Karryn's Prison - Rem
Hello Wardens, have you been staying hydrated while working with the summer heat inside the prison? ːkarrynWardenː

I bring some news today if you haven't been following along with us on Discord, Twitter, Ci-en or SubscribeStar! If you haven't noticed, the game have been updated almost daily in the last few weeks. Along with bug fixes, improvements and a small new feature, we have been working behind the scene implementing H Cups into the game for Karryn. Basically, once it's finished, you will be able to change Karryn's boob size from her current K Cups (really big), to H Cups (big) if you want, H Cup being smaller than her default K Cup but still pretty big. This will happen free of charge, so you don't need to pay for a DLC or anything like that! ːgoblinInmateː

The main reason for adding an optional Boob Size into the game is because we always felt that it was too much of a shame when people skip Karryn's Prison because her default, purposely oversized and oversexualized breasts were just too much. ːtonkinBulliedː While reducing down to H Cup will hardly bring all those people to give the game a chance since H Cup is still really big, we believe having more options isn't a bad thing. There certainly are players currently who play but feel like Karryn's Karryns are a bit too big and would enjoy the game better if they were a bit smaller.ːkarrynGlassesː

In addition, after we finish the H Cup variations, there is a possibility that we add a third Boob Size option, even BIGGER breasts compared to Karryn's default K Cups. It will all depend on how we feel after implementing the H Cups! ːkarrynFanː

Again, this won't be a DLC and will just be a free update to the game because we felt like it! ːkarrynComfyː

As always, stay up to date by following us on our Discord and Twitter accounts!ːmeltysː

Discord: https://discord.gg/5qyyGP258x

Twitter: https://twitter.com/Remtairy

Changelog
v1.2.5.18 July ~ August 11th 2023
  • Beginning to add code and files for H Cup! Currently around ~33% finished.
  • Added more code for mod support, credits to @madtisa!
  • Corrected minor Chinese and Russian localization issues!
  • Fixed a minor bug with Stray Pubes DLC for one of the CGs!
  • Added vibration patterns for the Lovense RAID system!
  • Added a new variation of Pleasure Stance that keeps Karryn is Pleasure Stance for the rest of the battle!
  • Fixed a potential save corruption issue, credits to @madtisa!

v1.2.5.20 August 14th 2023
  • Fixed being able to use the new Pleasure Stance (Battle) skill while having sex during the Waitress side job, which would cause the battle to never end.

v1.2.5.23 August 21st 2023
  • Added more code for mod support, credits to @madtisa!
  • Fixed minor bugs.
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy folks!

We've got the small start to the Update 111 cycle this week. Apologies for the lack of a Steam post for U110 going live last week. I must admit I was so fixated on Baldur's Gate 3 I totally forgot to make one to go with the build....

This next cycle is all going to be about Take & Hold as we ramp up to the new Level's launch. We jumped back to the Experimental branch as I need to make some breaking changes to scoring, and other state tracking that will at times make top-scoring on the boards in the Hallway level impossible (while I work on things) and so didn't want folks to be stuck with that until its done.

Until then though, enjoy the new set of toys this week, and hopefully we'll have some of the new Take & Hold encryption challenges migrated into character for you all to field test next Friday!

Peace,
Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!

Full Changelog - Update 111 - Experimental 1
Additions:
  • Added New Firearm: P210-1 (9x19mm)
  • Added New Firearm: P210-5 (9x19mm) (Target Shooting Variant)
  • Added New Firearm: P210-6 (22lr) (Training Variant)

Changes:
  • Restructured some Take & Hold code for future modification. This should NOT have resulted in any behavior changes yet. (if it has, please report it as a bug)

Fixes:
  • Fixed cylinder collision geometry on Bodyguard38. It should be much easier to load now
Breakwaters: Crystal Tides - Soaring Pixels Games
v0.8.05
-Improved performance
-Improvements to various menu interactions and gamepad interactions
-Update to save load logic to detect bad world positions and try to repair them
-Graphics bug fixes
-Turned on item sell value so it shows up in the description while selling items.
-Menu layout improvements
-Multiple minor bug fixes
Section 13 - ODS GeeK
Patch Schedule
  • PDT: 6:30 PM, August 11
  • EDT: 9:30 PM, August 11
  • CEST: 3:30 AM, August 12
  • ICT: 8:30 AM, August 12
  • KST: 10:30 AM, August 12
Agents,

We are deploying a minor fix patch (Ver. 0.11.1) to implement some changes and improvements around the game’s save data. As we continue going through the list of reported issues, we will be deploying hotfixes and patches frequently until we can ensure players can all comfortably enjoy the game.

For the list of changes in this patch, please see below
Changes
  • Improved saved data handling
  • Removed the save data reset option under Settings
Restoring Lost Saved Data
If you have the issue with your save file resetting after this patch, please follow the instructions below:
  1. Launch the game
  2. Go to the following folder in Windows Explorer: %AppData%\..\Local\BPClient\Saved\SaveGames
  3. Delete the “BPSaveGame.sav” file
  4. Create a backup copy of the “InGamePersistent_backup.sav” file in a different folder
  5. Duplicate the “InGamePersistent_backup.sav” file within BP “SaveGames” folder
  6. Rename it to “BPSaveGame.sav”
  7. Close the game & sync with Steam Cloud
  8. Launch the game again

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Blackout Protocol. It is possible for teammates to play with mismatched game versions, which could potentially impact gameplay. So please install the update as soon as possible for the best experience.

- ODS Team

DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/Blackout_Protocol/
Aug 11, 2023
Ruin or Victory - Wedge End Games
Corrections and Fixes
  • Corrected and improved various AI logic
  • Mines gathered ore much slower than intended
  • Galleys could drift while boarding
  • Ships sometimes did not obey an order to beach
  • Fishers moved around too much while gathering in narrow streams
  • The order display overlay for galleys with siege weapons could be duplicated
  • Fletchers carried ammunition to armories too little at a time
  • The displayed number of humans constructing a building could be incorrect
  • Unit world icons did not group and ungroup when paused

Balance
  • Maps with large rivers have fords
  • Population growth is faster at a low population and slows as it increases
  • Warriors far from any armory can replenish ammunition at a limited rate
  • Humans far from any stockpile use the lowest food ration
  • Buildings are constructed faster
  • There are more prey animals relative to wolves on the map
  • Wood gather rate is slower; trees contain less wood
  • Carts' drivers can construct and disassemble buildings without detaching
  • Adjusted and overall increased the speed of carts
  • Increased the maximum weight a small cart can carry
  • A large cart can only be pulled by one animal
  • Slightly increased the speed of oxen
  • Smelters produce metal slightly faster, using less wood
  • Smelters do not require stone to make bronze and steel
  • Weapons at a blacksmith take longer to make
  • Metal armor takes less time to make, and requires less metal
  • Metal technologies above copper take less time
  • Journey technology takes less time
  • Pigs breed slower

UI/UX
  • Added a welcome screen on first launch advising players view the tutorial
  • The function subtabs of a building can be accessed before it is built
  • Economic hardships can be toggled off in Journey before starting
  • Smelters automatically switch from making copper or iron to bronze or steel if the technology is researched
  • Workshops automatically upgrade metal items to the best possible material or downgrade metal items to the best metal that is stockpiled; this can be toggled in options
  • Pastures automatically remove an animal when full; this can be toggled in options
  • World icons of siege weapons attached to galleys are hidden
Aug 11, 2023
Svarog's Dream Playtest - lynxbird
-Added sellers for boots, gloves, and pants to the world.
-Added 4 new Rings of Power.
-Included a new option in the game settings that can assist with targeting while using ranged weapons.
-Fixed a bug where projectiles could harm summoned characters.
-The Trickster skill can no longer be used over friendly characters.
-Fast travel will now scale with character speed to a certain extent.
-Fixed fast travel to the Horde camp.
-Fixed bug where dragging a potion after crafting would leave the icon floating.
-Adjusted the gold value formula for weapons with high damage but slow speed.
-Fixed a bug where the Oak Ent could activate a skill after death.
-Fixed a bug where the Oak Ent could drop a quest item when the quest was inactive.
-Fixed a bug where the Screamer would play a sound after being killed.
-Increased the damage of the player copy of the first quest in the Path of Non-Doing.
-Fixed an issue where the Spring event could activate before spring arrives.
-Fixed a bug with demon enemy AI.
-Demon Mask's now also gets improved with quality.
-Added a hill to replace an invisible wall in the northwest.
-Fixed a bug where some items had the same icon.
-Increased the drop rate of magic dust.
-Fixed a bug where tips mentioned agility instead of dexterity.
-Now, getting drunk blurs the sides of the screen.
-Fixed a bug related to the drunk buff's stats shown in tooltip.
INSOMNIA - MementoMoriGames
Hello players!
Thank you for playing INSOMNIA!
I received many feedback and I decided to fix the problems that people hated the most.

-Prologue changes: I changed the notes making them shorter, converted one of the notes into thought and got rid of that font that you hated forever! (After all, no one wants to stay reading while playing a demo isn't it?)

-Also, we increased the Music Box spawn timer in Hour 2! Now the doll will be less oppressive and the music box won't trigger together with the basement blackout!

Thanks for your cooperation and keep sending feedback! They are crucial for the development and success of INSOMNIA!

Thank you!
Novus Orbis - efrem.serreli
It's been more than I wanted since the last update.
Once again, nothing flashy in this one, but I managed to clean up many issues that were introduced in previous updates.
Now the game should hopefully run (more) bug free.

Unless some very bad bug pops out, I'll focus on new content this week!
Wayfinder - Markus
Early Access for Wayfinder begins on August 15, and we want to ensure that you are as prepared as you can be to choose your path and stand up to the Gloom.

Become a WayFounder!
In order to join in on the action-packed adventures, you will need to purchase a Founder’s Pack! While you can’t pre-purchase a pack just yet, they will be available on Steam on August 15 at 12 p.m. CT,

Be sure to check out what the different tiers – Base, Initiate, Awakened and Exalted – have to offer here.

Why Early Access?
Early Access is just the start of our adventure. With Early Access, we are expanding the Wayfinder community to start building the game alongside us. Our Founder’s program isn’t just about backing the team; it’s a way to celebrate and reward those players involved with the early development of Wayfinder. Most importantly, we’ll continue learning about what you want to see implemented and improved.

Early Access Features

The Reward Tower
Each Founder’s Pack grants you varying levels of access to the Founder’s Season 1 and 2 Reward Towers. Rewards include crafting components needed for new Wayfinders and their unique style set, color dyes, emotes, weapon skins, trinkets, sprays, charms, housing decorations, pets and more! Best of all, your Reward Tower will never expire! Play at your own pace, and return to previous Seasons in the future.



Player Housing
Early Access will feature our first iteration of Player Housing! Wayfinders will be able to make a cozy, customizable apartment with a variety of decorations! Liven up your space and place special items such as Trophies and Artifacts to buff your adventures outside your home.



Cross Play, Cross Save, and Player Progression
You’ll be able to play anywhere you want and with all your friends across both PlayStation and PC during Early Access! On top of that, progression in Early Access will be saved on your account and carried over when the game fully releases!

Supported Languages
We are thrilled to share that Wayfinder is reaching a wide range of players globally by supporting a variety of languages through text and audio! Currently in Early Access, Wayfinder will support English, French, Spanish, German, Italian, Polish, Traditional Chinese, Korean, Turkish, Brazilian Portuguese and Japanese.

Connect With the Team
As with any Early Access game, you may experience some minor bugs and limitations as you explore Evenor. Be sure to join the Official Wayfinder Discord to stay up to date and connect with our supportive community. We will also have a Feature Upvote site available on August 15 where you’re encouraged to submit feedback and report bugs. The site will be open for submissions once Early Access begins.

We can’t wait to see you in Evenor!



Follow us on all of our official channels below:

Twitter - https://twitter.com/playwayfinder
Instagram - https://www.instagram.com/playwayfinder/
Facebook - https://www.facebook.com/playwayfinder/
Discord - https://playwayfinder.com/discord
Reddit - http://reddit.com/r/playwayfinder
Aug 11, 2023
People Playground - Studio Minus


Preview 1.27 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

Note that this build does not include the activation rewrite.

This is a preview branch. It is a work-in-progress. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.

Added
  • New map: Reactor A5
  • Decoupler
  • Office Chair
  • Office Desk
  • Office Computer
  • Office Monitor
  • Naval Mine
  • Chain
  • "Mute" context menu option to the Lagbox, Metronome, Missile Launcher, and Timed Gate
  • Blunt impact can now emit blood particles
  • Blunt impact have a chance to cut the skin open
  • Sound effects for bullet cracks and whizzes.
  • Grid and angle snap size settings with optional keybinds
  • Bus window can shatter

Changed
  • Casing ejection particles no longer scale with the weapon
  • Closed suspicious mod rejection loophole
  • Made tempered glass shatter quicker
  • Increased default physics iterations to 32
  • Increased maximum physics iteration count to 256
  • Increased minimum physics iteration count to 8
  • Made it easier to select objects inside other objects by prioritising the smallest object under the cursor
  • Improved fragmentation explosion crushing behaviour
  • Organisms can now fully restore their blood levels on their own
  • Missile Launcher missile will now explode when shot with a sufficiently large round
  • Increased headshot fatality rate
  • Slightly increased bullet knockback force
  • Made sentry turret AI more consistent
  • Doubled the lethality of the landmine
  • Changed water surface explosion SFX

Fixed
  • Mods occasionally failing to upload
  • Rewrote significant parts of the control scheme system, fixing a few inconsistencies, bugs, and "what the hell" moments
  • Humans could live having all their blood replaced with a tasty beverage
  • Zombies healing wounds
  • Cardiopulmonary bypass machine collision serialisation working incorrectly
  • Attachments detaching when weapon is activated using activator electrode
  • Incorrect servo description
  • Immobility field - sentry turret interaction weirdness
  • Heartrate monitor showing 70 bpm when it shouldn't
  • Broken plate debris not showing up when flipped
  • EscapeRichText loophole

...