We are deploying a minor patch (Ver. 0.12.4) to fix an unexpected bug that affected Agents playing on Rogue Mode Hard difficulty and Squad Mode. As we continue to go through the list of suggestions and issues, we will be deploying hotfixes and patches until we can ensure Agents can all comfortably enjoy the game.
For the change in this patch, please see below.
Changes/Improvements
Fixed the unintended issue where Rogue Mode Hard difficulty & Squad Mode could end up being easier than Rogue Mode Normal difficulty
Some backend parameters, created during development work to diversify difficulty levels, were not fully adjusted on Rogue Hard/Squad Modes. We took a close look and addressed this accordingly.
This has also resulted in these modes giving less Credits but slightly more Data Nugs than we intended
Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Blackout Protocol. It is possible for teammates to play with mismatched game versions, which could potentially impact gameplay. So please install the update as soon as possible for the best experience.
- Fixed a bug with Ctrl-Z and the paint tool - Fixed a bug where joining a friend through steam would result in player having default cosmetics applied
Tonight we're releasing a small, new patch for "Try to Fall Asleep"! For more details, here are the patch notes...
Dreaming Segments
In dream 2 and 4, added a new path that leads to the watchtower. The light trail on the 4th dream has also been updated.
2nd Dream
Reduced the shadow scare spawn regularity.
4th Dream
If you're pulling up the notepad while sneaking, you'll do it silently and the monsters won't notice you. This also works for picking radio parts and Michael's pages.
Improved the stability for the notepad's camera transitions.
Improved the collision while running up the tunnel to the surface.
Miscellaneous
Updated texts for the popup in the main menu and for the end game message.
And that's it for this patch! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread".
Events pop up when the right conditions are met, player is given 3 choices with different benefits and harms as their outcomes. There are 6 different initial events with more to come in the future!
Intro Event
Solar Flares
Worker Strike
Tech Discovery
Trade offer event
High Debt Event
NEW RESEARCH OPTIONS
[LOGIBUS LOGIC ++]: Logibus will not target random buildings anymore, they will go for the buildings that they can collect from.
[LOGIBUS SPEED ++]: Logibus will not target random buildings anymore, they will go for the buildings that they can collect from.
[FIRM HANDSHAKE]: Trade Agrements will earn double the amount that it used to.
[DUMBOT DETERRENT]: Amount of Defbots we build will make Dumbot encounters more rare."
CHANGES & FIXES
Bug fixes in the 5 year report: Net profit and revenue will be calculated better
Asia-Pacific Electrolyser Global Project is Complete.
Bug that disabled the Faction Criticizing is now fixed.
Time will pause for Notification Alerts.
Can move buildings even during War or approaching Asteroid
New mining system : On the surface, the mechanic is the same but now it is much more reliable & bug-free.
Mining Reward = EP + Worker, this reward is increased by +%25/50/75 for every new Mine-base built depending on the Lo/Mi/Hi selected.
New Global Project: Lunar Gateway Global Project
Feng Shui is effected by karma now.
Market Automation is removed from the game, it was badly implemented and was not working as intended.
Log entries will no longer overlap.
The amount bar in Commodity Market no longer resets.
Hill Agency: PURITY/decay will be featured as part of the iND+I Showcase at the 2023 imagineNATIVE Film + Media Festival starting this week, on October 17th!
The iND+I Showcase is a highlight of Indigenous-driven video games, VR, XR and IDM works that you can view as part of the imagineNATIVE Film + Media Festival for FREE!
🗓️ The festival takes place from October 17th - 22nd in Toronto and continues online from October 23rd - 29th.
We'll also be giving away 25 copies of the exclusive Soundtrack album to celebrate Hill Agency's inclusion in the iND+I Showcase!
How to Participate in the Giveaway: Between October 17 and 22nd
Take a picture of yourself playing the game at the festival showcase and post to the Hiill Agency's Community Hub (you can hide your face if you like!) OR
Create a piece of fanart of Hill Agency and post your fanart on Hill Agency's Community Hub
Whether you're joining us in Toronto or from the comfort of your home, you have a chance to win! We're looking forward to seeing how you're going to portrait your experience playing Hill Agency.
Winners will be selected after the festival ends, so get ready to show your love for the game and join the iND+I Showcase excitement!