Steam News - kaci
After a few weeks in beta, we have officially launched Indonesian language support on the full Steam client. Players can now switch their language preferences in both the Steam desktop client and mobile app to Indonesian language.

This update makes Indonesian Steam’s 29th core language to be added to the desktop client, store, community, and mobile app, which all include ongoing translation work to support the many special events, sales, promotions, and new features that Steam launches every year.

We’re always working to make Steam accessible (and enjoyable!) to as many people around the world as we can, and supporting different languages makes it easier for folks to find and play great games, write reviews, share community content, and chat with friends.

As we’ve worked toward this milestone, which included forming a team to translate over 500,000 words, we’ve also been encouraging game developers to bring the Indonesian language version of their games to Steam. As of today, we now have over 900 games on Steam that support the Indonesian language (also includes games that don’t have words and thus work in any language).

To switch languages in Steam, follow these instructions or watch the short video below.


[smalltext]Video demonstrating how to change language in the Steam desktop client[/smalltext]

You can also set additional language preferences within the Steam store, which allows players to more easily find games that are available in other languages. The primary selection (which follows the Steam client selected language) will determine the language used to display content in the store, while secondary or additional selections will allow recommendations and discovery of games that are available in additional languages.

The Steam mobile app itself by default will follow the language selected in the Steam client, but can also be updated independently in the mobile app itself if desired.
Steam News - Lawrence
A new Steam client has been released and will be automatically downloaded.

General
  • Added support for Indonesian language
  • Allow the settings window to be resized.
  • Fixed empty folders not being re-created when verifying a game installation.
  • Improved reliability of Back button.
  • Fixed a case where non-steam games could disappear from the library.
  • Adjusted the low battery notification for laptops/handheld PCs to only fire in the overlay or the main BPM window
  • Fixed windows being able to set minimum sizes larger than their display dimensions.
  • Fixed issue where some steam:// protocol handlers were not handled correctly due to case sensitivity. Example: steam://url/communityfilepage/<ugcid> was not working correctly.
  • Fixed issue with steam://connect/<gameserver ip>:<game server port>/<optional password> was not handled.
  • Fixed clicking "Play Game" links in event news causing client popup windows to close.
  • steamwebhelper support dialog is now shown if the main client window cannot be created at startup.

Big Picture Mode
  • Fixed switching from fullscreen to windowed mode when a full-screen video is dismissed.
  • Fixed notifications stealing focus when shown in overlay.
  • Fixed overlay freezing when a file dialog is shown.

Steam Overlay
  • The overlay tabbed browser will now wait until the overlay has been activated for the first time before restoring saved tabs.
  • Added an option to In Game settings that allows toggling whether overlay browser tabs will be restored when starting a game.
  • Fixed bug with Steam Overlay in DirectX12 not releasing resources

Steam Input
  • Fixed touchpad input when using the Victrix and Qanba PS4/PS5 arcade sticks
  • Reduced lag when switching between pages in the "Edit Layout" view for configurations with large numbers of action sets/layers/mode-shifts
  • Fixed the DualSense firmware update dialog from popping up when the controller was connected over Bluetooth and already up to date
  • Added the ability to bind Steam Input API trigger actions to button inputs

Steam Cloud
  • Fixed a case where Steam Cloud saves could be synced to a computer that did not have the game installed if the game was available for streaming from another PC

Remote Play
  • Fixed controller buttons being stuck down
  • Added support for 4K high quality streaming presets
  • Fixed occasional crash when streaming using NVIDIA NvFBC capture
  • Fixed occasional crash directly launching a game from the Steam Link UI
  • Added support for HEVC video encoding when streaming to macOS
  • Fixed device authorization dialog not showing if Steam Link connects while Steam is starting up

Server browser
  • Fixed a bug which could cause a server browser query to stop prematurely without pinging all of the servers

Library
  • Fixed some screenshot thumbnails on the activity feed not being properly obscured when marked as spoiler

Linux
  • Fixed a case where a Library Folder could be forgotten when a drive was unplugged from the system.

macOS
  • Fixed keyboard shortcuts not working in store Paypal web view.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the dispenser and the recent addition of -unrestricted_maxplayers
  • Fixed the floor particles for the Pastel Trance Unusual taunt effect sometimes drawing full white
  • Fixed SourceTV not recording in-game chat for Mann vs. Machine defenders
  • Added SetStepHeight and SetMaxJumpHeight inputs to the base_boss entity
  • Updated the Beaten and Bruised cosmetic item
    • Fixed a floating triangle when equipping the Ultra Violence style on Sniper
    • Reduced the clipping for Soldier and Sniper
  • Updated Clubsy The Seal to be an assister in Pyrovision
  • Updated the models/materials for the Brimmed Bootlegger and Prohibition Opposition to fix clipping, skinning, and UV issues
  • Updated/Added some tournament medals
  • Updated Taunt: The Head Doctor
    • Fixed skinning on lower LODs
    • Fixed team coloring for both teams
    • Adjusted animation to reduce prop clipping
  • Updated Taunt: The Road Rager
    • Fixed skinning on lower LODs
    • Adjusted animation on wheels to better match character movement
  • Updated pd_selbyen
    • Fixed door stuck exploit
    • Major optimization improvements (thanks yrrzy!)
      • Added/moved some func_occluders
      • Hinting adjustments
      • Added skyboxes and func_areaportals to separate areas better
      • Added func_areaportalwindows to unload spawn building interiors
      • Turned some small brushes into func_details
      • Adjusted some prop fades
      • Fixed slight misalignment of the yellow center buildings roof structure
      • Better lighting under the docks
      • Minor detailing changes
  • Updated cp_steel
    • Added additional clipping where needed
    • Fixed some windows clip and trip spots
    • Adjusted Red respawn base times to not go over 10 (could get to 11 and 12)
    • Capture point HUD layout now matches its map kin (Gravelpit and Sulfur)
    • Updated map menu images to the present day (1970)
    • Reduced one-way door speed to stop ejecting players into orbit
    • Rebuilt B Red spawn exit to a cleaner style to alleviate spawn trapping and potential camping
    • Fixing some props that fade too early
    • Moved medium healthpack to the side between D->E to avoid accidental pickups
    • Reduced speed of handrail deployment so it doesn't overtake the bridges in the rare case that Blu captures C and D in quick succession
  • Updated koth_synthetic_event
    • Brightened and evened out lighting in play space
    • Fixed missing soundscape
    • Fixed missing detail sprites
    • Minor detail changes
  • Updated pl_venice
    • Added new exit for initial Blu spawn
    • Added new balcony outside Attic room above Point B
    • Added new balcony inside near Point D
    • Moved door on balcony near Point A (Thanks Billo)
    • Bridges now have solid side walls
    • Raised bridge is now less steep
    • Small building next to raised bridge is now taller
    • Added cover at Point C
    • Slightly adjusted balcony above Point D
    • Fixed being able to place turrets above Point D
    • Initial Blu spawn doors now close
    • Replaced fences at Blu spawn with buoys
    • Removed some interior props near Point D
    • The payload now sinks
    • Moved some health and ammo around
    • Updated navmesh
    • Lots of minor bug fixes
    • Lots of minor other changes
  • Updated vsh_distillery, vsh_nucleus, vsh_skirmish, and vsh_tinyrock
    • Failing to capture the point in 3 minutes after it opens results in Stalemate
    • Powerjack, Ali Baba's Wee Booties and Bootlegger on-kill effects now work on-hit
    • Hale's abilities now get affected by Vaccinator resistances
    • Fixed Ubercharge rate bonus applying only with the Ubersaw
    • Fixed self-damage counting towards Airstrike bonus rockets and Frontier Justice revenge crits
    • Fixed Natasha and Huo-Long Heater having incorrect damage penalty
    • Community servers now can expand the Script even further by creating a new file at scripts/vscripts/vsh_addons/main_pre.nut. While previously added main.nut gets executed last, main_pre.nut gets executed prior to most of the Script.
  • Updated vsh_skirmish (additional changes)
    • Fixed an out of bounds exploit
    • Fixed not being able to wall climb certain trees in the main arena
Steam News - rachelt77


Steam Strategy Fest is live now, with an entire week of discounts and demos that celebrate games of deep strategy.

Enjoy procrastination? Planning literally nothing? Completely unconcerned with what your opponents might be up to? This is not the fest for you! (Although might we suggest giving it a try anyway?) Steam Strategy Fest rewards the over-planners, the out-thinkers, and the out-smarters-of-opponents.

Strategy games come in all forms, from tower defense and city builders, to tabletop games, card games, and board games! (But not bored games, amirite?)

Head HERE to join in the action!
Steam News - rachelt77


Steam Visual Novel Fest is live now, celebrating visual novels for an entire week! You'll find discounts and demos on storytellers of all kinds: mysteries, lighthearted romances, and more.

No matter the topic, these are both current and upcoming games where your choices shape the narrative. Visual Novel Fest continues through August 14th at 10am PT.

Head HERE to join in the action!
Steam News - mikela
A new Steam client has been released and will be automatically downloaded.

General
  • Added timer to the overlay. You can enable this button in the in-game settings.
  • Improved library performance for users with large numbers of collections.
  • Fixed some confirmation dialogs not closing with the cancel or X buttons.
  • Fixed "Clear Download Cache" also deleting cached login information.
  • Fixed an issue that could cause a Steam Guard code to fail the first time it is entered, and then succeed immediately after that.
  • Fixed Steam Overlay not respecting Windows scale factor for full screen windows at heights <= 1200px.
  • Fixed Windows scale factors <150% not applying to Steam overlay.
  • Fixed a hitch that some players with large libraries might encounter every 15 minutes while playing a game.
  • Fixed main client window taking focus from other Steam windows when navigation menus are hovered.
  • Fixed notifications for achievements not firing when offline.
  • Fixed wallet balance not updating in title bar when balance hits zero.
  • Fixed incorrect display of "Notify me about additions or changes to my games..." setting in interface settings if it had never been changed before.

Library
  • Added the ability to sort by date added to library to shelves and game grids.
  • Added a setting to display Steam Deck compatibility information in the library while not on a Steam Deck.

Steam Overlay
  • Added In-Game setting to allow enabling or disabling display scaling in the overlay.
  • Changed behavior of overlay tabbed browser to clear all tabs when the close button is clicked and added a minimize button to hide the browser as the close button previously did.
  • Fixed intermittent crash in overlay browser when switching to overlay for in-game purchases.

Big Picture Mode
  • PlayStation Controller can now use touchpad typing in the on-screen keyboard
  • Fixed presentation and localization of items in the Special Offers section.

Steam Input
  • Improved navigation in the configurator when navigating from the Preview screen. Repeatedly going to Preview then an input will no longer build up loops in the back stack and you can now go back with a single B button press if you've not interacted with the left column.
  • Added the ability to copy and paste button/axis mappings when setting up input for unrecognized controllers.
  • The selected controller configuration shown in the configurator should now update quicker and more reliably, including when exporting configs.
  • DualSense Wireless Controllers will now remain in DirectInput compatible mode over Bluetooth when Steam Input is disabled.
  • Fixed some cases where navigation changes from the previous beta could result in a blank page in the configurator.
  • Fixed detecting controllers using the Xbox Enhanced Feature Support driver.
  • Fixed changing effects on PS4 and PS5 controllers when Steam Input is not enabled.

Developer console
  • Added a setting to display timestamps in the Steam console window.
  • Changed Steam console window to keep the last several seconds of output even if that would exceed the normal buffer length.
  • Fixed command echo sometimes appearing on the same line as the previous output.
  • Fixed clear_console command not doing anything.

macOS
  • Fixed file chooser dialog not opening for some actions.
  • Fixed file chooser not allowing directories to be selected in some cases.
  • Fixed Steam app pulling focus back to the previous space when switching to a space without a Steam Client window on it.
  • Fixed app hiding not working with Steam Client windows.
  • Fixed Steam Client windows not allowing dragging past the height of the titlebar on the main screen when running with multiple displays.
  • Fixed navigation menus not opening on mouse-over of buttons when the store or community browsers are focused.

Linux
  • Fixed a case where the controller input thread could operate at normal instead of high scheduling priority.
  • Fixed file dialogs not appearing in some cases for systems without an active xdg-desktop-portal
  • Fixed a rare crash when processing shaders.
  • Fixed a case where the UI would show the wrong image when switching between small mode and normal mode.
  • Additional fixes for file dialogs for systems where xdg-desktop-portal is not available.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed VSH Casual servers using "mp_winlimit 2" instead of "mp_maxrounds 25"
  • Updated pd_selbyen
    • Added 0.05 second delay to pd_logic_player_destruction "finale length"
    • Added lights in some areas to prevent dark spots
    • Remade dock side stair geometry to make it cleaner and steeper
    • Extended/added some walls to block sightlines at mid
    • Fixed seal floating too high above the ground in certain spots
    • Slowed down seal swimming animation
    • Clipping improvements
    • Optimization improvements
    • Various detailing additions and improvements
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Add ConVars to control Mann vs. Machine team limits on community servers
    • tf_mvm_defenders_team_size
    • tf_mvm_max_connected_players
  • Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns
  • Fixed names/descriptions for the most recent HugsTF medals
  • Updated pl_venice
    • Gameplay
      • Relocated first Blu spawn (now split into two individual spawns at random)
      • Moved 1st Red spawn further away into a new room
      • Added new upper entrance into building next to Point A (thanks Delila)
      • Added new exit from 2nd Red spawn room
      • Moved a building entrance near Point A to a new walkway area above
      • Removed upper entrance and Point C routes in building next to Point B
      • Added new raised position at the main open inside area between Points C and D
      • Added new route near Point D
      • Added new cubby spot at Point D
      • Removed part of the balcony at the final Point
      • Widened door between 2nd Blu spawn and Point B
      • Removed a door to upper room near first Blu spawn & connected the balconies
      • Opened section of the building next to Point C for faffing and uber charging
      • Altered the underneath of the balcony at the building next to Point C
      • Tweaked roof area near Point B to make it easier to counter
      • Tweaked walkway between Points A and B
      • Added some minor cover near Point A
      • Lowered railing at above position near Point C for Turrets
      • Added cubbies across the map to improve gameplay for Engineer, Spy, etc.
      • Removed engineer building & added smoother clipping on the raised bridge
      • Added/removed/moved some health & ammo
    • Art
      • Improved lightmap scale across the map to produce nicer shadows
      • Increased saturation and slightly adjusted style of some materials
      • Expanded the 3d skybox and made it viewable from more locations across the map
      • Fixed flag models
      • Made certain areas feel less like empty spaces
    • Misc
      • Fixed strange missing texture error in middle connector
      • Fixed error in soundscapes
      • Added more direction signs across the map
      • Fixed misaligned payload particles
      • Boat near first Blu spawn has drifted off into the distance
      • Other minor changes
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added check to make Mann vs. Machine invaders immune to pushback while leaving their spawn
  • Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended)
  • Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another
  • Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH
  • Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH
  • Fixed a crash that can occur when changing from VSH to another map
  • Fixed a crash that can occur related to MP3s on VSH maps
  • Fixed a crash that can occur when using changing model detail setting or using r_flushlod
  • Fixed a crash when going between two sv_pure servers with maps packing custom content
  • Fixed changing model detail setting or using r_flushlod not always taking effect
  • Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe
  • Fixed custom particle overrides not being reloaded on servers without sv_pure
  • Fixed game mode descriptions for some of the summer map stamps
  • Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2))
  • Fixed a crash when using the game_ui entity and players discconnecting (community fix from 'Jakub' (ficool2))
  • Fixed teleporter particle effects (community fix from 'Jakub' (ficool2))
  • Updated/Added some tournament medals
  • Updated cp_altitude
    • Increased size of C capture area
    • Reduced initial round timer from 6 to 5 minutes
    • Increased max round timer length from 6 to 8 minutes
    • Increased Blu respawn wave time on A from 3 to 4
    • Increased Red respawn wave time on C from 8 to 9
    • Reduced Blu respawn wave time on C from 3 to 2
    • Various visual fixes and adjustments
  • Updated koth_cascade
    • Various player and projectile collision fixes
    • Various visual fixes and adjustments
    • Adjusted resupply locker positions
  • Updated cp_steel
    • Fixed missing glass from bullet blocked windows
    • Removed some more ceiling light collisions
    • Improved clipping around B -> C building
    • Small safety improvement to Blu flank balcony to B
    • Some extra block bullets around B floor
  • Updated pl_phoenix
    • Increased Red respawn wave time on D from 8 to 9
    • Fixed projectile collision bug around the payload elevator track
    • Fixed a case where the payload cart could get stuck at the base of the elevator
    • Various clipping fixes
    • Various visual fixes
  • Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
    • The script no longer forces mp_winlimit and mp_maxrounds to 0
    • Community servers now can expand the Script by creating a new file at scripts/vscripts/vsh_addons/main.nut
    • Community servers now can select the next Hale via SetNextBossByEntity, SetNextBossByEntityIndex and SetNextBossByUserId functions
    • The Diamondback now gains 2 guaranteed crits upon backstab
    • Hale's attacks now pierce through damage absorption of the Wrangler shield
    • Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round
    • Fixed bugs related to Your Eternal Reward's on-backstab disguise
    • Fixed Festive Eyelander not gaining heads on-hit
    • (Hopefully) Fixed Hale sometimes appearing to hold the Necro Smasher or the Sandvich
    • (Hopefully) Fixed some players being unable to punch as Hale ("A-posing")
    • Fixed Hale disappearing when the game tries (and fails) to gib him
    • Both sides dying simultaneously now counts as Stalemate
  • Updated vsh_skirmish (additional changes)
    • Added a live feed to the office
    • Improved clipping in multiple areas
Steam News - rachelt77


Steam Stealth Fest is live now, celebrating sneaky games for an entire week! From now through July 31st at 10am PT, you'll find discounts, demos, and more on both current and upcoming games of stealth.

And we do mean all kinds of stealth. For some games, achieving your objective without being detected is the only way to succeed, while others offer it as just one of the ways to play. Either way, there's usually a benefit to being quiet and sticking to the shadows or tall grass.

Head HERE to join in the action!
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