Jul 14, 2023
Shell of a King Playtest - RosuneStudios
  • Fix respawning bug causing player to start at beginning of game lol
  • minor visual changes
Lawless Lands - Cryptic
Lawless Lands

Hey everyone!

This announcement is just to let you know that Lawless Lands and all of its DLC are on sale for BIG savings!

Grab it now while the sale lasts!

https://store.steampowered.com/app/880130/Lawless_Lands/

https://store.steampowered.com/dlc/880130/Lawless_Lands/

Enjoy!

-Cyrptic ːCStudiosː
Train Valley 2 - Vauban

Hello friends! Every Friday 17:30 UTC/GMT we hold a “Let’s play together” competition. During next 24 hours everyone is welcome to try and score the best time in a preselected level. Join our Discord server and keep Discord running while playing — your results will be automatically published in the #lets-play-together channel. You need to get 5 stars to qualify.

Glittering prizes include:
1) Top 3 winners receive one random card each. Collect 18 locomotive cards and advance to next set of 8 all new cards! Complete that second set and enter a final tier of 12 rare cards! Assemble all cards from all tiers and receive a special prize. Easy!
2) Every player registered by our Discord bot has a chance to get a card. The number of cards depends on the number of participants: one additional card for every 10 train connoisseurs on the list. More players means more prizes!
2.5) One non-Champion from the top 10 gets a Challenger Card - introduced along with 12 new loco cards from Myths And Rails and Editor's Bulletin!



Visit our Discord server (#lets-play-together channel) to learn more.

A level we are playing this week is
https://steamcommunity.com/sharedfiles/filedetails/?id=2968852807

Now open your game - the link is right there in the main menu.

Good luck everyone!
Train Valley 2 - Vauban


Hello! The best level Workshop creators have presented for the past 7 days is here:

1st place: :tv2conductor: Crystal - :tvloco: Torment Hill
https://steamcommunity.com/sharedfiles/filedetails/?id=3002065254

Congratulations! @Crystal is our newest winner! A €10 Steam gift card will be delivered to them by our contact ASAP.

Our thank you goes to every level uploader, puzzle solver and train driver that keep Train Valley 2 Workshop going!
Be sure to visit our Discord server for an upcoming LPT challenge. Until next week!

----

:tvhook: Train Valley 2 Discord Server :tvvagon::tvvagon::tv2loco:

:tv2computer: Our Twitter.
Training Lucie - SecretGame
Training Lucie on macOs !
Contact me if you have any trouble.
Toxic Crusaders - ryan.rasing
It's been a while (or has it?) since we last saw any combat engagements involving the Smogulan army, and it looks they've made A LOT of progress in building up their forces anew! As one of the latest additions among Dr. Killemoff's Radiation Ranger army, the Burning Rangers are here to turn up the heat!

Concept Art
We had loads of fun designing a host of new enemies, and the Burning Ranger was certainly one of them! Here’s a look at some of the concept art drawn by our Art Director, Xander Arnot, to get an idea of how this enemy unit would look like:


Place Among the Smogulan Forces!
Burning Rangers possess a similar helmet to those seen on normal Radiation Rangers. However, unlike their regular counterparts, Burning Rangers are equipped with fuel tanks connected to their Flamethrowers. These weapons can shoot out bursts of fire in a straight path in front of the Burning Ranger, limiting them to a close and somewhat medium range.



Burning Rangers also have noticeably more health than regular Radiation Rangers, so be prepared to bring the pain against them as soon as they appear! Something else to note: When using their Flamethrowers, Burning Rangers will always fire in a linear, horizontal direction at players who are both close enough and on the same plane as them!


Final Design
Burning Rangers are adorned with tactical Smogulan gear and are easily identifiable by their red operation jackets and warmly-colored Flamethrowers. Players can think of Burning Rangers as an enemy level a step above the green Speed (SPD) Rangers, so they're definitely a formidable force! As some of the newest units out of the Radiation Ranger army, we hope players will enjoy taking on these enemies exclusive to the game!


We're excited to share more as we continue with development! Stick around for more updates soon!

You can wishlist and play the Toxic Crusaders demo NOW!
Demiurges - berih
Hey, this time I have something special for you: Polish localization!!!. Also, I was forced to rework many systems to make it possible and now I could easily translate it into any language I want. Tell me which languages you use to give me a hint about which one should be next :)

Full changes:
- Polish localization
- rework and polish of ui
- spellcheck of the entire game
- speed up Yaotyl animation
- add controls to settings
- add an in-game menu to battle
- bug fixing
Archmage Rises - philmacnevin
First off, I want to say a huge thanks to this amazing community for supporting us in making Archmage Rises as best as it could possibly be! All of your feedback, bug reporting, suggestions, etc has been super instrumental in helping us tune the game, fix bugs, and create a gameplay experience that we all want to play, so lots of gratitude from all of us on the dev team to all of you!

As we work hard toward our next big update (The Mage Tower), I wanted to share with you players, both new and returning, how to read our build numbers and use them to follow along with our development roadmap.

As you may have noticed, our build numbers come in the following format: 0.1.3

In the example above, here's what those numbers mean...

0 - This indicates our "stage" number. 0 means that we are still in Early Access. When this number reaches 1, we are considered released and feature complete. That doesn't mean we're done updating the game, but does mean that all of the core features of the game are now available.

1 - This is our major update number that corresponds to our major updates listed on our roadmap (which you can see below)

3 - This is our regular "in-between" updates, which we usually release on a weekly basis. These are mostly focused on bug fixes, optimizations and in some cases new content.

You might also see a letter at the end, which usually indicates a hotfix to quickly patch up a crucial bug that may have been introduced in the latest release. Hopefully these are few and far between ːsteamhappyː

So that means that when you see these release numbers, you can quickly get a sense of where we are on the roadmap:

0.0.X - Initial Early Access Launch
0.1.X - Update 1: Townsfolk Update
0.2.X - Update 2: The Mage Tower
0.3.X - Update 3: Exploration
0.4.X - Update 4: Crime & Punishment
etc.

I hope you find this info useful, and stay tuned for another weekly patch update that should be going out later today!

Phil

PS: Here's the roadmap that I mentioned above (in case you haven't seen it or wanted a reminder):

Vampire Syndicate: Gangs of MoonFall - manlymousedan
Hi everyone!

The demo got a very small update as I wanted to put an additional scene in there for Min's blowjob.

If you don't want to boot up the game again, here's a rough version below:




So ideally I want to commission more of these animated scenes, but they can be quite expensive so it depends on the budget. The style of the sex scenes, much like the rest of the game, is still very much open.

Let me know what you think of this animation.



Jul 14, 2023
Mihirha's Legacy - Artificer
* Added an animation of a released path when pressing a button after completing a hidden puzzle, after the cardboard box event.

* Added an existing music theme variation, for when the players talk to the NPC guide in that same area.
...