Offroad Truck Simulator: Heavy Duty Challenge® - Bekka @ZombieCureLab
Calling all Truck fans out there!
You can now join Heavy Duty Challenge and venture into difficult terrain
In the challenging off-road truck simulation, players drive high-horsepower and officially licensed trucks through extremely challenging terrain. You take part in authentic championships or explore different maps in the open world. Heavy Duty Challenge uses its own engine, which enables particularly precise physics and mechanics. All trucks are based on vehicles from the active European Truck Trial Championships.
The vehicles in Heavy Duty Challenge have been recreated in great detail, are upgradeable and of course require regular maintenance. Anyone can drive trucks on the highway. Mastering the HDC requires skill, experience and precision. This is the only way virtual truckers can become the ultimate truck trial champion.
Key Features: ● Truck Trial Championship and open world off-road driving ● 12 realistic trucks with cabin view ● Official license of the Europa Truck Trial League ● Damage and repair systems ● Truck upgrade and improvement systems ● Online leaderboards ● Ultra-realistic state-of-the-art physics simulation ● Gamepad and steering wheel
There’s many different cameras in the world and you probably could spend hours discussing which one is the best. But how did your journey with photography start? Maybe you took your first picture with a phone?
We would like to introduce you to Sazong
Your trustworthy friend that lives in your pocket, has been on many adventures with you, but he has never let you down!
What do you think?
Share your opinion and stories from the beginning of your journey in the “discuss” section!
And if you have any questions or simply want to stay up to date - join our Discord and become a part of Madnetic Games Community family
The Summer of Dragons has ended and the Watcher’s vision has started to fade. Mechanical rumblings are spreading throughout the Astral Sea, sounding the drums of impending doom. Before the Watcher closes its eye, it reveals to us once more.
As we’ve said in our original Open Beta announcement, we’ve been analyzing saves and reports of long Turn Times. Currently we have a set of Optimizations that should significantly reduce these, which we are comfortable releasing now. Additional optimizations are being worked on for the Golem Update later this year. We hope to share more on that soon, until then…
May your Pantheons thrive
Game Version: 1.004.002.83608
World Map AI Optimizations related to:
Army Movement
Diplomatic Trades
Grexolis Flow and Difficulty changes:
The Map Size has slightly been decreased to reduce the end game slog of the mission.
The Starting Resources and Units of the player have been buffed:
Easy - Starting Resources increased from 700 Gold and 225 Mana to 950 Gold and 475 Mana
Easy - Added additional Tier IV and Tier V Affinity Starting Units
Normal - Starting Resources increased from 300 Gold and 50 Mana to 550 Gold and 250 Mana
Normal - Added Tier III and Tier IV Culture/Affinity Starting Units
Hard - Added Tier III Culture Starting Unit
On Easy and Normal difficulty, the player and their Allies get Emissary of the Shad’rai, a permanent income buff on all global resources.
Follow us to find out when penguins take over the world:
Strongblade - Puzzle Quest and Match-3 Adventure - Victoria S.
Strongblade is a match-3 puzzle game where you play as Sean the Mouse. Travel through a captivating world filled with puzzles, outsmart cunning villains, befriend charming animals, and build unique camps.
The game features over 30 distinct mechanics and thousands of levels, each packed with thrilling power-ups and combinations. Beyond just solving puzzles, you'll be exploring new territories, setting up and decorating unique campsites, and unearthing treasure chests filled with coins, power-ups, and boosters.
The excitement doesn't stop there. Strongblade lets you compete in heart-pounding in-game events against players from all over. With each level completed, you help brave Sean on his adventurous journey.
So dive into Strongblade's colorful world today. It's not just a game; it's a thrilling adventure filled with fun, challenges, and delightful surprises around every corner.
Each Steam container drops 10x signal flags and one of four random items: 250 Doubloons; or 5x Steam camouflages; or 10,000 Free XP; or 1 day of Warships Premium Account.
This is a minor update. Benchmark scores will not be affected.
Fixed
Fixed an issue where the results page monitoring graphs would show the wrong value for GPU memory clock on some hardware configurations.
Fixed an issue on systems with HDR displays where some programs would display colors incorrectly after a Wild Life Extreme or Solar Bay benchmark run.
Fixed an issue where the Speed Way results page would not correctly display game performance estimates.
Updated 3DMark Solar Bay to bring the implementation in line with 3DMark Solar Bay for iOS. These are minimal functional changes and do not meaningfully affect benchmark results.
The results screen will now clearly communicate if the result is invalid due to the SystemInfo component being corrupted and failing a checksum test.
Devote yourself to the Order of the Sword in Conqueror’s Blade: Knightfall, the new Season available now as a free update!
Pledge yourself as an acolyte and fight alongside your brothers in a new Seasonal Campaign, unlock brand-new Units, earn exclusive rewards from the Knightfall Battle Pass, and celebrate with launch events and sales.
Unlock Seasonal Units
Battle alongside the Brotherhood and unlock the following new Seasonal Units via Unit Challenges:
Schutzdieners (3-Star) — Available Now: This Unit can heal and harm, making them the ideal companion on the battlefield.
Kriegsbruders (4-Star) — Coming September 25: Command the first sword and shield Cavalry Unit in Conqueror’s Blade to devastate the enemy.
Zweihanders (5-Star) — Coming October 9: This Unit’s two-handed greatswords excel at smashing through frontline formations.
Prove chivalry isn’t dead and earn rewards fit for a true knight of the Order of the Sword. Over 100 levels of Free and Premium rewards can be redeemed by completing Seasonal Challenges, earning Glory, and levelling up your Battle Pass.
Adorn your new Teutonic-inspired Units with the Ritterbruder Unit Attire and ride into battle atop your noble steed in the Order Grandmaster’s Mount Set. Ascend to the rank of Grandmaster and claim the highest reward at Tier 100—Order Grandmaster Hero Attire.
Greycloak Zealot’s Hero Attire is granted as an instant reward when you purchase the Battle Pass in-game for 1,000 Sovereigns. Plenty more amazing rewards can be earned on the Free Pass, too!
Seasonal Campaign: Knightfall
Embark on a brand new journey in the Seasonal Campaign beginning in the Borderlands or Ostaria (and journey to Ungverija later on in the Season), and play every week to follow the story and secure your standing. Battle in twice-weekly Territory Wars (beginning September 19) with your House and complete Stages to prepare for the final fight in Conqueror's City at the end of the Season.
Season Launch Events & Sales
Dive into New Doctrine Pools: A new Doctrine Excavation Site has reopened! Talk to the War Scholar and use your Treatises to find Javelin Doctrines until September 27.
Astrological Attire Chests: Unlock the contents of the Centauri Star and Glorious Sun Attire Chests with Golden Keys for a chance to receive the Centaur's Wrath Bow and Ordre du Ciel Hero Attire, Mount Set and Banner until September 27.
Peruse Attire Shop Updates: Check out the Attire Chest menu (‘G’), to behold the Antique Tyrannical Set, Antique Tattered Henchmen Unit Attire, and the Antique Undefeated Attire available until November 30.
Claim Twitch Drops: Watch Conqueror’s Blade Content Creators until September 20 to earn Twitch Drops including Greater Scrolls of Glory, Artificer’s Stones, pieces of the High Marshall Hero Attire and much more. Check out all the details here.
Colosseum Returns: Prove your battle prowess in the returning PVP mode—Colosseum. Fight in 6v6 battles on newly-adjusted maps until September 27.
Download and play Conqueror’s Blade: Knightfall today!
For more information about the new Season, check out the latest patch notes. New to the game? Conqueror’s Blade is available to download and play for free from the official website and Steam. Get the latest Conqueror’s Blade news by subscribing to the official newsletter and connecting with us on Facebook, Twitter, Instagram, YouTube, and Discord.
You can expect Patch 14.3 to drop today, at 2pm BST!
After PTE feedback confirmed less stuttering, we are hopeful this patch will improve performance, while we continue working on bringing optimisation updates with each new release. With this patch, you’ll be able to get hands on with the Practice Range, as well as the initial improvements to the stability of the British force’s firearms. We’re getting closer to an official timeline for the re-work of the British forces, which will include new, more accurate weapons, tanks, and uniforms - so make sure to keep an eye on future dev briefs!
There were some players confused by the time it took the last relatively small patch for Patch 14.2 to install on their PCs. Like all game updates on Steam, updates are downloaded and then patched, which depending on your hardware, may take some time while Steam readjusts the file structure.
Check out the changelog below, and we’ll see you on the 27th for the next Developer Briefing!
Patch 14.3 Changelog
Additional Logging
In this patch, we’ll also be turning on additional logging, which we hope will help prove our theory on what is causing the loadout bug. We have identified a number of potential failure points in the stats code, and the logging we have added will verify if any of these are happening. That additional info will help us determine a fix in the near future!
New Environments
Basic Training
Additional Content Hub
Practice Range
Practice Range
Thank you so much for sharing your feedback on the Practice Range during the Patch 14.3 PTE, it was exceptionally useful and we are pleased that a lot of the feedback aligned with what we want to explore implementing in the future - including moving targets, the re-spawning of vehicles and helmets, renaming of garrisons, improved direction and hints, and, of course, having the ability to test each faction.
The first iteration of the Practice Range has been built within the game’s existing functionality which has meant that some of the above suggestions are not something we can introduce just yet, without risking adaptive changes inadvertently affecting live play.
The Practice Range was designed to be a way for players to test out the things they wouldn’t normally be able to do in a live game, rather than act as a tutorial environment. There is much work to be done to help onboard new players, and a tutorial is certainly something we would like to explore in the future.
For Patch 14.3, we have been able to begin actioning some of your feedback, including:
Extending the shooting range to 500m - although you won’t be able to traverse this additional distance, the extension of the shooting range means players wanting to test out the Sniper role will have the ability to practice landing shots on targets up to 500m away.
Additional obstacles and irregular terrain in the driving range - while there were some great ideas in the feedback from the PTE, we’ve been able to action a few of them by ensuring players have the opportunity to navigate driving past buildings, trenches, and slight inclines/declines in the terrain.
Player-placed garrison spawning - players will now be able to build a garrison within the Building Yard, and spawn in on it.
Added the US Half-track - which can also be used as a way to test redeploying on.
Scarecrow target head shots - headshot SFX will now play when hitting the head, not just the helmet
Optimisation
Performance improvements to a range of maps
Some LOD fixes to address transition issues
General Improvements
Improved micro-stutters
[Increased] Commander Level Requirement from 10 to 30
[Added] [PC] Additional ultrawide screen support
We are continuing to work on optimising ultrawide support, and are working on resolving the following issues for a future patch:
Some UI and menus leave blank spaces on either side of the screen when playing on an ultrawide display
Character previews in the Select Your Role menu may appear too large when playing in ultrawide
The tank commander’s periscope overlay is scaled up in ultrawide resolutions, resulting in a significantly larger field of view
Seams can be seen at the top and bottom of the screen when in the gunner's seat of the Stuart light tank on an ultrawide display
Seams can be seen at the top and bottom of the screen when in the gunner's seat of the BA-10 recon vehicle on an ultrawide display
Black bars are visible on the left and right sides of the screen in ultrawide when gunning the Panzer IV medium tank
British Forces Improvements
[Fixed] British weapons have increased sway when ADSing
While most weapons have now been tackled, the P14 and No.4 Mk1 are still in need of improvements. For more information on what new weapons will be introduced as part of the British forces rework, please click here.
[Fixed] British recon tank will pull to the last turned direction when driving straight
[Fixed] British Lewis Gun MG shots appear to be slightly off-centre from sights
[Fixed] Zeroed British Weapon Sights
[Fixed] All Lee-Enfield variants have a stuttering animation and are misaligned while reloading from a TPP
[Fixed] Ping is off-centre when using the British binoculars
[Fixed] Sten gun dropping off at 100m
Removed
Legacy game analytics potentially causing performance issues
Player Locomotion
[Fixed] Players can dive to prone by going in the prone position while jumping
This bug allowed players to essentially glitch into the prone position while jumping- and has previously been used as both a way to get out of sticky situations, as well as access normally inaccessible areas, such as rooftops and other platforms to gain an unfair advantage on the battlefield.
We understand that some players have provided feedback regarding the removal of this unintended bug, both during the Patch 14.3 PTE and since, as well as understand that while prone jumping can give players an unfair advantage, it could also be used to traverse the vaulting system when it fails, and add a degree of verticality into their playstyle.
However, with it’s removal in Patch 14.3, we have started the process of laying the ground work that, together with your feedback, will support bringing back a revised version of the Dive to Prone functionality. As part of that work, we have fixed prone jumping - to prevent certain conflicts with the actions, ensuring there are no unintended exploits or behaviours when using it.
We’re still making some final tuning adjustments to the new version, and have had to make sure that Dive to Prone couldn’t be used in mid-air, and have also made adjustments to the cooldown for changing stance too soon after diving, added more friction to reduce the slide distance, as well as limited direction change mid-dive, plus introduced a floor-impact shake. We’ll bring you all the details about these changes in a future developer briefing!
Improvements to the vaulting system are also underway to make it more responsive, which includes ensuring vaulting and climbing operate consistently in accordance with height and distance parameters.
This should mean that vault will be used only for vaulting over things, and climb will only be used to climb onto things, and the system should no longer play the wrong animations causing players to glitch and get stuck, particularly when vaulting through windows.
We’re also carrying out work to make sure vaulting won’t trigger in error for any obstacle below a certain height. Improvements to the third-person vaulting animations has also been carried out across both code and animation to address certain issues.
We hear your feedback, and are making progress with these locomotion improvements, but first want to make sure we remove any issues that can cause conflicts with Dive to Prone.
You’ll soon be able to get hands on with the new Dive to Prone, plus improved vaulting, in a PTE session, so please keep an eye out on future dev briefs and in the #telegrams channel on Discord!
General Bug Fixes
[Fixed] FOV issues in tanks for players with ultrawide monitors
[Fixed] The Panther heavy tank has a faster reload time
[Fixed] Doubled up explosion VFX
[Fixed] Animation issue for Nagant M1895 when reloading
[Fixed] MGs clip through the player model when shooting while being prone and while looking up
[Fixed] Player's left hand becomes unattached from two handed weapons when sprinting in TPP
[Fixed] [PC] Many servers are not appearing in the "All Servers" tab of the Enlist Screen
[Fixed] Player's hand appears offset from their equipped weapon or tool, becoming increasingly offset as FoV is increased
[Fixed] Bullet impact VFX will remain stationary while factory machinery is moving
[Fixed] Broken animation can be observed when going prone while ADS-ing the M97 Trench Gun
[Fixed] There is no mention of the Kharkov map in the Field Manual
[Fixed] MG42 shooting SFX is quieter when single firing
[Fixed] Stone PFX and SFX are present when shooting a German Outpost
[Fixed] US Smoke grenade SFX are delayed and do not match VFX
[Fixed] Flashlight attached to M1941 Summer Field Jacket does not move realistically with body
[Fixed] Pistols are misaligned from characters hand on the Front End and Change Role Menu
[Fixed] No SFX is heard when equipping the Anti-Tank wrench
[Fixed] Weapon displacement appears when stood leaning left and aiming down sights with certain weapons across all factions
[Fixed] Field Manual entry for Driel is incorrect
[Fixed] 'Panther' tank has misspelled name when showing the end game score
[Fixed] Destroyed Cromwell tank is awarded as 'Sherman Destroyed'
[Fixed] Shotguns play bullet drop SFX
[Fixed] Flare guns play bullet drop SFX
[Fixed] All Lee-Enfield variants have a stuttering animation and will be misaligned while reloading from a TPP
[Fixed] British weapons have increased sway when ADSing
[Fixed] No ejecting empty cartridge cases animation when reloading Rifle No.4 Mk1
[Fixed] Kharkov map is missing in the Field Manual
[Fixed] British recon tank will pull to the last turned direction when driving straight
Remagen
[Fixed] Supply boxes cannot be placed (almost) anywhere on the Ludendorff bridge
[Fixed] Canvas covered assets use canvas bullet penetration values, allowing all types of bullets to shoot through them
[Fixed] [F9] Sheds present wooden PFX and SFX
[Fixed] Grey canvas covered boxes display stone PFX, SFX and bullet mark decals
[Fixed] [E3] Sandbags around an artillery gun have improper bullet FX
Kharkov
[Fixed] [F6] Large Rubble pile has improper collision which allows the player to enter it in some areas
[Fixed] [F5] Player can hide inside a column in the St Mary’s Church
[Fixed] [F3] Half-Track wreck presents the incorrect PFX and SFX
[Fixed] [F1] The pillars of a brick building display metal PFX and SFX
[Fixed] Bridge supports have stone PFX
[Fixed] Wooden planks display stone PFX and SFX
[Fixed] A pile of planks presents stone PFX and SFX
[Fixed] [F5] Stone Stairs in Church Entryway Have Wood PFX
[Fixed] Yellow brick house model has metal SFX and PFX
[Fixed] Wooden assets have stone SFX and PFX
[Fixed] [F4] Stone fence inside of St Mary's Church has no bullet collision
[Fixed] A well asset presents stone PFX and SFX
[Fixed] Bullet decals are not present on train wagons
[Fixed] An interior lantern presents laser beam instead of flame
[Fixed] Metal pot has wood PFX
[Fixed] Destroyed Recon vehicle has Stone PFX/SFX
[Fixed] Snowdrifts present dirt SFX and PFX
[Fixed] [E9] A metal pot hanging from a tree branch present in sector E9, presents wood PFX and SFX instead of metal when shot
[Fixed] [F3] Half-Track wreck presents the incorrect PFX and SFX.
[Fixed] [F1] The pillars of a brick building display metal PFX and SFX
[Fixed] Wooden planks display stone PFX and SFX.
[Fixed] [F5] Stone Stairs in Church Entryway Have Wood PFX
[Fixed] A pile of planks presents stone PFX and SFX
[Fixed] An interior lantern presents laser beam instead of flame
[Fixed] [F1] The pillars of a brick building display metal PFX and SFX
[Fixed] [F3] Half-Track wreck presents the incorrect PFX and SFX.
[Fixed] [F5] Player can hide inside a column in the St Mary Church
El Alamein
[Fixed] Tessellation issues are present in multiple sectors while ADSing
The LOD on the landscape changes based on the amount of screen space it takes up, and when we ADS, the weapon takes up a big part of the screen space meaning the landscape takes up less. This can sometimes trigger the LOD to change and create a landscape-warping effect.
To fix this, we need to tune the minimum screen value to a point where we can ADS without triggering the LOD. Unfortunately, a side effect of this change involves adding more triangles to the landscape. Sometimes, we may need to do this manually, rather than let Unreal choose where we tessellate, and set it up on the landscape shader where we only tessellate within a set distance from the player. This can then be used to gradually reduce the amount of tessellation, and are able to only add this detail where it is needed around the player.
[Fixed] The terrain surrounding the trenches were misaligned with the environment
Hello, I am Ferry, in charge of graphics for DEFENDAN.
I'm here to inform you about the updates in the version released on 2023.09.14
Card Changes (Modification of Left Character Enhancement Card Randomness): From any unit card to (currently summoned cards + 4 random unit cards) - select 1.
-Character Buff List Added increased summon duration.
-In-Game Cutscene Remake of Chapter 1 [Dungeon] Opening Cutscene. Remake of Chapter 1 [Dungeon] Ending Cutscene.
-카드 Ferry : Skill Regeneration Increased from 20% to 25%. Luaz : Skill Projectile Duration Increased from 3 seconds → 2 seconds. Shadowman : Skill Projectile Duration Increased from 1.3 seconds → 2 seconds. Cargold : Normal Damage Increased by 1 (No Change). Heumnya : Normal Damage Increased by 1 → Summon Duration Increased by 15%. One Shot to Goal : Attack Speed Increased by 25% (No Change). Strongest Djinns : Awakening Duration Increased by 3 seconds → 4 seconds. Bread Bag Mask : Skill Regeneration Increased by 20% → Skill Damage Increased by 2. Echidna : Attack Speed Increased by 15% → Summon Duration Increased by 20%. Play Mephistowaltz : Attack Speed Increased by 20% → Skill Damage Increased by 70. Niba : Normal Damage Increased by 5 (No Change). Tria : Skill Regeneration Increased by 20% → Skill Regeneration Increased by 30%. Metal Kim : Normal Damage Increased by 2 → Summon Duration Increased by 20%. walker7154 : Skill Regeneration Increased by 20% → Skill Regeneration Increased by 30%. Hwarim : Attack Range Increased by 0.1% → Skill Regeneration Increased by 30%. Archangel : Skill Regeneration Increased by 20% → Skill Regeneration Increased by 30%. Drakong : Awakening Duration Increased by 5 seconds → 7 seconds. Jack the Reapper : Attack Speed Increased by 10% to 20%. Chesha : Attack Range Increased by 5% → Skill Projectile Duration Increased by 7 seconds. Wirinom : Skill Regeneration Increased by 15% → Awakening Duration Increased by 20 seconds. Beretta : Skill Regeneration Increased by 15% → Awakening Duration Increased by 3 seconds. Dustin : Attack Speed Increased by 20% → 30%. Xenon : Skill Damage Increased by 2 (No Change).
Guardian of Awakening : Awakening Duration Increased by 4 seconds to 3 seconds.
-Ifrit [Skill] Phoenix Descending Attack (2 hits) Power: Reduced from 8 to 7.7
-Werewolf [Skill] Maximum Number of Targets for Attacks: Reduced from 10 to 6.
-Bug fix for units not attacking under specific conditions.
Hello, this is Ferry and Ollie, working on Defendun.
We've been referencing reviews posted on Steam forums, review platforms, and other websites as we continue our development. ch.2[Unknown Sea], which we are currently developing, is almost complete. We would like to show new fun and interesting play experiences to users who enjoy Dependent as soon as possible, but we plan to update a more complete and stable version. Then "Next week 2023.09.21" I'll see you again with new ch.2 [Unknown sea].