Aug 4, 2023
REMNANT II® - MadmattVG
Travelers,
Thank you so much for your support since we launched Remnant II last week! The response to the game has been amazing to see and we are honored and humbled by you all. Since launch, the team has been hard at work addressing issues that many of you have raised via our socials as well as our Discord, Reddit, or Steam forums. This is the first major update intended to address many of the bigger issues right now, but there will be more updates to come. Check out the detailed notes below and thank you all! 
--Performance and Crashes-- 
  • Initial optimizations to improve overall performance.  
  • Updates to improve hitching and potential crashes. 
  • Fixed multiple reported crash bugs. 
  • High detail shadows have been moved to a separate option and can be enabled in the options on PC. 
 
--Quality of Life-- 
QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren't done here by any means, and these are not the larger changes we've mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options. 
  • Increased Trait Cap by +5. 
  • Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap. 
  • Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap. 
  • Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wally. 
  • Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0). 
  • Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5). 
  • Slightly Increased Scrap Gain from Breakables. 
  • Increased Scrap Gain from Regular and Rare Chests. 
  • Increased Scrap Gain when killing Aberrations. 
  • Reduced the cost of Bloodroot.
 
--Balance-- 
[ Archetypes ]
Explorer Archetype 
  • Increased the duration of Explorer's Scavenger Buff per pickup from 15s to 20s. 
  • Increased the duration of Explorer's Gold Digger Buffs from 15s to 20s. 
  • Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second. 
DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing.

Archon Archetype 
  • Increased Archon Havoc Form Lighting Hands damage from 28 to 56. 
  • Increased Archon Havoc Form Blink damage from 100 to 150. 
  • Reduced Archon Havoc Form Cooldown from 120s to 90s. 
DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate.

Challenger Archetype 
  • Adjusted the damage falloff for Challenger's Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage. 

Handler Archetype 
  • Increased the Handler's Pack Hunter Range from 25m to 40m. 
  • Increased the Base Max Health of Handler's Very Good Boy Companion. 

Summoner Archetype 
  • Increased the Base Max Health of Summoner's Hollow and Flyer Variants. 
[ Weapons ]
  • Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard. 
  • Increased the Fire Damage for Shatterstar (Savior Mod). 
  • Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes. 
DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons. 
  • Reduced the AOE Burst Damage of Enigma's Overload Application from 40 to 30. 
  • Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%. 
  • Reduced the Magazine Capacity of Enigma from 30 to 25. 
  • Increased the total Reserve Capacity of Enigma from 120 to 125. 
DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers.
[ Enemies ]
  • Reduced damage on Nightweaver’s grab attacks (Wall and Lunge). 
  • Adjusted the hitbox of Magister Dullain's tongue attack to better match the visuals.  
[ Multiplayer ]
  • Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player. 
  •  
--Bug Fixes--
[ Progression & Rewards ]
  • Fixed multiple reported crash bugs and instability issues. 
  • Progression Blocker: Fixed an issue that prevented players from completing tutorial if a crash happened when interacting with Ford. 
  • Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen. 
  • Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase. 
  • Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue. 
  • Progression Blocker: Fixed the Astropath boss fight failing start if game was exited during cutscenes. 
  • Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out. 
  • Addressed issue player’s not receiving achievements in multiplayer games.  
DEV NOTE: This will not retroactively reward ones that should have been previously unlocked. In future patches we will look into attempting to retroactively award as many as we can, however some will likely not be able to be awarded this way and will need to be reacquired.
  • Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it. 
  • Fixed an issue with Weapons not unlocking after Hardcore playthrough.  
DEV NOTE: Unfortunately, hardcore awards will not be retroactively awarded for previous completions of Hardcore mode.
  • Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties.  
DEV NOTE: Unfortunately, difficulty-based rewards will not be retroactively awarded for previous completions of the game.
  • Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store. 
  • Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally 
  • Fixed an issue preventing Mudtooth's Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace. 
  • Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel. 
  • Fix for Achievement when meeting the Flautist if co-op player was spectating at the time where the Flautist was met. 
  • Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x. 
[ Archetypes ]
  • Fixed an issue with Archon's Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite. 
  • Fixed an issue causing Hunter's Focus not granting the proper Weakspot Damage Bonus 
  • Fixed an issue causing Hunter's Shroud granting multiplicative damage bonus 
  • Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses 
  • Fixed an issue with Gunslinger's Bulletstorm Sound not terminating. 
  • Fixed a bug allowing Male Engineer to ignore falling transition when Overclocking. 
[ Gear / Items ]
  • Fixed VFX alignment for Nebula and Hellfire primary fire. 
  • Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies. 
  • Fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield. 
  • Nightfall Mod visual effects terminate correctly now. 
  • Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned. 
  • Fixed an issue that allowed Crystal Heart from stacking with itself. 
  • Fixed an issue causing Ring of Flawless Beauty not granting the proper Weakspot Damage Bonus 
  • Fixed issue with Anastasija's Inspiration causing infinite damage stacking on Summoner's Minion. 
  • Fixed an issue preventing some Boss & Special Melee Weapons from receiving proper scaling.  
  • Fixed an issue preventing Godsplitter from triggering “Was this supposed to happen?” Achievement 
[ Enemies ]
  • Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck. 
  • Fixed issue with Root Knight’s puddle projectile dealing damage on hit. 
  • Fixed issue with Nightweaver projectiles homing in on player incorrectly. 
  • E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area. 
  • Fixed issue with Block Ruin (Labyrinth Enemy) sound effects 
  • Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge 
  • Fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it's jumping between platforms would cause it to fall off world in The Great Bole. 
[ Misc Fixes ]
  • Fixed multiple location on final level where player could get out of bounds of the level. 
  • Fixed issue with player’s not receiving fall damage by holding throwable consumables or melee weapons in throwing position. 
  • Fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium. 
  • Fixed issue when using certain melee weapons, the character’s face distorted 
  • Fixed issue where Player could be locked out of Postulant's Parlor when application was closed after playing the board game. 
  • Fixed issue where Player was unable to open door to Sentinel's Keep when exiting game while inputting the Seeker's Key last acquired first in N'Erud 
  • Fixed an issue where players were trapped when attempting to vault through a wall in Cotton’s Kiln. 
  • Fixed an issue that allowed players to skip siege fight in Tiller's Rest. 
  • Fixed an issue with player’s falling into gap between boat and wall in Tiller’s Rest  
  • Fixed floating doors in Cathedral of Omens. 
  • Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster's event. 
  • Fixed multiple scenarios that allowed players to transition through walls using interactives. 
  • Fixed an issue that caused players to get stuck in Throw Animation in certain situations. 
  • Adjusted the kill volume height in the Custodian Eye arena. 
Aug 4, 2023
Mondealy - Joruba
Hey world,

5 days until Dary takes you to a rather antique tower!

While we all wait the big day... Seriously, we can't use this line each time for the rest of the week.

Wishlist to get a notification when Mondealy is out!
https://store.steampowered.com/app/1620520/Mondealy/

Try for the first time or do another run of the demo!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/

Study this note to make sure you only pick correct plants
Company of Heroes 3 - John_RE


Emerald Bear, our 1.2.0 update for Company of Heroes 3 on PC, has been out for just over a week and we wanted to recap its release and the feedback we’ve been hearing from players. Our team wanted to thank everyone for all your comments, posts and reports – these allow us to continue improving the game and to quickly hot fix any issues that have popped up. If you missed any of the news or changes that rolled out with Emerald Bear, you can get caught up by checking out the Emerald Bear Mission Briefing and the 1.2.0 Patch Notes

Performance, Bugs & Balance

The timely feedback and crash reports from our players helped us solve some of the most impactful bugs and issues quickly with two hot fixes. We appreciate everyone’s patience as we worked on releasing these hot fixes to address some of the biggest issues that came with Emerald Bear.  Our 1.2.1 hot fix resolved the three highest occurring crashes after the launch of Emerald Bear. It also fixed infinite smoke abilities on vehicles, resolved a minor cosmetic issue, and made some tweaks to fix the resolution of the Player Profile and to ensure it was linking to the correct leaderboards. In the 1.2.2 hot fix, we fixed a problem that was leading to significant drops in FPS which was affecting many of our players. We also addressed several gameplay issues that were over performing – namely, the US Forces Air Support Center was a little bit too spicy, so we had to cool it down. We also fixed an infinite bombardment exploit, a cosmetic and lighting issue on Monte Cavo that was affecting vehicles, and we resolved a bug that prevented players from buying certain team weapons like the 17-pounder or the Flak 36. 

Player Profiles

The first iteration of Player Profiles rolled out with our new League and Tier ranking system and we’ve heard a lot of your feedback on this feature so far – specifically, about what types of information are shared and how they are presented. This will help us as we look to improve Player Profiles, so they remain a valuable hub of information and game stats for each player.
  
Console Edition

We know seeing cool new features and changes for CoH3 on PC often means our Console Edition players are giving us a stern look as they tap their watch. Rest assured that we are addressing the important bug fixes, gameplay changes and features to ensure the Console Edition continues to evolve. Our post-launch team is working diligently with an external partner to prioritize updates, which unfortunately do experience a gap in delivery time from the timing of the initial PC update. However, we’re working on improving that cadence and timeline to try and reduce the wait time as much as possible. 

For now, you can expect the Console Edition to be updated to the PC 1.1.6 update (Brass Leopard) in September. 

What’s Next?

Our next PC patch will focus on some multiplayer balance fine tuning, and you can expect it to be released near the end of August. We’ll have more news on this soon and we plan to host a short livestream with our Balance Gameplay Designers in the coming weeks to talk about it in more detail. 

Finally, we hope to share a Roadmap in August that will cover our CoH3 plans for the rest of the year.
  
Stay tuned in the coming days for more news on our next patch and be sure to keep your feedback coming by visiting our official Forums or Discord.  
Snake Jump - sprite
Fixed mouse cursor dissappearing after pressing back from multiplayer
Fixed a button being grey
Fixed "Juicu chicken nugget" achievement not working
Fixed textures not loading at the top
Removed teleporter in multiplayer since it could cause lag to other players
Replaced "recent winners" with a podium in multiplayer (recent winners is still available in singleplayer)
Invincible Presents: Atom Eve - Skybound Games
Hello everyone!

Welcome to the first of our Community Updates for Invincible Presents: Atom Eve, the first original Invincible game from Skybound Games. Through these updates we want to give the community the latest news, showcase exclusive art, provide insights from development, and answer community questions directly here on Steam.


Atom Eve @ San Diego Comic-Con

We revealed our brand new game for the first time to all the Invincible fans who attended the Invincible 20th Anniversary Panel at SDCC on July 21, 2023. Maybe you were there? Watch the trailer below if you missed it!


The same day, the long-anticipated release date for Invincible Season 2 was finally revealed. Yes, Season 2 is coming to Prime Video on November 3... But that wasn’t all!

A Special Episode about Atom Eve’s origin story was also announced, and released the same evening on Prime Video alongside a special screening for SDCC attendees! If you haven’t watched that yet… go ahead and do that. We’ll wait.



About the Game

We’ll have a lot more to show and tell until launch, but we want to answer some common questions we’ve seen in this first Community Update.

What kind of game is this?
Invincible Presents: Atom Eve is a visual novel with an original story, turn-based combat, and RPG elements. What that means is this is a game that lets you play as Atom Eve and you can make decisions that affect both Eve’s relationships with her friends and family and how events in the storyline play out. It’s our way to put you in control of your own Atom Eve comic book story.


I’ve seen the Invincible animated series but I haven’t read the comics, does that matter?
You don’t have to have read the comics to fully enjoy the story in this game. If you have read the comics, however, you’ll be able to learn new details about characters from the comics, as well as get more background story on some characters that didn’t get a lot of time to shine in the comics before.

I don’t know anything about Invincible!
That’s fine too! Invincible Presents: Atom Eve works as a standalone game and we don’t presume prior knowledge of all things Invincible for any player. We recommend you watch the series, though! It’s awesome! (But we may be a little biased here...)

Is this game canon to the comics or the animated series?
Because you can choose how the story plays out, the game is not strictly canon to either the comics or the animated series. The characters and the story are authentic to both the comics and animated series, and our dev team works closely with creators of Invincible to ensure everything feels like the Invincible you know and love.

What platform will the game release on?
We’re only planning a release for PC via Steam at this time.

That’s great, I’m reading this on Steam anyway! But when can I play it??
Expect to play Invincible Presents: Atom Eve later this year! We know, we know… you had to wait for a Season 2 release date for a while. But we’ll share the release date as soon as we have one to share!


What’s next? Tell us what you want to know! We love to hear from our fans, and make sure to Follow the game on the Store page so that you get future updates like these sent directly to your Steam News Hub!

https://store.steampowered.com/app/2060870
Aug 4, 2023
Karos - Julia


August 6 from 15:00 to 16:00 Moscow time, the Hour of the Killer will take place on all servers of the Karos game!

The three players who kill the most other players' characters during this time will be the winners and receive the following prizes:

💎Gacha-coins 10 pcs;
💎Lucky Cube Keys 10 pcs;
💎Platinum Concentration Potion (1 day) x1;
💎VIP status for 7 days;
💎Protective capsule 10 pcs;
💎Lucky stone x5

❗Attention: Players found guilty of fake murders will be removed from the list of winners.

Happy hunting, assassins!
Football Manager 2023 - Jimmy Wong

There are few sweeter feelings for a Football Manager player than winning promotion. However, whether you’ve coasted to the title with a promotion favourite or upset the odds to triumph in the playoffs, acclimatising to the division above will be tough.

Preparing for life after a promotion is never easy and can be quite daunting. How will your current squad fare at the next level? Will your 20-goal striker find the same space and time when playing against better central defenders, protected by better defensive midfielders? Can you afford to keep playing such a high defensive line against far stronger opposition attacks?

You’ll naturally want to upgrade your squad but you’ll invariably find yourself with a smaller wage and transfer budget than most of your new divisional rivals.

Visit The Byline on the Football Manager Website to see how ThrowingCopperFM explores insights on finding value in the transfer market and gaining mastery in FM23 promotion,
Aug 4, 2023
Halo Infinite - misplacedyank
A neon night descends, cold and brittle amidst towering buildings and expansive arcologies, fitfully aglow with immense digital signs that guide the eyes to all kinds of rewards. Electronic beats flow through the city like a heartbeat, and those that gather for this moment – clothed in armor – know that the time has come for a showdown!



Cyber Showdown has returned to Halo Infinite, and this free event brings with it a new 10-tier Event Pass filled with synthwave-themed customization goodness.



Let’s take a look at what’s in that Event Pass…



The Synthwave Sensation



From August 8-22, the Cyber Showdown II event will be active.

This is a free event that anybody can jump into; you can progress your Event Pass by completing Event Challenges, unlocking customization rewards to outfit your armor, weapons (including a new weapon kit for your BR75 Battle Rifle), and Spartan ID.



Also, log in anytime during these two weeks to get an additional free gift, the Cybercat Nameplate and emblem for your armor, vehicles and weapons. It’ll be the puurfect addition to that neon ensemble you’re putting together.



Shop & Ultimate Reward

Shop: BRXX Lightfire Bundle



Pump up the awesome with the BRXX LIGHTFIRE weapon model, TORCHBEARER helmet for your MARK VII armor, Powerup Sights weapon coatings, Pacific Pitch armor coatings, and more!

Ultimate Reward



Complete all your challenges for the week and you’ll unlock this week’s Ultimate Reward: The Plumfire Weapon Coating for your S7 Sniper.



The free Cyber Showdown II event is now live in Halo Infinite, so fire up those pinball machines, dress up retro-style for the occasion to let your inner neon glow shine, and get ready to party like it’s December 2559!

We’ll see you on the streets.



Press Kit

Grab the full 4K Cyber Showdown press kit here!
Across the Obelisk - demasiri (Arc CM)
Hello again, Adventurers, and welcome back to the second Developer Diary for our upcoming DLC: Sands of Ulminin.

The Desert of Ulminin
In the desert of Ulminin, we can find many new enemies (more than twenty!), among them two new intelligent enemy races, the herons and the felines.




The desert map is divided into three parts. In the northern part of the map, we can find the herons. They were once the predominant race in the desert long ago, until they had to abandon the lands of the south. Now they can be found taking care of the pyramids in the north.

Along the center of the map is a large canyon where the fennecs, beetles and scolopendras live—we showed them in the previous dev diary!

And last, in the southern areas, there is a large oasis and the Great Pyramid of Ulminin—this is where the felines live!

Speaking of the Great Pyramid—it is the Sub-Zone for this map, so you will be able to enter it and explore!

The great pyramid suddenly appeared one day in the sands of the desert and nobody really knows its purpose. Eventually, the pyramid opened and that is when the omniscient Basthet made herself known. The felines of Ulminin worship Basthet as a goddess and every so often make a special offering to obtain her blessing.



Two new heroes!
In this expansion DLC, we introduce two new heroes with a special new mechanic, and that is that these new heroes are multi-classes! Each hero has two classes, being able to craft and use cards of both classes at the same time. In addition, these new heroes always get four cards in each Combat Reward or Divination, two of each type from their classes.

The new heroines are; Laia the Paladin (PAW-ladin?) who is a Healer-Warrior multi-class, and Navalea the Fallen, a Warrior-Mage multi-class.

Laia the Paladin
For generations, the felines of Ulminin, in order to maintain Basthet's blessing, have the ritualistic custom of offering her a young girl when her paladin dies. Laia was chosen to be the next paladin and was raised and trained by Basthet.

Basthet promised her that one day she would be released from her duties and prophesied that she would find a group of adventurers who would prove worthy of her.

Laia is a healer who is proficient in the way of the warrior and she specializes in a new aura, Zeal.



Navalea the Fallen
Navalea, the first paladin of Basthet, broke her oath when she joined her people in the war against the Archons. When she returned from the war, Basthet cursed her and had her locked away forever.

Believing she was wrongfully imprisoned, her hatred grew for centuries, corrupting her body and soul until one day her imprisonment ended, and a group of adventurers helped her.

Navalea is a warrior who is proficient in the way of the mage and she specializes in a new curse, Scourge.



Two new Auras/Curses
With this new DLC, we are adding 2 new status effects: Zeal and Scourge.

Zeal is an aura that greatly increases your resistances, and gives a bonus to healing yourself with Sanctify. Zeal also increases the amount of damage you deal if you have Burn charges on yourself!

Scourge is a curse that increases the damage the target receives from Dark explosions. It also deals damage based on the number of Chill charges on a target, and will spread the target’s Dark charges to any enemies beside it.

Although it is true that the two new heroines are the ones who have easier access to these new auras/curses, the other classes also have new cards to use. But beware! Many of the foes you’ll encounter in Ulminin will also be able to use these abilities!



We hope that with the introduction of these two new heroines and Scourge and Zeal, the possibilities of making themed adventuring groups will grow exponentially!

And much more!
In addition to adding more than 20 new cards for heroes, we’ve also made changes and introduced new mechanics (such as damage based on Speed) to many of the existing cards!

More than 30 new items have been added for you to collect and equip your parties with!

New features such as being able to spend supplies to rank up heroes that are already rank 10 or higher when you have the town upgrades fully unlocked!

Or quality-of-life things like a random hero selection button, to test your might with a random group of heroes!

That’s all, folks! We’re getting close to completing the DLC. Right now we’re working on the final polish and will be getting everything wrapped up. No date to confirm just yet, but you know that as soon as we have a date set we will let you know!

For now, we hope you enjoy this look at what’s to come. As always, if you have any comments, feedback, or want to hang out with our community and find folks to adventure with in Across the Obelisk, join our Discord!

Much love,
- The ATO Team
Aug 4, 2023
The Pair Annihilation - SEOHAN
- some OST changed. (Preparation, Battle, Encounter)
- Fixed some ship stats.
...