SCP: Nemesi Playtest - SCP: Nemesi
Fix:
  • Match Report - Survival Score not correctly set
  • Improved SCP Tutorial navigation
  • Improved Chat UI
  • Improved theater map collision against SCP-106
  • Fixed an issue that prevented Environmental SCPs from spawning
Cats on Duty - Tony
Hello, cats!

Our studio together with ESDigital Games are pleased to announce that the purr-fect RTS Cats on Duty will be coming to PC, PS4/PS5, Xbox Series X/S, Xbox One and Nintendo Switch!

For this significant announcement, we have prepared a brand-new awesome trailer. First full trailer of our game, hooray! =)

Viewing and commenting highly recommended:



And don't forget to add the game to your wishlist if you haven't already:

https://store.steampowered.com/app/2447260/Cats_on_Duty/

Cats on Duty is a hilarious and action-packed ultimate blend of real-time strategy, tower defense, and match-3 mechanics, where heavily armed battle-hardened cat veterans of rodent skirmishes and yarn tangles take charge in defending their homeland (and litter boxes) against the forces of great evil! Utilize a multitude of cat varieties to engage in combat against 50 types of fiendish creatures. Join the cat-ttlefield and unleash the power of the whiskers and drive those zombies back to the depths of the underworld!

Join our Discord, soon you will be able to learn a lot of new and interesting things about the game there, and you can also ask questions directly to the developers there ;)


All the best,
Prikol Team & ESDigital Games

________________

Official Discord
Official ESDG Twitter
Official ESDG Facebook
Official YouTube
Aug 30, 2023
Shakes and Fidget - Leander Playa Games
Hello heroes!

Get ready for the following WEEKEND EVENTS from Friday to Sunday: Exceptional XP Event, Epic Quest Extravaganza & Sands of Time Special.

Bus Simulator 21 Next Stop - PsychoCow


All aboard: The Official School Bus Extension for Bus Simulator 21 Next Stop is now available for download on the digital stores! With the latest DLC you can now demonstrate your skills as a school bus driver - complete with matching new missions and officially licensed school buses from the world-famous US manufacturer Blue Bird!



Thanks to the partnership with the US manufacturer Blue Bird, bus lovers can now get behind the wheel of officially licensed school buses. Bus Simulator 21 Next Stop - Official School Bus Extension brings three iconic school bus models from the popular brand into the game: the Blue Bird All American FE, the Blue Bird All American RE and the Blue Bird Vision!

In addition to the new buses, you can also look forward to numerous new challenges. The brand-new expansion for Bus Simulator 21 Next Stop adds a completely new mission type to both maps of the game: school trips! During school trips, your goal is to collect the children at various points in the city, transport them safely and punctually to their schools and pick them up again at the end of the school day to drive them back to their home stops.

https://store.steampowered.com/app/1836141/

https://store.steampowered.com/app/2392580/

Your Bus Simulator team
World of Tanks - The Dot


A new Onslaught Season is almost here, and it’s called the Azure Pegasus!

It will carry the traditions of competitive spirit and introduce several gameplay improvements aimed at making Onslaught even more engaging. We’ve added Qualification, an annual progression, and three new battlefields, as well as rebalancing some vehicle Role Skills and removing artillery from the mode.

But, most importantly, the new Season brings with it a host of lucrative rewards, such as Increased Shell Resistance , a brand-new progressive 2D style, stunning customizations, bonds, and much more. Let’s take a look at what’s coming!


Onslaught: Season of the Azure Pegasus

EU: From September 6 at 03:30 CEST (UTC+2) through October 16 at 03:00 CEST (UTC+2)
NA: From September 5 at 01:30 PT | 03:30 CT | 04:30 ET through October 16 at 00:01 PT | 02:00 CT | 03:00 ET
ASIA: From September 5 at 03:00 UTC+8 through October 16 at 02:00 UTC+8

Prime Times

EU2, EU3: Weekdays & weekends: 11:00–02:00 CEST (UTC+2)
EU4: Weekdays & weekends: 11:00–19:00 CEST (UTC+2)
NA (Weekdays): 15:00 PT | 17:00 CT | 18:00 ET – 23:00 PT | 01:00 CT | 02:00 ET
NA (Weekends): 14:00 PT | 16:00 CT | 17:00 ET – 23:00 PT | 01:00 CT | 02:00 ET
HK: Weekdays & weekends: 16:00–01:00 UTC+8

Seasonal Customization Rewards

The Season of the Azure Pegasus brings two lines of enjoyable rewards for good performance in combat. The first reward line includes spectacular customization items (a unique 2D style, Dog Tag elements, badges, decals, etc.) in stunning azure tones that we’ve prepared specially for the Season. To grab these status symbols , you need to progress through the Divisions.

Iron


Bronze


Silver


Gold


Champion


Legend


Don’t forget that the seasonal badges and stripes awarded for reaching the Champion and Legend Ranks will be removed from your account at the start of each new Season. If you want to earn them back, you will need to participate in the next Season and showcase good results in battle.
The Dog Tag Victory Engravings will be unique for each new Season and will display the number of wins within one Season. In total, during the Year of the Pegasus, you can get three different Engravings (one for each Season), and each of them will display the number of your victories in that Season. They will remain yours permanently after the Year of the Pegasus is over.

The Engraving displaying the total number of Prestige Points you've earned in Onslaught will be updated with new data throughout the Year of the Pegasus and in future Onslaught Seasons.

This reward pool also contains an amazing progressive 2D style. As you move through the Ranks, you will get cool new camouflage patterns and unlock unique inscriptions and emblems for this style, which will highlight your mastery among other players.

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[/expand]
Battle Mission Rewards

The second line of rewards will be given to you for completing weekly Lucky Chips missions. All missions are completed consecutively, only in Onslaught. For each completed mission, you will receive rewards like days of WoT Premium Account, bonds, and credits. At the end of the weekly period, your progress is reset, and a new set of the same missions with the same rewards will become available.

After completing a set of five missions, you will receive one Lucky Chip, a special in-game currency. Earn Lucky Chips throughout the Season to automatically receive the most valuable prizes from the second reward line: Increased Shell Resistance , a universal Training Guide, bonds, and days of WoT Premium Account.

Some missions will also earn you cool decals and inscriptions. Check them out.

Annual Rewards

Based on the results of the three Seasons of the Year of the Pegasus, the bravest and most active players can receive Annual Rewards. Depending on your number of Pegasus Colors* (a special in-game currency earned throughout all three Seasons), you will receive one of the Rewards below.

*You will earn one Pegasus Color for each Rank. By the end of the Season, you can get a maximum of 6 Pegasus Colors.

The Annual Statistics screen will be available after the next update goes live and will be updated dynamically.

For full details of the Onslaught improvements and Season changes, please refer to our dedicated article.
https://store.steampowered.com/news/app/1407200/view/3677805209166967134

We’re sure that all the changes and gameplay improvements will make the upcoming Onslaught Season more enjoyable than ever.

Get ready to join adrenaline-fueled battles in Tier X vehicles and grab your deserved prizes!
Cantata - ModernFox



Commanders,

Thank you for your continuous support and feedback. We're listening! We're excited to roll out Hotfix 1.02. This update addresses several bugs and gameplay issues to improve your experience on the planet Shoal. We've also made some balance adjustments. If you continue to encounter issues, please reach out on our Steam forums or Discord. Here's what's new:

Bug Fixes
  • Fixed an issue with flashing tooltips when hovering over UI elements.
  • Fixed an issue where the AI wasn't properly accounting for some tile visibility costs when attacking (you can now hide in shrubs!).
  • Potentially fixed a rare UI lockup bug related to moving units. If you still experience issues, please let us know on Steam or Discord and send us your player.log file.
  • Fixed an issue where the mining rate was improperly displayed on units that don't have a mining rate.
  • Fixed an issue with the 10 Crowns heal pattern not allowing the targeting of units.
  • Fixed an issue where the enemy fog indicator wasn't properly displaying after a move that would hide an enemy in the fog.
  • Fixed an issue around unit self-destruct not clearing the selected unit's UI and potentially bugging the unit.

Balance
  • Removed default storage (Scimitars) from Melee Anusiya.
  • Introduced a self-destruct project for The Eye.

🤖 Follow Cantata on Twitter
🤖 Join the community on Discord
🤖 Subscribe to our newsletter
🤖 Buy here: Add to Library
TerraTech - Matt
We continue our quest to unlock ALL the Steam Achievements in TerraTech.

Starmancer - OminuxGames
Added galaxy map, traders, and space whales. Going forward, more "life" will continue to be added to the galaxy map.



In order to travel, you need "Starfuel", click on the local star in the starmap to create a "star fuel station".



Traders sell a bit of everything:


Changes
  • Added galaxy map. Warp around using starfuel. Hauler now starts unlocked.
  • Construct star fuel stations at stars (in the starmap) for starfuel (powers the warpdrive).
  • Stars now light the map based on their color.
  • Colonists no longer spawn alive on the map, and instead spawn in a crashed lifepod with a control module, a corpse, and some random items
  • Added trade ships. They sometimes spawn in star systems.
  • The loading bar while warping is now incremented at more intervals and has text updates.
  • Bioshroom now creates 3 biomass when harvested.
  • Added Space Whales. Harvest their tasty meat with C4. (more missions of this type to come soon)
  • Sinks (and toilets) can now be used as "output" for restocking other objects.
  • Added recipe to chem table that converts biomass, biowaste (for the DNA), and goolerium into DNA frags


Fixes
  • Fixed position of cuddler head when sleeping
  • Minor tweak to toxic mushroom animation
  • Changed the sprite of biomass mushroom nodes on asteroids
  • Fixed a bug where tooltips would become orphaned.
  • Thermal exchangers placed on external walls now use the system temperature.
  • Fixed a bug where colonists would often "double-back" to the ship when offloading (etc)
  • Intro music volume is now set to the music volume in the options menu.
  • Fixed a bug where crop seeds would be destroyed when planting crops.


What's Next
  • Construction Materials
  • "Change Language" button (for playing in not english)
  • Monster Hunting Job Task
  • Jetpack and Helmet are gear
  • Quests
  • Return of the gossip system?

* Remember to check out builds early on the "earlier_access" testing branch!
Estencel - RoneVine
I've updated the demo to include Online Multiplayer for up to 8 players.

I'm still working on the full version, it will be a little later :(

How to play in cooperative mode:
1. The first player starts (or continues an already existing) game. Finds the Fireplace, selects "Create Server" from the Fireplace menu.
2. Other players join through the "Multiplayer" menu in the main menu. Available servers will be written in the list. To play together, all players must have the same version of the game installed.
3. When all players have joined, the player who created the server closes access to the server and starts the game.
4. All game progress is saved only by the player who created the server. In order to continue playing in co-op with saved progress, the server must be created by the player who previously created it.
Spirittea - ZxAxify
Hey everyone! It's time for a little Spirittea update!
First of all, we want to thank each and every one of you who has played the new Spirittea demo and shown us so much love to the new changes we've made since the last demo! We took a lot of your thoughts and feedback into account and we've been working hard behind the scenes to make sure Spirittea is everything you want it to be, so from the bottom of our hearts, thank you!

We've also had a lot of new people showing Spirittea lots of love, we're so happy you're here and we cannot wait for you to get the hands on the full game! If you haven't played the demo yet, make sure you do, because this is probably the last chance you're gonna get to play Spirittea before full launch... 👀

But just to tide you over, we wanted to talk to you about Lord Spirits, including a sneak preview of one!

Lord Spirits are just like any other spirits in Spirittea, however they are rarer, and a LOT bigger! Finding these spirits will be more of a challenge, and you'll need to make sure you've got big enough baths for them, as they won't be happy with sharing!

Here's a sneak peek of a Lord Spirit, the DRAGON:



He's a hungry fellow, as are all the other Lord Spirits, so be sure to stock up and keep them well fed!

We can't wait for you to discover all the other Lord Spirits in the game, be sure to keep a firm eye out and have those big baths ready! We'll see you soon!
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