Old School RuneScape - Mod Vex
Changelog - August 3rd

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Desert Treasure II
  • Adjustments have been made to the post-quest Desert Treasure II boss drop tables. More information on this is given later in the post.
  • A chest has been added to Kasonde's hideout in the Stranglewood. Stink bombs can be taken from it. When set off, a stink bomb will attract the nearest Strangled to the coordinate it was set off on.
  • New bits of scenery have been added to Lassar and the Stranglewood that when interacted with, provide a stamina boost.
  • Improved pathing to Salt deposits within Duke Sucellus's room. You should now be able to click from the upper floor to a deposit with ease!
  • Vents within Duke Sucellus's room will now correctly despawn when the encounter ends.
  • Resolved an issue that could prevent the Duke Sucellus encounter from starting.
  • Female Sanguine Torva has the correct assets.
  • Both body type versions of Sanguine Torva now have the correct inventory models & chatheads.
  • Torva has been replaced with reworked version that was shared in the Poll 80 newspost.
  • Players are no longer able to feed Abyssal leeches items with a "destroy'' option.
  • The leeches in the Persten wight fight will now always target the player.
  • Ketla and her clones were not doing the right amount of damage, this has been changed so they are closer to what we had intended.
  • The Amulet of the Eye will no longer be lost on death.
  • The bandit in the Ancient Vault will now sell you multiple rings. In addition, the ring now has a charge option to make charging easier. This option also tells you which runes are needed if you don't have the right ones.
  • Some puzzles within the Ghorrock Prison have been improved to make the solution clearer.
  • The gates in Ghorrock Prison are now clearly named to show what gem their lock is.
  • Damage should no longer carry over to Kasonde once the fight has ended.
  • Various minor balancing changes have been made to the quest versions of the Desert Treasure II bosses (the difficulty of these bosses should remain very close to how they were last week). Their respective combat levels have also been increased to better reflect their difficulty.
  • Some temple walls within the Stranglewood can no longer be walked through.
  • Awakener's orbs have been added to the Collection Log. As the orbs are tradeable, any gained before this update will not appear.
  • Boss slayer tasks for the four new bosses could be given before completing DT2. This is now fixed.
  • Slayer tasks no longer apply to the Awakened versions of the Desert Treasure II bosses.
  • Vardorvis has had some clickbox improvements.
  • It is no longer possible to safespot the Mysterious Stranger.
  • Wearing the Ring of Shadows will correctly show the hidden ghosts inside the Sepulchre.
  • Some scenic Braziers within the throne room of the Lassar Undercity have been removed.
  • Progress while in a Scar maze will now save, so if you need to leave and return, you don't need to redo already completed challenges.
  • Boss information has now been added to the Combat Achievements interface, alongside Monster Examine being enabled.
Hotfixes Now Cold
  • Issues with stairs in the Lassar area have been resolved.
  • Fixed an issue that prevented pillars from being destroyed during The Whisperer encounter.
  • Fixed an issue that caused the Soulreaper axe to hit higher than intended.
  • A bug has been resolved that means the Leviathan is less likely to use Melee to prevent players from bypassing all mechanics of the encounter.
  • Leviathan, if enraged during the spin lightning special attack, would carry on doing it. It should stop.
[/expand]



Desert Treasure II - Week One Tweaks

Since last week's release, tens of thousands of you have taken it upon yourselves to undergo the epic adventure that is Desert Treasure II - The Fallen Empire.

Before we get into talking about what we're changing, what we're likely to change in future and what we're still waiting for info on, we'd like to take another moment to say thank you to each and every one of you. The response to Desert Treasure II and everything that's come with it has been overwhelming and we're beyond grateful for all of the kind words you've shared with us.

With all that said, we'd like to make a handful of changes this week to improve players' experiences with the quest itself, as well as cementing some of the hotfixes we've implemented since the quest's release. You might not see as many changes as you anticipate this week, since our focus is on quest improvements and bugfixes first and foremost. The remaining feedback changes will be coming in next week's game update, so you won't have too long to wait!

Ring of Shadows

Let's kick things off with something we know you'll appreciate! Have you ever fallen afoul of multiple axes simultaneously while fighting Vardorvis, prepared yourself for the walk of shame to re-gear, and only then realised that your Ring of shadows is stuck in your gravestone and you'll have to run from half the world away? Us neither, but it's happened to a friend of ours...

Today, you'll be able to Trade with the Mysterious bandit in the Ancient vault to purchase multiple Rings of shadows, for a mere 75,000 coins. Perhaps now you'll be able to leave the Witch's plant pots alone, she worked hard on those and your grubby hands are starting to disturb the soil.

Stamina-Boosts

All of the areas added alongside Desert Treasure II are pretty hefty, and will absolutely put your cardiovascular systems through their paces. While Stamina potions do exist, some players pointed out that it felt unusual to be provided with stamina-restoring items in Ghorrock prison and the Scar, but not in either of the remaining areas.

Anybody starting (or continuing) the quest this week should keep an eye out for shrines in the Stranglewood and rejuvenation pools around Lassar, which we've added to help you keep topped up while navigating these sections of the quest.





Ghorrock Prison

Many of you seem to have really enjoyed your prison break from this icy hellhole, while others have found yourself broken instead. Two puzzles in particular stand out as perhaps a little unclear for some of you, so we've updated a handful of the notes throughout this section of the quest in the hopes that the correct solutions feel more intuitive to any budding escape artists!

Additionally, we received reports that some of the locked gates throughout the prison were difficult to discern for players with various forms of colourblindness, so we've renamed the gates to reflect their associated gem key.



The Strangled

For those of you struggling to navigate your way through the Stranglewood (you're definitely just spam clicking the minimap, aren't you?), we've got a stinky addition to help you sneak past the hungry Stranglers.

A chest has been added to Kasonde's hideout in the Stranglewood. Within this chest you'll find some Stink bombs that can be taken from it. When set off, a Stink bomb will attract the nearest Strangled to the coordinate it was set off on, keeping them far enough away from you to make your great escape. Nice.

Awakened Boss World Firsts

It's been exhilarating watching you all take on the awakened forms of the Desert Treasure II bosses. For those of you who missed it, here are the first ten completions we saw since they were released on Friday, 28th July.



Good luck to all of you still chasing for the infamous Blood Torva!

Whilst we're on the topic of Blood Torva, we accidentally included the old models with last week's game update. This week, we've added the refined versions following your feedback. Check out the blood dripping look below!






Desert Treasure II - Drop Rates

Let's take a step back from the enigmatic and thrilling battles of Desert Treasure II, it's time to turn our attention to a burning issue that has been the talk of Gielinor - the hotly-debated drop rates. We've seen the speculation, and your fervour hasn't fallen on deaf ears.

In response, we're pulling back the curtain on the drop tables. It's time to dispel the rumours, clarify the odds, and equip you, our intrepid adventurers, with the knowledge you need to brave the challenges of this exciting new update.

Rates to hit the unique table before today's update:
  • Vardorvis - 1/180
  • Duke - 1/108
  • Leviathan - 1/120
  • Whisperer - 1/77
Note: the Awakened variants of these bosses have 3x the chance to hit the unique table.


Weightings:
  • Virtus 1/8
    • A separate 1/3 roll then determines which piece is awarded
  • Vestige roll 3/8
    • Rolling this will increment a variable by one, the third time this is hit, drop the vestige and reset the variable
  • Chromium Ingot 3/8
  • Axe Piece 1/8
Untradeable Unique rates

These drops get more common with your KC until you get it for the first time, then they are flat rate as per the below:
  • Teleport tablets - 1/25
  • Ancient Elemental Quartz - 1/200
Awakener's Orb rates:
  • Vardorvis - 1/80
  • Duke - 1/48
  • Leviathan - 1/53
  • Whisperer - 1/34
Clue rates
  • Equal chance to roll for any Easy/Medium/Hard/Elite clue
  • Trate is 1/40 for a specific clue mentioned above
Pet rates
  • Vardorvis - 1/3000
  • Duke - 1/2500
  • Leviathan - 1/2500
  • Whisperer - 1/2000
Drop table order
  • Roll for tradeable unique
    • If not, roll for Awakener's orb
      • If not, roll for untradeable uniques
        • If not, roll 1/5 for supply drop
          • If not, roll for resource drop
  • Additionally roll for clues & pets

Let's take a moment to dive into the drop rates for the Virtus set that's been catching everyone's eye. Finding that sweet spot between Ahrim's and Ancestral's price has been key, so the rarity of Virtus had to be dialed in just right. We made the decision to include Virtus as drops for all four separate bosses, encouraging you to grind all of them for their unique drops. You still have the option to focus on one boss if that's your thing, but we wanted to make sure that if you were going for each of the respective rings, you'd eventually get Virtus passively along the way

We did toy with the idea of having just one boss drop the whole Virtus set at a more common rate, which could have made target farming the set much easier. Implementing it this way could also prevent a potential crash in the set's value, as it wouldn't be coming into the game as quickly as it will when all four bosses are being farmed simultaneously by those hunting for their Vestige. Ultimately it all boils down to a delicate balance of rarity, demand, and the effort required to obtain them. We feel like the current implementation is the best option for the long-term grind, but understand why some of you may feel frustrated if you're exclusively seeking out Virtus.

As for general drop rates, we feel much more comfortable erring on the side of caution, especially for the initial few day. We'd much rather avoid a situation where too many uniques are entering the game vs not enough. It's much healthier for us to correct too few uniques entering the game vs too many.

With all this in mind, now that we have more information, we're changing the tradeable unique rates to be approximately 20-30% more common, depending on the boss (Vardorvis and Leviathan have received the biggest improvement). This means the following rates will now apply:
  • Vardorvis - 1/136
  • Duke - 1/90
  • Leviathan - 1/96
  • Whisperer - 1/64
Note: the Awakened variants of these bosses have 3x the chance to hit the unique table.

Keep in mind that we might fine-tune the drop rates even further down the line. Our goal is to ensure that the long-term value of items remains balanced, but we're also considering how these items fit into each player's progression journey, taking into account the time and difficulty of each encounter. So, stay tuned for any updates in the future as we continue to optimise your experience.




Other Changes
  • As Raiding dungeons can now contain banks, players protected by the Deadman Mode PvP protection are no longer permitted to enter them. You can speak to the Doomsayer to cancel your protection early.
  • Various spelling mistakes during Desert Treasure II dialogue have been resolved. Thankfully most of you spacebar spammed and didn't notice, but we fixed them anyway.
  • Improved pathing to Salt deposits within Duke Sucellus's room. You should now be able to click from the upper floor to a deposit with ease!
  • Vents within Duke Sucellus's room will now correctly despawn when the encounter ends.
  • Resolved an issue that could prevent the Duke Sucellus encounter from starting.
  • Female Sanguine Torva has the correct assets.
  • Both male & female sanguine torva has correct inv models & chatheads.
  • Torva has been replaced with reworked version shared in the Poll 80 newspost.
  • Players are no longer able to feed Abyssal leeches items with a "destroy'' option.
  • The leeches in the Persten wight fight will now always target the player.
  • Ketla and her clones were not doing the right amount of damage, this has been changed so they are closer to what we had intended.
  • The Amulet of the Eye will no longer be lost on death.
  • Damage should no longer carry over to Kasonde once the fight has ended.
  • Various minor balancing changes have been made to the quest versions of the Desert Treasure II bosses (the difficulty of these bosses should remain very close to how they were last week). Their respective combat levels have also been increased to better reflect their difficulty.
  • Some temple walls within the Stranglewood can no longer be walked through.
  • Awakener's orbs have been added to the Collection Log. As the orbs are tradeable, any gained before this update will not appear.
  • Boss slayer tasks for the four new bosses could be given before completing DT2. This is now fixed.
  • Slayer tasks no longer apply to the Awakened versions of the Desert Treasure II bosses.
  • Vardorvis has had some clickbox improvements.
  • It is no longer possible to safespot the Mysterious Stranger.
  • Wearing the Ring of Shadows will correctly show the hidden ghosts inside the Sepulchre.
  • Some scenic Braziers within the throne room of the Lassar Undercity have been removed.
  • Progress while in a Scar maze will now save, so if you need to leave and return, you don't need to redo already completed challenges.
  • Boss information has now been added to the Combat Achievements interface, alongside Monster Examine being enabled.



PvP World Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter world
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive
World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569(AUS) for Bounty Hunter has been activated with this rota.




You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.
Cantirium: God Slayer - nekodteam
Added:
  • Character name translations in all 9 languages (Russian, English, French, German, Spanish, Simplified Chinese, Portuguese, Turkish, Japanese)!
  • Some sounds have been reworked!
  • Added another opportunity to get a map - near the castle!
  • Reworked Boss - Diviner God. Now he has double damage, as well as his attacks have become faster and more interesting.
  • Added small arrows on locations showing the way to holy items, or to the entrance to the Holy Lands.
  • Some empty locations now contain small platform sections that require the wall climbing skill.
Corrected:
  • The "Carved in Heaven" theme song is now full and doesn't break.
  • After talking to Mushroom, the next time you enter the location, you will see a light in her house, as well as smoke from a chimney.
  • Removed the harsh sound when breaking pitchers or barrels of coins.
  • Fixed incorrect display of the player on the map.
  • Fixed incorrect map.
  • After talking to the Gorgon, the next time she enters the location, she will not start talking to the player.
  • Fixed a bug due to which the God of Destruction was immortal.
Aug 3, 2023
Onigiri - cho
■Update
-Survey Limited Nyankoropon Added!
-Mitsuhide Swimsuit Pack Newly Added!
-Event [Treasure Hunt on the Abandoned Island] Begins!
-Event [From the Deep Blue Sea] Event Begins!
-Dungeon Boost Campaign Begins!
-Fever Time Added!
-Shopping Plaza Sale Begins!
The Repair House: Restoration Sim - chan.larm
Gameplay Balancing Improvements
  • Further reduced the price of sandblasting and painting.

Quality of Life Improvements
  • You can now see the device parts list for order devices as well, not only for devices you own, by pressing the More Info button while viewing the job details on the device.
  • Added the search bar to the Washing Station inventory.
  • Orders where you need to repaint parts are now clearer.
  • Made the install order on the Dayton Train and the Vintage Turntable more straightforward.

Bug Fixes
  • Fixed issues with the installed positions of some components on the Arcade Basketball, Dayton Train, RC Buggy and Tinker Delivery Truck.
  • Fixed a bug with canceling jobs on the Sandblaster.
  • Fixed a bug that required the Skateboard to be washed, painted and sandblasted on the grip surface as well.
  • Fixed an issue with painting on the RC Buggy Wheels.
  • Fixed an issue with the Tinker Bulldozer Blade II being unpaintable.
  • Fixed an issue with recycling items in the inventory while searching for items at the same time.
  • Fixed some text display issues.
  • Fixed some visual bugs on various devices.
Dragon Tales 2: The Lair - ivanbralic
We are happy to inform you that the game finally got a major update. Here's what you can find:
- MacOS supported (minimum 10.13)
- Steam Achievements
- Steam Cloud
- wide screens support
- bug fixes and stability improvements
- Languages + new ones added:
English
+ French
+ Italian
+ German
+ Spanish - Spain
+ Czech
+ Dutch
+ Japanese
+ Korean
+ Polish
+ Portuguese - Portugal
+ Russian
+ Simplified Chinese
+ Portuguese - Brazil
+ Traditional Chinese
Alaska Gold Fever - Cypher
Welcome to thirty-first DevLog for Alaska Gold Fever!

Hello travelers!

I heard that you missed me ;)
And i missed you!
We were so busy with our other games that we had no time to write about our beloved Alaska!
But no time for devlogs ≠ no work on the game
What it mean? :D That we have been working on Alaska all this time :D
And today I will show you something we have been working on :D



Meet Cormac Sullivan - part 1

Alaska Gold Fever will have a carefuly crafted NPC characters, almost each one will have backstory and will be a part of main quest or side quest!

Today let's see a bit more details of one this character - Mr Cormac Sullivan !!


Concept art first, as always. Doesn't he looks like Einstein? :D

Cormac Sullivan, the grizzled prospector. This seasoned Alaskan has left his cobbler life behind in Massachusetts and embarked on an epic journey to chase the glittering promise of gold in the Klondike during the late 1890s.

"What's your role in this play called life, kid?"

Cormac's appearance tells a story of resilience and determination and shows the harsh and complicated life he leads. In the harsh Alaskan environment, he can be a guiding star for the player.
His job is to help the players, but only if they can mine gold themselves first.
He will not say a word to every prospector - you have to earn his trust.
Do some quests for him and he will spill some beans, but remember: only experienced adventurers have a chance to gain his knowledge!

The wise Alaskan prospector



And of course he is important to the main plot! But I can not tell you more at the moment ;)
Most of the time he is calm and determined, but something happened that he lost his calm expression and his face changed in a minute (see picture). What caused this sudden change? One day you will know ;)



Discovering the richness beyond gold

With his robust build, weathered face, and eyes that hold both determination and humor, he's a man who has experienced the full spectrum of Alaska's harsh weather, untamed wilderness and... people.

Though Cormac's gold may not have made him a wealthy man (yet), he possesses a wealth of knowledge and experience that transcends mere material riches - like who to avoid doing business!


Sully without eyes and colors yet by with determined face already

Uncovering hidden truth?

Sullivan - our designer came up with this name (and a whole character), but the name Sullivan always triggers a certain character in me. A monstorus Sully from the old movie Monsters Inc. :D
Maybe it's a hidden double life of our Sullivan? :D Who knows !!! :D (I asked the designer and he denied it)

But he told me that this char is kind of based on another character in some very widely known Color Cowboy Game 2 but i can't tell you on which character because this will be spoiler for this game as well for Alaska :D

Also, you will see this character MUCH MORE more often from now on... And why? You will find out ;)

Thank you for reading and be ready for a next devlog Soon™ enought !
We will continue the story about our Cormac Sullivan and show more technical material about his creation in 3D software!
Take care of yourselves!

-----
Making a game is such a journey and you can be a part of it!
Join our playtests on Steam Store Page!
You can also use our Discord server to send some feedback!



Best regards,
Baked Games Team

Try our greatest hit!
https://store.steampowered.com/app/842180/Prison_Simulator/

Surmount: A Mountain Climbing Adventure - Indiana-Jonas
Hello there climbers!
You might not know this, but Surmount is made by a very small team, me (Jonas) and Jasper are the sole developers. I do the art and Jasper do the programming, the rest is pretty much 50/50.

But we've also got a few friends to help us out.

The talented Ryan Yoshikami, who also does the music for Loddlenaut, makes all the music for Surmount. He did a wonderful job, after hundreds of hours in Zone 1 I'm still not tired of hearing the soothing tunes he composed.

On audio we've got Rumsklang, which is Viktor Eidhagen and Marcus Nilsson. They also did the audio for TOEM, which was an IGF Finalist for "Excellence in Audio." The game really came to life when they gave it their Magic Touch Of Noise (beautiful noise).


So overall there's been 5 pairs of hands working on various aspects of the game.

Why am I telling you this?
Because we're part of TinyTeams! It's an event all about games made by teams of max 5.

It's organized by The Yogscast, and they're going to play the actual game live on Twitch.

Keep an eye on their Twitch channel between 8 and 10pm BST on August 6.

We hope you will tune in!

Warm regards,
Jonas & Jasper
MASKA - ^vu[O]ten~
‼ Discount on the entire catalog
沉默的蟋蟀 - Coconut Island Studio
各位虫友好,

感谢各位对游戏的支持,游戏发售后收到了很多玩家朋友的反馈,我们也基于大家的反馈紧锣密鼓又肝了一波,修复各种问题以及优化了很多体验。以下是本次更新内容介绍!

本次修复内容
  1. 修复老法师点评后部分功虫未刷新评价的bug,该bug不会影响虫缘值的正常增加,只是影响功虫的评价档次的刷新;
  2. 修复新手教学的措辞bug(注:新手教学中还在用异动的说法,改为进化了);
  3. 修复农民工斗虫的描述bug(注:之前没更新描述,还在说要用没斗过的来斗,已经改为可以用没赢过的,0胜1负的也可以斗了)

还有一些体验更新正在优化中,预计下周会发布。
另外我们也会参加8月底的策略游戏节,到时候会带来更多内容更新!
如果你很喜欢我们的游戏,请务必推荐给喜欢“电子斗蛐蛐”的朋友们,并且给我们留下宝贵的好评!那对我们非常重要!

如果你有任何关于游戏的建议或者反馈,欢迎通过以下方式告诉我们:
King of Kinks - NtkuLover


Are you ready for great adventures in the kinkiest realm?

We’ve got the juiciest news of the week, and it’s all about having a smutty good time. So dive deep into the action, 'cause things are about to get lewd!



Events

Double the thrills with two new events! Whether you’re up for a wild cosmic joyride or craving some intense hero training and epic battles, we’ve got your back. Oh, and did we mention the spicy H-scenes and special rewards? There’ll be plenty of surprises, so make sure you don’t miss out!

Cosmo Sensual: The Erotic Interdimensional Voyage period: August 3rd, 05:00 ~ 16th, 05:00 EDT

Elizabeth Hero Training Ranking period: August 4th, 05:00 ~ 29th, 05:00 EDT

But wait, that’s not all! There’s more fun coming your way:

Elizabeth Lucky Wheel period: August 4th, 05:00 ~ 29th, 05:00 EDT

Ancient Vault period: August 5th, 05:00 ~ 25th, 05:00 EDT

Otowa Wishing Fountain period: 05 Aug 05:00 ~ 10 Aug 05:00 EDT



Hot Deals

Awesome packs will be waiting for you in the Shop. Grab them while you can and power up your team with these powerful babes:

Thea & Kikyo’s Hero Packs will be available at different intervals between August 4th, 05:00 ~ 10th, 05:00 EDT

Claire’s Costume Pack: August 7th, 05:00 ~ 16th, 05:00 EDT



The King of Kinks team


https://store.steampowered.com/app/1753410/King_of_Kinks/
...