Sledders - Bonus Stage Publishing
The world’s first realistic snowmobile simulator Sledders is coming out this winter on PC. Hanki Games and Bonus Stage from Finland are bringing the ultimate deep snow freeriding experience out soon, and you can wishlist it on Steam now.

The game has been in pre-alpha for a few months now, and its active, 20,000-strong Discord community has most recently gone wild for the brand new rider character which dropped along with the latest update.



Sledders was born from the needs of a snowmobile enthusiast Niko Autio, the founder of Hanki Games. “Even here in Finland it’s not always snowy so to enjoy my freeriding hobby every season, I had to make a game about it”, he describes as the moment of the birth of the game.

Well, Finns may not have snow all the time, but it does not stop them from having an annual snowmobiling world championship competition in the middle of the summer - they just drive them on water then. But for all who still prefer not to let their sleds sink in lakes, Sledders will offer a perfect environment for powdery practice outside the official season.

Sledders is based in realistic physics of the snowmobiles and snow. It means it’s technical and not an easy arcade experience, but it will offer the player a good learning experience and realistic feels of riding in snow. You steer by leaning and shifting the rider’s weight around, and you can quickly sink into the deep powder if you rev the engine too much!

Sledders will feature huge maps for players to ride around in. And just like riding in real life, it is designed to be a multiplayer experience. The developer is teasing possible missions and unlockables in the game, but the main element will be riding with friends in beautiful winter scenery.

The maps contain steep hills, mountains, arrays of trees, and vast valleys to surf the snow in. Conquer the mountains and reach the peak faster than your fellow riders. The limits are only set by the player so show us what you can accomplish!


About Hanki Games
Indie game studio based in Kuopio, eastern Finland, which was born out of the need of its founder’s snowmobiling hobby to be continued in summertime. The studio employs currently two people in addition to its founder, and hopes to grow with Sledders as a prominent Finnish development house.

About Bonus Stage
Bonus Stage is a lovable indie publisher from northern Finland. Among their released titles you can find gems like Dreams in the Witch House, Garden In!, Sunblaze, and now Sledders. Their adrenaline-hunting founders spend 99% of their winters in deep snow.


Official website: https://www.sleddersgame.com/

Wishlist now on Steam:

https://store.steampowered.com/app/2486740/Sledders
Super Mecha Champions - TroubleMaker
Dear player:
To bring you an improved gaming experience, we will undergo online maintenance on September 27 (UTC+8). Top-up and matching features may be unavailable during this time. Please note you must quit the game and download the update patch afterward to enjoy the newest additions!

NEW SEASON 19: WESTWARD LIBERATION NOW AVAILABLE

Don't resent me for bringing down gods and demons in my path as I sing on my journey
to traverse the long road to the heavens!
New Season 19 Battle Pass and Season Missions are here! Iori's "Ghastly Rakshasa" appearance, Michael's "Golden-Winged Peng" appearance, Tactical SMG's "Weathered Skeleton" appearance, Light Rifle's "Liu Ding Divine Fire" appearance, "Sanskrit Chanting" Entrance Call Effect, Exclusive S19 Rewards, and a ton of other amazing resources are waiting for you!
New tier rewards, Premium Tickets, Exclusive Avatar Frames, and more are waiting for you!
At the same time, upgrading the Battle Pass to the Advanced Premium Pass will let you try out Michael for 7 days for free! Reach Lv. 80 to get 1 Memory Algorithm Season Pass for free!

SEASON COLLECTION: DEMON EXTERMINATION AVAILABLE AT 0:00 ON SEPTEMBER 29

In this world filled with evil and falsehoods
Only I am able to resist their temptations
Can anyone tell me what lies at the end of the road?
SS-level "Fallen Heart Ape" Westward themed appearance for Flamenco, S-level "Heart Ape Apparition" appearance for Yutong, S-level "Heavenly Marshal" appearance for Caramel, plus many other appearances for weapons and vehicles are here!
The prize pool also comes with Premium Pack, Premium Rebate, and Collect for Reward promotions.
After the pool launches, players of Lv. 10 or higher can get Tickets on the Premium Pack page for the first three days when you log in and play!
Get the "Heart Ape Apparition" appearance for Yutong to keep collecting its skins and appearances in the Premium Store to unlock the exclusive S+ version!

DONUT HOME RUN PRIZE POOL RETURNS AT 0:00 ON OCTOBER 5

S-level "Donut Home Run" appearance for Mila, S-level "Bunny Magic" accessory for Ning, and A-level "Carnival Waltz" appearance for Andromeda are back for a limited time in this prize pool!
An Avatar Pack event corresponding to the prize pool will be available at the same time. Log in and share the game to claim Tickets and purchase packs to unlock exclusive avatars!
Get all prizes in this pool to get Mila: Donut Home Run's exclusive accessory Teddy Coin Purse!

NEW MECHA SKYFIRE ARRIVES IN MECHA CITY

Skyfire, the army's first mecha capable of transforming between a human and vehicle form during the Singularity War, offers high adaptability in various combat environments. Its human form provides high mobility, compensating for the vehicle form's challenges in navigating complex terrains. The tactical assault cannon that transforms into a turret in Skyfire's vehicle form enables Skyfire to launch powerful attacks that far exceed the capabilities of its human form and provide heavy fire support for allies.
The "Scorching Immolation" transforming tactical assault cannon used by Skyfire has completely different forms when Skyfire is in its human and vehicle forms. In vehicle form, the tactical assault cannon transforms into a turret that launches powerful missiles one by one, dealing huge damage to enemies hit. The "Flowing Fire" multi-barreled missile cannon system mounted in its vehicle form is able to accurately detect all enemy units within a certain range and bombard selected areas with pinpoint accuracy to continuously strike enemies. In human form, Skyfire fights enemies with its tactical assault cannon that fires four bursts of missiles and splittable cluster missiles and maintains a suitable combat distance from enemies by using turbo acceleration in human form.
Launching missiles that rain on enemies from the sky, Skyfire will ignite the entire battlefield and eliminate all hidden dangers with its firepower.

NEW EVENTS

1. Celebration Special Offer
From September 27 to October 4, participate in the Celebration Special Offer and throw dice to win rewards and chances to get the A-level "Battlefield Camouflage" appearance for Doomlight, Premium Tickets, Chromatic Tickets, and other rewards!

2. Skyfire Special Training
From September 27 to October 5, complete missions to claim the Updated Mecha Pack and a chance to directly get the new mecha Skyfire!


3. Westward Trial
From September 27 to October 12, during the event, players can choose to participate in either the Kill Rankings or the Tier Advancement Rankings.
Players are ranked according to player points in the Kill Rankings. The higher the ranking, the greater the rewards! It is recommended that experienced players choose this rankings to win event-exclusive limited titles and other rewards.
In the Tier Advancement Rankings, players will get various rewards according to the number of tier promotion stars gained during the event, and rewards can be accumulated. It is recommended that new players choose this rankings to win an event-exclusive Mecha Card!

4. Great Sage's Trial
From September 27 to October 12, complete missions to claim rewards and get the S-level "Roaring Snake" appearance for Shatterstar Shotgun!

5. Westward Reverie
From September 28 to October 5, sign in for 7 days in total to claim the new Emoji: "Kikina Bomb Throw!"

6. Super Value Rebate
From October 1 to October 7, top up to activate a rebate and log in during the specified time to claim corresponding rewards, including up to 2 Premium Tickets!

7. Enlightened Journey
From October 1 to October 15, accumulate top ups to get "Animated Avatar: Heart Ape Apparition," Avatar Frame: "Enlightened Journey," and other exclusive rewards!

8. Ranking Gifts
From October 5 to November 15, players can set a tier objective and can claim great gifts, including up to 4 Premium Tickets, after reaching the corresponding tier.

MEMORY ALGORITHM UPDATE

Starting from this season, the Memory Algorithm system will be regularly updated with past seasons, giving players opportunities to obtain season rewards that they missed out on in the past!
Under this system, Memory Repair missions of past seasons must be completed in the current season. If any Memory Repair missions haven't been fully completed by the time the season ends, their current algorithm progress will be retained, and the Season Pass can be used to repair the memories of this season when it becomes available again.

MODE ADJUSTMENTS

Battle Royale - Desperate Showdown
Added a new item to Desperate Showdown: Desperate Showdown Qualification Ticket.
Players who have a Desperate Showdown Qualification Ticket will have additional chances to participate in the rematch. Each player can only have 1 of this item at any time.
This item can be obtained by collecting supplies, opening Advanced Trophy Crates, Airdrop rewards, etc.

MECHA ADJUSTMENTS

Doomlight
Reduced the "Photon Cannon" primary weapon's damage vs. mecha from 148 to 143.

Hurricane
Reduced the "High-Explosive Missile" secondary weapon's damage vs. mecha from 351x2 to 321x2.
Reduced the "Missile Cluster" Core Module's damage vs. mecha from 168x6 to 141x6.
Reduced the homing performance of the "Missile Cluster" Core Module when equipped with the "Heat-Tracking" Power Module, reducing Maximum Homing Rotation Speed from 150°/s to 125°/s and Homing Rotation Acceleration from 120°/s to 105°/s.

Dreadwolf
Increased the fuel cost of the "Tactical Leap" tactical skill from 0/time to 10/time.

JOJO
Adjusted the damage reduction effect of the "Fearless Charge" Defense Module from 30%/40%/50% to 30%/35%/40%.
Adjusted the Shield effect of the "Unyielding Spirit" Defense Module from 700/950/1,200 to 600/800/1,000.

Skylark
Reduced the cooldown of the "Hunt" secondary weapon from 10s to 9s.

Ranger
Reduced the cooldown of the "Ranger Plasma Bomb" secondary weapon from 10s to 9s.

Akashic
Adjusted the Shield bonus effect of the "Link Shield" Defense Module from 100/150/200 to 130/180/230.
Adjusted the Shield duration bonus of the "Efficient Motor" Defense Module from 10%/14%/18% to 13%/17%/21%.
Increased the damage conversion rate of the "Charged Reflector Shield" secondary weapon by 100%.


ADJUSTMENTS & OPTIMIZATIONS

1. Added the option to disable interactions in matches to the Pet system. After enabling this, the pet interaction screen will not pop up when tapping on the pet, which prevents players from interacting with their pet by mistake.
2. Fixed an issue that caused the quality of Jiu Chong's "Resonant Chirping" appearance to be displayed incorrectly.
3. Fixed an issue that caused the quality of some appearances to be displayed abnormally.

DECLARATION OF FAIR PLAY

We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacking, scripting, cheatware, and other illegal third-party software, as well as adhering to a zero-tolerance policy regarding any behavior that could adversely affect gaming experience. We will regularly release and update list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone.
The regularly updated banned list will be announced at the end of every month and can be viewed on official platforms, such as the official channel or communities.

Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!
Crime Scene Cleaner - Kja
Calling all cleaners!

President Studio, the developer behind Crime Scene Cleaner, extends a warm invitation to EVERYONE for an exciting round of open playtests! Join us as we kick off the playtests on September 28th, 2023, which will last until all the necessary data from the player’s feedback is collected. Just as promised, these playtests are entirely accessible to everyone, without any restrictions and for free. To sign up for playtests, go to Crime Scene Cleaner’s Steam store page and hit the “Request Access” button… and that’s it. Once the playtests are open, you may enjoy the game!

https://store.steampowered.com/app/1040200/Crime_Scene_Cleaner/

But that’s not all. Prepare for a chance to win an exclusive free Steam key for our full game. All you need to do is engage in our playtests and share your valuable feedback by filling out this form: https://forms.gle/hVqn7gUjYNk4GLYm9. Among the responses received, we'll draw some lucky participants to receive the game key. So, are you ready to dive in?

Feel free to stream our game without worrying about the soundtrack’s copyrights. There’s also no embargo on Crime Scene Cleaner’s streams, so you can start streaming right away, without waiting for its official release.

See ya!
The Devs
Sep 26, 2023
天规天条 Rule - 原
BUG fix
Combat Arms: the Classic - GM_CA04

📣📣📣
Rangers!

We appreciate your patience with this Maintenance. We are glad to inform you that the server is up! Sorry for the inconvenience.

Rewards for this maintenance are the following:

Compensation Content:

🔸MYST - Hades Gear Relic Box x1
🔸5-shot Case x1
🔸Gold Coin x5
🔸 Boss Battle Ticket IV (Sands Of Annihilation) x3

Thank you!
===================================
Please follow us on:
🔹Discord: https://discord.gg/combatarms
🔹Website: https://combatarms-c.valofe.com/main
🔹VFUN: http://vfun.valofe.com/home
🔹Forums: https://forums.valofe.com/forum/combat-arms-the-classic

Sep 26, 2023
Planetiles - mythicowl
Hi everyone 👋

We're starting a series of developer logs to help you understand the most basic rules and mechanics behind our upcoming space citybuilder, Planetiles. The game features a tile-based gameplay similar to the likes of Dorfromantik or Tetris, but there are lots of other aspects that influence the gameplay and we decided to split into 4 pillars:
  • Moving and placing tiles
  • Completing missions
  • Upgrading structures
  • Using special actions
Moving and placing tiles

At the beginning of each run, players are presented with a barren planet and the goal to populate it with different kinds of tiles and blocks. The Pioneers Oasis is always the starting point of each new settlement and the first block we get has to always be adjacent to The Pioneers Oasis. The stellar adventure starts here!


With your first block at hand, you can move it, rotate it and place it near any adjacent tile available. For every placed tile, players get 1 point and for every tile adjacent to the same type (forest placed near a forest), players get 5 points. This is where completing missions comes into play.

Completing missions

On the right size of the screen, you can spot missions that are crucial to your success. We currently distinguish 3 types of missions that are:
  • to create an area with the exact number of chosen tiles
  • to create an area with at least the number of chosen tiles
  • to create an enclave with the exact number of chosen tiles

The points given for any completed mission is - contrary to just placing tiles - fixed. Each mission is valued at 100 points. At every moment, players are given 2 missions and can pick the order freely.

Evolving structures

Now that players are familiar with moving tiles and solving missions, evolving structures comes into play. It is a very important part of the gameplay - once we build 3x3 square consisting of the same tile type, the field can be evolved as shown on the screenshot below:


Above are the examples of 3 types of basic tiles - forests, plains and mountains - that are evolved to form a much bigger versions of themselves like The Forest Colony, The Mountain Observatory and The Chunks-Reloading Village. Each of these evolved structures also serve a much greater cause as they provide additional actions (perks) that are communicated on the left side:



Using special actions

With each upgraded/evolved structure, players are enabling additional actions that also heavily influence the gameplay and may be the make or break when it comes to beating your best score. These actions provide different game-changing mechanics, such as reloading chunks, producing 1x1 tiles or placing them remotely in different spots - among other, more in-depth mechanics that will be explained deeper in the next Planetiles announcements.

These gameplay elements should help players in their first runs and getting to know Planetiles better. We're always happy to see your feedback and suggestions so feel free to post them on our Discord channel or via Steam Discussions section.

We'd also like to encourage everyone to wishlist Planetiles and stay tuned to our upcoming, very exciting announcements that are right around the corner! 🚀

https://store.steampowered.com/app/2447030/Planetiles/


Follow MythicOwl & Planetiles:
MythicOwl website: https://www.mythicowl.com

Planetiles website: https://theiterative.co/planetiles/

Reddit https://www.reddit.com/r/MythicOwl/

Facebook: https://www.facebook.com/MythicOwl/​​

Twitter/X: https://twitter.com/MythicOwlGames and https://twitter.com/planetiles

​​Instagram: https://www.instagram.com/mythicowl

TikTok: https://www.tiktok.com/mythicowl_games
Sep 26, 2023
Critter Cove Playtest - Critter Cove
Bug fixes.
Disabled Exit to Main Menu to prevent possible save issues.
Fix bug with barricades destruction if only some barricades are destroyed before save.
Sep 26, 2023
Songs of Syx - Gamatron
My dear despots. Apologies for the radio silence. I have not checked the steam boards for a month, because I've been spending all my time on programming, and while doing so I've become more and more anxious about coming here. Of course I've been available on email and on the discord.

I'm now half-way through the next update V65, code name “water”. In reality it is more about polish, getting as many mechanics into a 1.0 state as possible.

So far each update has been about adding some new mechanics, while trying to maintain the game in some kind of playable state, but spending as little time as possible on balance and polish. Now, focus has shifted to refinement and making the mechanics that are in, good as a whole. I am happy with the raw potential the game now has.

I have now finished up the overworld mechanics into a state that I wished would have been in V64. But there was no time, (and it's always good to let things mature and collect feedback). UI reconstruction has been the focus, so that you can truly use all the mechanics present regarding AI faction management and building your realm. Manual trade agreements have been re-added. Trade in general has been the secret to expansion for very long, mostly because it's a semi-exploit. I'm now deferring trade to a later stage, and the game will play like a classic colony sim for the first part. I've completely remade the world buildings to make it more interesting and have a sense of progression. There are now many more “Special” buildings that upgrade your kingdom as a whole, meaning the more regions you have, the more specialization, and the greater the kingdom as a whole. The AI aggressiveness will of course scale according to that.

The AI also communicates with you. From time to time they will send proposals, such as trade agreements, but also requests and gifts. For instance, a disgruntled king might demand of you to give up a region or face their armies.

As for the city-builder, I'm now getting started on that part, and I have big changes in mind. For instance, I will separate services such as wells and baths, so that they will use both. Wells will have a small radius while the bath will have a huge one. That will force you to build a city centre as the city grows, and allow final results to look more organic. I will also separate the entertainment building such as the arena into “fighting pits” and Colosseum. Fighting pits you will have to spread out everywhere in your city, while a single Colosseum covers mostly your whole city. Similar to this, I'm planning shrines vs temples. Food stalls (replacing eatery) vs restaurants (replacing canteen). I also want a new building “bazaar” with all equipment and furniture for you citizens. Housing will have more precise settings, allowing you to easily set up districts that do not burn down in brawls.

As for the balance, I want a streamlined experience that lets you set your own pace and difficulty. If you want a cosy little city-builder, then you can have it by expanding carefully and slowly, and if you want a challenge worthy of 100s of hours, then you must expand and face the challenges.

As for the water, I'll keep it simple. A bridge will be needed to clear deep water. You will be able to remove/add shallow water around the natural bodies of water. For irrigation, you will need a water pump, and connect canals to it. It will in other words cost you some manpower. Water table will be scrapped, but settling close to water will be equally important.

Visually, I'm happy to announce that I've gotten help from a very talented artist, and all the icons of the game have ben redrawn to perfection.

I will also dive into battle balance this time around, and make sure its well balanced. Speaking of which, I've added a very moddable equipment system with different kinds of damage and protection. I have added slash, blunt and pierce damage types, with equipment to go with it. I will leave “magic” to the modding community.

release of the game is approaching. Apart from the 1.0 quality of existing features, I still have the following to add:

  • nobles (will include a whole set of posh buildings)
  • military (fix AI issues on the battlefield) Perhaps add commanders to divisions, more training options, royal guard)
  • Tutorial
  • Campaign
  • Zombies
  • Atrifacts
  • Sound overhaul

There are a pile of suggestions on top of this, and I know many of you might be waiting for this or for that. Boats and harbours for instance. Thing is, I do agree that the game would be better with boats, but the amount of work needed for this does not outweigh the benefit currently. Depending on how long I will work on the game, it might still make it into the pipeline.

With 1.0, I envision a certain degree of quality. It's not the end of the game at all, but it's a shift in my work, and I'll have to be more careful not to break things, and keep the balance of the game. Raw progress will be slower.

My plan on building and maintaining momentum for 1.0 release is you guys. I want to make the community come alive, have moderators, events, competitions, and most importantly modders. Taking advantage of you modders have been the plan from the start, as you create the best stuff. Vanilla will be as good as I can make it, but mods will make it excel. I hope to work more closely with you and guide you through the process, and hopefully present you with rewards and opportunities. I plan on opening up the entire code base for you to play around with, make changes, and finally release mods from it.

If you would be interested of helping me with the community, please let me know!


When the big 1.0 release might be, I do not know yet. It's always been 4 years now, but I do see the horizon within a year.








Cult of the Lamb - Massive_CM
Meet the dev team IRL! Sacrifice a friend! Play COTL!



As a small team based in Melbourne, we're super excited to participate in celebrating all things Cult of the Lamb next week!

Cult of the Lamb: Live 🎵
Join the Lamb, Leshy and the Monsters in celebrating COTL, with a live orchestra performance! Our soundtrack designer River Boy will be on stage, and there will also be a discussion with the team afterwards on game, music and sound design! Grab tickets here!

📅6th-7th Oct, 2023.
📍ACMI, Fed Square, Melbourne

Cult of the Lamb: The Ritual🙏
Do you want to be part of a real life Cult of the Lamb ritual? We're hosting a live event and taking over the city of Melbourne! Praise the Lamb with us with a live performance, puppet light show and more! Find out more here.

📅5th-7th Oct, 2023.
📍Fed Square, Melbourne

Monster Friends Pop-Up Arcade🧑‍🤝‍🧑
We're teaming up with six of our BFF's to celebrate the one thing we all love - GAMES! We'll have a gift shop too! {LINK REMOVED}

Featuring: Folly Studio, Powerhoof, League of Geeks, Boomerang Fu, Jacob Janerka, and Cult of the Lamb! (hehe)

📅2nd-8th Oct, 2023.
📍256 Brunswick St, Melbourne

PAX Aus 🎮
We will be at PAX Aus with the Devolver Digital booth selling merch, playing COTL! Show up, who knows, you might meet the dev team too!

📅6th-8th Oct, 2023.
📍Booth 2240, MCEC Melbourne

Be there, or be square!



And in other news...

⛓️🐈‍⬛YOUTOOZ X CULT OF THE LAMB 🐈‍⬛⛓️

I will be watching your every move, Lamb. Do not disappoint me!

The new Youtooz x Cult of the Lamb collection has dropped! Featuring an angy Lamb, and the fearsome One Who Waits. Pre-order to avoid disappointment!



Cult of the Lamb Nendoroid!🧹



Customise your little Lamb with various changeable face plates, poses and parts! Will they sweep poop? Will they brandish their sword in vengeance? It's up to you!

The Good Smile Online Shop bonus includes a special Cult of the Lamb branded round base, which you can sit the Lamb on top of, instead of the usual clear square base you can see in the product images.
You still get the square base, it's just a special little present for the chosen few who pre-order. This is ONLY available during the pre-order period (and if you order from Good Smile!) so be sure you place your reservations if you want it!

Pre-orders can be placed on either the Good Smile site or from Good Smile partner shops, from 21st September 2023 (Thu) from 12:00pm JST until 2nd November 2023 (Thu) at 12:00pm JST.

🦅 GoodSmile US Store
🗺️ GoodSmile Global Store

Bus World - Resident007
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