Ranch Simulator: Build, Hunt, Farm - James Clements
Hey ranchers,
It's been a while since we posted an update so we wanted to keep you in the loop on our ongoing UE5 update work!
If all goes to plan, here's the timeline we're currently estimating:
August: Internal testing + bug fixes In August, we expect to be at the point where we can test the build ourselves internally and get working on bug fixes!
September: Community testing We're expecting that in September the update will be ready to release on the unstable branch, where we'll get as many of you as possible playing in order to get your feedback before the update goes live for everyone.
What's Coming in the UE5 Update?
In addition to enhanced visuals (lighting, environments, new animations) and optimisation improvements we are excited to reveal new details about the UE5 Update!
Oil Production We'll be adding a brand new game mechanic and method of making money for your ranch. Get oil production up and running for an additional layer of passive income.
Controller Support We want more people than ever to be able to play Ranch Sim, so we're excited to add full controller support as part of the UE5 update!
Enhanced Horse Movement and Training With the UE5 update we will be enhancing horse animations and adding advanced horse training options! Look out for more details when the update launches!
Enhanced Visuals The engine upgrade will allow us to push visuals to the next level, with enhancements to lighting, environments and more.
We've made some improvements to some livestock and animals, including wolves, chickens, roosters and chicks. The open world in Ranch Simulator will feel more alive as we are about to start work on creating new sound effects, animations and general signs of life!
Optimisation Improvements Especially for larger ranches with more livestock, we expect to see notable improvements to framerate for some of you, depending on your PC and specs, once we have upgraded to UE5.
Currently we have improved the lighting and performance, and have successfully ran a test on the Steam Deck for the first time. The environments and lighting shown in these work in progress images are still subject to change.
What's to Come Following the UE5 Update?
Phew. We're not done just yet! We wanted to share with you a first look at pets, which will likely launch after the UE5 update. We can't wait to introduce dogs and cats for your ranch! 🐶🐱
Following the UE5 update, we also plan to add Steam achievements, and keep working on various gameplay improvements based on community feedback.
We're grateful for your patience and can't wait to show you all more and get the update in your hands. Let us know what you're looking forward to the most!
The Bookwalker: Thief of Tales - Digital Artbook is now available!
This Artbook tells the story of the development of The Bookwalker, and also showcases the work of the incredible artists who created the world of the game!
We are thrilled to unveil the blazing hot (or cold, but we’ll see about that later ❄️) update for Scorchlands, igniting your gameplay experience to new heights! Brace yourselves for a sizzling adventure as we present a wave of significant changes and great improvements.
Pipelines 🔗
First of all, we are excited to announce pipelines! Connect colonies, simplify logistics, and balance resources like never before. Just find the right path and make sure that it is not too steep or doesn’t cross with other pipelines. Get ready for a whole new world of possibilities!
Let it snow… ☃️
Another huge addition is the new biome - Snowlands! Experience the power of flux energy as you explore three floating islands with unique resources and mechanics. Prepare to unleash your creativity, but remember… A single colony can only be located on one flying island at once! You have to work wisely!
The end? 👀
Did you really think that was it? Oh no - this is the first update from our Road Map after all! Over the past months we've been hard at work bringing you a lot of enhancements and fixes. We've significantly improved movement mechanics and combat. We've even introduced two new units - the Heavy Warrior and the Ranger. You absolutely have to try them out!
That's still not all, though. Get ready for a whole lot of fun with plenty of gameplay improvements. New recipes, enhanced atmosphere, and a bunch of options you've never seen before! We've also addressed numerous bugs that you've kindly reported, and we can't thank you enough for that!
If you're curious about all the details, make sure to check out the full changelog below:
## [Big Update 0.2.0] - 10.07.2023
Movement overhaul: Along with the addition of flying islands, the movement also received a series of improvements. - In certain situations, players can now go airborne, letting them go over obstacles. - There is a new special building dedicated purely to movement — Hover Platform. - When going off a cliff, the main hero will now perform a jump and gain a speed boost. - Players can now slide on ice tiles. - And sometimes players can jump to their doom too. - Main hero received an extra shadow directly below their feet that helps in determining their position over terrain. Combat: - Added a new player unit: Heavy warrior. An improved version of Light Warrior. - Added a new player unit: Ranger. A unit capable of affecting enemies from two tiles away. - Rebalanced Combat Alchemist. Now they provide even more support, have high defence and some attack. - Added two new enemies in the snowy biome. - With the help of newly added units, players should be now able to defeat even the hardest-to-access enemy waves and claim the whole map. Additions: - Added an atmospheric distance fog. - Added a sky that gradually evolves as the day progresses. - Added 4 new alternative recipes for already present resources aimed at providing alternative ways of producing those resources. These are: Ether, Coal, Tools and Potions. - Added "Stone Processing" technology to the tech tree unlocked immediately at the start of the game. - Added an option to go immediately to overview when standing at a waypoint and pressing "E". - Added an option to enter photo mode from the pause menu. - Added an option to respawn when stuck from the pause menu. - Added a soft reverb effect for most environmental audio. - Added a highlight showing the tile when a mirror will be spawned when placing a mirror catapult. - Optimised FPS at later stages of the game. - Wind audio is now only played when panning the camera around fast — not when standing idle. - Combined several tabs in the buildings panel at the bottom of the screen. - Improved the positioning of Transfer Lasers when connected at a steep angle. - Changed keybind for toggling mission panel on/off from "N" to "O". Change is visible after resetting keybinds. - Swapped keybinds for opening Tech tree and colony upgrade tab. Change is visible after resetting keybinds. Fixes: - Fixed rendering of all decals on Linux. This includes things like colony borders or bonuses. - Fixed rendering laser beams when two lasers at different heights are connected with the help of a mirror. - Fixed some incorrect building laser blocking heights. - Fixed colony placement being cancelled when the player rotated the camera. - Fixed buildings sometimes not being rotated correctly when already placed and rotated several times at once. - Fixed photo mode turning on when using the shortcut from pause menu or when typing a save name.
Thank you! 🚀
We've poured our hearts into making the game even better, and now it's your turn to dive in and experience the thrill. If you haven't had the chance to embark on this epic adventure yet, don't worry - you can buy the Early Access version or just try it out by playing the demo (the latest update not included)!
Don’t forget that your feedback and suggestions are invaluable to us, so we want to hear from you. Together, we can shape the future of Scorchlands and create an unforgettable gaming journey!
Before you depart on your next adventure, make sure to pay a visit to the game's Discord server where our community thrives! Stay connected with us by following our profiles on Facebook, Twitter, and Instagram!
First and foremost, we'd like to extend our deepest appreciation for your unwavering support and love for 'This Land Is My Land'. We understand and acknowledge the profound emotional bond you've forged with our game, and recognize the invaluable time and energy you've dedicated towards the odyssey of our resilient Hero. Your ardent dedication and fervor have not just fueled our development process but have genuinely inspired us. This has enabled us to deliver a game that's been as rewarding to create as it has been to play.
As we transition to the events of the past year, we cannot help but acknowledge the significant changes it has brought for each and every one of us. In an attempt to encapsulate this shift, we draw your attention to the “Mriya” plane, an embodiment of dreams in Ukrainian culture. Just like the 'Mriya' symbolizes dreams, we too had dreams - dreams of continuing to work at our beloved jobs, creating the games we are passionate about, raising our children, and cherishing life as we knew it.
Our aspirations were shattered by Russia, much like the Mriya plane, representing a devastating blow. We won't delve into personal details, as we believe the inherent horrors of war are understood by all. However, the pressing concern lies in the war's disruption of progress on "This Land Is My Land," surpassing its completion deadline. Simultaneously, we have ongoing projects critical for our survival, employee wages, and support for the Ukrainian Army. Our objective remains to expel the Russian onslaught from our land.
Consequently, we have embarked on a new project titled 'A Twisted Path To Renown.' While not a direct sequel to 'This Land Is My Land,' it encapsulates the same spirit of adrenaline and immersive gameplay that resonated with our audience. It is essential to be transparent about the fact that a significant portion of our team has shifted focus to 'A Twisted Path To Renown.' While this adjustment has led to a slowdown in updates and improvements for 'This Land Is My Land,' it does not signify its demise. We fully intend to return to our beloved initial project when circumstances permit, though an exact timeline cannot be provided at this time.
We acknowledge that this may be disheartening for some, and we share your sentiments. 'This Land Is My Land' holds a special place in our hearts, and we are committed to its continued enhancement and expansion. We kindly request your understanding during these challenging times. Our unwavering dedication to crafting immersive, enjoyable gaming experiences remains resolute. We sincerely hope you will join us on this new journey, and that 'A Twisted Path To Renown' will capture your heart just as 'This Land Is My Land' did.
Once again, we express our deepest gratitude for your unwavering support and affection. Your presence is indispensable, and we eagerly anticipate sharing more adventures with you in the future.
Revival: Recolonization is finally available in Early Access to all players around the world. Thank you, everyone, for your support! We will continue to update the game, improve the mechanics, and listen to player feedback until the final release. To start this process, we have prepared a short guide created from our players' most frequently asked questions.
How do I establish a town?
At the beginning of the game, you will have to choose between one of the clans to lead. Each clan belongs to one of the five peoples in Revival: Recolonization, which are predisposed to live in one of the five climates. You can only establish the first town on a hex that is a part of your clan's home climate.
To establish a town, you must select an Emissary and click on the "Build a town" button. The map will display tooltips showing possible locations for the town.
How do I build and improve districts?
After you have established a town, the town hall and the surrounding walls will appear on the map. Within this area, you can place different districts, which will bring in resources and housing.
At the beginning of the game, you will have one or two districts available to build, depending on your chosen Emissary and clan. To unlock other districts, you will need to research the appropriate sciences on the Science Screen.
As you finish researching the sciences, you will gain the ability to upgrade districts which become available after you improve the Town Hall. That is, if the Town Hall is of the second era, you can't upgrade, for example, the Agricultural District to the third level.
How do I expand my town's borders?
You must build up two adjacent hexes within the town to gain extra space.This way, you can influence which way the town will expand.
However, you will not be able to go beyond your region. If a town is built on one of your borders, it can only grow into your territory.
The expansion of a town is limited by its population number. No additional districts can be built if there are not enough inhabitants in the town. The growth of the population gradually slows down. Adding each subsequent town resident requires more and more food accumulation.
How to increase the population and solve the problem of homeless people?
The town's population grows because of the surplus of food that the town produces. Each unit of population gives the town one person. However, an increase in population requires an increase in housing. If there isn't enough housing, the town residents become incapacitated.
Almost every district built increases the amount of housing. Once a district is upgraded to a new epoch, it usually starts bringing in less housing or ceases to provide housing altogether.. Only the Administrative district brings in more housing and, when upgraded, increases the number of houses for the population.
The town's population can be placed in resource cells in the town panel. Each worker brings 10 resources. You can drag workers from one cell to another to increase or decrease the amount of a particular resource generated.
How do I establish a second town?
You can only build one town in a region. To establish a second town, you will need to extend your influence into another region. To do this, destroy or assimilate the clan living in that region. Keep in mind that Emissaries from other factions are likely to do the same. You cannot build a town in a region that already has a town or an outpost (belonging to another faction).
How do I see which resources are available in a region and what resources my town receives?
Your town will receive basic resources from the region that it is located in. Resources are only available if the hexes have the faction's home climate. If a hex has a different climate, its resource icons will be red – these resources are unavailable for you.
To see what resources are available on a hex, you can toggle the relevant button in the bottom left-hand corner of the screen, or hover your mouse over the hex to make the associated tooltip appear.
The number of resources per hex is determined by various hex attributes. For example, trees increase Production, but decrease the amount of Food generated by a hex.
Each district built in a town brings in a corresponding resource. If a district is built on a hex that already has a corresponding resource on it, that district produces an additional amount of that resource.
If the climate on a hex beneath the town district is not the same as your faction’s home climate, the district will generate less resources.
In addition to basic resources – food, science, production, money and energy – you can find rare resources, such as oil, quartz and biofuel, on the map.
How do I determine the climate of a hex?
The navigational menu in the upper left corner of the game screen has a filter that can be used to show the location of hexes with a home climate and hexes with a hostile climate on the game map.
In addition, when you hover a mouse cursor over a hex, a tooltip will appear containing information about the climate..
You can change the climate by using the “Cryogenic Burst” edicts if the hex needs to be cooled, and “Infrared Heat” if the temperature on the hex needs to be raised.
How does a Worker unit function?
The Worker is a unit that can cut down trees, clear ruins, and construct buildings outside of the town.
To cut down trees, you must choose to move the Worker to the appropriate hex and select the available action “Cut down trees.” To clear ruins, send a Worker to the ruins and select the “Clear the ruins” action.
In addition, a Worker can build a Mine, Farm, Foundry, Laboratory, Shield, and Roads outside of the town.
A mine can be built on a hex with rare resources such as quartz, coal, or oil.
A farm can be belt on hexes with rubber, nitre, and biofuel.
A foundry can be built on hexes with copper, iron, and titanium.
A laboratory can be built on hexes with lead, phosphorus, and uranium.
The presence of a rare resource on a hex is indicated by the appropriate icon.
How do I use the Emissary in battle?
The Emissary cannot fight in battle as a normal combat unit, but it can use tactical edicts to do so.
Edicts are studied on the Edict Screen and they can be used both on the global map and in combat.
To use an edict in combat, select the Emissary as the active unit and click on the edict icon. A menu will open with all the currently studied edicts. Select the desired one and click on the target hex.
How do tactical edicts work?
Applying edicts in combat differs from applying edicts on the global map in several ways.
Effects are reset at the end of combat. Any changes to terrain, such as terraforming or forest destruction, will be undone after the battle. However, the status of the affected hexes, such as whether they are burning, irradiated, or acidic, will remain.
A tactical edict always affects the hex in which it is applied. The six hexes surrounding it may also be affected, but the effect may be different in each hex. For example, the Artificial Thunderstorm edict strikes the central hex with lightning, flooding it and the six surrounding hexes with water.
Tactical edicts are applied immediately. You do not have to wait a turn for them to take effect. Your opponent cannot prevent a tactical edict from being applied, but they can apply a counter-edict on their turn to minimize their army losses.
My unit is on fire, what should I do?
During the game, units can acquire different statuses, such as burning, radiation, freezing, and others.
These statuses may be acquired in combat – such as when a unit is set on fire by an edict – or by walking on an infected hex – such as a hex with radiation.
Adverse statuses that reduce a unit's health can be eliminated with an edict. For example, the Artificial Thunderstorm edict can extinguish a burning unit, and the Infrared Heat edict can thaw a unit stuck in ice.
Fire can also be extinguished if the burning unit moves to a hex containing a Swamp.
How do reinforcements work in battle?
Before a battle begins, you will be shown your army and your opponent's army in a combat preview window. Here, you can see the available reinforcements and the number of turns they need to join the battle.
You can also choose what units will participate in battle by ticking the checkbox of the corresponding unit. To act as a reinforcement, a unit must be located in the same region as the unit that initiated the battle. If a unit does not appear in the combat preview window, then they have already participated in a battle this turn. Each unit can take part in one battle per turn.
How does the scout drone work?
At the beginning of the game, the scout drone appears alongside the Emissary. The drone can move freely through any type of hex and open new territories for the faction.
The drone loses one health point with each turn and will eventually disappear. After a certain number of game turns, the scout drone can be recreated by the Emissary (on a global map, select the Emissary and click the relevant button), which costs energy.
What is the Tree of Ancestors, and how do I create or destroy one?
A Totem Tree represents a symbiotic relationship between a plant and a mechanism. Its main function is to maintain a certain climate on hexes. There are 5 types of totem trees, each supporting a different type of climate.
At the start of the game, each clan is located next to a Tree of Ancestors that generates their home climate. A faction can grow totem trees thanks to the Shaman unit. Once the tree is created, the Shaman disappears.
To destroy a Tree of Ancestors, you need a Worker. Place the Worker on the tree hex and select the "Cut down the totem tree" action from the menu.
We hope this quick guide will help you to better navigate the world of Revival: Recolonization. If you still have any questions about the game, please feel free to ask them in the comments. Remember that we have Discord, where you can ask any question, report bugs, or share your gaming experiences.
In this update a new feature "Invert Look X" and "Invert Look Y" was integrated. For people playing with this feature on a gamepad and also for the mouse.
A new official tournament for Strategic Command WWII: War in Europe is about to begin. Take on other players and play both sides to see who will come out on top in three maps. Every map will cover one round, each lasting 45 days. The Strategic Command WWII: War in Europe - Summer Conquest Tournament will start on July 17th 2023 at 01.00 GMT.
- 1944 - D-Day to Berlin - The war is now progressing in favor of the Allies and the time has come to defeat the Reich. On to Berlin!
- 1942 - Case Blue - The Soviet Union has been weakened, but not defeated, during its first year at war. Can the Axis win a victory in the east before the USA becomes a major factor in the war?
- 1941 - Operation Barbarossa - The Axis turn their attentions once again to the east. Will the Red Army's stubborn defence ultimately lead to the downfall of the Axis?
If you’re not familiar with Slitherine’s PBEM system, here’s how it works: the system will pair you with opponents and create your PBEM games for you automatically. You will be notified by mail of when the tournament is starting and when it is time to play your turns. The tournament follows the Swiss Tournament rules.
Sign up for the Summer Conquest Tournament to test your skills and climb the leaderboard! All you need to do is own the game and opt in here.