Added smoke from vehicles and some static objects based on health, this means as a vehicle takes more damage you may see different levels of smoke giving you a better idea visually if you did any damage on that last run in.
ME. Info window expanded with opportunity to auto or selectively rename the units in the group. Press the “question” mark button next to the Group Name field. It was added earlier but not mentioned.
MP lobby. Select Role dialog now shows the name and IP address of the current server. The “Favorites” interactive star is also presented for convenience. Double-clicking on the IP address string copies it to clipboard. It was added earlier but not mentioned.
The lessons for free entry level Su-25T attack aircraft are improved: tuned triggers and timings; added helpful highlights and in-simulation pictures for some lessons; added RU voiceovers.
Added raster charts layers transparency
Fixed crash on loading surface textures in Normandy 2.0
Ships AI. Fixed - ships are swung around target course duration after hard turn.
Ground AI. Fixed - Artillery does not fire if there is more than one unit in the group.
Ground AI. SL Flakscheinwerfer 37 continues to work after destruction of the generator.
Dedicated server. Fixed - JTAC unresponsive in MP.
Fixed. Exhaust flames effect hang in the air after client changes slot or disconnects
Effects. Smoke from Vehicle Damage: smoke flickering when vehicle fire fixed, smoke after non-lethal damage temporary removed, added little smoke after damage for ships with old damage model
Destroyed AI plane teleports to ground level - fixed
MP. Static MLRS-270 attached to ship, don't moves with ship on client - fixed
In the mission there are many groups with multiple helo pickups. Once the helo's are full and troops remain a crash occurs - fixed
ME.GUI Error with task Embarking from Trigger actions in some cases - fixed
MP. DS. Required modules check is not working for the ww2 assets pack - fixed
MT. Units and smoke are visible through clouds from long distance - fixed
Weapons. Corrected weight of S-8 rocket family.
Infantry no longer smoke when injured or killed
ME. Weather widget: Broken alignment. Not enough space for strings - fixed
Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed
ME. Mission Editor freezes when creating a new group - fixed
AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed
AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed
GUI Error when try to select track in some cases - fixed
Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed.
MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed.
Historical mode. Egyptian list of units tuned.
MP. There is no confirmation window when exiting the MP via the role selection menu - window added
ME. ATC always shows AM radio modulation even if scene role set to FM - fixed
AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets.
Improved rendering of sea water surface in FLIR.
ME. Aircraft payload view will stay open when "Additional Properties" tab is open.
FLIR. South Atlantic Map IR render is adjusted.
AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters.
MP. Server CTD on unit:destroy when player controlled - fixed
Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted
VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup
ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed
MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed
New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T
MT. Shaded 3D models in ME and Encyclopedia
ME exits without Save prompt when closing Encyclopedia with a double-click - fixed
MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged
Train horn sound fixed
Cancel button not working in game options/system - fixed
ME. Egypt. Historical database checked and corrected
ME. The crew's radio is enabled
MANPAD units will not have smoke damaged effect after being hit
Fixed several crashes in certain situations
NS430 Persian Gulf crash on zoom out to 200 nm - fixed
MP. New feature. Slot types filtering feature added to client
MP. Server restart leads to client being timed out or client DCS hang - fixed
MP. Key combo does not work in the role selection window in MP - fixed
ME. New feature “copy settings” button. You can now copy settings and properties between aircraft in your group, different groups, or all of the same type of aircraft on the map.
ME. GUI Error when try to create new payload - fixed
ME. GUI Error when try to open fuse adjustment panel in some case - fixed
AI ground units will now attack enemy trains
AI ground. The cause of collision and intersection of ground unit shapes has been eliminated
AI aircraft. Overloaded OH-58D cannot take off - fixed
AI aircraft. B-52H will not use all flares on the one incoming hostile missile
AI aircraft. Some planes suspension nose / tail gear animation corrected
AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, damage model corrected.
AI aircraft. After task Embarking, the helicopter remains on ground - fixed
AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed
Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed
Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide.
Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second.
Cameras. Corrected default camera position for the F4 view
L-39. Corrupt damage models - fixed
Corrected inaccurate terrain shadows appearing in some cases
Weapons. Some weapons pass through terrain and objects without exploding - fixed
Screen flickers black in some case - fixed
Exploded bridge has an ugly explosion crater - fixed
Authorization. Failed auth resets users options for the module - fixed
Encyclopedia. Wrong Harrier entry - fixed
Weapons. Kh-59 missile changes direction when target is already dead - fixed
Weapons. Arleigh Burke -Tomahawk wings are deployed too soon during launch - fixed
CTD when Mi-8 is destroyed with a specific payload - fixed
ATC comms mix up between maps - fixed
Weapons. AIM-54 loft trajectory adjusted
MP. Fix scrolling to own slot if filters were used before select role dialog was closed
Fix coalitions passwords feature
DCS: F-16C Viper by Eagle Dynamics
Adjusted threat position on the RWR.
Each threat lethality ring has been moved slightly outward. Radar threats in Track mode will appear just outside the solid white ring on the RWR display. Radar threats in Missile Guidance mode will appear inside the solid white ring. When taking defensive actions, radar threats displayed within the solid white ring should be prioritized over those outside the ring.
Fixed:Snowplow option missing on FCR page without TGP installed.
Fixed: High aspect BFM mission for Black Sea map - AI ignores player.
Added Velocity Search With Ranging (VSR)
Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
Added MTR LO (71 knots) and HI (110 knots) function from CTRL (knots) page of FCR for radar AA modes
Added Sinai IA Instant Action missions
Fixed: Markpoint created from FCR GM has large offset from what is designated
Fixed: Offset Aimpoint altitude is entered from DED with negative values
Fixed: ASEC and DLZ persists in FCR after switching to NAV mode
Fixed: TGP Mark point incorrect in weapon MAN mode
Fixed: ACM 30x20 locking outside the HUD limits.
Fixed: IAS incorrect on Marianas with very high head winds
Fixed: Radar able to track targets that are terrain masked
Updated BFM Instant Action Mission
Improved target hold mechanism in STT.
Added Thrustmaster Viper TQS Default Profile
Fixed:MAN AUTO waypoint sequencing control.
Fixed:New Ground Emitter sound played when missile inbound
Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.
DCS: F/A-18C Hornet by Eagle Dynamics
Fixed: WPDSG designates the wrong point if the TDC assigned to HUD in A/G mode.
Fixed: Dumb bombs, cluster bombs and LGBs stuck in the wrong mode if IAMs are selected and a designation is made.
Fixed: Rudder animation on net phantom doesn't work.
Fixed: Trackfile stepping issue, sometimes a trackfile is skipped.
Fixed: VFA-97 Fuel Tank Texture Issue.
Added Velocity Search (VS)
Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update
FM. Considerable change of flight dynamics model (WIP):
The range of roll and pitch control has been increased, and at the same time, the stability of the helicopter has been increased in all flight modes, including:
Helicopter controllability at low-speed maneuvering has been improved;
Increased helicopter roll stability at submaximal speeds;
Improved behavior in transitional modes (roll-in/out and pitch-in/out)
The trim position of the helicopter and controls in hover and level flight modes has slightly changed.
FMC/SCAS
SCAS tuned for modified flight dynamics model;
SCAS altitude channel damping and auto-shutdown behaviour was remodelled to react at specific limit parameters of the engine and vertical speed
Fixed: Weight issue after heavy loadout creates control problems
Fixed: Crash on PLT client when CPG leaves from crew.
Fixed: Multi monitor - Exported displays not respecting brightness
Fixed: George menu does not take into account the scaling of the interface. (reticle offset left)
Fixed: PERF page WIND direction displays value 180 deg opposite of correct value
Fixed: CHAFF (T1) should be "barriered" when forced to SAFE
Fixed: Enemy AI does not attack AH64 if pilot is killed (heli by CPG control)
Fixed: TEDAC Export Viewport spills into adjacent view ports
Fixed: VHF AM radio can transmit in 108 - 115.975 MHz range
Fixed: MPD TSD Pages - Routeline doesn't include Hazards points
Fixed: CPG TDU blinking in Multicrew/MP
Fixed: Blurred rotor effect not working for CPG in multicrew
Fixed: CPG Nav range automatically updating to new Nav range without SLAVE being re-enabled
Fixed: AGM-114 quantity issue when taking control with CA
Fixed: Missile Constraints Box and Rocket Steering Cursor not displaying when SAFE
Fixed: George AI uses weapons incorrectly in some case (George AI launches one missile without lazing the target. Missile flies past. Laser does not turn on. Indications on IHADSS does not correspond to the selected mode in George AI menu.)
Fixed: "Back Scatter" Message with no missiles
Fixed: M282 rocket warhead falls outside the timeframe
Fixed: Wrong control layer opens in the settings, after selecting AH-64 in the simulation
Made it possible for AI to use IAT
Added Sinai IA Instant Action missions
Added Windshield wipers clear rain drops
Added for AGM-114L new icon for ME
Fixed: George manoeuvres are not predictable and almost deadly
Fixed: LST switch in front cockpit moved to A in colds (auto-start and manuals)
Fixed: AGM-114L seem to fail to hit targets fired while aircraft is moving
Fixed: APU desync between PLT and CPG
Fixed: "George" will say "in range" when it is not
Fixed: Player-CPG cannot launch AGM-114L after AGM-114K
Fixed: George evaluate LT switch position when Player leaves CPG seat
Fixed: Yaw limit after you don't launch AGM-114L at once
Fixed: Constraint box fixed after last missile
Fixed: George launched AGM-114L from 9km when in weapons free mode
Fixed: AGM-114 typo in weapon label
Fixed: FCR defaults to wrong mode in specific power on conditions
Altitude Hold logic corrections
Added mixed AGM-114 loadout
Fixed: George enter VRS too often
Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed
Fixed: George refuses to fire gun after first engagement
Fixed: Extra symbols on EUFD
Fixed: George AI as pilot loses height for no reason
Fixed: IAT inertial track behavior for primary tracked target
Fixed: VR Collective issues - Collective raises with no user input.
Fixed: INU alignment resets when APU is turned on from External Power
Fixed: Ground power GPS alignment can be broken with APU
Fixed: PLT and CP/G TADS Desync issue - Slaved TADS
Fixed: MPD Brightness knobs not working cold and dark with input pushes
Fixed: Flat tires are not fixed with repair.
Fixed: CPG joins after APU - no sync of engine or rotors
Fixed: Multicrew Hold mode indications not Syncing
Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog
DCS: Mi-24P Hind by Eagle Dynamics
Added: NEXT and PREV. bind commands for R-60 launcher selector
Added: Quick missions for NTTR and Caucasus
Fixed: Control options sometime stuck on Mi-24P Pilot-Operator category
Fixed: English cockpit backlight stencils conflict with Russian version stencils
Fixed: AI does not attack the MI-24P if pilot is killed and helicopter controlled by operator
Fixed: Petrovich AI menu does not take into account the scaling of the interface and reticle has left offset
Fixed: AC Voltmeter readings and wiring
Fixed: Petrovich AI warns about incoming attacks even if operator character is dead
Fixed: Killed Pilot character could control helicopter if Player being in operator seat and gives controls back ("C" by default)
Fixed: Several crashes reported by users through built-in report system
Fixed: Radio desync in multicrew
Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew
Added: Quick Start missions for Sinai map
Fixed: Searchlight multicrew desync
Fixed: Petrovich AI switch targets in the loop sometimes
Fixed: Fuel shut-off valve sound
Added: subtitle for Petrovich AI for target miss
Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat)
Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun
Improved: bomb struts are removed from pylons for weapons which don't need them
Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter
Improved: Weapon release button cover opens automatically when weapon release is pressed
Fixed: More than one R-60M goes off rail sometimes if RS button cover is open
Fixed: DISS-15 system works without power
Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"
DCS: A-10C II by Eagle Dynamics
All training mission now using the correct A-10C II aircraft
Named presets for ARC-210 can be set in the ME now
Fixed. Two AIM-9 have launched from one point if manually selected
Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver
Fixed. ARC-210 modulation set in ME is not respected
Fixed. CDU reruns BIT test when hitting "PREV" key after firstup
Added. Wheel chocks
Added. AN/ALQ-184 Long Pod
Added. Copy Feature for UFC and CDU
DCS: UH-1H Huey by Eagle Dynamics
Added: New engine simulation model added, replacing the old one
Added: Hypoxia effect added to UH-1H pilot
Improved: Position lights dim/bright adjusted
Fixed: Minigun animation is missing in MT
Fixed: WIP Throttle control over FCU logic for new engine model. (Before, helicopter would be able to takeoff on throttle idle)
Fixed: WIP Fuel consumption tuning after new engine model implementation
DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Added: Quick Start missions for Sinai map
Fixed: Crash caused by asymmetrical gunpods jettison
Trap Balancing - The rotation speed of the Meat Mallet has been increased, and its hit detection has been improved. - The activation range of the Pusher and Springboard has been increased.
[Bug Fixed]
- The issue that destroyed Natural Objects were visible to Client Players has been fixed. - The issue that Client Players could not see the loot from Airdrop under certain circumstances has been fixed. - The issue that Airdrop exclusive zombies were respawning when loading a saved game has been fixed. - The issue that the Drone Station could not harvest the bodies of rabbits and Infected Animals has been fixed. - The issue that the bird's corpse was falling through the floor has been fixed. - The issue that Preloading Level Settings were not working has been fixed.
Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible]
Add multiple languages. The current game supports English, Simplified Chinese, Traditional Chinese, Portuguese, French, Russian, German, Japanese, Korean, Polish, Spanish, Turkish, and Italian.
In short: Beecarbonize is finally out there! On Steam, I mean. A big moment for us, diving into a different genre and topic, while never sacrificing what makes our games unique.
Beecarbonize 100% free, no ads, no microtransactions. A card game, yes, but one that is as much socially engaged as our historical titles. This time, a roguelike-inspired strategy.
Give it a go and let us know what you think and leave a review!
Today META Publishing celebrates its birthday! And in order to share the holiday mood we prepared a lot of gifts for you! Follow us on Twitter and retweet the post to participate in the giveaway for META Publishing games keys.
Next week we will pick 10 winners and each winner will receive a key to every META Publishing game:
Spirit of the Island is a relaxing life simulation RPG set on a tropical island. Explore the once-prosperous tourist destination in co-op with your friend, meet the locals, and lend a hand to restore the town to their former glory as you embark on a long journey that will help you rediscover your past! You can expect a cross platform release soon! Versions for XBOX and PS are almost ready and the mobile version is under active development.
Biped is a co-op action adventure game with a strong focus on moment-to-moment collaboration between 2 players. Biped 2 is already in development and will be out soon!
Train Valley is a puzzle-strategy train simulator video game. Build railways, manage traffic and stay accident-free. Complete the story mode from the Gold Rush of 1849 to the first manned spaceflight, and then explore the random mode.
Time Loader is a story-driven, physics-based puzzle platformer with a twist. At the helm of a small robot, you'll travel back to the 90s to prevent a tragic accident. Explore the house of your creator, solve brain-teasing puzzles, acquire unique and powerful upgrades, and see common household items from an entirely new perspective!
HordeCore is a kick-ass action side-scroller set in a post-apocalyptic world. Become the leader of an ever-expanding group of survivors. Manage supplies, upgrade your team, and craft deadly contraptions to defend yourself!
The Uncertain is a story-driven adventure game in a post-apocalyptic world. Humanity disappeared from the face of the Earth and has been replaced by robots.
In short: Beecarbonize is finally out there! On Steam, I mean. A big moment for us, diving into a different genre and topic, while never sacrificing what makes our games unique.
Beecarbonize 100% free, no ads, no microtransactions. A card game, yes, but one that is as much socially engaged as our historical titles. This time, a roguelike-inspired strategy.
Give it a go and let us know what you think and leave a review!
Tune in this Wednesday August 2nd at 16:30 CET, Prague (10:30 New York Time) to learn more about our journey to releasing Beecarbonize, design principles and insights, riveting questions from you as well as an opportunity to look under the hood of our award-nominated climate card strategy.
Participating: Ondrej Paska, CTO, programmer and designer Alex Petrova, programmer and designer Ondrej Trhon, head of communications
Feedback on the maps is very important, I will be happy to hear what you think about new and existing maps.
A couple of suggestions are also included in the update. Station and rail construction maintains your last selected options, no need to pick high-speed rails every time. The same is done for train and line sorting.
Also, a lot of work is being done on improving quality. I am highly determined to bring quality to the highest possible level. I am trying to address all your concerns and questions in a timely manner and will continue to do it in the future.
Thank you for your support and will see you around!
Демо Monospaced Lovers теперь доступно на русском благодаря нашей совместной работе с переводчиком Степаном Спичаком (Aesthetic Dialectic)!
Надеемся, что наша игра придётся вам по душе. Если же у вас появятся вопросы относительно локализации, вы всегда можете задать их в специальной теме на форуме.
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We've been working with translator Aesthetic Dialectic to localize Monospaced Lovers into Russian. Good news: the demo is now fully translated!
Feel free to check it out — and if you have any feedback on the localization itself, let us know on the forums.