss from connected cities to peace breaking effect tooltip
Bugs Fixed
Fixed last page of Modio mods not displaying in install tab
Fixed bug with cloud games not updating correctly when exiting without completing turn, causing them to need to be rewound
Fixed turn style and turn timer dropdowns in server host controls
Four years ago, we launched Pistol Whip as an on-rails action-rhythm VR game, inspired by some of the most iconic action movies. Since then, we’ve updated the game every single year with free updates for the Pistol Whip community.
We added tons of new features to the game, dozens of new Scenes (did you know we now have over 35 Scenes available to play?), new music genres, Cinematic Campaigns, the highly requested community Remixes (mods), an official modding tool, and so much more to keep you coming back to your headsets.
This year, we’re marking our anniversary by dropping a surprise update, and gifting players with a little something extra for the occasion!
Drive the beat of your favourite Pistol Whip Scenes with the new Drum Gun!
More instrument than gun, the ‘Drum Gun’ is an all-new weapon type for even the most seasoned Heroes (and drummers) out there.
Craft your own music with this rhythm-infused weapon, where each shot, hit, or reload will make a different sound. Moving your hand to different locations changes the sound of your shots!
Check out the visual guide below for details:
Four bullets on reload? Check.
Cymbal sound effects on reload or when whipping an enemy? Check.
A killer gun so you can feel like you're part of the band? Double (bass) check.
The Sonar SQ2 Drum Gun is available now in the gun case.
Behold: Three Other New Shiny Weapons
We heard your feedback about how much you loved Overdrive’s Majesty Scene, with the ability to dual-wield crossbows. So, how about playing with a few other weapons inspired by the Scene?
We've added three new weapons to the game, each expertly crafted by our blacksmiths...er, we mean devs. Find them in the gun case under their specific weapon types:
Metal Gauntlet (Brawler)
Dragon Sword (Brawler)
Witch Pistol (Revolver)
Thank you to all of our Action Heroes for your continued love and support. Enjoy the new weapons update!
Love, Cloudhead Games
Pistol Whip Update Changelog:
Added content in preparation for an upcoming update in 2024.
Added new Contract Type: Ultimatum+
Added a new weapon type: Drum Gun
Added 3 new weapon skins: Metal Gauntlet (Melee), Dragon Sword (Melee), Witch Pistol (Revolver)
Added 3 new weapon wraps
Fixed several issues that impacted LIV calibration
Fixed an issue where text was missing over the Contract coin graphic for certain languages
tl;dr: Made the game more friendly for new players, killed bugs and added some polish to the stealth mission mode as well as death voice clips. Downside is, nothing was added in terms of expansion to gameplay, sorry about that, I will give you a very generous playable content expansion next update.
Changes:
Game feel: Added sound effects, transitions and made the current stealth missions more intuitive and easier to get into as a new player. The helper drone moves around much better now. Added a Death Screen with options to make it feel smooth instead of just warping you into action again.
Learning: Simplified tutorial, only four screens, you can also now skip it. I was scared players would get severely stuck without it, but with the current system plaeyers can sort of learn on the go.
Programming: Reprogrammed the whole system for the stealth missions to make it better, easier to develop and less prone to bugs, this erased some of the old movement bugs as well, this will make game development much faster. This also reduced lag and updates will come more often.
Arris Fern's voice clips: I included voice interactions from Arris reacting to her death while in the Death Screen, they are funny to make and I like them, for now there are only 11, but I wanna add lots more with every update.
Here's the transparent image used for this update, it's an Arris update so it had to be her:
Coming next! Possibly very soon!
Here's great news, what I did this couple days in terms of polishing the engine, will allow me to give you faster updates, next one will contain:
Maidbots: Zyrenette and Taikavoran.
Enemies: Undetermined new number of enemies/bosses, as many as I can.
Map update: NE Zone, Natural Reserve into Beluga Lake.
Thank you very much for playing! I'm really excited to hear your feedback, remember I take your comments seriously and will change the game into a better direction, tell me the good and the bad, I'll work on it, promise.
-Bal
Also by the way, in case you're curious, that voice is mine, very modified, I wanna have VA join the project in the future, but I'll need to be careful with costs, I'll keep you updated.
If you have suggestions for Voice Actors, let me know, I wanna find the perfect fits.
- New commands 'hide' and 'unhide' added. You can now try to evade the assassin even if he/she is in the same room that you! - Text control when it is near to the bottom of the terminal improved - Some minor bugs fixed