The server is opened. The following updates and fixes have been applied
New Update
The Blood Moon Points Purchasing System has been added to the game and will be available during the last week of each season.
Midnight Treasure Event has been started.
Shop Update
A new Blood Moon Ritual item has been added to the game, Mae Yai Kham, which is a skin of Granny Kham.
New skins have been added to Featured Store: Lord of Devils (Heartrocker), Awakened Priest (Tim Awake), and Queen of the night (Verona). (Limited time: October 26, 2023, to November 9, 2023).
New skin and accessory rewards for participants of the Niwarn Asia Tournament have been added to the game as follows: Verona Asia Tour SS1 (Verona), Nipa Asia Tour SS1 (Nipa), Pae Asia Tour SS1 (Uncle Pae), Flaming Ruby Crown (Head accessory of Visitor), Back Visitor accessory for top-4 teams of Niwarn Asia Tournament Season 1.
The Spooky Cape, a reward from the Midnight Treasure Event, has been added to the game as a Visitor's back accessory.
Wine Wild, skin of MewMew, has been removed from Greedy Pot.
System
Remove the text displaying the successful use of the Glory item which is shown on a bottom right corner of the screen
Bug
Fixed: The Infected Wound perk works with Kamiko's trap.
Fixed: The Visitor being attacked by Saming Dum could fall from the playable area.
Fixed: The incorrect voice of Nylcan in Tutorial Mode.
Known Issue
Players can check for bugs and issues that the development team is aware of and currently working to fix. Click Here
For any bug encounters or other issues please contact our support team at hshsupport@ygg-cg.com with the subject line: [bug][issue] alongside attaching screenshots and description of your issue.
Yeah, guys, we will have to call a delay on this one.
Sorry to those excited for this to release, but we had to make the call as the publisher for MomoGames to delay this game to the 17th of November. After Steam's internal checks, we feel that this title isn't ready for the public and the last thing we want to do is join the massive list of ever-growing titles released unfinished and unprepared.
We will need a bit more time to prepare this game in the standard you guys want. So hold on for a bit, and let us finish cooking!
A bit more time in the oven!
While we understand that the dev wanted to be festive and reach the Halloween period to release this title, we can't ship this title in its current state. We talked to developers, and while disappointed, they understand that our choice is for the best of the project. However, you guys won't have to wait too long, as another three weeks will be a perfect amount of time to ensure this game has the needed polish! We have invested our resources heavily to help plug up some holes and issues and will fully support the development until release.
Let's show you guys what we have been cooking in the meantime!
Critical Bliss's Contributions
As you guys know, with some of our prior releases, we aren't the type of publisher to sit on our ass, toss money to devs, and release games when they feel ready to go. We try our best (when clients are cooperative) to get involved, offer advice and guidance, and relieve some developmental stress!
MomoGames tried their best with minimal access to resources while also balancing working under AAA studio simultaneously (that was just draining the life out of them during development). When we finally got a build of FLIPWITCH to play, we had quite a few problems with the experience as we felt that the combat and overall game feel weren't where they should be. CB, though, isn't the type to complain without offering solutions, and sometimes, using our resources is necessary to accomplish the task.
So we gathered our guys and got to work!
By having the MomoGames give us access to the base code and all their files we could collaborate and offer our design knowledge and expertise. We retooled the damage from the ground up and changed a few mechanics regarding enemies, bosses, and hazardous terrain. We also advised improving quest systems so that erotic content matters more to the overall experience.
Our game feel teams have also expanded the witch/wizards box of tools and implemented a more engaging combat system!
However, our job wasn't over with just that! We put the breaks on some of our games and had our in-house pixel artist tackle the project to remove some of the burden from MomoGames. CB has contributed to offering new animations and polish to the game's entire list of enemies and bosses.
We got far more involved with this one and have established a great relationship with MomoGames. We know publishers have a bad rap among sfw devs, so taking this leap of faith with us means a lot to us. We will continue to support them after release and may even consider doing a GODOT port (Critical Bliss's game engine of choice for the past 2 years) because… you know.
Fuck Unity.
We also assisted with the story, editing text, translation, and writing out a large portion of the H-scenes under MomoGames supervision, ensuring we stuck to the intended vision these Japanese devs wanted to do. (We're not pulling a Nintendo Tree House!)
We look forward to all of you checking out our work!
Message from Dev
Hello Everyone! <3
We are so sorry that we didn't manage to make it time... T___T
While we are sad about this development, we understand our publisher's worries and concerns.
We are incredibly happy that we took a chance to listen to them and hear them explain how passionate they were at making hentai games greater! We resonated with their mission and attempted to do a project that would meet expectations... but due to work struggles in AAA, our mental health began to deteriorate...
So we asked for their help and they gladly accepted!
Our past is full of terrible experiences with publishers, so having a company that cares so much has been a strange experience! CriticalBliss's devotion to us and all of you is surprising, and we trust their judgment to release FlipWitch with more polish and preparation. Critical Bliss has restored our faith in the value of publishers, and we want to work closely with them again to meet timelines better...
Thank you so much for your patience. <3
Back To Publisher!
Thanks guys, so much for being patient and letting Momo and Critical Bliss cook you up an excellent little genderbend-themed game for all of you to enjoy. We look forward to freeing this Japanese dev from sfw AAA hell and ensuring a solid future in the Adult indie scene under us!
FlipWitch will have 19 Bosses! Over 40+ Erotic Scenes and Animations! And a fantastic soundtrack that we are so excited for all of you to hear!
Get ready for a spicy celebration this Halloween with kinky fun and sweet treats. Join the contest for a chance to fill up your candy bag with in-game goodies!
Here’s what you have to do:
Join the discord channel. You’ll find the contest and details about how it works there.
Solve the puzzle.
Fill out the Google Forms with your details and the puzzle’s solution (link will be added on the dedicated channel from the King of Kinks Discord server).
Enjoy the spooky season with your favorite girls, while we randomly select 10 winners who answered correctly to the puzzle.
The winners will be decided via a random raffle. Players from both Nutaku and Steam can participate, but choose only one platform.
The campaign is available between October 26th ~ November 2nd. The rewards will be sent between November 2nd ~ 6th.
You have to request access, and you will be provided access to the Steam Playtest.
The Playtest will apear automatically on your Library
This is just a small glimpse of what eWorlds will be in the future, and we want to work hand in hand with our community to refine and enhance the experience. Your feedback and suggestions are essential to us.
Remember you would be able to share your feedback and report bugs via:
We have prepared everything for you to enjoy your time playing, and we hope this will be as exciting for you as it is for us. Thank you for your support ❤️
We're back with another exciting event and this time - you're all invited to participate! Together with our Publisher - The Iterative Collective - we're organising #NebulaScorefest to celebrate the newest demo and your involvement in Planetiles.
To get a better hang of what's going on in our tile-based space citybuilder, we recently shared the Devlog #1 showcasing The Basics and most important rules. Make sure to check it out before travelling to deep space to save humanity.
#NebulaScorefest
For the whole month of November we will be celebrating and highlighting your Planetiles scores. There are no strings attached - the higher your score the better and if you feel like your score is scratching the ceiling - make sure to share it! Platform doesn't matter - it can be shared on social media with a hashtag #NebulaScorefest.
Rules: 1. Play Planetiles demo 2. Try your best and share the endslate with your score (pictured below)
3. Post your highscore on socials with the #NebulaScorefest hashtag until November 30th or jump on our discord channel 4. Win stellar prizes:
Gadgets for Planetiles that include pins & postcards
Early Access to full Planetiles game before the release
Harmony's Odyssey - Digital version for Steam, Nintendo Switch, PS4/PS5 or Xbox
Hexologic - Digital version for Steam
Community Highlights
While we're busy working on the game, you can still check out how content creators enjoy Planetiles. We're reaching out to hand-picked channels with early access to demo, which gives us a much greater perspective on what to focus on.
What's next?
We're developing Planetiles according to plan and should have a new demo somewhere around mid-November. Our goal with the next demo iteration is to give players a glimpse into progression and roguelike elements that we're currently working on. Final stage of the demo will be presented during Steam Next Fest 2024 February edition so make sure to wishlist our stellar tiler and stay up to date with all the news 👇
No problems! Please let me know via the forums and I'll patch it as quick as possible.
---------- Big thank you to all who have played, who are new, and those sharing the game around - I couldn't do it without you and really appreciate the support.