Tower of Snek. It's a Snake-like, except you're a giant snake monster defending the Tower of Snek from invading heroes who want to kill your priests and steal your loot. Small tile-based dungeon levels, could be procgen and roguish?It didn't turn out exactly like that, huh? But the general idea was there. I was thinking of a tower of stacked levels, getting progressively harder as you climb, envisage as a 2D game with pixel-art tiles. This procgen, rougelike idea didn't stick around for long though. It was another couple of years before I decided to try making a basic Snake-like in 3D using spline meshes, purely as a learning exercise, and then I just kind of fell into making Temple of Snek. Version 0.1 was ready for early access in August 2021, and version 1.0 signified the end of early access in February 2023. Through that time the game got UGC with Workshop support, a kind-of-ridiculously-big, interconnected dungeon, and a ton of overhauls to various systems and features.