Due to the high demand and incredible support from our community, we’ve decided to extend the Histera demo!
That’s right – you’ll have more time to dive into the glitchy battleground, explore the dynamic maps, and experience the heart-pounding action of Histera. We want to make sure everyone has the opportunity to enjoy the demo and provide valuable feedback as we continue to refine the game.
Let's talk!
We’re committed to making Histera the best it can be, and your feedback is crucial in achieving that goal. Don’t forget to report any issues or share your experiences through the in-game bug report tool or in our Discord channel.
Your enthusiasm and feedback have been invaluable, and we can’t thank you enough for your ongoing support. We look forward to continuing to see what you think of Histera. Stay tuned for more updates, and we’ll see you in the arena!
The demo will now end on October 18th 2023, at 12 AM PST / 9 AM CEST.
There is more new and changed in GalCiv IV: Supernova than all the changes coming from GalCiv II through GalCiv IV (base game) combined.
The chart below doesn’t really do justice to the magnitude of the changes. This journal entry will talk about it.
First, let me introduce myself. I’m Brad Wardell. I designed the original Galactic Civilizations for OS/2 back in 1992 which went into beta in (wait for it) October 1993 which is when I incorporated Stardock from my dorm room in college. Back then, I designed, programmed and did most of the art (poorly).
When our company moved to Microsoft Windows, I designed the Windows versions of Galactic Civilizations I and II.
Then I took a break from GalCiv to go co-found Oxide Games and Mohawk Games with my friends and with the money we had earned selling Impulse to GameStop.
After GalCiv IV was released in April 2022, I began to take a long look at the game. It had been a long time since I’d really looked at GalCiv. During GalCiv III, I designed the Crusade expansion but just didn’t have the opportunity to work on GalCiv much until recently.
I saw what they were going for with GalCiv IV but I really wanted to take the game in a different direction. And the Steam release was the opportunity to do that. So for the past several months, my life has been all GalCiv. If you’re on Discord or the forums you probably see me as Frogboy or Draginol (a character that came from the original GalCiv lore I wrote back in the 1990s). It would not be an exaggeration to say that this game has been my life for the past few months.
If you liked GalCiv II, you will probably like GalCiv IV. If you liked GalCiv III, you…hopefully will like GalCiv IV.
And this isn’t the end. Not by any means. I feel like we’ve just scratched the surface with what this game can do. And with your help, we’re going to do things that no space strategy game has ever done.
As you may know, every update brings excitement and new adventures for players of American Truck Simulator. With the upcoming 1.49 update, we are introducing an awesome addition that will allow players to delve into an unmarked area like never before. Hidden within the vast landscape of Washington, a realistic recreation of the PACCAR Technical Center awaits discovery!
For years, the PACCAR Technical Center has been the epicenter of innovation and development for renowned truck manufacturers, Kenworth and Peterbilt. This facility has been instrumental in testing trucks, powertrains, technologies, and more, and it's where the giants of the trucking industry push the boundaries of what's possible, creating the next generation of iconic trucks.
On our recent trips to the United States, we were fortunate to receive exclusive invitations from PACCAR to visit their Technical Center. While our primary purpose was to conduct sound recording sessions and 3D scanning of both legendary and new truck models, during our interactions with the team at PACCAR, a shared vision emerged. We realized that bringing the PACCAR Technical Center experience to ATS players would be a fantastic opportunity as we wanted to offer players the chance to explore this testing ground, just as we did. And so, with a shared passion for trucking, we set out to recreate this remarkable place in the ATS universe.
In the upcoming ATS 1.49 update, you will have the chance to experience the PACCAR Technical Center firsthand. This realistic 1:1 recreation will offer a glimpse into the world of truck development, and even though the area won't be readily visible on the in-game map and UI, it will be waiting for curious players to discover. But rest assured, intrepid truckers will quickly uncover this hidden treasure once the update lands on Steam.
While the entire area has plenty of interesting bits to explore, we’ve decided to add an extra layer of excitement, a small Easter egg will be parked within the PACCAR Technical Center itself. We challenge you to keep your eyes peeled and see if you can spot this surprise.
We can’t wait to show you more content that is coming with the 1.49 update over the upcoming weeks. Make sure to follow our social media (X/Twitter, Instagram, Facebook, TikTok) to always stay in touch with all the latest announcements and while you’re at it, let us know what you think about the PACCAR Technical Center showcased today.
We're giving one lucky winner the opportunity to win a LIMITED EDITION custom controller in celebration of SteamWorld Build being released on December 1st.
SteamWorld Build has been designed with the console player in mind, and what better way to play the latest SteamWorld game, than to have your very own SteamWorld Build controller?!
The winner will receive:
1 Custom SteamWorld Build PlayStation 5 Controller by Extreme Consoles 1 SteamWorld Build Steam Key (on release - 1st December 2023)
Added Japanese translation for version 0.9.9. Many thanks to ststkuc for consistently contributing translations.
Reduced the amount of XP needed for leveling up, depending on profile level, from 80 to 60 per level.
Fixed a bug where fishing bait for companion characters wasn't being used properly or wasn't transferring correctly.
Fixed a bug where clean water crafting was still active even when no dirty water was available.
Made it so that you wake up from sleep midway if hydration reaches 0, the same as when satiety reaches 0.
Fixed a crash issue that could occur when using a fire extinguisher.
Thank you for your feedback! If you have any problems, please let me know in the comments, discussions, or by email at ingeon.shin@gmail.com. Thank you.
How to participate in the beta: Go to your Steam Library > Right-click on Terminus: Zombie Survivors > Select "Properties" > Navigate the "Betas" tab > Select the “beta – Beta branch.”
Added a new map (West Wood Laboratory) Added a new mutation (Grimfreak) Added a new objective (Fix Gas Pipes) Added a new item (Wrench) Added new microphone input sound setting Updated Shadow Brooks Laboratory Updated Grove Laboratory Updated battery model Updated translations Updated gameplay speed (reduced) Updated AI sound and sound attenuation levels Updated proximity voice chat Updated minor UI elements Updated the tutorial room Updated default pause menu key to ESCAPE Finetuned AI Fixed network locking Fixed sprinting stuttering Fixed main door bug