Sep 15, 2023
shapez 2 - Jelle
Hey everyone!

We’re working on a new shape type that’s coming to shapez 2: Crystals. These crystals will massively shake up the endgame and come with a couple of handling instructions.

Before we get into it, be sure to wishlist shapez 2 if you haven’t already! It really helps us out with the release of the game.

https://store.steampowered.com/app/2162800/shapez_2/




Devlog 009 - Crystals

While we’re still in the early development stages of crystals, we would like to walk you through how they work and our vision for the mechanic. Be sure to let us know what you think!

Please keep in mind that the current visuals for the crystals are placeholders and will be changed before early access.

What are crystals?

Crystals are a brand new shape type you will encounter in the final stages of the game. They’re pieces of solidified colored paint that are quite brittle in nature and should be handled with care. This fragility means crystals come with their own set of rules and mechanics, which will shake up the production order you’re used to and provide greater depth and diversity when it comes to producing shapes.



You'll come across the basics of crystals in the final milestones of the game. The more complex crystal milestones will be an optional challenge for those who dare.

Creating crystals

Crystals are created using the Crystal Generator, a machine that will turn any paint you pipe into it into a hardened shape. The shape the crystal takes on depends on what you use as a mold: the Crystal Generator will fill up any empty spaces – including supports – of the shape you send through the machine up to the uppermost layer of the shape.



Doesn’t matter if you’re a bit square or a star – as long as the space is occupied by any shape, even other crystals, the Crystal Generator will not pour paint into it. Additionally, crystal isn’t any specific shape, like a circle or a square, and cannot be painted after hardening. It’s 100% solid ‘crystal’ with the color of the paint you used to create it.

Handle with care

The tricky thing with crystals is their aforementioned fragility; if you’re not careful with them, they’ll shatter into millions of incredibly tiny shapes, unfit for production. That’s to say, they break and disappear.

So, when it comes to keeping these crystals intact, there are two rules to keep in mind:

1. Separating (cutting, swapping) two or more connected crystal parts will cause all adjacent crystals to shatter. Crystals can be safely separated from normal shapes (molds), however.



To help you determine when two crystals are connected, here is the code:



2. Dropping crystals on top of another shape using a Stacker will cause the dropped crystals to shatter. Shapes can be safely dropped on top of crystals, however.



A brand new challenge

The inclusion of crystals will seriously change up the way you need to think about creating shapes. It essentially inverts your production; instead of directly producing the shape you need, you need to produce the exact opposite and leave the spaces you want the paint to harden in unoccupied. The molds themselves could be considered an intermediate-level shape goal, with parts that can either be discarded or reused continuously.

Considering the fragility of crystals, it’s wise to delay the inclusion of crystals in your production chain as long as possible. Prepare everything you can, produce the ideal mold for the crystal shape goal you need, and only pour the paint after everything else is done.

If your shape goal only requires one color of crystals, you will only need one mold. However, if multiple colors of crystals are required, you’ll need one mold for every color and pour the paint in stages. Once all the different crystal components have been poured, combine the crystals using a half swapper, for example. Just remember: do not separate or drop crystals!





That’s all we have to share on crystals for now. This mechanic is still in early development, so be sure to let us know your thoughts on this addition! You can join the discussion on the shapez 2 Discord server.

If you like what you see, be sure to wishlist shapez 2 to support the game and stay up to date with development!

https://store.steampowered.com/app/2162800/shapez_2/


~Tobias & the shapez 2 team

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The Grugs: Origins - Yogurt
Welcome to our fourth developer log, here, we'll introduce our second playable character, Brumhilda, the wife and mother of the family.

When it came to desgining Brumhilda, we wanted to create a mother figure that was different from most of the archetypical caring, soft and nurturing characters we've seen so many times, but we also didn't want to stray too far from the already well-known image of a mother, and so the first concept for the giant wooden spoon wielding brunnette with bangs was born. Her shape design tells the most about her character, as it includes mostly squared shapes, but she also has a few sharp edges around her dress and hair. This makes her feel like a inherently soft character with a hard exterior.



Brumhilda's animations all have lots of weight to them, yet they also have a small sense of grace too. We did this to convey not only her size and power, but also her hidden feminine side, which was shown briefly in the first promotional trailer for The Grugs: Origins.



When it comes to giving her a voice, we're lucky to have people in our team who have a great many . One such person is responsible for not only many of the backend programing but also for a lot of the voices you get to hear in our games. He's the voice of both Hector and Brumhilda, and we're proud to have someone with such a broad list of talents.



Besides the bruttish figure, Brumhilda also has a soft side to her character, however scary her children and husband may take her, at the end of the day, she has their best interestest at heart. And besides keeping her family well fed and alive, she's also a great dancer!



Just as with Hector, Brumhilda also has a large wardrobe full of costumes to try on for a variety of occasions, whether it be something formal, festive or just straight up unconventional!

Sep 15, 2023
Len's Island - flow
Hey everyone!

Some big and small changes in this patch. Most notably, we've removed utility boxes from the game, and instead added the functionally straight into your backpack so you can switch out weapons and armor anytime, anywhere!

Some of the small changes listed below will also make hunting deer a fair bit easier, and some of the dungeons a bit easier, especially the ones with lightning fish. We also made some changes to peaceful mode, to make it a little more... peaceful.

~ Julian

+ New additions and changes this patch:
  • New Tools & weapons tab in main backpack inventory that shows your unlocked weapons and tools just like the utility box did. You can now equip and swap out weapons, tools, and armor anywhere without needing to drop them on the ground or go back to a utility box.
  • Reworked the player tab in the backpack to include an inventory of all unlocked armor pieces.
  • Reduced all incoming damage within peaceful mode to 50%.
  • Added new hover info box in the main menu that shows the exact modifiers applied when creating a peaceful mode world.
  • Mining outpost now only takes oil as an input, and output times and rates have been tweaked.
  • Olive drops from olive trees have been boosted.
  • Olive oil recipe changed to now require 3 olives.
  • Bob haircut tweaked to look less... bad.
  • Deer now get stunned for a short amount of time when hit, allowing them to be more easily hunted down.
  • Lowered lightning strike damage from 25 > 15.
  • Lowered fire damage tick from 2 per second to 1 per second.
  • Removed the stun from lightning fish attacks.
  • Raised gold cost for some runes.

! Bugs and issues resolved in this patch:
  • Fixed controls re-mapping bugs for gamepad scheme.
  • Made trees less likely to damage the player when they shouldn't.
  • Fixed the back of some pants clipping through skin.
  • Fixed various issues with the mining outpost not working correctly.
  • Fixed Void Rat spawners having annoying colliders that you can get caught on.
  • Fixed some critted abilities not showing their hit effects.
  • Fixed some machines not calculating their outputs correctly when entering the level.
  • Fixed various map glitches and visual issues.
  • Fixed lava and some water areas in the caves not rendering on the map.
  • Fixed bits of the smelter not fading when under it.
  • Fixed nav-mesh issues causing some enemies to float in the caves.
  • Stopped player from being able to swap fuel and non-fuel input slots.
FreestyleFootball R - Sean
Anniversary Challenge Event
Date: 2023/9/21-2023/10/26


In the upcoming version. We will have Anniversary Challenge Event!

At Anniversary Challenge Event, you can get Tokens in two basic ways
-Earn 5 Tokens for every day you log in during the event.
-1 Tokens for every race you complete during the event.
Tokens can be used to purchase great rewards, but the basic way of earning Tokens is not enough to get all the rewards. You can get more Tokens by participating in two Challenges - Victory Challenge and Score Challenge.

Victory Challenge: Win two consecutive matches.
Score Challenge: Score 3 goals in one match.

To participate in both challenges, you first need to place a bet, and you can choose to spend 2, 6 or 10 tokens.
If you succeed in achieving your goal, you will be rewarded depending on the number of tokens you have wagered.
Of course you can also choose not to withdraw these rewards and go through more rounds of the challenge to get more lucrative rewards. However, you should note that if you start a challenge round but fail to reach the target, you will lose 1 RP (Restart Point), and when your RP goes to zero, you will lose part of your rewards and lose your challenge progress.


Token(Success)
Extha Rewards for Victory Challenge(Success)
Extha Rewards for Attack Challenge(Success)
Token(Failure)
Extha Rewards for Victory Challenge(Failure)
Extha Rewards for Attack Challenge(Failure)
Lv.1
Token consumed*2
10000Points
15Scout Exps
Token Consumed*0.5
-
15Scout Exps
Lv.2
Token consumed*4
20000Points
30Scout Exps
Token Consumed*1
5000Points
30Scout Exps
Lv.3
Token consumed*8
50000Points150E-coins
60Scout Exps+150E-coins
Token Consumed*2
10000Points+
60Scout Exps+150E-coins
Lv.4
Token consumed*16
100000Points+300E-coins
120Scout Exps+300E-coins
Token Consumed*4
20000Points+150E-coins
120Scout Exps+300E-coins
Lv.5
Token consumed*32
100000Points+600E-coins
120Scout Exps+600E-coins
Token Consumed*8
50000Points+4300E-coins
120Scout Exps+600E-coins
Lv.6
Token consumed*32
100000Points+600E-coins
····
Token Consumed*8
100000Points+600E-coins
····
Lv.7
····
····
····
····
····
····

During the campaign period, the total number of Tokens you have earned and the highest challenge record will be recorded. The three players with the highest accumulated Token counts will be displayed on a leaderboard, and at the end of the campaign, we will give out mysterious rewards based on the leaderboard, as well as to the players who participated in the challenges.
Sep 15, 2023
Rebellion Corporation - OOJJRS
Improvements:
  • Trained <Engineers> crews who can repair to independently repair modules when they are not doing anything!
  • Improved animation based on speed when units move.
  • Supplies are no longer displayed in <Facility> tab of <Supply Exchange>.
  • You can now easily check on <Strategy Phase> how many <Archives> are left to obtain in a given mission.

  • <Supply Exchange> button on <Strategy Phase> has been significantly increased.

  • I tried to express events over time on <Strategy Phase> to make it easier to understand.

  • In <Strategy Phase>, a background of the resident crews has been changed to be different from the hired crews. You often said when you move on to next planet, "Where did the crew go?" I hope this will help reduce some of your questions.

  • Now, when checking enemy information on <Strategy Phase>, a camera will also move to that location.
  • A detailed view menu has been added to a window for selecting headquarters type.
  • When selecting a crew during a mission, the currently equipped plug-in is displayed in the status window.
  • <Archives> appear larger and clearer on a minimap.
  • Improved the expression of <Sealed Armory> when performing <Mad Man>'s Quest.


  • Gathering AI has been improved once more.
  • Minor UX improvements have been made.

Fixes:
  • Fixed an issue with <Force Field> of <Engineer Linh> (Target Module Invincibility) not functioning properly.
  • Addressed an problem where camera positioning was off when moving by clicking on the minimap.
  • Tweaked sound effects when units or modules are destroyed in large numbers.
  • Updated base count to be maintained in Hammerworks' Quest, and also added missing details in detailed view.
  • Corrected description of Ammo Depot module. (3 times -> 6 times)
  • Fixed minor UI bugs.
Rappelz - Julia
You are given a unique opportunity to take part in the Golden Leaf Fall Jackpot.

🔥What is Jackpot?

Jackpot is a great opportunity to get some of the most expensive and useful products at a mind-blowing discount, and also win GXP!
The final size of the Jackpot is not limited and its current amount is available on the main page of the site!

🔥How is the prize fund formed?

When purchasing each product, a portion of the funds is transferred to the accumulative Jackpot prize fund, which will be drawn among the participants! The amount accumulated during the promotion period will be drawn at the end of the promotion on September 30 between Rappelz players participating in the Jackpot.

🔥How does the award ceremony take place?

A prize of 50% of the accumulated amount will be received by 1 winner, and the remaining 50% will be distributed among the remaining 5 winners.

🔥When will I be able to find out the results and receive my reward?

Jackpot results will be announced within 3 business days after the end of the promotion.

Winning GXP will be credited to winners' accounts within three business days.

You can take part in the jackpot from September 15 to September 29 (inclusive).
Sep 15, 2023
UNDECEMBER - UNDECEMBER
Greetings, Rune Hunters.

UNDECEMBER will be undergoing a server patch on Sept. 15 (Fri) to address identified issues.

Please refer to the following information for details.



Sept. 15 (Fri) Server Patch

1. Server Patch Schedule: Sept. 15 (Fri) 2023, 16:30(UTC+9)
* The server patch will proceed without maintenance.
* The game will therefore be available to play while the server patch is underway.

2. Server Patch Details
1) The issue where the Diamond x455 product was not displayed in the Shop has been fixed.
2) The issue where Void Rift Lv. 6 Stage 3 cannot be cleared in certain circumstances will be fixed.

3. To Note
- Please exit the game completely before logging in again for the patch to be applied.
- Please note that you will not be able to enter the Auction HouseConstellation of Time, and Chaos Dungeons for 10 minutes before and after the patch.



Please be advised that players may experience temporary disconnections while the patch is underway.

We will always strive to maintain the quality and reliability of our services.

Thank you.
Sep 15, 2023
Guardians of Holme - indienova
  • We add a counter display to certain traps, including overheating traps, making it easier to directly view point-related effects and progress during battles.
  • Fixed a bug that caused price tags in the shop to display abnormally.
  • Fixed a bug that caused traps triggering cumulative progress effects to reset their progress due to upgrades.
  • Fixed a bug in the daily challenge that caused entering the wrong date when switching the leaderboard date.
  • Fixed a bug where elite battle node animations on the map would start playing before combat was triggered.
  • Fixed a bug where some traps didn't fully restore to their complete state during the preparation phase.
  • Fixed a bug where decorations on the map would overlap during generation.
  • Fixed a bug where some relics didn't correctly trigger random rules.
  • Fixed a bug where the sound effects for Cooling Liquid Device played incorrectly.
  • Fixed a bug with the advanced trap description for Conveyor Floor, which now displays correctly.
  • The Conveyor Floor's overheating point generation per second has been increased from 2 points to 6|5|4|3.
  • The maximum overheating points for Conveyor Floor have been increased from 20|25|30|35 to 60.
Soul Academy - 橡皮
See you there on October 19th!

Dear friends:

The long-awaited moment has finally arrived! We are honored to announce that "Yingling Academy" will be officially launched on October 19th, Beijing time!

In this battle academy with a long history and full of legends, you will play an important role in rebuilding the academy and training students, embarking on an extremely exciting adventure. Every Yuling student is a treasure of the academy, and they will accompany you to write a glorious legend together!

To restore the academy to its former glory, you'll need to cleverly organize rooms, carefully develop students' skills, and compete fearlessly. This is a challenge that tests your strategy and wisdom, and it is also a wonderful journey that allows you to grow into an academy leader.

We can’t wait to welcome this new beginning with you! Let us create a brilliant future together and bring new glory to the college!

Are you ready? See you there on October 19th!
Thank you for your support and expectations!

Sincerely, the team of "Yingling Academy"
Scions of Fate - Scions of Fate
Dear SOF Community,

Don't miss out on the Double Down Event happening this weekend!

◆ Event Details:

1) Double Down Event

- Period: 9/16/2023 - 9/17/2023 (Weekend)
- Effect: Everyone benefits from a +100% increase in Item/Ki/Exp/Gold

Join us and make the most of this exciting opportunity!

Best Regards,
SOF Team
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