LIZARDS MUST DIE - Chappa
Brothers, they gave us three days to fix it, and we did it in a week.


1) Now the problem with the black screen has been precisely fixed, optimization has been carried out, the game can work on weaker machines
2) Menu size for 4:3 screens and Steam Boards
3) Improved collisions, now rus can't walk through houses
4) Fixed a bug with the fact that Rus could climb on the enemy
5) Fixed a bug when the hero wants to drink all the time

Toribash - sir
Hi, here is what's new in today's update:

  • October Battle Pass assets
  • Fixed bug with custom player sounds failing to load
Tennis Elbow Manager 2 - ManuTOO
Here the version 1.0i of TEM2, with improvements & new features from TE4 (so most of them are for the 3D Match engine), as usual, except this time there's a ton of it ! ːsteammockingː

New Features :
- Player Style : now the Counter Puncher gets a lowered speed handicap when doing an acceleration on a raising ball (and in a smaller way on a falling ball), as well as with the normal strike against a raising ball
- World Tour : now more than half of the players have one or several talents (if you want to force a player to have no talent, add "Talent = " to his section in the player base)
- World Tour : if you have bought TE4, you can now play TEM2 inside it and enjoy all the TE4 novelties while coaching & managing everything like in TEM2 !
- Talents : new Slider talent, which allows starting to slide when running more slowly
- Talents : new Clay Mover talent, which allows to slow down & change direction a bit faster on clay.
- Talents : new Boom Boom Server talent ; the 1st star allows you to do a 1st serve up to 10% faster from time to time ; the 2nd star allows it to also happen when facing a breakpoint
- Talents : new On-time Server talent ; the 1st star lowers by 25% the chance to miss your 1st serve when facing a break point, and the 2nd star by 50%
- Controls : now, your controller can vibrate when striking the ball ; activate this with Settings -> Controls -> Player 1 -> Vibration ; the deep vibrations indicate a difficult ball ; the light vibrations indicate a fast strike as well as an off-center ball ; and the light vibration duration indicates an off-center ball
- Controls : new screen right before playing to easily select the controller for each player (you can activate it from Settings -> Controls)
- Gameplay : added the "Acceleration Traits" ; each player can choose between 7 traits, giving speed bonuses & handicaps depending on different situations
- AI : the Incredible CPU was almost totally paralyzed by the risk to put the ball into the net, making play way too many slices & safe strikes, and even more with the Elite controls ; now, the Incredible should be back and much more valiant ːsteammockingː
- Strikes : lowered by 3 km/h the maximum speed of the acceleration and 2 km/h the Shoulder Height bonus, so the maximum strike speed will be about the same when you get a bonus from an acceleration trait
- Match Recordings : now the game will automatically delete all recording older than 2 Builds (if you don't want to delete anything, read the notes below) ; you can also manually delete any recording
- Menus : in case of a crash during the World Tour process, a menu is shown to tell you to load your previously saved game (instead of being stuck on the waiting screen)
- Menus : in case of a non-stop crash of the menu system, a menu is shown to let you exit the game and possibly restart without Mod or with resetting all your settings
- Menus : added a tip next to the Back button to show what controller button is linked to it
- Settings :can reset all the settings on game launch with the command line "-resetsettings" (without the quotes) ; this includes your current Training Club players, but not your saved World Tour games
- Modding : you can now very easily any player photo ; HowTo => https://www.managames.com/Forum/topic60-34846.php
- Localization : Czech translation by MichalR70 and Korean translation by Land of the sky, thanks to them ! ːsteamhappyː


Changes :
- Animation : the racket is less low (or high) when a low (or high) ball is too far from the player, so the reach movement looks more natural
- Animation : now the dynamic animation moves a bit less the racket forward/backward to less disrupt the global swing speed
- AutoPos : if standing very close after the rebound (eg: 1 meter) of a lob, your player will now walk back to smash the ball if you stand in the middle of the ball trajectory
- Physics : tuned the ball bounce when the ball has heavy backspin
- Physics : the players (both CPU & Human) now take a bit more margin over the net when they have a low Topspin skill, to avoid doing too many net faults
- Tiredness : the acceleration's tiredness is lowered by 10%
- Strikes : boosted the smash speed when hitting the ball after the bounce
- Strikes : tuned the drop shot & the slice to get a more realistic backspin rate on them
- Strikes : slightly raised the forehand slice speed, especially when prepared early
- Strike : tuned the drop shot to make it more effective
- Strike : it's now a bit easier to hit a drop shot against a drop shot (ie: a slow ball near the net after the bounce)
- Strike : lowered the backspin of the slice when the ball is low so the strike will still be fast enough
- Strikes : reworked the sliding so it triggers a bit less often if you don't have the Sliding talent ; also now sliding provides a precision boost and allows stopping to run a bit faster, so it's really beneficial in most situations (you still lose a bit of topspin & backspin, though)
- Strike : with Slice Mastery, the slice speed has been slightly raised around the baseline
- Strike : removed the speed bonus for the Backhand Smash from the baseline (so now it applies to only the forehand smash)
- Strike : lowered the energy bonus when the strike power is more than 20% under the stamina
- Strike : lowered the precision bonus when the strike power is more than 20% under the precision
- Strike : significantly lowered the precision when hitting an incoming heavily sliced ball
- Strike : the Short Acceleration Smash must now be slightly charged to get its full speed
- Strike : Slightly faster Short Accel
- Strike : Slightly faster Normal & Topspin strikes
- Strike : lowered the speed boost for the Smash from the Baseline when the Smash skill is very high (as the Smash, in this case, is already very powerful)
- Strike : raised a bit the topspin of the Short Acceleration when the ball is hit with the sweet spot, and raised a bit its overall precision
- Strike : the volley drop shop is now a bit less efficient (ie: the opponent has a bit more time to reach it)
- Strike : the slice requires a tiny less preparation time to be hit efficiently
- Service : the strong and normal services on the 2nd serve have now significantly less precision (to simulate the stress)
- AI : many improvements & fixes for the doubles CPU
- AI : the CPU should now catch a lot more balls when serving & volleying and when rushing the net
- AI : the CPU could attempt to do a drop shot when standing very far from the baseline
- AI : in doubles, now the CPU positions itself correctly after a cross-hit from the baseline
- Controls : added a number after the controller names when there are 2 identical controllers connected to your PC (or more), so it's easier to select them
- Controls : the ignored controllers are now hidden from the controller list (in Settings -> Controls)

Bug Fixes :
- Animation : the player's feet could be above the ground when striking the ball while moving
- Animation : the one & two-handed backhands and the two-handed forehand could be done while sidestepping, leading to completely buggy dynamic animation ; now the player will always run when moving before doing these strikes
- Animation : having a longer strike animation could bring a very tiny advantage to the run acceleration
- Animation : fixed a couple of bugs where the dynamic strike animation was getting all weird
- Animation : fixed a couple of dynamic animation glitches
- AI : the CPU returner had too fast reflexes when facing a CPU server (instead of a human server)
- AI : fixed a bunches of cases where the CPU didn't want to play the ball in doubles, but should have played it :fear:
- AI : sometimes the CPU thought he'd need a long time to reach his current position and thus was doing a slice instead of a better strike for no apparent reason
- AI : big rebalancing of the aggressiveness of the CPU after finding a bad bug at the core of the system ; hopefully, it shouldn't change too much its behavior
- AI : the CPU wasn't doing slices often enough
- AI : the CPU could stop running too early when running toward or away from the net, making him miss easy balls ; this fix should greatly improve in some cases the serve & volley of the CPU, and its net rush
- AI : in doubles, the CPU on the baseline wasn't playing the crossed balls ending on his partner's side most of the time
- Modding : wrongly configured Mods could make the game unable to initialize correctly
- CPU vs CPU : the Coaching strategy could fail to reload when continuing a saved match, leading to 50% Energy Spending & everything else at 0%
- Strikes : the woman's acceleration was mostly as fast as the man's acceleration ; now its speed max in ideal conditions with 100% in Power & Consistency is around 162km/h instead of 188km/h ; its global average speed has been lowered by ~10km/h
- Service : the serve could get too slow when the Service Precision was much under the Service Power
- Service : the services that should have been fast could actually end up being quite slow
- Controls : the Dead Zone was half the value shown, and thus the maximum possible Dead Zone was less than 50%
- World Tour : fixed a crash when watching a CPU Player's Tournament Titles screen at the end or the start of a year
- World Tour : the saved games could get wrongly marked as invalid when switching between Men & Women saved games
- World Tour : way too many players were becoming potential #1 in the fictional years
- Menu : it was not possible to open the Match Log (available in Settings -> World Tour & Training Club)

Notes :
- If you want to change your Acceleration Trait in the World Tour, activate the DevMode (HowTo => https://www.managames.com/Forum/topic19-32161.php ), then once done turn it off
- Old Recorded Matches : if for some reason you want to keep all your old recorded matches, then before launching the game with this new update, add this line to your Tennis.ini, under [Record] : (HowTo => https://www.managames.com/Forum/topic19-32161.php )
AutoDelOldBuild = 0
Ecosystem - DanPos
Just a very small post to let you know that the games demo now supports our newly added Japanese language following it's addition when we took the game to Tokyo Game Show.

The new update for the demo should be ready to download now :)
20 Minutes Till Dawn - flanne
The publisher of 20 Minutes Till Dawn, Erabit, has teamed up with a new game - Methods: The Canada Files! In this game, you play as a team of detectives, participating in a mysterious crime-solving competition. Each of your detectives possess a unique crime-solving method, ranging from the ability to analyze poisons by eating them, to the ability to hack into any computer.

If you already own 20 Minutes Till Dawn, you can get Methods: The Canada Files with 10% off in the bundle below:

https://store.steampowered.com/bundle/35397/Erabit_Bundle/
Earthless - sheldon_team17
Get the first glimpse of the new science fiction adventure from the developer of Hardspace: Shipbreaker and Homeworld 3, and go hands-on soon during Steam Next Fest.

Blackbird Interactive and Team17 Digital have today revealed the first look at gameplay for the upcoming, strategic sci-fi adventure , coming to Steam Early Access in early 2024. The new video explores the game’s core systems and dives into Earthless’ unique blend of grid-based exploration and tactical combat, intricate crew management and impactful trade-off choices, and expansive storytelling inspired by classic science fiction novels.

Check out the first look at Earthless in action in the brand-new gameplay reveal trailer:



Players looking to get hands-on with Earthless before its early access launch early next year can climb aboard the captain’s chair and try out a demo during the upcoming Steam Next Fest, from 9-16th October.

Key Features

  • Captain on Deck: Captain a starship in daring roguelike voyages through webs of treacherous and ever-changing star systems to lead the survival of the species. Engage with enemies in tactical grid-based combat and make difficult decisions that could directly impact the well-being of your crew.
  • Play the Hand You’re Dealt: Collect over 75 cards (with more to come in future updates), each with unique abilities and tactical combinations. Build the perfect hand to boost your capabilities and steel your ship against mysterious, interstellar threats.
  • Win Their Hearts: With each new voyage comes a brand-new crew! Win their allegiance to unlock powerful bonuses, or disregard their needs at your peril.
  • Bring A Friend: At early access launch, play with a friend in two-player co-op mode. Work together to discover unique cards and forge humanity’s new frontier together.

Wishlist Earthless now on Steam, follow Earthless on X, like the game on Facebook, and join the Discord Community!

https://store.steampowered.com/app/2058960/Earthless/
Oct 2, 2023
King 'n Knight - Jérémy
  • Fixed a major memory leak in netcode
  • Fixed gold amount when loading a 3-4 player online game
  • Video settings now saved
  • Fixed some minor memory leaks
  • Engine and Steamworks update
Creature Lab - marek.grzywacz
Hi, tireless fringe experimentators!

The long-awaited big update for Creature Lab is in! And it will allow you to tinker with nearly every aspect of your playthrough with the Sandbox Mode. You can make it easier, you can make it harder, and you can do a bit of cheating to have fun with the game your way!

Some of you had the chance to test the main attraction - Sandbox Mode - during playtests and we're grateful for your feedback. Now the full mode is available for your pleasure. We hope you will enjoy it tremendously. We also added a large variety of fixes. You can check in the patch notes at the end of this post.

For the most stable experience with new features, we advise creating new save files. The new features will work with other saves, but a new save guarantees the best performance.

But this is not all we have in store for you today! We even have an adult-only surprise courtesy of Madmind Studio. Thanks to this cooperation, the main character of their acclaimed title Succubus is available to you in a free 18+ DLC as an exclusive creature!

https://store.steampowered.com/app/985830/SUCCUBUS/

A new Sanbox Mode + a free 18+ DLC for Creature Lab available now!

Please enjoy a snippet of our new features with this teaser trailer:



So what exactly will you get today for your enjoyment? Let's sum it up!

Sanbox Mode
allows you to set a large number of parameters to your liking. You can start a new game in Sanbox Mode or move your existing playtrough to Sanbox Mode. Among many things, you can:
  • set the investigation multiplier and panic multiplier,
  • set the investigation and panic to the selected value during gameplay,
  • set the total population on the map and its weekly increase,
  • opt for instant limb creation,
  • opt for universal mutant DNA,
  • get unlimited Dark Web tokens,
  • spawn random element, elixir, mutagen, or body.
Using Sandbox Mode parameter settings, you can tailor your game to anything you want and have unlimited fun in whatever way you like.

Please be mindful that choosing the Sanbox Mode turns off the Story Mode. You also cannot get achievements when playing in Sandbox Mode.
New visual effects on creatures
You may notice that your creatures got... more colorful. Or that they have horns or strange growths on their bodies. Or maybe became slightly electric, or are oozing pretty visible clouds of stank. Yes, your creatures just got much more mutated. Now they acquire new visual effects based on their composition. In addition to existing possibilities with limb swaps, you can create some truly bizarre monsters. Because even mad scientists need diverse looks for their favorite creations!

Free 18+ Succubus DLC
Want to spice up your gameplay? Thanks to our collaboration with Madmind Studio, you can add a true queen of Hell to your creature roster! She can spawn in the body chamber in place of the mutant you were making, so be on watch for this hellish beauty. The more mutants you make, the higher the chance for her to appear. The Succubus is as imposing as it is alluring. She will surely stand out from your collection of more corpse-like creatures. Of course, she also works as any other creature, which means you can upgrade her with different limbs as well! That also means you can grow her limbs in the incubator as well.

The Succubus DLC can be downloaded separately here:

https://store.steampowered.com/app/2447620/Creature_Lab__Succubus_Monster_Pack/


Patch notes for the update:
  • Added Sandbox Mode
  • Added new visual effects for creatures based on mutagen used
  • Fixed map freeze during sending mutants/scientists on a mission
  • Fixed population not refreshing after skipping a day
  • Adjusted wrong reading of difficulty level after loading a save, which caused issues with mutant logic
  • Added the possibility of sending out mutants to missions on Hard and Insane even if they don't have the required efficiency
  • Adjusted the game not passing the mission to achieve 85 Panic if the player achieved exactly 85 Panic
  • Adjusted the level of Investigation viewed on the mission screen is not the same as the Investigation level viewed directly from the lab
  • Fixed missing bodies when loading the game
  • Removed the prompt for opening/closing the doors appearing on the loading screen
  • Fixed mutant health extending beyond the mutant's health bar
  • Fixed the game showing different names for the same type of limb
  • Removed the block of progress if the action was performed just before the prompt with the tutorial message
  • Fixed the mission summary window remaining on-screen after closing the secret computer
  • Fixed the frozen Mixturopedia/Creaturopedia window instances
  • Removed the possibility of picking back the body when it is eaten by the worm
  • Fixed the incorrect wall collider in cave areas
  • Fixed the automated alembic filling the bottle that's already filled instead of an empty one
  • Fixed the text in the frame of mission selection extending beyond the frame in the Polish version of the game
  • Removed the local instances of z-fighting
  • Removed the wrongly-attached name Tutorial from the story-related prompts
  • Adjusted the floating effect on the mug if placed next to the alembic instead of an empty bottle
  • Fixed the possibility of failure of creating the Ultimate Mutagen if the mixer was filled with a mixture before the story prompt
  • Adjusted the collision with the wall poster not stopping the sprint
  • Removed the possibility of starting a "Fight the army" type of mission in a district with zero military presence
  • Added the missing M letter to the Military FAQ entry
  • Adjusted the font being too small on in-game buttons in widescreen resolutions
  • Fixed the issue with the player camera moving right while using the operation table
  • Fixed the Army Munitions Sabotage token having no effect
  • Fixed the camera clipping in the bathroom due to incorrect collider position
  • Removed a code fragment visible when browsing FAQ
  • Fixed incorrect ladder collisions
  • Fixed the infinite mutagen glitch of the incubator - after using a mutagen to make a limb and loading a save, the game fills the incubator again with the same mutagen
  • Fixed an instance when after loading the right limb we were growing in the incubator we turned to a left limb
  • Adjusted the hospital not appearing on the map after skipping a day and showing only after zooming back and forth or skipping another day
  • Fixed the issue with the equipment icon not showing on the map if you didn't interact with the map beforehand

We hope that you will enjoy all the new content and this new face of Creature Lab! Now go experiment with all the parameters and make weird mutants with new visuals!



And remember that you can ask us directly about anything via Discord:



https://store.steampowered.com/app/1309990/Creature_Lab/
Drug Dealer Simulator 2 - מרים
Been waiting? Good. So here is Q&A part 2.

Q: Will you be able to switch between single player and multiplayer? If you start a multiplayer game, but then that person can’t play a session, can you play solo, and then switch back to multi when they are available?
A: Yes, you can freely migrate your progress between coop and single player sessions with various players. If the player who resigns is the host, he can share with you his save files for use solo or host the game for new players. We put a lot of effort into making it as flexible as possible.

Q: Will the Steam Deck Controller be supported in the game?
A: There are no plans for this for now. We might consider it after the full game is released.

Q: Do you plan to expand the RPG aspect (character development, decisions that affect the game world)?
A: Yes it is expanded from the original game, but I wouldn’t compare it to a regular RPG.

Q: How much bigger is it going to be from DDS1?
A: A LOT! There are multiple times larger play areas including villages, towns, and wildlands as well as water paths for boats (rivers, ocean)

Q: Will it be server-based multiplayer or locally hosted?
A: We plan on doing both, but we are still planning on how to handle dedicated server support.

Q: Will it be possible to play the game on a Mac?
A: No, unfortunately, Windows PC only.



Q: In co-op, can you and your "partner" focus on different drugs?
A: Yes, you can divide the tasks between players in various ways. Production, distribution, expansion, business, questing. You make your strategy.

Q: Will we be able to focus on making just one drug to base our market on for roleplaying purposes, or will we need to diversify to be sustainable?
A: Diversifying will give you much more clients and more sales, but you can scale your operation to any extent you feel comfortable. You can go through the entire game only focusing on one product if you like.

Q: Do you have people mixing for you, or do you have to do it all yourself like in DDS1?
A: NPC’s help in production and you have more options for big batch production (larger scale equipment)

Q: The game will be co-op, but will we be able to be rival drug lords or will we have to team up?
A: The gameplay is a cooperative PvE. All players play in one team.

Q: I dream of seeing the work of a cook in this game, like in the movie "Breaking Bad", will there be such a system in this game? If so, I'll cry with happiness.
A: Yes, but someone has to deal with distribution. If you want to 100% focus on lab work, you’ll probably need friends or at least do the initial leg work to set up your distribution with NPC’s

Q: Will there be a system to build your own house (with a lab, multiple floors)?
A: There is no building system, but there are a variety of apartments available from flats to warehouses as well as villas and houses with yards.

Q: Will there be drug use animations (smoking a blunt, snorting coke, or popping an oxy)? Will I be able to take drugs like in DDS1 (with additional animations)?
A: There will be some, yes.

Q: Will there be a realistic chemistry system (ability to synthesize drugs from precursors)?
A: The production system is based on deep chemical research we did, so it is somewhat “realistic” but simplified to the game's needs so it’s not too complicated and enjoyable.

Q: Will the weed plantations be realistic?
A: As mentioned above, yes but to an extent. It is simplified.

Q: Will there be side hustles/businesses?
A: Yes, there are side quests, break-ins and other activities.



Q: How are you guys at the office handling all of our love, support, and impatience?
A: We are big boys and girls, we’re handling it <3

Q: Could we have influential people in the game to deliver drugs to? For example, having the composer of LeLeLe 2.0 represented in the game as a client and increasing our rep with him can give us access to progression events or give us additional perks?
A: There will be some, but we don’t want to spoil them.

Q: Can we choose more specific amounts for the packaging instead of 1/3/5/10/etc.?
A: Yes! The packaging system is improved and more flexible.

Q: Can we accidentally (or purposely) give more drugs to our clients that make them happier with us or something like that?
A: Yes.

Q: Can we bribe authorities to get out of sticky situations?
A: Yes, in some cases you can.

Q: Will there be achievements?
A: Steam achievements? Yes, definitely.

Q: Can you have a crew of dealers?
A: Yep! You’ll unlock this option as you progress through the game.

Q: Will we have the opportunity to grow our business with a really big order like 200 kg of weed?
A: The amounts you sell and distribute highly increase while you progress.

Q: Sex update when?
A: Got the wrong game here, pal, Lust from Beyond is this way 👉 https://store.steampowered.com/app/1035120/Lust_from_Beyond/

Part 3 coming soon!
NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS - [BNE]plt
With the ninja world thrown into chaos, friendships are put to the test, and nothing will ever be the same!


On November 17th, the action begins! Here's a sneak peek of NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS Special Story Mode featuring a new, never-before-told tale.

Pre-order now!

https://store.steampowered.com/app/1020790/NARUTO_X_BORUTO_Ultimate_Ninja_STORM_CONNECTIONS/
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