🌟Want Exclusive rewards? artworks? prints and artbooks and cool stuff?🌟 The Red Selene has now come to Kickstarter
Hey Folks! 👋
Hope you're all doing well. The Kickstarter pre-launch page is now live folks! Hit the notify button to hop on and be the first to grab the exclusive early-bird rewards!
🍿🎮 Be part of the creation of the greatest horror metroidvania game of the era
Monkey King's Rise: Choosing this faction increases gold income by 50%. Steadfast as Taishan: Lose the ability to fly and jump but gain +200 defense, +30 evasion, +100 life regeneration, and +500 HP with a 30% movement speed reduction. Silver Horn King: Doubles the rate of magical item recovery. Enlightenment: Reduces firearm damage by 80% and increases spell damage by 200%. Phantom Shadows: Decreases defense by 450, increases movement speed by 100%, adds 40% evasion, raises evasion cap to 85%, and flying no longer consumes mana. Myriad Heavenly Soldiers: Increases the duration of summoned entities by 100%. Perfectionist: Doubles the combined effects of similar weapon types. New Items:
Sun Family's Dominance: Increases the duration of summoned entities by 20%. Grandmaster's Celestial Art: Reduces spell cooldowns by 10%. Ancient Blade: Throws the Ancient Blade to damage enemies. Tiger Hide Armor: Grants +200 HP and +5% evasion. Skill Enhancements:
Enhanced the damage and range of Thunderstruck Whip, Frosty Skies, and Bouncy Grenades. Reduced the cooldown of Celestial Magic. Enhanced the effects of Machine Guns and Gatling Gun Strafing.
I'm happy to announce that Empyreal Dawn is now available in Simplified Chinese!
We now support three languages:
English
Japanese
Chinese
If you haven‘t already, come play Chapter 1 for free! It‘s a full-fledged chapter with voice-acting from start to finish! It‘s a great precursor to Chapter 2 & 3, which will be coming this winter!
If you enjoyed Chapter 1, then please consider supporting us on Patreon or Steam. Your assistance is duly appreciated, and everything goes toward making future chapters bigger and better!
P.S. I'm always happy to receive your messages, so please let me know if you have any feedback or bugs to report! :D
It was supposed to be updated yesterday, but the server uploaded by Steam blew up, and it has just been repaired until now, so it delayed the update for a day. The following content is to do a few sets of new clothes for the protagonist, the content is more, it may take a few more days, please look forward to it.
Here's what's updated:
1. Reworked grenade throwing
2, Added the default small crosshairs (enabled in Settings)
3, Now the door to the next level will always be there
4. Now clothing will not recover during healing
5. You can now switch weapons with the wheel
6, Adjusted part of the UI
7, Temporarily removed the tumbling function
8, Fixed an issue where mouse speed would reset with each level
9, Fixed the mouse Y-axis flip is not effective issue
Sincerely invite everyone to follow the official Facebook fan page of Little Shrimp:Legend Reborn Following the fan page: ❶ Instant access to the latest game news, and limited-time gifts! ➋ Share gaming experiences and exchange strategies with other players! ➌ Participate in a variety of fan page activities and win generous rewards! Follow and like the page, and remember to set our fan page as "Favorites" to not miss out on the latest updates!
. weapon shooting duration max value increased to 999 . particle life max value increased to 9999 . keyboard shortcut: Ctrl + P select the player
BUG FIXES
. FX particle system "off-camera pause" could sometimes stop the effect forever . smart bomb was not doing damage to an enemy if he was hit by a laser a few frames before . an FX attached to a player would not disappear with Player control . when holding charge after you initiate cutscene/take controls away from the player, the charge sound and particles would not stop . item selector items collisions on the player were broken [regression] . snakes lose their texture when importing a picture in certain cases . when using the right stick, the automatic button 4 shoot is now disabled . changing laser sprite animation broke the laser scrolling speed in the weapon editor . start gauge particle name was wrong: it's now called Ready gauge particle . the 1st time we clicked on the Load level button, the Level panel was empty
KeepUp Survival, an extensive update has just been made available. With important problem fixes and improvements in multiplayer mode, as well as other small adjustments, this update is a big step forward.
However, there may still be issues in multiplayer mode, as multiplayer is not yet mature compared to single player mode.
Multiplayer improvements: One of the standout features of this update is the resolution of multiplayer issues. This ensures that players have a smooth and enjoyable experience when playing with friends or against others.
Currently, there is an issue in multiplayer mode where players cannot use their items as intended. However, these issues only affect teammates and not the host. It works reasonably smoothly in the first-person perspective, but repeated pressing is required in the third-person perspective. Another problem that has been added is the unreliability of hitting items. Work is still underway to get these issues back under control as soon as possible.
HUD misrepresentation fixed:. The display of the HUD in multiplayer mode has also been corrected. Now players can clearly see all important information without being bothered by unexpected display issues.
For example, the correct display of items that were not always shown correctly to the teammate to create things like an axe.
Minor issues fixed: In addition to the major multiplayer improvements, minor issues have also been addressed to make the game smoother and more bug-free overall. This means that players will have an even more enjoyable experience.
Loot Boxes in their proper place: Another highlight of this update is the correction of Loot Boxes that were previously out of place in unexpected places. Now they are back in the right places!
I hope that this update will significantly improve your gaming experience in KeepUp Survival. Have fun playing and exploring the new and improved features! Stay tuned, there are many exciting developments in the future!
There is a one in ten thousand chance of moving to a neighboring galaxy during the Pioneer Ship operation
1% probability of merchant ships moving to adjacent galaxies
When the merchant ship sets sail, it will load items that are not needed by the semi capacity.
The merchant ship will automatically select a random planet, and if there is a friendly group, it will dump all the materials it needs. If there is no one's own group, it will automatically trade the materials it does not need with the materials it needs. The limit of the transaction is full cargo capacity.
When the merchant ship is fully loaded, it will attempt to dump half of the cargo to its own group on a nearby planet.
1 in 1000 probability of choosing a galaxy to jump into a pirate ship of the Chaotic Empire during galaxy group operations
Temporarily limit each ordinary group to only launch 5 active spacecraft of various types (to avoid stagnation in the future), and many preset groups are not within this limit
A column of lower level interaction actions has been added to the far right of the right-click menu, which is displayed when clicking on items, characters, etc. In order to facilitate these interactions even when the shortcut action bar is not displayed.
There will also be benthic organisms at the bottom of the small pond
1. Add pet feeding function in the interface of Manage Retainers 2. Optimize the AI behavior logic of NPC spreading news when seeing a character with blood stained and evil deeds buffs. The NPC will decide whether to spread the news based on its favorability towards the target 3. Adjustments to the battle interface UI 4. NPC combat AI optimization: The logic of moves is optimized. For NPCs of different strengths, the number and logic of moves will gradually increase 5. Multiplayer battle process adjustment: When NPC has helpers participating, it will become a wheel battle, and the attack target can be switched during the battle 6. NPC strength adjustment: The Vigor of NPCs with different strengths has been increased (note: the Vigor of NPCs in existing archives will not change) 7. When you kill the target in battle, if he has helpers, the attitude of the people related to the victim towards the player will change accordingly 8. You can interact with the comprehension stone that has been successfully comprehended again and watch the animation repeatedly 1. Fixed the issue where decorations or props on the map may not be destroyed correctly 2. Fixed the problem that the carriage would be stuck on the terrain when teleporting 3. Fixed the problem that the group attack skills did not distinguish between the helpers of the enemy and ourselves 4. Fixed the problem that the hp will overflow after the sect banner is repaired 5. Fix a problem that may cause the game to report an error and prevent normal play