Crypt Custodian - KyleThompson
I'm a huge metroidvania fan, and I always find myself getting excited by game maps, so I wanted to make sure Crypt Custodians map is bullet-proof. Here's a small preview of the games map, and map features:

Multiple Views

I couldn't decide between the more modern style detailed map (like in Hollow Knight or Ori), or the more classic block style (like in Super Metroid or Castlevania)... So I did both! You can seamlessly switch between both map styles. I find the classic block-style map is more useful for long-term planning, and figuring out which areas to explore next. And the zoomed in detailed map is more useful when looking around your immediate area.

Fast Travel

Shrines are littered across the landscape in Crypt Custodian. These are your save points, but they also allow you to fast travel. You can teleport immediately between any shrines you've discovered.

Map markers

You can mark your map in several ways. One is directly from the map screen, where you can place custom markers at any point of interest you find. And the other takes place at The Sinners Inn (the local bar in the afterlife), where you can pay a small fee to have any missed collectables marked on your map.

Please make sure to wishlist Crypt Custodian if you haven't yet! I'll do some updates delving into other aspects of the game later, let me know if there's anything you think I should cover!
-Kyle
Sep 7, 2023
VIRA - GOGA GRIN
Back in 2009, I made one mini game "MOTOFIGHTER"! I managed to decompile it and insert part of the internals into VIRA

There is a slot machine at the new location and you can make a race!

  • Small bugs fixed
  • Added a mini-shooter (avialable only in Russian version)
  • Added subtitles for last 3 locations!


Sep 7, 2023
Drag Racing Kaos - "One More Run" Playtest - eboyungs
  • Fixed race class limitations on some classes.
  • Reset weekly offline event.
Coin Pusher World - Fawx
Major Overall Change:
- New Development Team has been brought in from https://www.littygames.net


First Time Version 7 Streamers:
1) Load the game, go to settings and click Platform
2) Enter Streamer Name and oAuth, then click connect
3) *Important* You MUST restart the game, it will auto connect after
`- The reason behind this is because the game now uses a save file
in order to reduce the amount of API requests to the website


First Time Version 7 Players:
1) Playing in a channel using v7 for the first time, you MUST play first
2) You can either !all, or !insert 1-50, or !show skins
3) Do not go in to a new channel and try to !setskin right away
`- The reason is the same as above, game will pull and save player data


Things to know:
The leaderboard overlays and local leaderboard resets are still being worked on.
New scores will still be shown on websites and by using !show score, or !scores global/local
If your game says "Steam not Initialized", you must have steam running, and be logged in to twitch
If you ran the beta7, delete your coinpusherworld folder in appdata/locallow/
If the Platform settings windows says twitch disconnected, or you get duplicated bot responses, you must restart the game
Channel Redeems will NOT spawn if said redeemed item is already on the coin table


Version 7 Command Changes:
- !all and !insert are the same
- !kick returns with variations: !punch, !skates, !egg, !crown (all public use)
- !drop <item> : This is for custom made user drops
- !show : This is the new base command for getting player information
` Usage: !show <cmd> - coins, score, tickets, drops, skins | eg: !show coins
- !scores : Shows leaderboard information. Usage: !scores local, !scores global
- !setskin <skin_name> : Sets player's coin skin
- !walls : Puts side walls up for 30 seconds, !wall also works
- !v : shows the game version


Version 7 Website Changes:
- Deleted the old
- Completely re-written custom website has been done, https://cpwgames.com
- New API system designed specifically for individual game and web requests
- New Profile page for viewers and streamers (more features coming)


Version 7 Coin Pusher World Changes:
Added/Updated:
- Complete re-write and overhaul on the game
- There are 3 total chests now, one is worthless. Drops are random (even admin drops)
- Player Queue is now built in-game
- There is now a game save file for streamer and player information
- Reworked the entire command structure and handler
- Entire UI was overhauled, kept same layout style
- Implemented Steamworks and License checks
- Steam and a Twitch connection is required for the game to even start
- Steam will now track play time
- Reworked player into a viewer system to better handle the droppers
- Viewer coins will now save all locally
- New viewer lurk system for coin collecting. Given coins every 5 min: Lurkers 10, Active 25
- New drop system implemented, can only drop owned coins collected
- If using an Emote Trigger, this will always drop x50 coins
- Added new Channel Redeem system
- Lights is now triggered with cpw: lights
- All toys now give 2 tickets
- 5k Chest downgraded to 2500 and gives 2500 score, 250 tickets and 75 coin
- Cool downs on Channel Redeems will work the same, streamer MUST set 10 minutes on all redeems
- Updated camera position, for a better view of coin skins while animated camera is enabled
- Updated Chest RNG


Fixes:
- Removed a lot of unused code
- Fixed a lot of coin issues
- Removed redundant conditions
- Kicks now work more properly
- Fixed random timer sticking at 0
- Fixed a lot of Ice Coin issues
- Fixed a lot of UI issues causing errors
- Fixed chest showing no score
- Fixed many Channel Redeem issues
- Fixed side walls and coins being jammed
- Fixed a lot of stuck coin issues
- Minigame Queue system works as intended now with new in-game queue
- Fixed a lot of issues with coins, toys and minigames causing the game to lag/crash
- Fixed and optimized a lot of potential lag causes
- Optimized all Minigames
- Disco will no longer spawn when ice coin is active, it would kill the lights
- Fixed multiple Errors causing things to break
- Replay getting stuck and looping infinitely
- Replay not triggering properly when it drops down in the drop area
- Plinko taking too long to finish playing
- Plinko code and made it better in terms of performance and logic
- The Jackpot slice on the wheel exists no more, they will be completely random
- cpw: mini game redeem has been removed to avoid ghost drops of ones already active on the table


Things to Come:
- New CPW Game Store
- More Game Features
- More Player features web/game
- More Drop Types
- More Fun

Any Questions, issues, bug reports, join the Discord!
AdventureQuest 3D - glisel


It's Storming in the Social District!
Zephyrath has blown into the Social District from the World Tree and we’re expecting prizes to drop for two straight weeks. We’re calling on the Samurai for aid, so talk to Hensou if you’d like to join the team of Samurai and earn extra class tokens.



Fight Zephyrath!
Head straight for the Social District to fight Zephrath. This contrary storm elemental has escaped the World Tree and alternates between wind and water, depending on its mood. Team up with your fellow heroes and local Samurai to defeat it and earn strikingly good rewards while you're at it!



Strikingly Good Rewards
  • From Zephyrath
Defeating the menacing storm will earn you the chance of receiving the new Lightning Striker, new Thundercloud Shortsword, and some other familiar stormy items!
  • From Rose
Turn in your Social Flyers and Ultra Party Streamers to Rose’s “Battleon Social Prizes” to earn the Hurricane Spinner!
  • From Hensou
Stop to talk to Hensou in Battleon on your way to the Social District to buy the mighty new Samurai blade: Storm Bringer! And, while you’re at it, equip your Samurai class because…

Double Samurai Class Tokens!


Jump back into the action with Hensou as you earn DOUBLE class tokens for the Samurai Class Training quest for Two Weeks! If you don’t have Samurai class yet, talk to Hensou to begin learning and benefit from the double class tokens to earn your Samurai gear faster.

Last Chance
The Dog Days are over. Aria has rounded up the puppies and brought them back to her Pet Shop.
  • The Social District event ends around September 20th, including the double Samurai Class Tokens boost.


Thank you and… Next!
Talk Like a Pirate Day is September 19th, so you know what the means… The 2023 Talk Like a Pirate Day Collection is coming! Arrrr… you excited??!! I know I am!

See you in game and…
Battle On!


FOLLOW ARTIX
DragonStone - SoalBurner97
Change Log v0.01-09

This alpha build adds the following playable features:

Playable story up to Scene 54
Added 3 new graphic HD adult sex scenes
Added 5 new BG music tracks
New conditional choice selection saves for unlocking future erotic scenes

This is a major pre-launch update that includes a record number of new scenes and features! We're on track for a Aug 14 release date.

As always, please message your comments, suggestions and feelings on how the game is progressing and we'll do our best to implements any requests that are made.

Download the v0.01-09 PC build (2.1GB) of Office Affairs game from out studio Patreon
Entropy Games Patreon

You can wishlist the game on Steam to help our development
Office Affairs Steam Page
Geko: In Search Of The Big Fly - ewertonwrp
  • Changes to the level design of the final stages
An Ankou - Krobill
Hi Everyone!

We're finally live, with just a few hours of delay. This been a pretty tough first update for us because of special circumstances. Though we didn't manage to add everything we would have liked, the new content and features are pretty nice and we hope you'll like it !

So what's new ?

- The Korrigan Merchant and his treasure are now scattered over both maps. Retrieve all the gold you can and buy new very powerful items from the merchant!
- Somewhere in Brekilien lies an Avatar of the Earth. If you're brave and smart enough you can defy it and earn quite a few gold pieces in the process! Beware, he will preceded by an army of Golems, a new type of enemies.
- Brekilien now has a map (event if it's still procedural) giving you indications of what you can hope to find and (vaguely) where. Will you be able to find your way with the Soldier and the Apothecary who are not experts in navigation?
- The Harvesting has been completely overhauled and you now have to keep the action button pressed to collect stuff. You can also decide to release the button earlier to try a fast collect. But if you fail, it's the same as just cancelling the action.
- A few new challenges to unlock stuff at the Merchant

Sorry, if we were not able to add more challenging content for you if you already finished everything the game had to offer. Count on us for the Nun update to add way more challenging content and new difficulty modes! You won't have to wait long, it's coming in 3 weeks ;)

Enjoy!

(Expect probably a few hotfixes in the next few days)
Combat Beans: Total Mayhem - GOAT
• Added offline battle mode against bots. This was a community requested feature. Battle up to 11 bots in the Highland havoc map and first to reach the kill limit wins.
• Select total bots, score limit, weapon mode and bot difficulty.
• More maps and game modes coming soon.
• Bot ai is a wip, and currently they cant properly use dedicated melee weapons, so the electro-bat is disabled for them now (but the player can still use them).

Multiplayer
• Added player joined to server notification.
• Added potential fix for dying players being able to interact with their own drops during death.
• Added post round notifcation showing which player won the round (if any) and why the round ended in a draw (such as round timer expired).
• Added a potential fix for rare case when spawning into a FFA round you would have the spectate HUD enabled, even though you were alive.
• Removed the spectate player function and added a free cam instead. This is a lot simpler to manage regarding figuring out who you`re spectating, and there`s a lot less points of failure with this system.
• Add king of the hill weapon respawns during the match. There is a random chance that a weapon will be airdropped every 30 seconds into the map. Will keep an eye on this for balance and adjust accordingly.
• Added a king of the hill capture modifier based on the number of players in the server. The system before was fine for games with 6 or fewer players, but with 8 or more, it became close to impossible to fully capture the zone, as it was always contested. The new system means the more players that are active in the server, the faster you can capture the zone (if you`re the only player in it).
Rotten Apple - Can VRilliant
Added:
- Added new map: Museum
- Additional savepoints in Prologue
- New music added to jukebox

Changed:
- Health adjusted at lower difficulties

Fixed:
- Host movement settings being overwritten by clients
- Giants being stuck in wavemode
- Generator ropein Prologue was sometimes hidden
- It was possible to take gun into lobby
- It was possible to get out of bounds in several locations
- Guns on clients were jittery after being a ghost
- Chinese localization tweaks
- Other minor bugfixes & stability improvements
...