We've made some significant changes to the Construction UX. Right-clicking now acts as an "undo" button, taking you back a step. If you're holding an item, you either build it or drop it. If you're not holding an item, you can modify everything. We've also added visual guidance, with different grid colors to indicate your current state. You can configure this behaviour in the options:
We've introduced a new focus view for station configuration. This will allow you to manage your stations with greater precision.
We've also added a variety of new keybinds. The best part is that you can now rebind more freely, and we've made it so that duplicates are allowed.
But that's not all. Here's the full list of what's new, updated, and fixed in Update 13:
Changelog
New
Added a display of the train's experience points in the train bottom bar
Added individual rebindable keybinds for various ingame actions
Added keybind for selecting first upcomming train
Added keybind for system upgrades button
Added reset binding override button to currently overridden actions in options menu
Configure Station is now a focus view
New configuration option for Default secondary action (Do nothing, Bulldoze, Toggle action wheel)
New configuration option for Empty space secondary action (Do nothing, Activate Bulldozing tool, Close Construction)
Primary action rotates signal of the same type as currently selected
Recurrent InterCities are an Upgrade for 5 green points
Updates
'Empty hand' state in Construction for existing elements modification
Added "N" as default keybind for toggle buy tool on keyboard
Allow duplicate bindings to be set
Changed highlighted single stop in train bottom bar to match other highlighted stop visuals
Connections' speed can be updated even when there is a track item in your hand
Do not display grid in editor when not building
Game mode description text added to map selection pages
Ghost color for unable to build state changed to brighter one (was too dim)
Grid changes color to red when in Bulldoze mode
Grid not displayed in 'empty hand' state
Last selected building item has special highlight when empty hand is selected
More visible track network in focus view
Prevented station configuration focus view from opening for stations without any platforms (sign only)
Secondary action (RMB) closes bulldozing
Secondary action over a train can cancel the train reverse command
Signal's 'change type' actions removed from 'empty hand' state, now signals are upgraded/downgraded by building one over another.
Station visit panels will expand/collapse on mouse enter/exit
Track Lines thicker in focus view
Unbound gamepad pause binding and added cycle time speeds backwards
Notable fixes
Active build button was not centered on bottom bar
Bindings for time controls conflicted with build button bindings when in buy mode
Grid were visible at the start of game after being in editor previously
Incorrect tooltip on train bottom bar start train buttton
Irrelevant buttons were shown on bottom bar for a split second when selecting a train
Last selected building item button visuals not always in the correct state
Previously selected train was not always deselected when a new train was selected
Selected building item name had incorrect background size for displayed text
Station info panels were not being loaded with the same order they were saved in.
Station signs didnt animate on when buying a station
Train leg highlight was not working for regional trial train contract focus view
Upcoming train items had incorrect size until they where hovered over
That's all for this week. See you at the next one! Stay connected and be cool. - Angel
The "Generaider" that waits beyond the regional kings to be vanquished; the traps of the "Traptrix" that lure prey with skillful mimicry; the Dragon Overlord who descends upon the thundering "Dark World"; the princess of the "Labrynth" who greets intruders with strategy; the musketeers of the "Magikey" who have gained the power of a higher demon... all that have gained new powers, and ready to unleash mayhem! Solve their tricks and seize the victory!
A bug that could cause the effect of a laser hit to stay in the air has been fixed.
A bug where when selecting an automatic respawn point the entire team would respawn on one point has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Our servers will undergo emergency maintenance. We are sorry for the inconvenience this will cause.
Time:
NA: 1:30 AM PDT
EU: 10:30 AM CET
Estimated time: 2 - 4 hours
Content: Fix the problem with the server being offline
※ Note - During the maintenance, you will be temporarily unable to enter the server to play the game. - The maintenance will be delayed or advanced according to the situation, please be well noted. - When the maintenance ends, the compensation items will be sent by mail. (once per account)
Please feel free to contact us if there is any problem or if you have suggestions for the game. Thank you again for your support and love for Bless Unleashed!
[Balancing] - Skeleton's Exploder ability now affects ALL nearby Characters regardless of affiliation.
[Story Mode/Tutorial] - The Exit Match Button text was being set incorrectly on Match completion. This silly bug should be fixed. - The Master no longer repeats certain lines during her initial Tutorial instructions.
[Multiplayer] - PVP Rank calculation now reliably includes all Victories and should make rising in the ranks less punishing/confusing. (Before they were only added if your Win count was greater than your Losses).
[Survival] - Survival Matches where you kill Shin now count as a Win. This is again, to make Online Ranking less brutal, but also because Survival in general is brutal enough...
Hello Tacticians! Version 0.2.0.6 is live, it's a small hotfix patch to fix the following bug: ⦁ Hero cards sometimes could not be opened for one or both players, resulting in the affected Hero being untargetable.
Make sure to update the game by restarting Steam, uninstalling/reinstalling the game (it won't delete your progress, promise!) or choose "Verify integrity of beta files" in the game's Properties.