Bugfixing (all inventory save issues should be resolved)
Optimization (especially long play session FPS drops)
Better game flow (more side quests to guide the player, spawner balance changes, quest markers, etc.)
We will make sure these are good to go before moving on to more parts of the game.
More context on disconnects: there are some edge case exceptions due to multiplayer / open world networking that we just didn't account for. Sorry about this one, since it's really annoying. We are fixing every one that we encounter ASAP.
⭐ New
Pop Pop should now hang out near your shop during his questline during the day, to make it easier for you to turn in quests
Added Gulper Matriarch to the cave near Ronin Valley
Added brief window after ending dialogue where player can't attack, to prevent a case in which you can accidentally hit people from clicking
Added secret scythe weapon near southern Hidden Hot Spring
Added secret quest reward to Flooded Mines quest
➡️ Changes
Rebalanced Wooden Crate loot database and drop amounts
Ore HP buffed from 50 -> 350 because ore sometimes got broken when mining
Rebalanced drop rates of Bamboo Trees
Increased drop rate of Plant Fiber from bushes
Hitting items that are not locked or illegal will no longer scare people around you
Golf Cart quest now gives you a free Golf Cart instead of a discount, to make it easier for players to enjoy driving
Reduced range of radiation around the Kazai Castle shield generator to make it less punishing for players who didn't collect a radiation outfit yet
Added a fast travel totem to the Kazai Castle shield generator cave to make it easier to return here if you didn't have the right tools
Regular Boars no longer aggro on players, so that players have a better level 1 experience
Golf Cart Engines are now placed in more obvious places in the Crater
✅ Improvements
New Bedstone food market foodie has updated dialogue standards
Updated dialogue with Kazai Village ranch dialogue
Balanced more audio levels in the prologue tutorial
Added warning to localization setting to let players know that it isn't ready yet
Required damage tier is now printed when you hit a stronger material, instead of displaying a generic "WEAPON TOO WEAK" message
Improved waterfall audio attenuation to sound better
Outlaw spawner near Research Camp was removed, since they kept killing the scientists
Adjusted game zones for Barry's Bazaar, Desert, Desert Mountains, Meteor, Golf Course, and Lowlands to cover the right areas better
Added max level indicator under each player mastery skill
Tweaked desert music
Changed some errors to not disconnect the player if encountered
Reduced wind and weather audio volume
Removed boom box from Cole's Cart Shop, since it was adding too much sonic clutter
Adjusted audio levels of Samantha Cole's voicelines
🛠️ Fixes
Fixed many cases in which items didn't save properly
Fixed several cases in which a client that removed building pieces didn't get saved properly to the save file
Fixed an issue where being handed items from another players cause inventory to not save properly
Most likely fixed last case of map fog progress being reset sometimes
Fixed issue where sometimes you couldn't sleep in beds
Fixed client sometimes causing Pop Pop's Shop Shop starting items to return
Fixed big save issue where the wrong scene was saved to disk
Fixed issue where you couldn't buy Golf Carts from Samantha Cole
Fixed Researcher door not locking/unlocking properly with Researcher quest progress
Fixed plants going to 0 growth when fully grown on chunk load/unload
Fixed plants showing at growth 0 for a few seconds when loaded
Fixed many save system item disappearing issues with potions, guns, cups, and bowls
Fixed misalignment on Screen Door building piece
Fixed some building pieces being cubes
Fixed issue where client could revive themselves when ragdolled
Fixed potential issue with shop navigation mesh
Fixed client's ragdoll going crazy sometimes
Fixed an issue where Bamboo Seeds weren't dropping from Bamboo Trees
Fixed employees floating sometimes
Fixed issue where carpets broke the nav mesh
Fixed issue where carpets couldn't be picked up (they destroy now)
Fixed Quarry props being set in the wrong chunk
Temporarily fixed exploit with Bamboo Hoe where you could craft anything you want using the hotbar, by resetting the hotbar
Fixed potential disconnect with custom dropdown code
Fixed potential disconnect with employee system
Fixed potential disconnect with inventory code
Fixed potential disconnect with employee gather code
Fixed potential disconnect with employee restock code
Fixed potential disconnect with item code
Fixed potential disconnect with revive code
Fixed potential disconnect with employee cash register code
Fixed potential disconnect with music code
Fixed potential disconnect with level loading code
Fixed potential disconnect with console code
Removed more glowing fog
Fixed props despawning when players get near to them in Crater
Fixed another case of armor bar not disappearing for client
Fixed Dusty Hoodie clipping issues for male rig
Fixed Zena's turrets not shooting the player sometimes
Fixed particle effect for placing items in containers glowing yellow
Fixed console (~) not properly blocking inputs
Fixed names and descriptions on several items to have correct language and lore
Fixed some LODs of Bamboo Village shops
Fixed gigantic piano in Snowville Saloon
⚙️ Optimizations
Optimized art assets in the quarry
Removed extraneous bird spawners for better framerate
⚠️ Upcoming Changes in Future Patches
Fixed one issue that contributed to long play session lag where death boxes of NPCs were saved
Fixed employees not being able to use crafting benches
More potential disconnect issues
Quest Markers to reduce amount of time wandering around in the wrong places (this one will take a while to implement)
We're launching the first part of our new 'Tips and Tricks' series, through which we'll be sharing with you advice on the gameplay of M.E.A.T. Veterans.
We start with information on the speed of movement in the game. Ready for your first lesson?
1. Speed depends on the weapon you choose
Depending on which weapon you choose, this is how efficiently you will be able to move. You will move fastest when holding a tomahawk, revolver, dynamite or Molotov cocktail. The slowest is with a minigun.
2. Why slide around the map?
If, when jumping, you press the crouch button on landing, your character will perform a slide. Why is it worth using it? First of all, sliding will make it much harder for your opponents - they will have trouble hitting your character. What's more, the slide will allow you to move more quickly through selected areas of the map. It's also a great element of surprise when you decide to run out from behind a wall straight at a possible opponent.
3. How to make a good bunny hop?
A bunny hop will enable you to move around the map in the most efficient way. To do this, press the run and jump keys at the same time, taking care to maintain the correct direction. However, if you land incorrectly or change direction in the middle of a move, your character will grossly slow down instead of moving faster. Practice for a while and you'll find that you can quickly master this move to perfection!
"Hello, the update v1.01 is now live, and the changes we have made are as follows:
The DeadCity map has been removed from the game.
Two new maps have been introduced.
The Crosshair has been improved for better usability.
Changes have been made to the usability of weapons.
General bug fixes have been implemented.
We would also like to mention some of the features we are planning to add in future versions:
V1.02: Changes to the main menu and HUD designs.
V1.02: We are considering reintroducing the Minimap to the game as we currently see it as a significant missing feature.
V1.02: Visual effects (VFX) improvements.
V1.03: Achievements.
V1.03: Enhancements to all animations.
These mentioned updates will be significant, while we will continue to provide regular weekly updates. We appreciate your support and encourage you to reach out for communication and sponsorship opportunities at exteerstudio@gmail.com.
We need your help! Our Kickstarter is here and won't be around for long. People who select the "Digital Deluxe" Tier will unlock access to an exclusive DLC world for hexceed!
The Kickstarter Campaign for our newest game project, Skystead Ranch, is live now!
We need your help! Our Kickstarter is here and won't be around for long. If you act quickly we can unlock more rewards for Coloring Pixels players, if we hit our goal in the first 24 hours, we will make the next Coloring Pixels DLC Free for everyone!
Thank you for your support. 💖
Coloring Pixels Patch Notes V1.19.3
New Features
New Free Bonus book image
Swapped the Coloring Pixels Competiton button for a Kickstarter button on the main menu
The sixth update for Swarmcade is now live, and it brings the second secret boss, another new character to unlock, another new ultimate weapon, a new regular weapon, balance changes, quality of life, tweaks, new achievements and bug fixes!
v0.6.5 Patch notes:
NEW Secret Boss added to Stage 2
NEW Hero added, Alien, starts with Space Bud, Cooldown++
NEW Weapon added, Nom Nom , a hungry helper that eats foes whole!
NEW Weapon added, Space Pal, another space companion
NEW Ultimate - Space Pals
Tweak: “Space Friend” renamed to “Space Bud”
QOL: Removed screen flashing when player is damaged. Now only player sprite flashes red
QOL: New icon & sprite for Space Bud
Balance - Ranger buffed - bow and trap cooldowns lowered
Balance - Added a new Ultimate chest spawn opportunity at wave 30
Bug Fix: A Steam Deck freeze issue (If you still experience crashing on Deck please report here)
Bug fix: Ally summons unspawning on Stage 2
Bug fix: visual error on TNT
Bug fix: Golden goblet icon
NEW - 3 Achievements [requirements] - Kill the Stage 2 secret boss on any difficulty - Unlock the Ultimate Space Pals - Unlock the Alien
We are deploying a minor patch (Ver. 0.12.3) to make some changes and fixes to the game. As we continue to go through the list of suggestions and issues, we will be deploying hotfixes and patches frequently until we can ensure Agents can all comfortably enjoy the game.
For the list of changes in this patch, please see below.
Changes/Improvements
Adjusted some character balance based on the passives. We made these adjustments to keep the combat more tactical, by making highly impactful skill combinations to be utilized more as a game-changer used at key strategic moments
Boy Scout
Reduced the duration of the hologram decoy that drops from the Tactical Retreat passive (10 seconds → 5 seconds)
Red
Reduced the duration of Overtime, her active skill (12 seconds → 10 seconds)
Reduced the cooldown of Overtime, her active skill (35 seconds → 30 seconds)
Increased the Quantum Shadow passive’s impact on the cooldown for Overtime, her active skill (30% longer cooldown → 100% longer cooldown)
Adjusted the English description for Red's passive, Multitasker, to clarify it is triggered when her firing speed is boosted above the normal firing speed
Bug Fixes
Fixed the issue where you could not join Swarm Defense Mode games even with invites
Fixed the issue where the Ravager (an elite version of the Skirmisher that has its face covered) would sometimes show without the face covering
Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Blackout Protocol. It is possible for teammates to play with mismatched game versions, which could potentially impact gameplay. So please install the update as soon as possible for the best experience.