A new update has gone live for AKIBA’S TRIP: Undead and Undressed! This update brings the option to buy a new story DLC and a wardrobe of new outfits from AKIBA’S TRIP: Hellbound & Debriefed!
Considered the "true ending" to the game, "Kati’s Route" follows the Finnish transfer student and part-time maid as she contends with a mysterious and malevolent force awakening within her.
With the Complete Outfit Set, you can mix and match clothes from Rui, Sara, and the iconic idol duo of Sena and Mana Kitada!
Kati's Route and Outfit DLC can be purchased separately or together as a bundle.
New World Update 2.0.2 downtime will begin at 4:00AM PT (11:00AM UTC) on August 3 and last approximately 1.5 hours. It includes fixes to framerates, the sandwurm Elite Trial, and more. Read on for a full breakdown of the performance changes.
PERFORMANCE CHANGES
We have implemented a performance change to the way shaders are loaded on the game client. This change is expected to enhance the overall gameplay experience by reducing instances of frame-hitching and stuttering. However, it's important to note that there will be a noticeable impact on game boot-up time as a trade-off.
The new start-up time will vary depending on your local hardware setup, with less delays experienced on SSD hard drives and longer delays on HDDs.
During this process, your client will remain on the initial New World logo screen for up to a minute as it front-loads necessary assets. We kindly ask for your patience while you experience this new personal start time benchmark.
We will closely monitor player feedback and telemetry on client performance after this change, in search of further opportunities for optimization.
Fixed a number of server crashes that disconnected players with a “Lag Detected” error.
COMBAT
Fixed an issue that allowed players to end the recovery of the Blunderbuss ability “Splitting Grenade” early.
Increased the amount of health players gain from the first 150 levels of Constitution attribute points.
Swapped the 150 DEX and 300 DEX attribute threshold bonuses with each other.
The Detonate Heartrune is no longer able to deal Critical damage.
Reduced the strength of the Spear’s “Cyclone” slow effect, from 50% to 30%.
Limited the number of targets that could be affected by the Spear’s “Leeching Cyclone” Perk in a single use to 3.
Reworked the Sword's “Achille's Heel” passive to instead be a Rend.
ELITE SANDWURM TRIAL
Fixed an issue that caused players who died during the encounter to not receive rewards upon completion.
ECONOMY, PROGRESSION, AND GEAR
Fixed an issue that made Legendary Fish far easier to catch than intended.
Introduced hotkeys for Gear Set Storage. You can now specify hotkeys that will swap your current loadout to a specific Gear Set Storage loadout.
Fixed an issue that made the Artisan Fishing Pole unusable.
SEASON PASS
Fixed an issue that caused the Earn PvP XP Season Activity to display incorrect text.
Fixed an issue that caused Season XP awarded from crafting Gypsum Casts to not scale correctly when crafting multiple casts at once.
Fixed an issue that prevented players who did not earn a Gear Set Slot through the Season 1 Season Pass from purchasing it through the Store.
Fixed an issue that caused the Journey task “Call of the Ancients” to not properly record song completion.
SEASON TRIALS
Fixed an issue that caused the Hordemaster boss to spawn less monsters than intended.
Fixed an issue that caused a large gray plane to be visible within the arena space.
Fixed an issue that caused long load times for some Seasonal content.
QUESTS
During the “Break Some Eggs” quest, it is now no longer necessary to travel to the Neopolis as the Hatchery Soul Trial immediately unlocks after applying oil.
Reduced enemy health and damage in the “Break Some Eggs” Soul Trial.
NPC "Spawned Guy" no longer spawns in the world.
Removed lingering missions from Old First Light as that zone is no longer accessible due to the Angry Earth.
GAME MODES
Increased the amount of personal score points gained from contesting outpost control points by 40% in Outpost Rush.
3v3 Arenas - The Brimstone Sands Arena has been activated once again as part of the 2-week rotation. It will remain active until 8/15/23 when the original Soulwarden's Proving Ground Arena will be activated.
UX/UI
Fixed an issue where Minstrel Pattern items could not be crafted even though you had the materials.
Fixed a rare issue that prevented players from accessing their Season Journey and Activities.
Fixed a texture loading issue that caused the chat window to become white.
Fixed an issue that caused chat channel tooltips to be incorrect.
Fixed an issue that made localized text on Faction Boards incorrect when no PvP missions were available.
Thanks for your support! We’ll see you in Aeternum.
Hey Brigadiers! It's been a long time coming, but patch 1.1.0 is finally here! We gave you a rundown of what to expect in this patch in our last news post, but here's the full run down.
Changes and New Features
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred 🦾 - a change was made based on community feedback
Content Variety
Changed the rules for which combat map is selected for each type of overworld entity
Combat map randomization will avoid the last selected map if more than one map is available
Patrols and convoys now qualify for a wider range of maps instead of just Forest themed maps
Forward bases now qualify for Military maps instead of Forest maps
Cities, towns and villages now qualify for at least 2 maps each, instead of just one
Added new types of patrols
Patrols are now split into 7 different types, and no longer contain the exact same enemy squad for each fight and can vary in speed and vision on the overworld. Some new varieties include:
Arrowhead - Small vision radius on the overworld, but it moves quickly.
Hunter - Significantly larger vision radius than a standard patrol. Moves very slowly on the overworld.
Armored Unit - 8 tanks with very low armour, no mechs.
Added the missing Blackbird armour - it is now a full set!
Quality of Life
🦾 Added the ability to drag ALL ACTIONS on the timeline
You can now drag dashes, melee, movement actions, and wait actions!
Dragging actions into each other will now shift them along the timeline
Empty space between movement actions now counts as a 'wait' action, with the mech facing in the last chosen direction
You can still use the wait action to force your mech to look in a specific direction without moving
🦾 Changed the way melee attacks function
We rewrote the melee hit detection system from the ground up to make it more reliable and easier to execute
Melee weapons now emit shockwaves that continuously apply damage to everything in their path
These shockwaves are deterministically sampled, resulting in 1:1 prediction and execution
This new system is more reliable and stable at low framerates, while the previous system was less so due to high complexity and reliance on animation based physics
Added new UI to landing enemy reinforcements to improve their visibility
Added missing functionality that allows attacks against landing units
Added new UI to crash prediction system to improve visibility of crash occurrence
Added isoline display to maps while planning movements or selecting a target
Changed the appearance of retreat zones to be more visible
Balance Changes
Fixed a significant data issue in the difficulty scaling of combat scenarios
Due to an oversight in data, some scenarios were spawning several units more than they should have been, elevating the difficulty of the game significantly in the second province
⮂ Changed turret behaviour
Turrets now detect targets in a cone and fire at appropriate ranges, rather than detecting in a static circle
▲ Changed shotgun balance to have a wider effective range
Below is a surface-level list of changes made to support the modding community:
Simplified mod installation - the mods.yaml file required to install mods is now included automatically without requiring a user to create it themselves
Added support for pilot portrait overlays, including decorative overlays for use with the official 3D portraits
This also allows for fully 2D portraits to fully cover the 3D portraits if desired
Added support to mod UI sprites
Added support for modding weapon colours, firing patterns, and special perks
Extended visual system allowing for kitbashing of new weapons and armor
Extended weapon generation system
Extended scenario system, allowing creation of complex combat scenarios and modifications of the combat system
Fixed a huge number of issues in the modding system suggested by programmers in the modding community. Thank you for your continued support and patience!
Bug Fixes
Quality of Life Fixes
Fixed the FTUE being unskippable and triggering by default when no save files are detected
Fixed a framerate drop that occurred when hovering over a part in mech customization
Fixed subsystems not being allowed to pin to the top of the inventory menu when examined
Fixed CTRL+click and click being inverted in the inventory
Fixed accidentally pinning items in the inventory menu via single click
Fixed sort by quality order being reversed in the inventory
Fixed retreat zone placement often being extremely far away from the starting location of player units
Fixed an issue causing rain sensors and repair cost/speed and workshop speed buffs not taking effect immediately
Fixed tanks getting stuck trying to path through downed mechs
Fixed contested province ambient UI not ending after winning a province
Fixed destruction effect remaining stuck on dead units
Fixed unit explosions not doing damage to the surrounding environment
Fixed low-spec PCs being unable to complete the tutorial due to framerate issues preventing units from completing their actions correctly
Fixed some grass being the wrong colour/wrong tileset
Fixed melee attacks sometimes causing enemy bullets to not spawn
Fixed camera focus in tutorial not working correctly
UI Fixes
Fixed workshop build speed not correctly updating in UI once the upgrade was installed
Fixed a rounding bug in UI display of times causing them to be displayed incorrectly
Fixed heat calculation displaying incorrectly in mech customization/inventory menus
Fixed a display issue with the visuals of all turret ranges and improved turret scan readability
Fixed bookmarked liveries not being saved on quit to desktop and relaunch
Fixed HG reputation UI not matching actual reputation in memory
Fixed all instances of UI accidentally being carried to a new context (ie, pilot UI appearing in combat etc)
Fixed Decoy Drone and Rain Sensor counters not updating correctly
Fixed crashing units becoming detached from their actual location in certain circumstances, causing teleporting
Fixed repair completion and damaged unit tooltips on the overworld not refreshing correctly
Data Fixes
Fixed the 'Pilot Left' message triggering every time the game was loaded
Fixed an issue with the Volunteer event that contributed to bad memory
Fixed destroying buildings not being restored to their original state if the game was loaded and combat was re-entered
Fixed low-level weapons doing no concussion damage to higher-level enemies
Fixed subsystems not adjusting stats by the correct amount
Fixed subsystems not applying to parts above level 1 correctly
Fixed perks that adjust range being incorrectly applied to ballistic weapons (ballistic weapons still get the scatter angle perk)
Fixed Crystal Matrix perk effect being inverted
Fixed music not playing on the overworld after completing the tutorial
Fixed some workshop projects missing from the complete list
Fixed retreating from a Blitz scenario on the turn that enemies were replanning resulting in a defeat instead of a victory
Fixed a levelling exploit to do with the workshop
Fixed an exploit where securing convoy loot on the same turn that all enemies died doubled the rewards received
Fixed infinite supplies exploit in the Director event
Fixed a number of missing workshop blueprints, made loot drops more varied
Achievement Fixes
Fixed Take It Back achievement triggering incorrectly 30% of the time
Reviewed and resolved a large number of mistranslations in Japanese
Reviewed and resolved several mistranslations in Russian
Resolved a number of typos in English
Resolved a number of small, one off translation issues in multiple other languages
Fixed Tsubasa armor having Arrow text in the workshop
Fixed incorrect tooltip for barrier mechanic
Known issues
All audio except for cutscene audio will sometimes not play
Tooltips can flow off the sides of the screen in some circumstances
Occasionally destroyed mechs are flung around the map after viewing replay mode
On launch, it seems audio is occasionally not playing on the main menu and in gameplay except for cutscenes. If you do encounter this please relaunch your game
There is a chance of the province liberation event being interrupted by other post combat events, meaning the opportunity to participate in the parade is not given to the player when the province is won
Some events do not end correctly - this could be caused by playing with an older save file
Sometimes patrols can get stuck behind the mobile base without engaging in combat. This can be resolved by entering liberated territory briefly
Many maps that contain turrets do not also have generator buildings - turrets must be manually destroyed on these maps
Performance issues are common
Tsubasa workshop project has the same text as Arrow workshop project
Moving actions on the timeline when a unit has a dash action finishing from a previous turn can cause a crash
Our latest Overdrive scene, Majesty, is now available in Arcade!
Take on the chaos of a medieval battlefield and face off against knights in this breathtaking Scene to the tune of Apashe’s exhilarating track. From the chaotic battlefront to storming the castle, this Scene has it all for medieval fans.
Check out the trailer below for a sneak peek of what is in store for you the next time you boot up your headset!
Thank you for all your love and support, Heroes! We have all of this and more on the way.
On August 2, planned maintenance will be carried out on the servers of the Karos game. In this regard, the game may not be available from 08:00 to 08:40 Moscow time.
Please note that the time of the work is indicative and is subject to change. We apologize for any inconvenience.
Update 0.4.0: Relentless Hordes introduces the much-anticipated Horde Mode as well as Player Profiles with stat tracking, the remaining items listed in Phase 2 of our Early Access roadmap! In addition to these new features, this update brings quality-of-life improvements and bug fixes to issues shared by you, our Troopers, on Discord, Steam, and other social media channels. This medium Deployment drops at 10:00 AM PT (GMT-7) on Wednesday, August 2.
Features
New Game Mode: Horde
Horde Mode unlocks for Troopers at Career Rank 2.
Horde Mode is available at Easy, Normal, and Hard difficulty.
Players must defend the Mobile Headquarters (MHQ) at the base against 10 increasingly difficult waves of Bugs.
Each wave has two phases: Build Phase and Defend Phase.
During the Build Phase, Troopers will have a short amount of time to build and repair base defenses using a limited amount of ore. The MHQ itself can only be repaired with special repair canisters obtained from completing secondary objectives during the match.
During the Defend Phase, Troopers must fight off Bugs that spawn in finite but scaling numbers and difficulty. Build Tools cannot be used and Troopers cannot respawn during this phase - if Troopers are downed while Bugs are present, they will need to be revived by their teammates (Operator Drone and First Aid Stims also work).
Three types of secondary objectives that yield repair canisters for the MHQ may be available during the match: Exterminate Arachnids, Restore the Power Generators, and Secure the Signal Booster. Note, Bugs spawned from secondary objectives do not count towards Horde Mode wave counts.
As groups of waves are defeated, Wave Modifiers will increase Arachnid attack speed, movement, and damage.
If the MHQ is destroyed or all Troopers are killed, the match ends in defeat. However, if the MHQ is still standing at the end of 10 waves, victory is achieved, and a rescue dropship will be deployed!
Mission Mutators do not currently apply to this mode but may in future updates.
New Feature: Player Profiles
Troopers can now track their in-game stats including their favorite class and weapon as well as other relevant game metrics. Note, these stats will begin being tracked as of Update 0.4.0.
Career Rank and XP
Total Hours Played
Total Kills
Total Revives
Total Mission Wins
Kill/Death Ratio
Win/Loss Ratio
Favorite Class (most hours played)
Favorite Weapon (most kills earned)
Favorite Game Mode (most hours played)
This information will be viewable by selecting the Stats tab on the Profile screen and will be categorized by Mission, Kills, and Weapons. The data can be filtered by Game Mode and Classes.
More game stats may be added as new features, modes, and content are introduced.
Gameplay
Reduced self-damage of Twin Machine Gun Emplacement to now allow for about 35 seconds of sustained firing while not being repaired.
Developer Note: This allows the TMG to be more useful in Horde Mode where repairing is limited.
Updated Trooper health regeneration for all mission difficulty levels.
Troopers will regain health at a higher rate on Easy Difficulty.
Troopers will regain health on Normal Difficulty.
Troopers will not regain health on Hard Difficulty.
Canisters can now be thrown by holding down the fire button while they’re equipped.
Pyre will now call out which cardinal direction (north, south, east, west) a base is being attacked from.
Base Building
Reduced Twin Machine Gun Emplacement cost to 2000 ore.
Developer Note: This cost reduction accounts for the fact that the TMG is destroyed when placed on top of a structure that’s destroyed. Also, unlike Sentry Guns, the TMG requires a player to actively use and repair it.
Increased the Build Tool’s unbuild speed to half of build speed.
Developer Note: We’ll continue to monitor for misuse of this function to sabotage base integrity and adjust accordingly.
Updated the Build Tool interface to be more consistent and less confusing.
Quality of Life Improvements & Bug Fixes
Set the frame rate to cap at 120 FPS by default. This can be adjusted in the Settings.
Added Mission Mutators to the After Action Report (AAR) screen.
Intro cutscenes now pause on the last frame until the voiceover is complete instead of going to a black screen. Also decreased the audio volume of the intro cutscene.
Nordic Ashes: Survivors of Ragnarok - Noxfall Studios
Gnöki News
Hello! And welcome to Gnöki News! This week will be Gnöki Week! Why? Because we have the news you have all been waiting/asking for… Gnöki plush is here!!! ːNA_Gnokiː
We are so happy about this amazing collab with Makeship! We’ve been working for months with them to bring you the softest, cutest, and best quality Gnöki plush ever!
When will it be available?
The plushie will be available for preorder on Aug 4th. on https://makeship.com that means…THIS FRIDAY! We will create a new post with all the details, pictures, dates, timing, etc. on Friday.
Giveaway
And to celebrate it, let’s do a giveaway so you have a chance to win a Gnöki Plushie! 🥳 Enter here Giveaway ends on August 3rd at 2pm (ET). We wish you the best luck!! ːNA_RedHeartː
Game Updates
But this is not all, we are back to posting game updates this Thursday! So expect your regular update this week as usual ːNA_Crystalː
We've partnered with the devs at Lost Pilgrims Studio and Trese Brothers to bring you an epic game bundle!
This bundle brings together three of the deepest RPGs on Steam: Vagrus - The Riven Realms, Star Traders: Frontiers, and Wildermyth. Each of these award-winning games offers hundreds of hours of playtime through extensive character build variety, clever use of procedural generation, or a simply stunning amount of content.
With more than 30 character classes, hundreds of talents and ship components, and nine factions to champion (or use entirely for your own ends), there are countless ways to play this sci-fi captain RPG. Discover black markets and smuggle your way to a fortune; rise through the ranks and command a starfighter carrier; brave wild worlds and discover new stories. What kind of captain will you be?
Explore a vast open world filled with unique locations, strange factions, and a colorful cast of characters in this caravan-based RPG with an immersive and detailed dark-fantasy setting. Recruit a wide variety of companions to aid your ventures, fight cruel and terrifying foes, uncover secrets, and survive challenges that make it immensely satisfying to succeed.
You know us! Our imaginative fantasy adventure RPG uses an incredible procedural storytelling system to take your unique heroes on their own journey every playthrough. Tactical combat encounters are rich with options and enemies, and even having a character taken down offers choices that will impact your party’s story. Get new heroes, new enemies, new story events, and new maps every time you play.