What's better than being awesome at SYNCED? Using your SYNCED skills to help out new players while earning rewards at the same time!
Our new Run Together event runs from October 26 to November 15 and allows for the ultimate SYNCED humblebrag: take a new player under your wing, show them the ropes by flexing your finely honed combat abilities, and everyone earns rewards in the process. It's literally a win-win!
Here's how the event works:
Two players with a level difference of 20 or more can pair up.
Play through the game while completing some preset missions along the way.
Only the lower-level player must complete the missions, but rewards will be sent to both.
Players cannot pair up with another player if they have dismissed a previous pairing within 24 hours.
For more details, including how to pair up and complete missions, check out the Event Page in-game.
We're happy to be back working on Meadow after a hiatus, and just like we outlined in a recent update, we have exciting plans for new features, quality of life improvements and beautiful cosmetics - both free and paid. Today we'd like to share some information on the latter.
These are the 7th anniversary skin packs.
Note: there's an error in the trailer, as the dates for the Lemming Pack and the Streaked Tenrec & Leopard Cub Pack have been switched. Sorry for the confusion!
As you might have guessed watching the video, each skin pack comes with two skins and will cost 2,99 euros each. We have a series of six packs planned to be released weekly starting from November 2, mounting up to twelve unique skins.
Also, if you're reading this on the day it's posted (October 26th), the team is getting ready to have a Play With the Devs session with you all. It will happen between 3pm and 4pm central European time on the European server, Grove 5. We'll start att the Center Tree, and hope to see you there!
Thank you for your continued support! We'll have more to share about the future of Meadow in the near future.
Best wishes, Oliver & the team at Might and Delight
In order to ensure the stability of the game operation and improve the game experience, Shadowbane's server [Gram] will perform routine maintenance on October 26 17:00-19:00 Pacific Time (8:00-10:00, October 27 Beijing Time). If the maintenance content cannot be completed within the scheduled time, the service opening time will to be postponed. Please understand.
[Wonderful Activity] From 21:00 on October 26 to 21:00 on October 29, Pacific Time (from 12:00 on October 27 to 12:00 on October 30 Beijing Time), this week's limited-time event will be opened. For specific content, please follow the in-game mall!
Patch 2.02 for Cyberpunk 2077 and Phantom Liberty is live! It includes quest and gameplay fixes for the most common issues as well as other general improvements.
For details, check out the list of changes below.
Phantom Liberty-specific
Rebalanced the time limits for Vehicle Contracts.
Various fixes for animations, lighting, scenes, VFX and more.
Fixed collision issues in various locations that could cause players to get stuck.
When starting a new game and skipping ahead to Phantom Liberty, quests that were simulated as completed will now be visible in the Journal.
Fixed an issue where the Quadra Sport R-7 "Vigilante" wasn't available for purchase on the Autofixer website in some circumstances.
Fixed an issue where roadblocks were present in front of the Dogtown gates, thus preventing entry.
Sasquatch's Hammer will now appear in the vendor's stock at the stadium's black market if it was originally missed after the boss fight with Sasquatch.
Dex's body will now spawn in the landfill on saves where the option to skip ahead to Phantom Liberty was selected.
It will now be possible to pick up Jackie's guns from the altar in El Coyote Cojo on saves where the option to skip ahead to Phantom Liberty was selected.
Addicted To Chaos - Fixed an issue where it could become impossible to complete the quest if the stash is looted before receiving the message with the code.
Black Steel in the Hour of Chaos - Fixed an issue where, under specific circumstances, the quest could remain active even after failing it by not following the traces left by Songbird.
Firestarter - It will no longer be possible to disassemble the stadium security datashard after looting it from Hansen's body, thus blocking quest progression.
Firestarter - It will now be possible to pick up the Bald Eagle weapon after siding with Songbird.
Gig: Roads to Redemption - Fixed an issue where the door leading to the stadium's weapons factory could be opened by accident earlier in Firestarter, which later interfered with gig progression and could lock the player behind the door.
Hi Ho Silver Lining - Fixed an issue where the objective "Leave Heavy Hearts" might not be marked complete after leaving Heavy Hearts.
I've Seen That Face Before - Fixed an issue where the "Go to the vantage point" objective might not be marked complete after reaching the vantage point.
Moving Heat - Fixed an issue where it wasn't possible to get in the car because it didn't spawn.
Moving Heat - Fixed an issue where the quest could remain stuck on the "Leave with the car" objective even after getting in the car and leaving the area.
Run This Town - Fixed an issue where the Black Sapphire could become inaccessible because of closed shutters if the player had triggered combat in the lobby at the end of You Know My Name.
Run This Town - Fixed an issue where it wasn't possible to meet Mr. Hands in Heavy Hearts because the elevator was disabled.
Run This Town - Fixed an issue where the character menu and fast travel remained blocked after removing Aguilar's imprint.
Run This Town - Fixed an issue where the Journal incorrectly suggested that the player had to complete Gig: Spy in the Jungle to continue the quest when, in fact, Gig: Heaviest of Hearts was required instead.
Somewhat Damaged - Fixed an issue where Cerberus wouldn't spawn until the corridor chase scene if the player fired a weapon in a specific spot near terminal Sierra.
Somewhat Damaged - Removed the attribute check from doors when locked in the Observation Room and adjusted the objective to make it clearer that hiding from Cerberus is required to progress.
Spider and the Fly - Fixed an issue where the boss fight with the Chimera might not start.
The Damned - Fixed an issue where the quest objective disappeared after the meeting in The Moth, thus blocking progress.
The Killing Moon - Fixed an issue where it was possible to trigger the police system while driving to the spaceport.
Things Done Changed - Fixed an issue where the screen could go black after calling the nurse.
Tomorrow Never Knows - Fixed an issue where completing Heroes made it impossible to ask Misty about the tarot cards.
New Person, Same Old Mistakes - Fixed an issue where the door to Bill's hot dog stand was still closed for some players on 2.01.
Quests & Open World
Fixed an issue where the Quadra Type-66 "Wingate" wasn't visible in the Call Vehicle menu after being purchased.
Johnny will no longer appear when collecting the reward for Trauma Drama prior to completing Act 1.
The Trauma Team website will now be accessible on V's computer when the Killing in the Name quest is active.
Beat on the Brat: Arroyo - Fixed an issue where beating Buck while having Microgenerator cyberware equipped could block completion of the quest.
Gig: We Have Your Wife - Fixed an issue where the gig might not start after approaching the quest area.
Life During Wartime - Fixed an issue where Panam might not get on the motorcycle and ride to the gas station if V got on theirs first.
Path of Glory - V will no longer flatline after entering the Delamain AV.
The Beast in Me - Fixed an issue where it wasn't possible to shoot from the vehicle during the race.
Gameplay
Rebalanced the stats of some weapons based on player feedback.
The Malorian Arms 3516 received a buff. Recoil is easier to handle, even at low stamina, and damage was increased.
Crafting specs for Iconic weapons will now disappear after crafting the item.
Added stats to the tooltip of Monowire that were missing.
Fixed an issue where it was possible to duplicate junk items.
Bullets now deal damage correctly when shooting through glass.
Fixed an issue where it was possible to easily obtain Tier 5 Skill Shards early in the game. Their prices have also been adjusted.
Disabled the Bait quickhack on enemies standing at the edge of an area they're not supposed to leave.
Fixed an issue where the Data Recycler perk recovered the base RAM cost without taking RAM reduction perks into account, thus recovering more RAM than was actually spent.
Fixed some specific instances where crowd NPCs could clip through vehicles while walking.
Fixed an issue that could cause elevators in various quests to spawn on an incorrect floor if a save/load was performed after they started moving.
Fixed an issue where the appearance of V's hands in first-person perspective might not change correctly after installing or uninstalling arm cyberware.
Giving money to a homeless person will no longer lower your NCPD Wanted Level.
Fixed an issue where cyberware could get downgraded to Tier 1 after updating the game to 2.01.
Fixed skill progression passives.
PC-specific
Selecting default graphics settings should now pick the proper Quick Preset based on your hardware and according to the latest system recommendations.
Introduced a mechanism for the detection of mismatched or corrupted scripts which are caused by outdated mods or file corruption during update/installation. It will now show a descriptive error message and close the game instead of resulting in a crash.
Miscellaneous
Various optimizations, performance improvements and crash fixes.
Fixed an issue where some achievements or trophies could unlock after loading a pre-2.0 save on 2.01 despite not meeting the criteria for them. Please note that this fix will not reset already unlocked achievements.
Fixed an issue where, under specific circumstances, a "Warning - Detected" message could be displayed instead of "Completed" when having your vehicle scanned or when connecting your personal link.
Fixed an issue of blinking trash that could sometimes be visible when crawling out of the landfill in Playing for Time.
Fixed a misaligned glitch effect on Johnny.
Fixed an issue where NPCs could appear stretched out when affected by explosions or the Savage Sling ability.
Fixed an issue where tooltips on the map and interaction prompts for renting apartments showed double the actual price.
Blocked Cross-progression from uploading saves bigger than the max save size limit on consoles to prevent crashes and issues when importing such saves.
Remastered the voiceover to improve audio quality in German, Simplified Chinese and Japanese.
Thank you for your continued support for "Hero Academy"! We have received many valuable suggestions, and in the upcoming update, we are pleased to present the following optimizations:
Update Highlights:
1. Brand New Mastery Refinement Feature: Now, you can personalize the mastery of your students, unlocking their full potential! 2.Freedom of Graduation System: Students will no longer be bound by fixed graduation cycles. You can choose to graduate them at any time, allowing for a more flexible growth path. 3.Increased Student Recruitment Opportunities: Every quarter, we will provide additional chances for student recruitment, giving you more opportunities to acquire your desired heroes! 4.Initial Attributes Excluded from Inheritance: The initial attributes of students will no longer affect the inheritance process, allowing you greater freedom in nurturing your beloved heroes! 5.Enhanced Training Efficiency for Younger Students: Younger students will now have higher training efficiency, infusing them with more vitality on their growth journey! 6.All-New Auto-Training Function: You can select specific students for targeted hero training or opt for balanced training. The system will automatically arrange the training schedule for you. 7.Introduction of Practice Match Mode: The brand-new Practice Match mode will offer opponents of various difficulties for players to spar with freely, honing their skills! 8.Comprehensive Upgrade of the Tech Tree: Multiple new technologies have been added, providing more opportunities to obtain four brand-new heroes and bolster your squad! 9.Hero Skill Enhancement Technology Added to Tech Tree: The Tech Tree will incorporate technologies to enhance hero skills, making your hero abilities even more formidable! 10.Comprehensive Upgrade of Life Functions: Now, you can automate activities like eating, sleeping, and playing for your students. Additionally, we will introduce open reminders for a more convenient gaming experience! 11.Hero Adjustments: We will fine-tune the size, range, and movement speed of some heroes to enhance game balance. 12.Increased Victory Rewards for Challenge Matches: Defeating the first-place challenger will yield more generous victory rewards, ensuring your efforts reap even greater value! We are committed to delivering these exciting optimizations in our future updates. Thank you once again for your support. We look forward to sharing the joy of "Hero Academy" with you!
Expected Update Date: October 31st
Please note that due to development challenges, the update timing may vary. Stay tuned for further announcements. Wishing you a delightful time in the game!
We will continue to work hard to bring you more splendid gaming experiences in the future! Lastly, a special thanks for your support of "Hero Academy." Let's work together to create an even better gaming world!
Also, we will be participating in the Scream Game Festival: Revenge (Halloween Event) hosted by Steam from October 26th to November 2nd (PT timezone). We welcome everyone to download the game and experience something new.
We've just rolled out Patch 1.0.1 for Total War: PHARAOH! We’ve been so excited to see people connect with the late Bronze Age. Now that the release of the game is behind us, we are focusing our energy on supporting and expanding it. We hope that you’re enjoying the game as much as we’re enjoying hearing about your experiences amidst the war-ravaged dunes of Egypt. This first patch is full of quality-of-life improvements that should make your ascendancy to the throne that bit slicker!
Here are a few of the highlights of what’s included in Patch 1.0.1:
CAMPAIGN
The Province panel no longer shows effects from regions that do not belong to the player.
Added confirmation dialogue when the Commands button is pressed.
Fixed a bug where Thutmose’s reinforcement army doesn’t spawn when the target settlement sallies out.
Fixed an issue where a General’s portrait in the Recruitment panel differed from his portrait once recruited.
BATTLE
Armour will now degrade at a much slower rate than before. Plus, there is a greater difference in how fast the different qualities of armour degrade.
Slingers will no longer have access to flaming projectiles – Maat has been restored! We also applied balancing changes to several unit types, notably chariots and archers, following community feedback.
Capturing all victory points in a settlement at the same time will no longer grant instant victory – it will instead now increase the rate at which the defenders lose morale.
Reinforcements or additional armies can now properly be selected on the post-battle screen for performance inspection.
The AI will now sally out from its positions in minor settlements less often when facing a superior enemy.
The AI should now handle ranged units better - there will no longer be cases where it deliberately sends them into melee when shooting is more viable.
Player feedback is the best weapon which we have to fight bugs and figure out how best to go about improving Total War: PHARAOH. You can reach out to us and let us know about your experience with the game in the following ways:
Get ready to embark on an epic journey into the heart of darkness, build your Undead Kingdom, and take on the role of the young Prince of Undead, trying to prove himself in the world of the Undead Kingdom! 👹
The entire NecorCity Team is incredibly happy to announce that the full version of the game is now available to play. After several months of hard work, dedication, and extremely valuable feedback from our community, we decided to release the game in the Full Version! 🎊
Major Changes from Early Access to Full Version 😈
9 new levels
3 maps in the new Endless Mode
A new mode in minimap - follow
Added Steam Cloud
Added the ability to upgrade traps
New biome
More markings on the minimap
Keyboard shortcuts for building
UI scaling
Improved text readability
Improved tower upgrades
Obelisks do not require connection to each other
Improved spell cost
Gameplay balance changes
Fixed incorrect game detection by Steam
Bugfixes
The entire plot is fully ready
AND MORE
Thank You - For being with us during this time! 🤝 We would like to thank every player who was with us, for your support, feedback, opinions, bug reports, and suggestions. We started with a demo and after several months of hard work, we released the Full Version of the game - this couldn't happen without your commitment.
What's next for the Kingdom of the Undead? 🤔 Our adventure through the World of the Undead does not end here. We will continue to maintain our game and make improvements based on your feedback and suggestions. Therefore, we encourage you to share your opinion about the game and write your feedback to us.
🔥 Start Your Adventure in the World of the Undead Now! 🔥
Join our community on Discord, where you can talk to us directly 👇
It's time to face the forces of so-called 'good' ⚔️
THE FULL VERSION of NecroCity is Now Available! 🥳
Get ready to embark on an epic journey into the heart of darkness, build your Undead Kingdom, and take on the role of the young Prince of Undead, trying to prove himself in the world of the Undead Kingdom! 👹
The entire NecorCity Team is incredibly happy to announce that the full version of the game is now available to play. After several months of hard work, dedication, and extremely valuable feedback from our community, we decided to release the game in the Full Version! 🎊
Major Changes from Early Access to Full Version 😈
9 new levels
3 maps in the new Endless Mode
A new mode in minimap - follow
Added Steam Cloud
Added the ability to upgrade traps
New biome
More markings on the minimap
Keyboard shortcuts for building
UI scaling
Improved text readability
Improved tower upgrades
Obelisks do not require connection to each other
Improved spell cost
Gameplay balance changes
Fixed incorrect game detection by Steam
Bugfixes
The entire plot is fully ready
AND MORE
Thank You - For being with us during this time! 🤝 We would like to thank every player who was with us, for your support, feedback, opinions, bug reports, and suggestions. We started with a demo and after several months of hard work, we released the Full Version of the game - this couldn't happen without your commitment.
What's next for the Kingdom of the Undead? 🤔 Our adventure through the World of the Undead does not end here. We will continue to maintain our game and make improvements based on your feedback and suggestions. Therefore, we encourage you to share your opinion about the game and write your feedback to us.
🔥 Start Your Adventure in the World of the Undead Now! 🔥
Join our community on Discord, where you can talk to us directly 👇
Today the air in One Military Camp smells... funny. It must be because we’ve added new decorations to celebrate Halloween season with your fellow recruits!
Nothing like a good scare to put those lazy rookies into shape. Let’s fill your camp with supernatural decorations and the terrifying face of Pumpkin-Hawkins! 🎃
New Halloween decorations:
Mausoleum: like a park, with a nice ominous atmosphere.
Haunted tree: bark at the moon
Pumpkin Hawkin: a creepy homage to your favorite sergeant
Scarecrow: a scarecrow with disturbing human eyes. Not effective against drones