At this point I can't even call it a hotfix anymore because the game is so much better than the Major Update version we released on Wednesday thanks, of course, to your awesome feedback! Keep 'em coming and we'll keep deliverin'.
Change Log:
Reputation Economy improved:
Made the early Reputation Leveling Up happen faster.
Changed how the run progress is converted to Reputation XP, specially when dying early in the run.
You get even more Reputation XP if you slay the Bosses.
REBORN Economy improved:
When you Reborn, you automatically level up to spend points on the newly expanded Permanent Upgrades.
If you Reborned in an old save, you will be awarded these new levels when you open the game.
Increased the Reborn Upgrade price a little bit.
Visual improvements:
Improved the Headshot particles so they don't look like a burn effect.
Completely revamped the lighting in Great Hall.
Fixed black spots on Great Hall lighting.
Other improvements and fixes:
Made the Level Up progression in the Great Hall better in the very beginning.
Improved the volume of the Elemental Rifle sound.
Changed REBORN description from 'HARD HUNTING' to 'HARD BUT POWERFUL HUNTING'.
Fixed weapons sound stopping when shooting Legions or at a crazy Blood Rush.
Fixed "New" notifications showing up when they shouldn't on the Achievements and Upgrades.
Fixed typo on The Titan description.
Fixed fog color in the HUD on the Great Hall.
Improved information display on the Class Box tooltip.
Improved Titan life display on the HUD.
Improved Titan life distribution throughout the battle.
Improved spawn points of Gold Enemies.
Fixed MISSILE MASTER achievement not being achievable.
Improved some enemies outlines.
Improved unlock tooltips interaction on the Shop Screen.
Improved gamepad interaction on the Stage Selection.
Improved health display on Stats and HUD.
Fixed enemies rotation away from you when being pushed.
Added a blocking sound when it is not possible to buy a weapon because there is no slot available.
Changed Permanent Upgrade text from 'Discount Seal' to 'Discount at Gunpoint'.
More generous Gremnlin headshot collider.
More generous Bats collider.
Fixed scroll reset when pressing keys on the keyboard.
Wish you a great weekend of Vampire Hunting! Cheers!
Be a part of the game and sign up for the upcoming Playtest of the ENDLESS MODE! ⚔️
We would like to remind you that the game is currently available in Early Access and we decided to diversify the gameplay by adding a new mode to the game - ENDLESS MODE.
This mode will be available for free in Early Access and in the full version of the game. We want to conduct Playtest of this mode and invite you to participate in the Playtest - registration is now open, and we will launch Playtest soon. Below we explain what are Playtest and how to sign up.
WHAT ARE PLAYTEST? 🤔
The main goal of Playtest is to provide us the possibility to test the game, from the best testers - PLAYERS! You will have unique access to the game and we can get valuable feedback. 😊
HOW TO SIGN UP FOR PLAYTEST? 📝
It is very simple, let us explain that step by step: 1. You must be logged into your Steam account. 2. Then go to the game Steam page. 3. Scroll a little lower on the Steam page 4. You will see the banner like below, and click the green button "request access"
Congratulations that's it! 🥳 Now just wait for the email with the invite. 📫
Remember that registration for Playtests is currently ongoing, so please be patient, we will inform you about it as soon as we send out the invitations. ✉️
PC players can spend gems for a "Last Stand" attempt (gives you 5 extra lives) after losing a wave. Also, at waves 25, 50, and 75, you can spend gems for a bonus resource package.
Added a limit in so that you will never get more than 3 of those pesky straight tiles in a row.
Improved the Premium Daily Gifts package.
Improved the Premium Tournament Rewards package.
QoL Improvements:
Active spells will now start and stop counting down at more accurate times (only when enemies are present) to avoid any wasted time.
Significantly reduced the app file size and loading times.
Various UI improvements.
Performance improvements.
Bug Fixes:
The game automatically saves more often now as a failsafe against data loss.
Fixed bug where the stat icons in several menus were incorrect.
Server and account improvements.
Various minor bug fixes.
Please make sure to install this update on ALL DEVICES that you play the game on. If you have mismatched versions of the game on different devices, you may lose data when switching back and forth.
1: Resolved compatibility issues with some language systems. 2: Implemented a new world map style. 3: Modified certain page structures and replaced some label descriptions with icons. 4: Changed the world map's drag function from the middle mouse button to holding down the left mouse button. 5: "Motorcycle Shops" and "Customization Shops" now significantly increase players' total distance and movement speed when attacking other factions. 6: Significantly reduced the number of monsters and airstrikes attacking player camps during zombie attacks. 7: Greatly decreased the health of certain high-level zombie leader units. 8: Increased the damage of most firearms. 9: Introduced phased decay of firearm effectiveness. 10: Reduced the number of units for other survivor factions and bandit factions. 11: Lowered the probability of certain BUFF effects. 12: Added a sub-map for bandit strongholds. 13: Redesigned the styles of other survivor faction and bandit faction strongholds. 14: "Invisible Backpack" item has been added to default clothing crafting items and can now be crafted. 15: Fixed untranslated text, interface adaptation, and translation errors (English translations will undergo manual review and AI translation in future versions). 16: Fixed an issue where the left side of the world map was unclickable. 17: Fixed some active skill release bugs. 18: Corrected incorrect mission objectives. 19: Fixed rigid movement issues. 20: Corrected some building research inaccuracies. 21: Add faction intelligence information.