Sleeve Shock - THM Studios

This is a big plot driving update, with a super steamy scene right at the end!
Tower Walker: MMO Grind Simulator - Raptor Claw Games
Small patch with fixes to auto item locking in the inventory system, sell mode/recycle mode and brutal mode dungeon milestones triggers.

Here are the patch notes (1.0075.4698):
  • Added automatic item locking to protect all items enchanted +20 or more
    (Item locking prevents the item for being sold in sell mode or disenchanted by one click in recycle mode. The item can still be sold and disenchanted by using the secondary menu)
  • Fixed an issue with new S-grade items could not be sold in "SELL MODE"
  • Fixed an issue with new S-grade items could not be disenchanted in "RECYCLE MODE"
  • Fixed an issue with item lock for Moortus legendary weapons from Ascension rewards
  • Tweaks to increase cost in faction shop for Fortitude potion II to 50
  • Tweaks to increase cost in faction shop for Armor potion II to 50
  • Tweaks to increase cost in faction shop for Resistance potion II to 50
  • Tweaks to increase cost in faction shop for Luck potion II to 70
  • Tweaks to increase cost in faction shop for Learning potion II to 70
  • Tweaks to increase cost in faction shop for Divine ring of Karion to 1500
  • Fixed an issue with milestone triggers for bosses in brutal mode Abyss gate
  • Savefiles from previous version are compatible
Nov 1, 2023
Playcraft - Zeroneus
Prefab Fix

Check all the prefabs in the TAB inventory Prefab menu!
Dungeons of Hinterberg - ClareCurve
Hey everyone! We thought it was about time we showed you a deeper dive into the social side to our gameplay! In this new trailer, we explore a day in the life of Luisa, what she gets up to and who she meets

Watch the Trailer Here!



You will begin each day at your guest house in the heart of Hinterberg. From here, you will decide which biome to visit for the day – each environment is unique and presents different magic skills to master, along with unique dungeons and challenges.

Once you’ve made your way to your chosen biome, your first goal will likely be to find a dungeon to tackle. Whichever path you choose, you should be prepared, as the serene-looking environments will present you with many challenges; most of these can be overcome by using your sword, magic, and puzzling skills - but some might require the help of friends.



This is where the social side of the game comes in. Hinterberg’s newfound fame as a magical slaying destination has brought colourful tourists and adventurers from all over the world to the village and has turned it into a bustling hotspot filled with things to do and places to hang out.



Each evening, you can decide to spend some quality time with one person. If you successfully deepen your relationship, you will be rewarded: Having trouble finding a dungeon? See if you can find someone who made it through and how they gained access. Monster too tough to beat? Why not seek out a pro slayer to learn a new special attack, visit Hannah’s smithy and be rewarded with powerful sword enchantments. Or maybe you just want to befriend the village dog because he’s so cute!



Building strong relationships adds a touch of magic to your journey and holds the key to becoming a formidable slayer! 

- Twitter

- Join the Discord
Lamplight City - ASHGAMES
Event Information
We're part of the AdventureX Sales Event from Nov. 2 - Nov. 8. We'll run multiple events and announce them here. Apologies if you see several announcements.

Dev insights & gameplay

Lamplight City's developer Francisco Gonzalez plays the prologue of the game and reveals interesting behind the scenes information.

About Lamplight City

A steampunk-ish detective adventure from the creator of A Golden Wake and Shardlight! Can private investigator Miles Fordham find justice for his clients and track down his partner's killer before his entire world comes apart?

Watch the broadcast on the store page
Nov 1, 2023
Crazy Cursed Grandma's House - Rentaka
Fixed a bug that prevented the front door from processing properly in some cases.
Fixed a bug where the electricity would not always come on the first time
Expanded the judgment of the toy box
Changed some wording of targets
Nov 1, 2023
Dungeons of Sundaria - Jason
Fix various typos and text issues.
War of the Worlds - FlipSwitchGames
https://youtu.be/XxUWci-iXCA

New Features

00:00 Tripod Rising + Building Destruction

02:38 House Dynamics + New Distant Fights Effects

03:35 New Weather Effects

04:28 Volumetric Lighting

11:38 Nuke

12:34 Night Time Heli Attack

13:13 Volumetric Tripod Spotlights

13:40 NPC Interactions

14:58 Dynamic Rain Effects

16:52 Military Attack

18:00 Close Encounter

19:46 Tripod Controller Gameplay

23:56 Probe Controller

26:16 Downing Tripods

27:37 Backup Tripod Lighting Texturing

Closed Testing available on Patreon: https://www.patreon.com/flipswitchgames
Wishlist War of the Worlds on Steam: https://store.steampowered.com/app/1898920/War_of_the_Worlds/
Discord Community: https://discord.gg/waroftheworldsgame
Venge - COASTER
Thank you all so much for your endless support! I appreciate it so much! So, as a gift, enjoy this venge demo/beta! It contains everything 2.0, starting from the bike scene, all the way to the end of the pinter! Any and ALL feedback is greatly appreciated, even if you absolutely hate it. Feel free to leave feedback in the comments of this post, the discord, or the bug report!

I'm hoping to get 2.0 out by christmas, but thats looking less and less likely by the dey, I'm still super busy :(

But the release is on the horizon! Def within a few months.

How to Install
  1. Go to the Venge home library
  2. Click the gear icon
  3. Click "properties"
  4. Click "betas"
  5. Choose the "public_demo" beta and you're good to go!

Thank you all so much! Enjoy!


Skyclimbers - Paratope


Dive into a thorough Skyclimbers update!



First, a recap of the most recent Alpha updates 😎



Alpha 1.0.13 - Engine Update Available



Check out this trailer showcasing new Engine features!



1.0.13 Livestream Gameplay with the Devs

  • This update is our last Engine update before the game transitions into Beta
  • Performance improvements can be seen across all hardware profiles for PC
  • Visual improvements are visible throughout the game world and the rendering pipeline

Full Patchnotes here





Check out the 1.0.12 livestream!



Villager AI added to overworld spawns

  • Traveling villagers come from other biomes and will provide trade in future patches
  • Villagers can be harmed, but there will be consequences when the bounty system is implemented
  • Each traveling villager has a unique garb/backpack suited to their biome
  • Villagers have their own Sentius, which will react when you approach them

Full Patchnotes here





With Alpha still in progress, Early Access has been pushed to 2024...



Pushing Early Access to 2024 will allow us to release on multiple platforms simultaneously.

  • Xbox is the first console to be released due to its similar nature to PC development
  • Depending on how quickly console development goes we will attempt to release as many of them as possible along with PC

Fulfillment of USBs will continue through 2024, with a target deadline of Q1 to complete distribution.

  • This will also be the deadline for producing proofs of the physical art book and Arraxos statues.
  • More information about reward fulfillment can be found later in the newsletter
  • Skycon is planned for the three-year anniversary of the Kickstarter in Q1 - 2024

The Beta will start mid to late 2024 with multiplayer and more polish than the Alpha.

  • Alpha lays the foundation for Beta with core features and performance benchmarks
  • Beta adds the final details and more depth to the game while polishing the experience

If you have questions or concerns about our roadmap, you can contact us directly at support@paratope.co via email.

  • We are confident the game can reach Beta / Early Access in 2024 with a few Alpha patches remaining for 2023
  • Release delays are never easy, though a delayed game with polish will always surpass a rushed product.

An update below on our partnership with Unity



  • Alpha version 1.0.13 introduced the final version of Unity for Beta and Early Access
  • Therefore none of the policy changes from Unity would apply to Skyclimbers





Dynasties are a core part of SC Roadmap, as each new Dynasty provides new locations, characters, and items.


The Alpha has only featured playable content from the Drakonian Dynasty, although the team has continued to make significant progress on other Dynasties during this time.



"Children of the Sky, the Foryoku Dynasty covers vast landscapes from floating cliffs in the Aer biome to the dense Cloud Forests, and their soldiers ride among flying Sentius possessing the Aer element."



The foundation of each Dynasty is its unique Architecture



  • All concepts and models are of the first technological "Era" from the game progression system
  • Strong East Asian influences are present such as bamboo roofs and yurt-style circular homes
  • The villager houses above are occupied by villagers from your city or spawned villages

Townhalls generate villagers and act as the city center



Each concept is carefully modeled in 3D



First era concepts for Chojin such as the base architecture and props were completed and prepared for modeling



New Sentius modeled and imported to the Engine



A distinct set of resources and corresponding source assets are available for harvesting during survival gameplay.



New environment assets were created for the Cloud Forest Biome



Aeroxen and Foryoku Ranger In Engine







"Built from stone, the Rokkuhito Dynasty ranges from the vast desert plains to the lush savannah and marsh jungle; their Sentinels command Sentius through the Terra element."


Rokkuhito - Tough as Stone

The distinct landscapes of Rokkuton such as desert



Rokkuhtio architecture adapts to its unique environment



First Era Town Halls are constructed of clay, wood, or stone, your materials will advance with each Era.



Each detail of the town hall is modeled



Unaki are the snake-like race that wars against the player


Unaki camp asset concepts

New Sentius Roxli was modeled and added to the engine



Oasis areas spawn within the Desert Biome


Ostleaf in the oasis





"Born of fire, the Drakonians hail from high mountain peaks and grassy meadow valleys with deep forests between. Their Sentinels command Sentius with the Magma element."



The First Era Paladin was introduced from Drakonia



A new character controller enables responsive combat



Coastal Meadow Locale villager at camp



Locales are the biome-specific variants for villagers, equipment, and apparel within each continent





Biome-specific variants of the paraglider were developed



New Sentius Stagma was recently added to the Alpha



Stagma Animation Previews

New set of base building assets / E1 Interiors



Some assets are shared with villager settlements



Interiors fitted with base assets and lighting accents



Boats will be commanded by the player or a crew



Runes are new locations that spawn in sub-biomes







"The world stands only for the Shoi to conquer through technology held to the plasma element"

Shoi Golems are sentinels assigned to defend Shoi locations such as temples...



Shoi drones will also patrol temples and can be found in the overworld to guide the player



Concepts for the legendary weapon each class can select


Legendary weapons never break and can be upgraded through a skill tree




"Void is limitless, void is everywhere, Void is all consuming chaos"



The Void Reaper was brought to life for a new trailer





The Foryoku Dynasty Sentipedia is complete! #101 - 200



After the concept, graphic arts are published with important data about the Sentius on our website



With Drakonian and Foryoku complete, we are now phasing down the final 80 + Sentius designs for Sentipedia 1.0



Moveset concepts are created for each attack effect



The Art team has also implemented new standards for Sentius designs, including pose sheets:







Some amazing fan art from the community:



Submit your fan art in Discord!



Follow our socials for more frequent updates!




We hit a major fulfillment milestone for USB production and rewards shipment!



Over 3,000 USBs have been printed and assembled, with hundreds shipped to backers internationally.



We've also shipped all reward bundles for the Deluxe tier and above internationally! 🚀



⚠️ Console physical editions, physical art books, and legendary edition statues are waiting for production still.
  • If you are missing rewards excluding those listed above please contact support@paratope.co
  • Console physical editions can't be produced until the game is fully released




The team is still preparing a new product line for Akaneko, planned to launch in early 2024!



This campaign will increase awareness for the Skyclimbers brand while supporting a good cause!
  • Exclusive discounts will be offered to existing backers 😎



As always, we thank you for your support while we continue to develop Skyclimbers. Please contact support@paratope.co for any inquiries.

Until next time.

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