Oct 5, 2023
Hunchback's Dungeon - jkr
It's time.
After nearly a two-year journey of being changed and remade from scratch, Hunchback's Dungeon Demo is now available to play. I hope you will have a great time playing it!

If you have any suggestions or encounter any bugs during your playthrough, please let me know in the discussions section on Steam.

Current Demo content:
  • 5 characters (each with unique stats and effects)
  • 3 difficulty levels (with additional enemy types for higher difficulties)
  • 41 items (with different effects)
  • 19 spells (each with 3 rarity stages)
  • 13 quests (complete and claim rewards for winning)
  • 10 Steam achievements
  • 13 waves per run (I will add more in the future)
  • more to come!


Steam Next Fest

Also, October's Steam Next Fest is right around the corner. I'll be addressing a few remaining bugs and making some finishing touches to ensure it works as intended without any problems during the festival.

During the festival itself, I will do my best to answer all your questions, provide more information about the direction Hunchback's Dungeon will be heading in the near future, and much more.

- Patryk
Yupitergrad 2: The Lost Station - Gamedust
Dear cosmonauts,

We are thrilled to introduce the latest update for Yupitergrad 2: The Lost Station, designed to enhance your gaming experience. šŸ‘Øā€šŸš€šŸ‘©ā€šŸš€

Comfort Zone update, as the name suggests, is intended to make your swinging time more comfortable. At the heart of our concern is your ease of performing incredible stunts in the game and this update aims to make it even better, smoother and more spectacular šŸŽ‰

Here's what's in store for you šŸ‘‡

⭐ Multiple Vignette Options: We've added various vignette settings, allowing you to focus effortlessly on the most crucial aspects of the environment;

⭐ Crosshair Enhancements (Left / Right Marking):
Aiming just got smoother with improved crosshair options, making your shots more accurate;

⭐ Offset Improvement during Equipment Usage:
We've fine-tuned the offset for equipment use, ensuring a seamless experience;

⭐ Language Flexibility:
Choose from different subtitle and user interface languages to tailor the game to your preferences;

⭐ Saving Indicator:
Stay informed with our new saving indicator, ensuring you always know when your progress is being saved.

We'd also like to take this opportunity to express our gratitude for your warm reception of Yupitergrad 2, along with the reviews and comments you've provided. Rest assured, we're committed to further developing the game, so keep an eye out for more updates and exciting news from us!

Thank you for being a part of our cosmic journey šŸš€



https://store.steampowered.com/app/1969000/Yupitergrad_2_The_Lost_Station/?beta=1
Renfield: Bring Your Own Blood - Mega Cat Studios Inc
Salutations, Creatures of the Night!

With a howl, we beckon you to feast your eyes upon our v1.1 patch update!

With every beat of our eerie hearts, we extend our fanged gratitude for your relentless support and invaluable feedback. Your ceaseless, immortal encouragement fuels our hunger to forge the most formidable game in the realms of the night. Brace yourselves as we unfurl the tapestry of our latest exhilarating advancements.



NEW UPDATES
  • Free rerolls on the Sacrifice Route of your runs
  • Familiars Stat Upgrade tab in the Shop
  • Show the Results Screen even when the player gets a Game Over.
  • Fixed the issue where the Shadow Claw visuals disappear during boss fights.
  • Fixed the issue where the Spirit Owl’s VFX is too bright.


Once again, thank you for supporting and playing Renfield: Bring Your Own Blood. If you have suggestions for improvement or other commentary, you can participate in the general community discussions or drop them in our Discord server.
Bozalleth's Curse - YA$O$U BIBU
During gameplay, you may encounter situations related to technical glitches or issues. We encourage you to utilize the console to document and report such incidents to us, the game developers. Your engagement plays a vital role in enhancing the quality of our product.

To activate the console, simply press the Tilde (~) key. Afterward, you'll have access to an error log, where you can find information about any issues that may have arisen. Otherwise, the console will inform you that no errors have been detected.



Additionally, we are pleased to introduce a new feature in the game settings that allows you to monitor the current Frames Per Second (FPS) for more detailed control over the gaming experience.

Terra Nil - francoisvn
We’re excited to put out the first post-release update for Terra Nil. This is a small update focusing on some performance improvements, polish, bug fixes, and the much awaited native macOS and Linux builds. We’re also working on some bigger, more exciting changes for upcoming updates that we’re looking forward to sharing with you — more news on that coming later.

Note: if you have trouble installing macOS/Linux builds, you may need to restart Steam. If you are having trouble with the native Linux build, you can try opting into using Proton as a temporary workaround.

Performance
  • Combining meshes
  • LODs
  • Reduced draw calls for some materials
  • Speed up loading times by precomputing hashes
  • Improve tile highlighting
  • Rework tile rules
  • Precomputing texture atlases
  • Remove a significant amount of cruft from gameplay tiles
  • More water quad work and gameplay tile optimization

Polish and Bug Fixes
  • Improve edge panning and capturing the cursor
  • Use more exact number for whether seeds should get ticked in seed bank
  • Fix sunflower radiation softlock
  • Add screenshake toggle setting
  • Off-screen recycling arrows are now on an ellipse, so not overlapping with UI
  • Add hover tooltip text for zen mode
  • Changing building tabs doesn’t count as hovering
  • Show speed controls when first vehicle spawns, if before tier 3
  • Click behind handbook to close it
  • Clicking on background of seed bank closes it
  • Fix bug where you can close handbook while it's opening
  • Add monorail dirt transport vehicle for dredging
  • Fix: bamboo nursery changes to skyscraper correctly on undo
  • Fix a bug where water would show at the wrong height when excavating a cliff tile
  • Fixed a bug where building can sometimes have ghosts
American Arcadia - MarielaRF
Are you ready for your close-up?

The time has come to reveal American Arcadia's Release Date! And November 15th it is!šŸŽ‰

Check out the new trailer, and get ready for our grand debut!



Remember that our demo will be playable during #SteamNextFest from October 9 to 16thšŸŽ®. We are excited to share this first sneak peek of the game with you, and we also have some exciting live-streaming prepared so you can ask anything you want to the Out of the Blue Team:

  • October 10th - English-speaking Q&A
  • October 13th - Spanish-speaking Q&A

But we have a lot of things coming in the next few days as the American Arcadia season’s premiere approaches, so stay tuned and follow us on social media so you don’t miss any news!

American Arcadia on Twitter

American Arcadia on Instagram

And if you play our demo and want to share our thoughts with us, here's a feedback form you can use for it.


https://store.steampowered.com/app/1249040
Blood Bowl 3 - Nacon


Please find below all the changes applied during today's patch.

In-Game Shop:

Lizardmen are now available in the in-game Shop.

Menu Enhancements:

  • Fixed an issue where using a controller in Activities menus prevented the pagination system from working.
  • Fixed a problem where using a controller during competition creation caused a loss of focus.
  • Various minor visual UI improvements.
  • Addressed an issue allowing multiple queues with specific controller or keyboard interactions in the competition menu, resulting in auto-conceding the first match.
  • Corrected skill categories for some players in the Recruitment tab.
  • Added competitions joined by a Manager in the Activities tab.

Match Improvements:

  • Fixed Sneaky Git skill allowing movement after performing a Foul action.
  • Addressed a localization problem with Swarming dice log entries.
  • Fixed an unresponsive state during a pass interception.
  • Resolved a rare crash during a Star Player activation when reconnecting to or spectating a game.
  • Fixed an unresponsive state in some Dump Off skill interactions.
  • Corrected display issues with end-of-timer red animations before the actual final seconds of available time bank.
  • Fixed the reversal of distinctive team colors feature in Campaign matches.
  • Improved dice log entries for Stiletto, Knuckle dusters, Bad habits, and Greasy cleats Prayers to Nuffle.
  • Fixed 3D dice spawning at incorrect heights when standing up a player.
  • Addressed a cursor disappearance issue when double-clicking outside the wheel in directional mode.

Miscellaneous:

  • Journeymen are now correctly counted in the maximum TV cap when attempting to join an official ladder match.
  • Added a new error message when attempting to launch a match in a competition that ended while on the Overview tab.
  • Fixed a navigation problem when evoking the pause menu during a tutorial step failure and the Save Formation in-match pop-up with a controller.
  • Added save points in offline mode when creating, deleting, or registering in a competition.
Hidden Through Time - Jaco
Start your magical adventure now!

We are very excited to announce Hidden Through Time 2: Myths & Magic is OUT NOW on Steam and GOG! Releases on Nintendo Switch, PlayStation 5, Xbox Series X|S and mobile coming soon.


Join Clicky on a new, enchanted adventure in Hidden Through Time 2: Myths & Magic! This charming 2D hidden object game is sure to delight with its playful tone, cozy vibes and endless fun. Search for all the hidden objects scattered around beautiful hand-drawn worlds, and unlock more as you go. With both a single player campaign and an online mode where you can create your own dreamworld, the adventure never ends!

Purchase Hidden Through Time 2: Myths & Magic now and enjoy a 10% discount.
https://store.steampowered.com/app/2304640/Hidden_Through_Time_2_Myths__Magic/

Key Features
  • Campaign
    Set out on a journey through four magical eras, uncovering all the items hidden within. Find objects to advance through the stages and explore the storyline of each era – who knows what secrets you’ll uncover next!

  • Reality shift
    Master the power of time with the brand-new Reality Shift feature, adding an extra dimension to your hidden object experience. Shift from Day to Night, Summer to Winter, … and explore maps in multiple states. But keep an eye out for those objects only present in one or the other!

  • Increased interactions
    Interact with pretty much anything and feel the map come to life! Everything you click on gives some sort of audible or visible feedback. Go out and discover what your favorite interaction is. And click on the goat, you'll be amazed by it's capabilities.

  • Secret objectives
    Test your acumen with this new type of objective! Find them all and unlock the final challenge of every era. Be wary though, as these objectives do not have a hint, but there are a few clues to help you. Maps contain only one secret objective.

  • Create and share
    Have a creative streak? The improved Architect Mode lets you build and share your own unique experiences with greater ease than ever before! Show off your map-making skills and see how your creations stack up against those of others. Create your own maps in the Architect and share them with the community to play!
Adventure is but a Click(y) away! Start yours now!

Join the official Hidden Through Time Discord to learn more and chat with the development team - and be sure to follow us on social media for all the latest news and updates.
Facebook
Twitter
Lakeburg Legacies - Emma
Hello Rulers!

You read the title correctly: an Open Beta of Lakeburg Legacies' 1.1 update will be available starting October 11 at 16:00 CEST!



OPEN BETA
In this Open Beta you will get to try out:
  • Multiple saves
  • Villager customization
  • Name customization
  • Castle expansion
We will give you more details on October 11: how to access the Open Beta, what to expect from it and also everything you need to know about the changes to the game!

This Open Beta will give you the opportunity to test and give us feedback about Patch 1.1 before it officially releases.

Thank you for reading ā¤ļø

https://store.steampowered.com/app/1584940/Lakeburg_Legacies/

Join us on Discord, Twitter & Instagram
Dead by Daylight - dance_BHVR
Greetings ghosts and ghouls! We’re back with another Developer Update, this time covering all the adjustments on the way following our last Public Test Build (PTB). We unveiled some major changes during this PTB, including the new Anti Face-Camping mechanic and an overhaul to The Skull Merchant’s Power. You’ve left us with plenty of feedback to go through, and we’d like to share a few tweaks we’ll be making when this update goes live (and a few more in the minor patches that follow)!


The Skull Merchant

With the overhaul on the PTB, we set our sights on the frustrating strategies that emerged due to how The Skull Merchant’s Power worked. While we’re pleased to see that she was no longer a gen-defending powerhouse, we noticed many felt that she was left in a weaker state. The intent of this update is not to weaken this Killer overall, so we’ll be making a series of adjustments to address some of the feedback we received.

Scanning

During the PTB, many Killers reported having difficulties scanning Survivors with their drones, making the frequency of Lock On lower than we’d like. To ensure that her Eyes in the Sky are a truly tools of torment (sorry), we have a series of changes in store.

First, we noticed that because drones always rotated clockwise, it was far less likely that Survivors would be scanned if they were also running a loop clockwise since the beams would cross their path less often. This is most noticeable on tiles which Survivors ideally want to run in a clockwise direction anyway to line themselves up for a fast vault.

To remedy this, The Skull Merchant can now toggle the direction her drones rotate while using her radar.

This way, you can swap directions to force the beam to cross a Survivor’s path more often. Experienced Killers who know the best ways to run certain tiles will also be able to pre-emptively choose the best direction for the loop they’ve deployed their drone in.

Second, some found drone management to be a little stressful, largely since recalling a drone would put your Power on cooldown. This forced the Killer to rush to recall drones that are no longer needed whenever they had a moment of downtime so their Power was ready for their next chase.

To address this, drones can now be recalled at any time and recalling a drone no longer incurs a cooldown.
Eyes in the Sky

Third, we’ve made a series of smaller adjustments to make it harder for Survivors to cross through a drone’s effective area without being scanned:
  • Increased the drone’s radius to 10m (was 8m).
  • Increased the drone’s rotation speed in Stealth Mode to 60 degrees per second (was 50).
  • Increased the drone’s rotation speed in Scouting Mode to 85 degrees per second (was 75).
Lastly, to give The Skull Merchant more control when deploying a drone, the drone’s beams now face directly in front and behind her by default, allowing skilled Killers to scan Survivors as soon as they’re deployed. We have also decreased the drone’s initialization time to 0.3 seconds (was 1.5 seconds) so they activate more quickly and feel more responsive.

Combined, these changes will make The Skull Merchant feel better to play and more consistent now that her drones can’t be used to defend generators.


Anti Face-camping

Anti Face-camping is here- and so is the Killer. This mechanic aims to provide Survivors with counterplay for some of the most egregious cases of camping. From what we observed on the PTB, the system seems to come to the rescue when needed most, though we’ll of course continue monitoring and make adjustments as needed. However, there were a few rough edges which we’re looking to refine before this goes live.

Grace Period

One of the most common critiques of this mechanic comes from the way the meter immediately starts to fill before the Killer could possibly walk away. Although this alone wouldn’t cause Survivors to free themselves, this understandably feels as if the game is wrongly treating you as if you’re camping.

There will now be a 7 second grace period before the meter starts filling after hooking a Survivor. This will give the Killer an opportunity to walk away before the system kicks in, with a little wiggle room to kick a nearby generator or reload at a locker.

Dying & Carried Survivors

During the PTB, dying and carried Survivors did not influence the fill rate of the meter. The former led to some awkward scenarios where a dying Survivor with a Perk that allowed them to pick themselves up could force the Killer to stay nearby, while the latter both exacerbated that strategy as well as punishing the Killer for hooking multiple Survivors in the basement.

Therefore, dying will slow the meter (as though they were standing) so long as they are in the area, and carried Survivors now pause the progress bar completely.

Verticality

When this feature was tested on the PTB, it treated both horizontal and vertical distances equally. However, this had a side effect of detecting Killers on different floors as camping even if the shortest path to the hooked Survivor was rather long. This was especially noticeable on indoor maps such as The Game.

In a later update, the meter will be weighted more heavily toward horizontal distance than vertical. This will make the meter a little more forgiving if the Killer passes by on another floor.


Perk Updates

We received a bunch of feedback on the two Perks which were tweaked in this past PTB, so we went back to the drawing board to deliver a new set of changes.

Furtive Chase

We initially increased the terror radius reduction for each token, though many still did not find this a very appealing choice. Furtive Chase will be receiving a rework when the update goes live.

When hooking the Obsession, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds. When the Obsession is rescued from the hook, the rescuer becomes the Obsession (unchanged).

With this new version, Furtive Chase rewards the Killer for switching targets and allows them to find a new Survivor to chase more quickly after hooking.

Background Player

This Perk is most often used for saving teammates, allowing you to get into position quickly in key moments. However, since the Killer’s pickup animation is shorter than the Perk’s duration, it would usually be too late to save your teammate by the time the speed boost ended.

Therefore, Background Player now causes you to sprint at 200% speed (was 150%) for 5 seconds (was 4 seconds) when the Killer picks up a dying Survivor.

This way, Background Player will allow you to cover more distance quicker than before, potentially allowing you to get into position in time to make the save.


The Trapper

We were delighted to see such a positive reaction to the adjustments we made to The Trapper. As we dug through the PTB feedback, we noticed many of you found it impractical to wander so far to gather your traps at the start of the match. While The Trapper is still in the spotlight, we’ve decided to make one more change as soon as we’re able to.

The Trapper’s Bear-Traps will spawn closer to generators. This way, you’ll have to stray less from your usual patrol routes than before to collect a trap.

Unfortunately, we weren’t able to squeeze this change into the initial release, but this will be a part of one of the smaller patches in the coming weeks!


Shattered Square

Last but certainly not least, we have a few more adjustments on the way for the Shattered Square. We received some feedback regarding the strength of certain pallet loops and the number of pallets overall. For the update’s release, we have reviewed the loops in question and slightly reduced the number of pallets which spawn.




And that brings us to the end of this Developer Update! We want to thank you as always for taking the time to test out the changes on the PTB. Nearly all the adjustments mentioned in this post will be available when the update releases, with the rest following in a minor patch shortly after. We look forward to hearing what you think!

Until next time…

The Dead by Daylight team
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