Vetrix Worlds - Vagabond
- Fixed an issue where Shapes could fail to appear.
- Fixed an issue where Shapes would move to the Puzzle Handle instead of the Spawner Handle, when misplaced in the Puzzle.
Wastelander - appstronautstudios
We're still reeling from all the feedback we got from our first round of closed-beta testing. We sent out a lot of keys and the feedback is still filtering in. We appreciate everyone who participated and will be sending out more keys very soon.

The tutorial has had some walls of text cleaned up a bit and has more steps to cover some more of the critical gameplay concepts people have been confused about. We will continue to add to it as time goes on.

Next patch will contain some spicy new content as well as some balance changes!

UI Changes

  • new overlay icons for nopower, nowater, disconnected, and remote that are much clearer and easier to read.
  • new end turn report info popup that will be improved over the next few patches
  • changed the ordering of some menu items based on priority/importance. This is mostly default buildings and abilities
  • when you start/load a game the map will center AND zoom on the base. Clicking the disconnected and marked utility buttons will also center AND zoom on the target tiles to make them easier to find
  • econ layer (F1) will now show actual tile income values adjusted for augments and node multipliers (instead of default values)
  • inspecting a remote building/tile will show an explanation of what remote is
  • added a new "recent winners" button on the homepage if you want to see how other players are doing/spec new build ideas
  • utility buttons now show icons and titles for buildings affected by disconnect and storm mark respectively

Bug Fixes

  • at least one source of sound loop breaking has been fixed. Hopefully soundtrack won't randomly stop anymore
  • fixed bug where gross energy income in the post-game screen was incorrectly showing gross metal income
  • fixed some weird bugs when creating/restarting games from inside someone else's post-game screen
Jul 10, 2023
Archmage Rises - philmacnevin
A quick hotfix to fix a bug that was preventing players to be able to sell items back to vendors.

Known issue: if you quit the game while speaking to an NPC, their dialogue window is still visible on the main menu and won't go away until the game is restarted. On our list to fix this week.
Let's Play Jigsaw Puzzles - bzofficer
Jul 10, 2023
Beat The Machine: Rebooted - jtfrangiosa
Note 2: Our Mac build error has been fixed, once we again we thank you for your patience!

Note: Our Mac build is currently delayed due to a UI bug, and we are working a fix, we expect a fix to be out Friday July 14th. We apologize for any inconveniences that this may cause.

Hello everyone and welcome to Invasion Patch 1.1!
Hey Cadets, it’s time to release our post patch of Invasion, most of this patch is focusing on bugfixes, and some changes to passive skills as you level them up! You’ll notice below one bigger change to generators and some clarity to other bugfixes.

Bugfix: Hub, no longer shows SKIP DIALOGUE on non-skippable dialogue.

Generators: Fixed a bug where generators from level 22-40 had the wrong amount of health.
Player change: all shots now deal 1.1x damage to generators, triple barrage lowers that damage to 0.8x. Wave Refractions, now takes the multiplier to each bullet individually not overall.


Abilities:
All of our changes here are to make passive abilities stronger with each level up, and take Triple Barrage down a peg.

Agility Attacks
Agility Attacks and Shielding strikes need to be more competitive with Rampant Regen and Protection Screen we’re adding some new effects to them so that they feel more viable and now offer a stronger reason to select these options.
Proccing agility attacks now deals 5/25 PURE damage to the target hit.

Shielding Strikes
Read the above paragraph.
Rank 2 now offers, as long as you have 50 or more shield gain 15% rate of fire.

Armor Up
Armor Up and Technical advances are just weaker versions of Fervor of Battle, we are now making these abilities more distinct
At max stacks of Armor up, gain 5/10/15 PURE damage on each attack

Technical Advances
Now offers rate of fire equal to 6(+3% Max Health) tripled below 40% max health.

Projectile Prism
Is just getting a buff to be more consistent among the PURE damage types.
Pure Damage increased from 8/12/16 to 8/18/28

Clarity:
At both ranks gain +5 damage if you have 25 or more shield.

Slowball Shooter
Several bugfixes, is now more consistent. A lot of background checks to make sure that slowball doesn’t get used if the enemy dies before slowball reaches it target.

Charging Power:
Damage increased from 10 to 12.


Light Speed:
Light Speed needs a rework away from being cooldown reduction dependent this skill will now scale with bonus damage and gives a big upgrade for it’s second point.
Damage increased from 75/145(+200% Cooldown Reduction) to 95/155(+20%/+80% Damage)

Frozen in Space
Immobilized damage increased from 10 at all points to 10/40/70/100.
Corrected a spelling error.

Kickstarter
Damage increased from 35/65/95/125 to 35/95/155/215.

All Dashes tooltips have been corrected, check in-game for details.

Caliber Ammunition
Max Damage increased from 8/16/24 to 12/24/36

Critical:
Tooltip Error incorrectly showed the wrong amount of Critical Damage.

Lashing Blitz
Damage increased from 10-35%/15-45%/20-55% to 15-40%/20-50%/25-60% reminder, lashing blitz can critically strike

Collateral Damage
Now applies on-hit effects to all units within the cone.

Triple Barrage
A restatement of above, deals less damage to generators
Damage reduced by 20% against generators.

Afterburner
Damage increased from 45(+85% Damage) to 45/75/105(+85%/155%/215% Damage)

Fire Flare
Damage increased from 8/14/20 to 10/16/22
Active Damage increased from 27(+92% Damage) to 27/47/67(+92%/123%/154% Damage)

Volt Zap
Tooltip error, check in game for details.


Jul 10, 2023
Zetria - pixelbeegame
Some small tweaks and removal of Unity Legacy analytics.
Bulwark Evolution: Falconeer Chronicles - falconeer
Hey everyone

this update literally changes the world. Before rocks and islands would have no real logical relation to the shallow area's . Now most rocks and islands are in a shallow area making the world feel like it makes a bit more sense.

this looks better but also allows for a radical upgrade to the pathfinding as there are no rocks or obstacles in the deep water the AI can use the shallows 'map' for it's pathfinding instead of checking the real world obstacles.

so gone is the hickup when building a connecting harbor or the issues with captains sailing their ships thru rocks.

ooh I also pimped the watershader to be a bit more subtle and less repetitive.

Enjoy, this is a reasonably big update so stuff will break! let me know if it does

Cheerio,
Tomas
Blightlands Blacksmith - Skald Software
As promised, here's a rough roadmap for what I've got planned for the next 3 months. I've decided to post this for three reasons:
  1. I'm keen to hear what you'd like brought forward, pushed back, added, or removed.
  2. I've been so busy in the bug report section that I haven't really given feature requests the attention they deserve yet.
  3. I have a one-week break scheduled from the 20th for some family time, and would hate to come back to a thousand "The game has been abandoned" reviews :)

So to the meat of it:



I've posted this as a small event rather than anything larger so it's only visible to people who stop by the hub to see these things because it has caveats.
  • It's reasonably ambitious, so I'll be updating progress to see If I'm on track or behind. I might not manage it all in 3 months.
  • It depends on the game maintaining viable sales and rating, for obvious reasons. I am shamelessly addicted to eating food and sleeping indoors, so working on something that produces no return is non-viable.
  • I can't re-arrange the manual, settings, or quest system as the majority of the constructive refund comments I get are around lack of on-boarding.

That said, I think this captures the majority of complaints and what people have asked for.

Your Feedback Please

At present the new crafting step will be pouring molten crystal into carved runes to unlock special attacks on weapons. Armor making has been suggested, which to me sounds like a whole expansion, but I could do something simple in that regard. People have also asked to be their own cutlers, which is doable, but adds not much new to the overall game in my view. I'm open to suggestions.

The final point I'd like to hear your feedback on is whether I should keep the mine cart or just get rid of it completely.

I'm already planning to have a lantern and the mine pick work similar to the hammer and tongs - whenever you're underground you'd just draw your mining tools instead. I could simply remove the inventory weight limit and do away with the cart altogether. Maybe have the quartermaster sell a mining cap with light as well.

Thanks again to everyone playing the game, and especially to those who really go above and beyond in tracking down the issues and letting me know. Launching this game has been a crazy ride to this point, and you guys make it so much more worthwhile.
Jul 10, 2023
MIR4 - MIR4


From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.
We’re excited to share the details of the update scheduled for Tuesday, July 11th, 2023.

[Main Updates]

◈In-Game Updates◈

1. New Event: Sumacheon’s Cool Popsicle Festival
- Summer's Growth 14-Day Check-in
- Sumacheon's Cool Popsicle Exchange Shop
- Event Ancient Coin Shop
2. Legendary Magic Stone Challenge Event
- Do not miss out this great opportunity to obtain the Legendary Magic Stone!
3. In-game feature Updated: Unified Market
- Make a deal with other users within your region in the Unified Market!
4. Domination Area Expanded
- Unleash the full might of your power as you triumph over the trials that await in Black Dragon Valley, the formidable new Domination Area.
5. New Party Leader Spirit: Tri-Head Draconis
- Lead your party to victory with Tri-Head Draconis, the new Legendary Aqua Party Leader Spirit!
6. New Appearance Equipment added
- Dive into Summer and make a splash with our new beach-themed outfits!

[July 4th Patch Note Details]

◈In-Game Updates◈

■ Event
● Sumacheon’s Cool Popsicle Event begins!
▶ 1st, Summer's Growth 14-Day Check-in
- Event Period: After July 11th Update Maintenance ~ August 7th, 23:59 (UTC+8)
- You can obtain 14 special items for logging in daily.
- Event Rewards can be claimed from the fire-cracker shaped icon at the left side of windows.

<Check-In Rewards>
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
[tdBlue Sea Swim Goggles x1 (Head Ornament)[/td]
Epic Azurem Mineral Fluid x3
Epic Hunting Potion x3
Epic Heavy ATK Potion x3
Epic Adamant Potion x3
Epic Accuracy Potion x3
Cool Popsicle Box x1
Day 8
Day 9
Day 10
Day 11
Day 12
Day 13
Day 14
Rough Waves Surfboard x1 (Back Ornament)
Epic Eternal Snow Panax x3
Epic Hunting Potion x3
Legendary Heavy ATK Potion x3
Legendary Adamant Potion x3
Legendary Accuracy Potion x3
Cool Popsicle Box x1

※ All the claimed items cannot be traded.
※ Please refer to [Notice - Summer’s Growth 14 Days Check-in] for further details.

★ 2nd, Sumacheon's Cool Popsicle Exchange Shop
- Event Period: After July 11th Update Maintenance ~ July 31st, 23:59 (UTC+8)
- ‘Cool Popsicle’ Drop Period: July 24th, 23:59 (UTC+8)
- ‘Cool Popsicle’ Exchange Period: July 31st, 23:59 (UTC+8)
- 'Cool Popsicle' item will be automatically deleted after the scheduled period.
- Up to 1,000 ‘Cool Popsicle’ items can be obtained every day by field hunting. (you cannot obtain 'Cool Popsicle' from Raid or monsters above or below level 20)
- ‘Cool Popsicle’ can be exchanged with various items from NPC ‘<Cool> Sumacheon’ located at each village (Bicheon Castle/Snake Pit/Spiritual Center/Phantasia Desert/Sabuk Castle/Nine Dragon Ice Field/Mirage Ship).

※ Please refer to [Notice - Sumacheon's Cool Popsicle Exchange Shop] for further details.

★ 3rd, Event Ancient Coin Shop
- Event Period: After July 11th Update Maintenance ~ before July 25th Update
- A special shop will be opened through the Shop > Common Product > Event tab, where you can purchase various products with Ancient Coin.

※ The event shop will be available before July 25th Update.
※ All items claimed from the event shop cannot be traded.
※ Please refer to [Notice - Event Ancient Coin Shop] for further details.

● Legendary Magic Stone Challenge Event is now available.
1) Event Period
- July 17th, 00:00(UTC+8), 2023 ~ July 19th, 23:59(UTC+8)
2) Cost
Type
1 Summon
10+1 Summons
Magic Stone
100,000 Darksteel
1,000,000 Darksteel
※ 1 Free Summon will be provided daily.

3) Caution
- Click the event menu (Firecracker-shaped icon at the top left).
- The maximum limit for Event Summons per day is 110 Summons (10+1 Summon x10), and the total limit for the entire event period is 330 Summons. (1 Free Summon per day excluded).
- The Daily Summon Count will reset every day at 00:00 (UTC+8).
- Event Incense Burner Points accumulated during this event will be removed after the event period ends (this only affects Event Incense Burner Points).
- Please be aware that all Event Incense Burner points accumulated from previous Legendary Magic Stone Challenge events will be reset every time this event starts.
※ Please refer to [Notice - Legendary Magic Stone Challenge Event] for further details.

■ Unified Market
● ‘Unified Market’ where you can trade with other Dragonians within your region is released.
- Items registered before the Unified Market Update will be stated as Failure.
- To register items in the Unified Market, you must reclaim all registration made on the previous market.
- Unified Market will be unavailable for using Expedition or Domination Server content.

■ Domination Server
● Domination Area Expanded
- Black Dragon Valley 1~4F will be added to the Domination Server.
- The Hidden Valley can be entered through Domination Server.
- Darksteel does not exist in the Valley, and there will be Gatherings placed around the Valley.
- Monster hunting will be influenced by Antidemon Power.
- New missions and requests will be added with the expansion of Domination Area.

■ Field Boss
● New Field Bosses Released
- Boss Monster: <Umbra King> Black Dragon Soul Ripper
- Boss Level: 190

- Boss Monster: <Great Umbra King> Death Dragon Soul Chaser
- Boss Level: 200

※ Field Boss ‘Death Dragon Soul Chaser’ will appear with the chance of 5% upon defeating the Field Boss monster ‘Black Dragon Soul Reaper’.

■ Crafting Manual
● New Crafting Manuals Added
- Location: [Domination] Sabuk Province
- Craft NPC: Nameless Taoist

★ Details

Craftings: Supreme Defender Lord Summon Badge
Required Resources: Uncommon Bicheon Challenger’s Cape, Uncommon Bicheon Challenger’s Helmet, Uncommon Snake Pit Challenger’s Cape, Uncommon Snake Pit Challenger’s Helmet
Required Currency: 100,000 Copper

Craftings: Supreme Verdantblood Demon Lord Summon Badge
Required Resources: Rare Spiritual Center Challenger’s Cape, Rare Phantasia Challenger’s Cape, Rare Spiritual Center Challenger’s Helmet, Rare Phantasia Challenger’s Helmet
Required Currency: 300,000 Copper

Craftings: Supreme Darkblood Lord Summon Badge
Required Resources: Rare Spiritual Center Conqueror’s Precious Sword, Rare Phantasia Conqueror’s Precious Sword, Rare Spiritual Center Conqueror’s Ring, Rare Phantasia Conqueror’s Ring
Required Currency: 300,000 Copper

■ Spirit
● Legendary Aqua Party Leader Spirit: ‘Tri-head Draconis'
- Passive Bonus once summoned: Spell ATK+40

Skill
Skill Effect
Transcending Body
Increases Max HP by 2500, Max MP by 800, PHYS DEF by 100, and Spell DEF by 100.
Overwhelming Presence
Increases All ATK DMG Boost by 8%, All DMG Reduction by 8%, Bash DMG Reduction by 15%, and Boss DMG Reduction by 15%.
Energy of Void
Increase Energy Gain by 10%, CRIT EVA by 100, and Antidemon Power by 15%.
Overwhelmed
Upon attacking, reduces the enemy's PHYS ATK by 200 and Spell ATK by 200 for 10 sec. Cooldown 40 sec.
[Party Leader] Water Ripples
Upon attacking, increases the party’s Bash ATK DMG Boost by 30% and CRIT by 80 for 15 sec. Cooldown 60 sec.

■ Shop
● Legendary Spirit Summon Updated
- Legendary Party Leader Spirit ‘Tri-head Draconis’ will be obtained through Legendary Summon Spirit.
- The chance to obtain this Legendary Spirit will be doubled, and an ‘X2 UP’ icon will be displayed during the period below:
- Period : July 11th Update ~ before August 8th Update (UTC+8)

■ Mission / Task
● Daily Task Reward Changed
- Criteria: Character Level 90 and above
▶ Adjusted Daily Tasks
- Constitution and Strong Build (Enhance Constitution): Medium HP Potion x90 → Large HP Potion x100
- Solid Inner Chi (Train Inner Force): Medium MP Potion x90 → Large MP Potion x100

● Repeatable Hunting Mission Target/Quantity adjusted
Mission Title (Pre-Change): Suppress Rallying of Void, Defeat Void Alpha Slayer
Mission Title (Post-Change): Suppress Rallying of Void, Defeat Void Alpha Dragonmancer
Mission Details (Pre-Change): Defeat the target monster 5 times
Mission Details (Post-Change): Defeat the target monster once

Mission Title (Pre-Change): Suppress Rallying of Void, Defeat Void Beta Slayer
Mission Title (Post-Change): Suppress Rallying of Void, Defeat Void Beta Dragonmancer
Mission Details (Pre-Change): Defeat the target monster 5 times
Mission Details (Post-Change): Defeat the target monster once

■ Costume
● Appearance Equipment - Summer Themed
- Dazzling Beach Trip (Taoist, Lancer, Sorcerer)

- Dazzling Beach Trip (Darkist, Arbalist, Warrior)

- Rough Waves Surfboard

-Sizzling Passion Surfboard

■ Mount
● New Mount - Fair Sky Summer Pony


■ Clan
● Registration Cost and Price for Sanctuary Summon Badge Adjusted
▶ Registration Cost
- Clan Fund: 500 → 200
▶ Registration Cost
- Clan Coin: 30,000 → 10,000

■ In-game bug fixes & gameplay improvements
1. Improved the inventory sorting method.
2. Fixed the issue where an abnormal notification was displayed when another character attempts to gather the Void Orb which is already in the gathering process.
3. Fixed the issue where the amount of EXP gained seems reset upon obtaining a certain amount of EXP in Magic Square and Secret Peak.
4. Fixed the issue where the notification message regarding Entry Count use was displayed upon extending the remaining time by Gold in Magic Square and Secret Peak.
MIR4 - MIR4


From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

We hereby inform you of the return of the event ‘Legendary Magic Stone Challenge Event’.

Do not miss out this great opportunity to obtain a Legendary Magic Stone from July 17th (Mon), 2023, 00:00 (UTC+8) to July 19th, 2023 (Wed), 23:59 (UTC+8)!

Please refer to the information below for further details.

If you are a Dragonian who is willing to challenge this great opportunity, do follow the guideline below to summon Magic Stone through the firecracker-shaped tab > Event Summon! You will certainly get Legendary Magic Stone upon accumulating 300 points in the Event incense burner!

■ Period
-July 17th (Mon), 2023, 00:00 (UTC+8) to July 19th, 2023 (Wed), 23:59 (UTC+8)

■ Participation
1. click the event menu (Firecracker-shaped icon at the top left) after logging in.
2. Challenge for Summon on Event Summon > Legendary Magic Stone Challenge Event tab

-110 Summons per day (counted as 10 times if summoned through 10+1) as a maximum, 330 Summons (Total 30 times if proceeding with 10+1 summons) will be available in total (1 Free Summon will not be included in the daily Summon count.)

-Daily count will be reset at 00:00 every day.
-Daily Free Summon will be provided 3 times (in total) during the event period.

■ Cost
Type: Magic Stone
1 Summon: 100,000 Darksteel
10+1 Summons: 1,000,000 Darksteel

3. Obtainable items from the Summon will be as follows:

- Legendary Magic Stone Box
- Epic Magic Stone Box
- Epic Sealed Magic Stone Box
- Rare Magic Stone Box
- Rare Sealed Magic Stone Box

■ Cautions
-You can certainly obtain Legendary Magic Stone/Spirit Treasure by accumulating 300 points in the Event incense burner if you failed to summon Legendary grade items.
-Accumulation will be counted for the Event Summon tab and will be increased per 1 point when summoning items graded below Legendary.
-Upon accumulating 300 points, touch(Click) the Event incense burner to obtain Legendary Magic Stone after deducting all accumulated points.
-The Event incense burner will not be affected by the point obtained from Combine Failure through Craft > Combine > Magic Stone.
-Event incense burner point will not be accumulated after summoning the Legendary Magic Stone box.
-Event incense burner point will not be accumulated for Free Summon.
-Accumulated Event Incense burner points will be deleted after the event gets finished. (No effect on general Mystic Incense burner point)
-Please be notified that all Event Incense burner points accumulated from previous Legendary Magic Stone Challenge events have been reset when newly begun.

Thank you.
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