It's time to kick off the October 2023 edition of Steam Next Fest! Today through October 16 at 10am PDT (UTC-7), play what's next from first-time and veteran developers alike from all over the world. From hundreds of free demos to livestreams and developer chats, there are upcoming games of all kinds to play before they're even released. Just don't forget to wishlist your faves to be notified when the game officially launches!
Official Livestream Kickoff
We're kicking off the full week of developer livestreams with our own live show starting at 11am PDT on October 9th. Join us on the Steam Next Fest front page for the kickoff, and stick around for developer livestreams and chats all week long.
Explore and Discover
With so many amazing games to choose from, it can be hard to know where to start. We've got your back, with lots of easy ways to explore Steam Next Fest!
Browse by category, or a game’s primary tags, to find demos in your favorite genre; you can even search by sub-genres or specific features.
Check out the Broadcast Schedule for developer-hosted livestreams and chats, and set reminders for everything you don't want to miss.
Explore your personalized Steam Next Fest Discovery Queue to find popular demos similar to games you already play.
Even More Steam Next Fest
Worried one week won't be enough? No problem. We'll be featuring this edition's most played games for another week after Steam Next Fest concludes, so feel free to make more room in your calendars!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XV has arrived!
Featuring 12 new community maps: Perks, Slime, Lava Pit, Mannsylvania, Sandcastle, Spineyard, Corruption, Murky, Atoll, Woods, Sanitarium, and Devastation
Added the Bone-Chilling Bonanza Case
Contains 25 new community-created cosmetic items that make up the Bone-Chilling Bonanza Collection
Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item
Has a chance to give a taunt Unusualifier as a bonus item
Added 4 new community-contributed taunts to the Mann Co. Store
Taunt: The Crypt Creeper
Taunt: Roar O'War
Taunt: Neck Snap
Taunt: Borrowed Bones
Added 20 new community-created Unusual effects
13 new effects for Unusual hats
7 new effects for Unusual taunts
All players who launch the game will receive a Soul Gargoyle if they don't already have one
Grants access to Merasmissions and Halloween item transmutations
Tracks Merasmissions completed and souls collected
All Halloween Contracts have been reset, allowing them to be completed again
Added new Contracts for this year's featured community maps
Completing a Halloween Contract will give players a classic Halloween item and the chance for a Bone-Chilling Bonanza Case
Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
All cosmetic and taunt Cases will grant Halloween 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
Join Halloween matches by using the Special Events category in Casual
Scream Fortress XV runs through November 7th, 2023
General
Changes to help improve load times
Fixed ghost_pumpkin effect not playing correctly for the Horseless Headless Horsemann
Updated the Horror Shawl's second style to fix a problem with the materials
Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox
Updated pd_farmageddon to fix blood particles for the scarecrows
Updated vsh_distillery and koth_cascade with localization fixes
Updated arena_lumberyard_event and plr_hacksaw_event to fix problems with the materials
Steam SHMUP Fest is live now, with an entire week of discounts and demos celebrating shoot 'em ups, twin-stick shooters, and bullet hell games.
We're not talking first person shooters here: inspired by the chaos of old arcade shooters, these games feature power-ups, lots of enemies, and more bullets than can be counted.
After a few weeks in beta, we have officially launched Indonesian language support on the full Steam client. Players can now switch their language preferences in both the Steam desktop client and mobile app to Indonesian language.
This update makes Indonesian Steam’s 29th core language to be added to the desktop client, store, community, and mobile app, which all include ongoing translation work to support the many special events, sales, promotions, and new features that Steam launches every year.
We’re always working to make Steam accessible (and enjoyable!) to as many people around the world as we can, and supporting different languages makes it easier for folks to find and play great games, write reviews, share community content, and chat with friends.
As we’ve worked toward this milestone, which included forming a team to translate over 500,000 words, we’ve also been encouraging game developers to bring the Indonesian language version of their games to Steam. As of today, we now have over 900 games on Steam that support the Indonesian language (also includes games that don’t have words and thus work in any language).
[smalltext]Video demonstrating how to change language in the Steam desktop client[/smalltext]
You can also set additional language preferences within the Steam store, which allows players to more easily find games that are available in other languages. The primary selection (which follows the Steam client selected language) will determine the language used to display content in the store, while secondary or additional selections will allow recommendations and discovery of games that are available in additional languages.
The Steam mobile app itself by default will follow the language selected in the Steam client, but can also be updated independently in the mobile app itself if desired.
A new Steam client has been released and will be automatically downloaded.
General
Added support for Indonesian language
Allow the settings window to be resized.
Fixed empty folders not being re-created when verifying a game installation.
Improved reliability of Back button.
Fixed a case where non-steam games could disappear from the library.
Adjusted the low battery notification for laptops/handheld PCs to only fire in the overlay or the main BPM window
Fixed windows being able to set minimum sizes larger than their display dimensions.
Fixed issue where some steam:// protocol handlers were not handled correctly due to case sensitivity. Example: steam://url/communityfilepage/<ugcid> was not working correctly.
Fixed issue with steam://connect/<gameserver ip>:<game server port>/<optional password> was not handled.
Fixed clicking "Play Game" links in event news causing client popup windows to close.
steamwebhelper support dialog is now shown if the main client window cannot be created at startup.
Big Picture Mode
Fixed switching from fullscreen to windowed mode when a full-screen video is dismissed.
Fixed notifications stealing focus when shown in overlay.
Fixed overlay freezing when a file dialog is shown.
Steam Overlay
The overlay tabbed browser will now wait until the overlay has been activated for the first time before restoring saved tabs.
Added an option to In Game settings that allows toggling whether overlay browser tabs will be restored when starting a game.
Fixed bug with Steam Overlay in DirectX12 not releasing resources
Steam Input
Fixed touchpad input when using the Victrix and Qanba PS4/PS5 arcade sticks
Reduced lag when switching between pages in the "Edit Layout" view for configurations with large numbers of action sets/layers/mode-shifts
Fixed the DualSense firmware update dialog from popping up when the controller was connected over Bluetooth and already up to date
Added the ability to bind Steam Input API trigger actions to button inputs
Steam Cloud
Fixed a case where Steam Cloud saves could be synced to a computer that did not have the game installed if the game was available for streaming from another PC
Remote Play
Fixed controller buttons being stuck down
Added support for 4K high quality streaming presets
Fixed occasional crash when streaming using NVIDIA NvFBC capture
Fixed occasional crash directly launching a game from the Steam Link UI
Added support for HEVC video encoding when streaming to macOS
Fixed device authorization dialog not showing if Steam Link connects while Steam is starting up
Server browser
Fixed a bug which could cause a server browser query to stop prematurely without pinging all of the servers
Library
Fixed some screenshot thumbnails on the activity feed not being properly obscured when marked as spoiler
Linux
Fixed a case where a Library Folder could be forgotten when a drive was unplugged from the system.
macOS
Fixed keyboard shortcuts not working in store Paypal web view.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed a client crash related to the dispenser and the recent addition of -unrestricted_maxplayers
Fixed the floor particles for the Pastel Trance Unusual taunt effect sometimes drawing full white
Fixed SourceTV not recording in-game chat for Mann vs. Machine defenders
Added SetStepHeight and SetMaxJumpHeight inputs to the base_boss entity
Updated the Beaten and Bruised cosmetic item
Fixed a floating triangle when equipping the Ultra Violence style on Sniper
Reduced the clipping for Soldier and Sniper
Updated Clubsy The Seal to be an assister in Pyrovision
Updated the models/materials for the Brimmed Bootlegger and Prohibition Opposition to fix clipping, skinning, and UV issues
Updated/Added some tournament medals
Updated Taunt: The Head Doctor
Fixed skinning on lower LODs
Fixed team coloring for both teams
Adjusted animation to reduce prop clipping
Updated Taunt: The Road Rager
Fixed skinning on lower LODs
Adjusted animation on wheels to better match character movement
Updated pd_selbyen
Fixed door stuck exploit
Major optimization improvements (thanks yrrzy!)
Added/moved some func_occluders
Hinting adjustments
Added skyboxes and func_areaportals to separate areas better
Added func_areaportalwindows to unload spawn building interiors
Turned some small brushes into func_details
Adjusted some prop fades
Fixed slight misalignment of the yellow center buildings roof structure
Better lighting under the docks
Minor detailing changes
Updated cp_steel
Added additional clipping where needed
Fixed some windows clip and trip spots
Adjusted Red respawn base times to not go over 10 (could get to 11 and 12)
Capture point HUD layout now matches its map kin (Gravelpit and Sulfur)
Updated map menu images to the present day (1970)
Reduced one-way door speed to stop ejecting players into orbit
Rebuilt B Red spawn exit to a cleaner style to alleviate spawn trapping and potential camping
Fixing some props that fade too early
Moved medium healthpack to the side between D->E to avoid accidental pickups
Reduced speed of handrail deployment so it doesn't overtake the bridges in the rare case that Blu captures C and D in quick succession
Updated koth_synthetic_event
Brightened and evened out lighting in play space
Fixed missing soundscape
Fixed missing detail sprites
Minor detail changes
Updated pl_venice
Added new exit for initial Blu spawn
Added new balcony outside Attic room above Point B
Added new balcony inside near Point D
Moved door on balcony near Point A (Thanks Billo)
Bridges now have solid side walls
Raised bridge is now less steep
Small building next to raised bridge is now taller
Added cover at Point C
Slightly adjusted balcony above Point D
Fixed being able to place turrets above Point D
Initial Blu spawn doors now close
Replaced fences at Blu spawn with buoys
Removed some interior props near Point D
The payload now sinks
Moved some health and ammo around
Updated navmesh
Lots of minor bug fixes
Lots of minor other changes
Updated vsh_distillery, vsh_nucleus, vsh_skirmish, and vsh_tinyrock
Failing to capture the point in 3 minutes after it opens results in Stalemate
Powerjack, Ali Baba's Wee Booties and Bootlegger on-kill effects now work on-hit
Hale's abilities now get affected by Vaccinator resistances
Fixed Ubercharge rate bonus applying only with the Ubersaw
Fixed self-damage counting towards Airstrike bonus rockets and Frontier Justice revenge crits
Fixed Natasha and Huo-Long Heater having incorrect damage penalty
Community servers now can expand the Script even further by creating a new file at scripts/vscripts/vsh_addons/main_pre.nut. While previously added main.nut gets executed last, main_pre.nut gets executed prior to most of the Script.
Updated vsh_skirmish (additional changes)
Fixed an out of bounds exploit
Fixed not being able to wall climb certain trees in the main arena
Steam Strategy Fest is live now, with an entire week of discounts and demos that celebrate games of deep strategy.
Enjoy procrastination? Planning literally nothing? Completely unconcerned with what your opponents might be up to? This is not the fest for you! (Although might we suggest giving it a try anyway?) Steam Strategy Fest rewards the over-planners, the out-thinkers, and the out-smarters-of-opponents.
Strategy games come in all forms, from tower defense and city builders, to tabletop games, card games, and board games! (But not bored games, amirite?)