FOUNDRY - Pdx_Tauriel
Hello everyone!

Thank you so much for playing our Demo during the last two weeks! We received a lot of positive feedback from you that gave us a lot of energy to work even harder on the upcoming Early Access.

We would love to learn more about your motivation and interests in general, so we invite you to participate in a survey and answer a few questions. We’ll read through every reply so it will be very helpful for us!

TAKE THE SURVEY

Moreover, we are happy to announce the winners of the screenshot contest. Check out our Discord to know who won Paradox merch or a reference in FOUNDRY!

Follow us on socials:

Stay tuned for more news!

https://store.steampowered.com/app/983870/FOUNDRY/
Anvil Saga - F.SnowFlake
Greetings to all the gifted blacksmiths!

Get ready to unpack your anvils, light the fires, and sharpen your tools – Anvil Saga is leaving Early Access on November 16th.



In version 1.0 of Anvil Saga, you'll learn the wood carving skill, take on new clients, and further strengthen (or weaken!) your bonds with old characters. Can you complete the finale of the blacksmith's tale and become the greatest in the land, while winning the hand of the love of your life? It will all depend on the decisions that you make.

Additionally, we’ll add support for Korean, Japanese, and Simplified and Traditional Chinese at launch.

We hope you're as excited about this news as we are. We're looking forward to you playing the game in its entirety. Join our Discord to chat with fellow blacksmiths while you await the game's release.

Regards,
Anvil Saga Team
GTFO - Community-Calle
We are releasing a small patch today to correct a couple if things that the community reported after the release of ALT://Rundown 6.0. For some reason prisoners like it extra dark down in The Complex so we fixed some lights that over-exposed the horrors beneath. We also made sentries aim towards the body of headless chargers and items easier to pick up if they ended up in the wrong places.

And we may or may not have snuck something in there in preparation for Halloween.

Patch notes
  • Fixed bug where the lights in a couple zones were unintentionally changed
  • Fixed bug where Sentries were unable to aim at Chargers bodies
  • Fixed most scenarios where you couldn't pickup some carriable items if you dropped them in certain places on the ground
  • Updated silhouettes for players behind objects

If you need a refresher on what horrors ALT://Rundown 6.0 brings back we made this overview.

No One Survived - 我是狼
New:

  • Upgrade Engine Version(If the terrain disappears after the update, please reset the image quality)

  • Upgrade DLLS3.5

  • New storage system:
    Sorry, the previous version of the save cannot be used. If you want to continue playing the previous save, you can switch the game branch to version 0.05.1 (the dedicated server is also version 0.05.1)

    We strongly recommend opening a new archive game

  • Add a highlighted stroke display for the selected building

  • The shoulder light can now be disassembled

  • Added territory table protection range, corpse tide will not refresh within the territory table protection range

  • A brand new 64 square kilometer map (we will add more new points and gameplay to this map in the future)










Optimization:

  • Optimized network replication bandwidth consumption

  • Optimize the dedicated server configuration so that the server configuration will not be overwritten after updating (and there is a new dedicated server deployment instruction)

  • After the zombie is picked up, the corpse will not disappear now

Bug fix:

  • Fix the difficulty setting error in client display under dedicated server

  • Fixed sound effect error when shooting by bandits

  • Fix unlocking sound effect error
Floating Life2 - CaoFriend
"Floating Life 2" Version 1.0.2.45 Update Announcement

I. Function Optimization

1.Forge Function:
① You can now select the number of items to forge
② The required materials for forging will now be automatically added
③ The probability of forging high-level equipment has been increased
2.Bosses now have a small chance to drop their own skills
3.Added a function to lock character creation attributes
4.Now, you can improve affection with NPCs by sparring
5.New Qi-refining methods have been added to town and sect shops
6.The save file read with F9 has been changed to a manual save
7.The reduction of lifespan in initial attributes has been weakened
8.Added team formation guide
9.Optimized save file interface
10.Adjusted the skill set for initial battle
11.Increased the number of large spiritual energy points in the Southern Heaven Secret Realm
12.The automatic combat function can now be used from the first level of Qi-refining
13.Adjusted equipment sale prices
14.Optimized shop interface

II. Bug Fixes

1.Fixed the issue where other events could not be triggered after seizing spirit energy
2.Fixed the issue of abnormal distribution of mysterious bone piece related adventure items
3.Fixed the error where Qingmen NPC was incorrectly using banner skills
4.Fixed the issue where there was no rollback after failing a task
5.Fixed the issue where techniques cannot be purchased in "Crouching Dragon Valley"
6.Fixed the issue where the "Mending A Broken Mirror" task cannot be completed
7.Fixed the issue where spiritual energy points cannot be cultivated in "Thousand Rose Cave"
8.Fixed the issue where "Crouching Dragon Valley" in Southern Heaven Secret Realm cannot be entered
9.Fixed the issue where the Ice City Auction House cannot be found in the "Venturing into Tiger's Den" task
10.Fixed the issue where adventures in Southern Heaven Secret Realm do not trigger
11.Fixed errors in equipment descriptions
Desktop Dungeons: Rewind - Delirium
Hello Administrators!

We’re excited to announce that Desktop Dungeons: Rewind has been updated with Japanese language support! The great and illustrious Bliz volunteered to translate the game, all 65,000 words of it… We’re not kidding. It’s a mammoth task, and this contribution to the Desktop Dungeons community is amazing. Being able to launch the result of such hard work to the rest of you is a privilege, thank you Bliz!

We’re also opening our kingdom gates to other community driven translations! If you’re serious about bringing your language to the table, join our Discord and we’ll talk from there!

We look forward to hearing from you.

- QCF Design

Freestyle 2: Street Basketball - [GM] Remi


Hello Ballers,

We would like to share with everyone about the improvements that have been made during the month of October 2023.

Please check the following details regarding the latest changes and updates.

Character Symbol Unlock Ticket

New item has been released which you can get as rewards from certain events (i.e Festival Lumi's Attendance Event)



Notes:
1. This item is intended for account sharing.
2. When you use this item, a symbol representing the reset will be sent to your gift box.



Freestyle Level Up System Improvements

In this update, it is easier to manage and level up your desired Freestyle!

Check out the Freestyle - Management section.



A "Freestyle Level Up" button will be available once you meet the crafting conditions of your desired Freestyle.

- Click on the "Freestyle Level Up" button and select the desired number of level-ups.
- You can set the units up to the maximum possible level-up value depending on the currencies you have. (Freestyle, Points, Freestyle Training Tickets)



An exclamation (!) mark will appear and the "Quick Level Up" button will be available once you meet the crafting conditions for Freestyles you don't own yet.



Note:
- Freestyle level up count is 999 as a maximum number.
- You can only create and obtain one Level 5 Freestyles

Shop Update

Big Joe of Lollipops Character Coupon is now available in the Shop - Freeticket Shop section.



Here's a sneak peek of Big Joe of Lollipops. Check this awesome preview!






~ Freestyle 2 Team
DanceDouDoou - 945395183
Hellow~Fellows~I am happy to anounce updatev0.30.
With This update,A new Type of challenging ITEM: Rhythm Item will come to beach .Try to challenge the rhythm and Get Great reward!
More ITEMs will be coming in the next Update.ːsteamhappyː
show case video is On youtube.
Deep Rock Galactic - GSG_Aaron
Hello Miners,

November’s just around the corner, which means it’s almost time for the first maintenance update that we mentioned in our recent roadmap. We wanted to give you a quick overview of what we’re focusing on, just so you know what to expect.

Among smaller tweaks and fixes, we’ll be using this to introduce two bigger features: the first being a toggle option for seasonal content like Rockpox, and the second being a new Weapon Maintenance reward system.

Let’s take those two big ones first, and we’ll cover the rest down below.


Introducing a toggle option for seasonal content
We heard your concerns about this season’s Lithophage events getting stale, so addressing that is our main focus for this update. We’ll be adding an optional check box at the end of the Performance Pass, for those of you that want to put your game into a ‘season-neutral’ state until Season 5 arrives.

Once you complete the Season 4 Performance Pass, you’ll have the option to disable seasonal content in Deep Rock Galactic. You can always switch it back on, of course.

If you uncheck that box, here’s what happens:
  • The Lithophage Corruption Zone will disappear from the mission map.
  • The chance of encountering Lithophage Outbreak Warnings will become equal to other warning conditions (like Rival Presence).
  • Rockpox enemies will not spawn outside of Lithophage Warnings and Events.
Of course, doing this will make it harder to obtain Plague Hearts (as these come from Meteorite and Corruptor events), and it’ll also be harder to complete Lithophage Outbreak Season Challenges (as these require the Lithophage Outbreak Warning).

Again, all of this is completely optional, and you can always turn it back on.

The 'seasonal opt-out' check box becomes available once you complete the Season 4 Performance Pass.

The new Weapon Maintenance reward system
Okay, we said these Maintenance Updates wouldn’t add any new content, but we've got a surprise for you. We’re introducing the Weapon Maintenance System to reward proficiency with different weapons, and give some extra shine to your favorite firearms. No tricky gameplay-specific gimmicks here, just a straightforward reward for playing with the guns you like best.

Once you earn enough XP with a specific weapon equipped, you’ll unlock a sweet new paintjob for that gun, so you can show your friends how much you love shooting.


The new Weapon Maintenance page, for tracking progress and cashing in on rewards.
This is going to be a seasonal feature, so with every new season in the future, there’ll be a special paintjob you can earn for every weapon.

We’re also making this retroactive – so when it launches in November, you’ll have four paintjobs to earn for each weapon (one for every season up to now).

The new Weapon Mastery color schemes are:
  1. WM1 'Yellowjacket'
  2. WM2 'Cobalt Crackle'
  3. WM3 'Heroic'
  4. WM4 'Grasshopper'
Weapons free, miners!


How the new paintjobs look on a couple different weapons and frameworks.

What's in the rest of the update
On top of these two features, we’ve got a number of other things we’re working on for this update. Here’s the rest of our to-do list:
  • Nerfing the Stingtail. We’re increasing the cooldown on its grab attack, especially after a successful grab, so you won’t be getting yoinked all over the place as much. We’ll also be tweaking its health and elemental resistances so it’s less of a pain to take down solo.
  • Making the Septic Spreader projectiles shoot-downable. I can't think of the right word for that so we're running with shoot-downable. You know what I mean.
  • Rockpox mitigation. We’ve been looking at simple ways to make Rockpox effects less harsh, like making it easier to break out of when you’re stuck. Final tweaks still TBD here.
  • Weapon & overclock balance tweaks. Just a bit of routine balancing for different weapons and overclocks. These are shaping up to be mostly buffs, so don’t worry about your favorite gun getting nerfed to bits.
  • Bug fixes. There’s a sizable queue of bugs to address, but we’re still working out which ones are the highest priority for this update.
  • Typo corrections. Nothing too special here, but figured we’d mention it anyway.
We’re still working on implementing all this, and we’re aiming to have everything finished for a mid-November release. When the update drops, we’ll share more about the specific balance tweaks, Rockpox reductions and bug fixes.

Thanks to everyone who’s shared their opinion on our plans for Deep Rock Galactic lately. We understand that all those feelings, from frustration to excitement, come from a place of passion. We’re glad you care enough about the game to weigh in. <3

Hope everybody’s doing well.
Rock and Stone!


With Love,
-The Ghost Ship Crew


EVE Online - EVE Online
Capsuleers!

The countdown to EVE Online: Havoc - the upcoming second major expansion for EVE in 2023 - continues with this third installment of the Havoc in Focus series, giving you early insight into more specific elements of the expansion due 14 November.  

Havoc will introduce the brand-new Angel Cartel Khizriel-class battlecruiser, the Guristas Alligator-class battlecruiser, and the long-awaited Angel Cartel Azariel-class titan. The recently added new Angel and Guristas destroyers will also be touched on in this article. 

These stunning new ships were unveiled in detail at EVE Fanfest 2023 to much excitement. Get the lowdown on these pirate ships as they are discussed throughout this article, in the video below, as well as on stream via CCP TV at 16:00 UTC on 26 October! 


THE PIRATE FLEET – DESTROYERS AND BATTLECRUISERS 

The appeal of pirate spacecraft is never far from the dream of representing the pirate factions in New Eden, and the new ships being introduced in Havoc will absolutely fuel that fantasy, along with staying true to offering unique bonuses and challenges to unlock as with other pirate ships in EVE. The Angel Cartel and Guristas pirate factions will be getting new battlecruisers when Havoc is launched, and the new destroyers for both factions are already in the game, with BPCs available to those who have successfully carried out all the necessary tasks in the Awakening Zarzakh event. 

The Guristas have the Mamba-class destroyer, which is based on the Corax, as well as the upcoming Alligator-class battlecruiser based on the Drake hull. Both the Mamba and the Alligator share the same missile firepower as the hulls they are based on, while also having Guristas drone boat bonuses and shield resistances, making them incredibly durable and also capable of delivering significant damage at the same time. 



The Angel Cartel has the Mekubal-class destroyer and the upcoming Khizriel-class battlecruiser, both of which are completely new hulls. The Mekubal and Khizriel feature high projectile DPS and fall off bonuses, while also boasting the high level of mobility capsuleers would expect from Angel ships, with warp speed bonuses and top speeds for their class. 



These are the first pirate faction destroyers and battlecruisers introduced into EVE that capsuleers can fly, and they are ships that the community has wanted for some time. Adding them into the Havoc expansion builds on the introduction of navy issue destroyers and battlecruisers in 2022’s Uprising expansion. The design and balance of these pirate destroyers and battlecruisers takes strong inspiration from existing pirate craft, for example the Guristas Alligator battlecruiser could be seen as a merging of the Caldari Drake-class battlecruiser hull and the Guristas Gila-class cruiser in terms of attributes. 

The Guristas Mamba and Alligator share the same slot layouts as the Corax and the Drake respectively. As for the Angel ships, the Mekubal has a high/mid/low slot layout of 6/3/4, and the Khizriel has a 7/5/6 layout, meaning that these new Angel ships are fairly flexible to be either armor or shield tanked. 
The battlecruiser and the destroyer BPCs will be in the Pirate Insurgent Loyalty Point Stores come 14 November and the release of Havoc, and capsuleers will be able to exchange Pirate Insurgent LP obtained from Pirate Insurgency activities for those BPCs. 


AZARIEL ARISE – ANGEL TITAN 

If pirate destroyers and battlecruisers were ships that capsuleers were hungry for, then they were positively ravenous for the Angel Cartel titan that was introduced some years ago in the form of concept art! Effectively the Angel logo viewed from above and turned into a ship design, that concept art has often been referred to by those wishing to see the Angel titan take actual form within EVE. 

In the Havoc expansion, the Angel Cartel will finally roll out their long-awaited titan, the Azariel. Although the ship is based on older concept designs, there was always something promising there to work with, and further concepts were produced based on subsequent passes made on those original designs. Modified to reflect the standard seen in today’s EVE ship designs, inspiration for all the new Angel ship designs was drawn from sources such as animal skulls and insect armor plates, and thus the Azariel was born. 



This pirate behemoth maintains one of the signature Angel Cartel ship bonuses to warp speed, which at first glance may not make a great deal of sense for a ship the size of a titan, however it works very well for a specific type of gameplay. Its warp speed bonus will allow the Azariel to get safe from hazardous circumstances in a shorter time, giving it something of an edge. With its extremely high projectile turret DPS – second only in the titan ecosystem to the Vanquisher – it has the highest potential alpha strike of all EVE ships. That ability to get in and out quickly, applying a monstrous amount of immediate DPS in alpha, makes the Azariel the ultimate hyper dunking titan. 

The Azariel BPC will be available in the Angel Cartel Pirate Insurgent LP Store, and over the last couple of years, pirate faction titans have had a wide range of build materials, cost, and methods of acquisition. The addition of the Azariel, another pirate titan, meant that there was an opportunity to simplify the field, make balancing easier, and make the titans comparative to one another – ultimately to make sure these ships are reasonable to acquire and build.  

As a result, the build materials for pirate titans have been adjusted to be equivalent to that of a Tech I titan. This simplification means that the building of a Vanquisher, Azariel, or Komodo pirate titan will require as much material as that of an Erebus or Leviathan.  



With the build materials coming down, the intention of keeping pirate titans as the pinnacle ships in EVE meant that some of that pirate titan premium had been moved to the blueprint acquisition cost. These BPCs have been expensive to source, many of them only being obtainable from pirate shipyard sites.  In the case of the Serpentis Vanquisher-class titan – only available through the Serpentis LP Store – the majority of its cost was in its build materials, with a comparatively cheap blueprint cost. Consequently, the base cost of the LP needed to purchase its BPC was increased at the same time as the reduction in build materials. Having that upfront premium means that changes to a ship’s position in the ecosystem based on their valuation will be more impactful, and not dependent on the alteration of blueprint materials. 

Come 14 November, the mighty Azariel from the Angel Cartel will claim its place in the formidable titan ecosystem, and its monstrous DPS and killer looks promise to make it every bit as special as capsuleers have been hoping since those original concept drawings were shared. A lot of love has been put into the Azariel, both in terms of design and aesthetics. We can’t wait to see it in space, and in your hands! 
...