Further reduced the price of sandblasting and painting.
Quality of Life Improvements
You can now see the device parts list for order devices as well, not only for devices you own, by pressing the More Info button while viewing the job details on the device.
Added the search bar to the Washing Station inventory.
Orders where you need to repaint parts are now clearer.
Made the install order on the Dayton Train and the Vintage Turntable more straightforward.
Bug Fixes
Fixed issues with the installed positions of some components on the Arcade Basketball, Dayton Train, RC Buggy and Tinker Delivery Truck.
Fixed a bug with canceling jobs on the Sandblaster.
Fixed a bug that required the Skateboard to be washed, painted and sandblasted on the grip surface as well.
Fixed an issue with painting on the RC Buggy Wheels.
Fixed an issue with the Tinker Bulldozer Blade II being unpaintable.
Fixed an issue with recycling items in the inventory while searching for items at the same time.
We are happy to inform you that the game finally got a major update. Here's what you can find: - MacOS supported (minimum 10.13) - Steam Achievements - Steam Cloud - wide screens support - bug fixes and stability improvements - Languages + new ones added: English + French + Italian + German + Spanish - Spain + Czech + Dutch + Japanese + Korean + Polish + Portuguese - Portugal + Russian + Simplified Chinese + Portuguese - Brazil + Traditional Chinese
Welcome to thirty-first DevLog for Alaska Gold Fever!
Hello travelers!
I heard that you missed me ;) And i missed you! We were so busy with our other games that we had no time to write about our beloved Alaska! But no time for devlogs ≠ no work on the game What it mean? :D That we have been working on Alaska all this time :D And today I will show you something we have been working on :D
Meet Cormac Sullivan - part 1
Alaska Gold Fever will have a carefuly crafted NPC characters, almost each one will have backstory and will be a part of main quest or side quest!
Today let's see a bit more details of one this character - Mr Cormac Sullivan !!
Concept art first, as always. Doesn't he looks like Einstein? :D
Cormac Sullivan, the grizzled prospector. This seasoned Alaskan has left his cobbler life behind in Massachusetts and embarked on an epic journey to chase the glittering promise of gold in the Klondike during the late 1890s.
"What's your role in this play called life, kid?"
Cormac's appearance tells a story of resilience and determination and shows the harsh and complicated life he leads. In the harsh Alaskan environment, he can be a guiding star for the player. His job is to help the players, but only if they can mine gold themselves first. He will not say a word to every prospector - you have to earn his trust. Do some quests for him and he will spill some beans, but remember: only experienced adventurers have a chance to gain his knowledge!
The wise Alaskan prospector
And of course he is important to the main plot! But I can not tell you more at the moment ;) Most of the time he is calm and determined, but something happened that he lost his calm expression and his face changed in a minute (see picture). What caused this sudden change? One day you will know ;)
Discovering the richness beyond gold
With his robust build, weathered face, and eyes that hold both determination and humor, he's a man who has experienced the full spectrum of Alaska's harsh weather, untamed wilderness and... people.
Though Cormac's gold may not have made him a wealthy man (yet), he possesses a wealth of knowledge and experience that transcends mere material riches - like who to avoid doing business!
Sully without eyes and colors yet by with determined face already
Uncovering hidden truth?
Sullivan - our designer came up with this name (and a whole character), but the name Sullivan always triggers a certain character in me. A monstorus Sully from the old movie Monsters Inc. :D Maybe it's a hidden double life of our Sullivan? :D Who knows !!! :D (I asked the designer and he denied it)
But he told me that this char is kind of based on another character in some very widely known Color Cowboy Game 2 but i can't tell you on which character because this will be spoiler for this game as well for Alaska :D
Also, you will see this character MUCH MORE more often from now on... And why? You will find out ;)
Thank you for reading and be ready for a next devlog Soon™ enought ! We will continue the story about our Cormac Sullivan and show more technical material about his creation in 3D software! Take care of yourselves!
----- Making a game is such a journey and you can be a part of it! Join our playtests on Steam Store Page! You can also use our Discord server to send some feedback!
Surmount: A Mountain Climbing Adventure - Indiana-Jonas
Hello there climbers!
You might not know this, but Surmount is made by a very small team, me (Jonas) and Jasper are the sole developers. I do the art and Jasper do the programming, the rest is pretty much 50/50.
But we've also got a few friends to help us out.
The talented Ryan Yoshikami, who also does the music for Loddlenaut, makes all the music for Surmount. He did a wonderful job, after hundreds of hours in Zone 1 I'm still not tired of hearing the soothing tunes he composed.
On audio we've got Rumsklang, which is Viktor Eidhagen and Marcus Nilsson. They also did the audio for TOEM, which was an IGF Finalist for "Excellence in Audio." The game really came to life when they gave it their Magic Touch Of Noise (beautiful noise).
So overall there's been 5 pairs of hands working on various aspects of the game.
Why am I telling you this?
Because we're part of TinyTeams! It's an event all about games made by teams of max 5.
It's organized by The Yogscast, and they're going to play the actual game live on Twitch.
Keep an eye on their Twitch channel between 8 and 10pm BST on August 6.
Are you ready for great adventures in the kinkiest realm?
We’ve got the juiciest news of the week, and it’s all about having a smutty good time. So dive deep into the action, 'cause things are about to get lewd!
Events
Double the thrills with two new events! Whether you’re up for a wild cosmic joyride or craving some intense hero training and epic battles, we’ve got your back. Oh, and did we mention the spicy H-scenes and special rewards? There’ll be plenty of surprises, so make sure you don’t miss out!
Cosmo Sensual: The Erotic Interdimensional Voyage period: August 3rd, 05:00 ~ 16th, 05:00 EDT
Elizabeth Hero Training Ranking period: August 4th, 05:00 ~ 29th, 05:00 EDT
But wait, that’s not all! There’s more fun coming your way:
Elizabeth Lucky Wheel period: August 4th, 05:00 ~ 29th, 05:00 EDT
Ancient Vault period: August 5th, 05:00 ~ 25th, 05:00 EDT
Otowa Wishing Fountain period: 05 Aug 05:00 ~ 10 Aug 05:00 EDT
Hot Deals
Awesome packs will be waiting for you in the Shop. Grab them while you can and power up your team with these powerful babes:
Thea & Kikyo’s Hero Packs will be available at different intervals between August 4th, 05:00 ~ 10th, 05:00 EDT
Claire’s Costume Pack: August 7th, 05:00 ~ 16th, 05:00 EDT
Event Rule Brave Trial is a limited-time mode during the activity period. Players can get two free challenge opportunities per day. AP will be used afterwards. A blackguard will be assigned to participate in Brave Trial, who will be Lv.500 with no self equipment at the beginning. Each wave has a time limit. Any time afterwards for each wave will be deducted from the return time. min of return time is given initially. If reaches zero, cannot proceed to the next wave. Crystals for equip modification is given for wave clearance. Owned equip will be replaced if gets the same type. For boss reward, you can upgrade equipment to Mythic, or get an extra piece of equipment. Use FP to obtain loots including Diamonds. Sakura Emblem is given based on amount of waves cleared in the end Commanders can gain massive reward by completing Event task Pass Wave 10 to enter the leaderboard and win extra Diamonds *Participate to obtain 【Encounter Mark】Reward
Expected Event Duration 8:00 August 4th to 12:00 August 10th(UTC+8)
【Altar Ceremony】
Event Rule During the event period, finish serial task to obtain massive reward, extra reward will be provided after finish all tasks
Task List 1、Gain 10 S Blackguard through Summon 2、Gain 5 S Guardian or Hunter Blackguard through Summon 3、Gain5 S Striker or Assasin Blackguard through Summon 4、Gain 5 S Mystic or Support Blackguard through Summon 5、Gain 1 SS Blackguard through Summon 6、Summon 300 times Finish all 6 tasks to obtain extra bonus *Participate to obtain 【Encounter Mark】Reward
Expected Event Duration 8:00 August 4th to 12:00 August 10th(UTC+8)
【Blacktide Frontline】
Event Intro Blacktide Frontline is a limited-time trial. During the Event period, The commander has to challenge boss with 4 blackguards with self-decided difficulty
Event Rule The boss has a specific weakness which appropriate Blackguard can take advantage of The challenge of all difficulties cost 100 AP The trial is limited to 180 sec. If whole team faints in battle or exceed the time, challenge fails If kill the leader within the time limit, commander will win score and drop rewards from boss The more bonus drops will be given at higher difficulties, massive modification stone will be awarded. Each difficulty has its own leaderboard and will provide ranking reward(Each leaderboard will have level limit, the rule is similar to Primeval Gate Leaderboard)During this round, there will also be cross-server leaderboard There is also score for each participation. Bonus rewards and score ranking rewards will be given based on the accumulated score, including modification stone, SS blackguard Shard and precious coin
Expected Event Duration 8:00 August 11th-12:00 August 17th(UTC+8)
【Fusion Miracle】
Event Infomation During the Event, players can obtain massive Warp Scroll, Ahchemical Dust, SS blackguard and precious Coin as reward by completing a serial of modification stone fusion task
Task ListAdding stone fusion task(use fragment to fuse 300 adding stone) Elimination stone fusion task(use fragment to fuse 300 elimination stone) Mercurial stone fusion task(use fragment to fuse 300 mercurial stone) Whetstone fusion task(use fragment to fuse 35 whetstone) Ascent Stone fusion task(use fragment to fuse 330 Ascent Stone) Fickle Stone fusion task(use fragment to fuse 300 fickle stone)
Expected Event Duration 8:00 August 11th-12:00 August 17th(UTC+8)
【The Sakura Season】
Event Rule During the Event, consume FP will have chance to drop event coin「Sakura Emblem」. 「Sakura Emblem」can be used to exchange various reward on event shop
Expected Event Time 8:00 August 11th-12:00 August 17th(UTC+8)
【Mystery Supplies】
Event Rule During the event, Commander can purchase several kinds of Supplies Chest by using Diamond, modification stone fragment and other reward will be included in Supplies Chest There will be task that requires to open chest and fuse modification stone fragment, finish all task to obtain Blacktide Medal reward
Expected Event Duration 8:00 August 18th-12:00 August 24th(UTC+8)
【The Summit】
Event Rule During the Event, Commander can obtain massive accumulative point reward after reaching certain Academt Cup point The Event will have seperate Leaderboard, Blacktide Medal and precious Icon will be offered as ranking rewar
Expected Event Duration 8:00 August 18th-12:00 August 24th(UTC+8)
【Heart of Summon】
Event Information During the event period, every blackguard summon will give 1 point, accumulate points to obtain massive accumulative point reward
Expected Event Duration 8:00 August 18th-12:00 August 24th(UTC+8)
We appreciate the feedback on the initial EA2 release. This patch works in feedback including an AI order system for when ships are under auto combat in tactical.
Selected groups can be set to Chase (head to target), Circle (try to orbit target), Strafe (pass by attack), or Evade (keep distance while engaging). For finer control and positioning we still suggest using pause and manual orders.
Based on your feedback we’ve also added in the system sidebar to colony view (Image 2). A breakdown in the fleet engagement UI with attacker and defender ships has also been added based on comments (Image 3). And, we’ll be working more on auto-explore and expansion AI. Your save games (Image 4) have been incredibly helpful in narrowing down issues and being able to test different late game scenarios. So, a huge thank you for that!
QOL/Balance: • Tactical autocombat AI orders (Chase, Circle, Strafe, Evade) • System sidebar in colony view • Fleet ship breakdown in fleet engagement UI • Tuning AI diplomacy asks rates • Build queue moving items up/down queue
Bugfixes: • Purchasing production fills current production of item in UI • Subspace conduit filtered in build menu when building a stargate • Fixed instances of build queue clearing based on fleet orders • Gifts and stolen technologies do not lock out research from field if not researched yet • Warp core breach AOE fixes • Spy scrapping displays BCs returned on same turn • Partially scrapping a fleet updates maintenance costs on same turn
Upcoming adjustments: • AI auto-explore optimizations • AI expansion optimizations
EA2 coming features: • Elder Races • Doomsday Clock • New militia ground units
EA3 features will include: • Custom Species • Research Victory • Grand Menaces • Legendary Galaxies (1024 stars)
Instead of a deep dive this week, a question for the community: What do people want to see in tactical as “space terrain” in addition to the existing nebulas and planet rings?
Let us know what further changes you would like to see or if you have encountered any technical issues. Please post on the forums, reach out to us via Discord or send an email: contact@rhombus-studios.net Saved games and clear steps to reproduce the bug are critical. It helps us more quickly track down the bug and get it fixed. Additional information on bug reporting tips can be found here: https://steamcommunity.com/app/437440/discussions/.
And again, please let us know What you want to see in tactical as “space terrain” in addition to the existing nebulas and planet rings?
As always, we appreciate the feedback, conversations, and support from all of you!