This version includes: - Bug fix: Players could push enemies out of certain combat arenas - Bug fix: Some enemies could spawn inside of rocks, making them unbeatable - Bug fix: The Hero's grunts are now linked to the "Voices" audio bar in the settings menu
We’re back with your host Roxx and debaters Grenton, Bobajenny, Stoopzz, and DatModz for episode 6 of the Lost Ark Academy Debate Club. This episode’s warmup debate topic is: Which loading screen is better, seagulls or sidereals? For our 1v1 debate, Grenton and Stoopzz have the topic of: To PVP or not to PVP?
Head over to YouTube and let us know who you think is not a Mokoko in the comments. We’ll see you next week for Episode 7!
We're back with another new update and you're in for a treat in this one!
Before we dive into all the juicy details, we'd like to say a BIG THANK YOU to everyone who's been testing the new objects in the BETA. Thanks to all your amazing feedback, they have been added to the main branch for everyone to enjoy.
We know some of you are curious about why our updates are taking longer than usual. As we mentioned last week, we want to be able to test out new features a bit more before releasing them, and, therefore, updates will come every 3 weeks instead of our usual 2. You will however be given the chance to try out incoming features one week in advance on the Public Beta Branch. That way, we can collect your feedback and fine-tune the new features as precisely as we can.
Now let’s jump into the update. Another big change to the game is the Super Black Market, we understand that some of you have not understood our idea about it but no worries we hear you and we have received your feedback.
We understand that the upgrades seem underwhelming and some of them are very expensive while the benefit of them doesn’t feel worth it. To give you some context the goal from the super black market was always to be somewhat of sandbox mode where you can fully break the limits of the game and have a relaxing run while allowing you to spend your leftover gold nuggets. We get that we might have been too shy with its perks. So, we have changed the bonuses, it will get wild really quick, as you’ll see and we hope you’ll enjoy it.
We also still believe that achievements should remain something challenging for players and only achievable by those who want to work for them. The Super black market will still limit your ability to get achievements but I am sure you all can do it!
➵ By the way, we’re also resetting the leaderboard after every update from now on. This is your opportunity to start fresh and show off your skills in the game to earn your spot on the leaderboard.
One last thing before you go, we have added a new tab on the Encyclopedia for upgrades, this should help you develop a better understanding of the game.
We're also excited to share the BUILD SHOWCASE EVENT 🤠
Every weekend for the rest of the month (July) you'll have the chance to create your dream build as we'll have the supermarket free of charge. It's your chance to go wild, have fun, and unleash your creativity with no limits!
➵ Share your builds on Discord and we'll and we'll feature the best ones! 🎁😉
Let us give you some inspiration to start this off in style. Check out the HYPERACTIVE build!👆
As usual, we fixed some bugs and balanced a few things.
That's it for today, you can check the full patch note below. See you soon!
Enjoy!”
Content
New Items
Fan of Knives :When you stand still, for every 2 shots, you charge up 1 knives (up to a maximum of 15). When you move, you release all knives aiming at as many enemies. - Unlocked by Something up your sleeves
Sharing is caring :Instead of aiming at the closest enemy, you alternate between the 5 closest enemies. Your projectiles are 50% slower but your attack speed is increased by 50%. - Unlocked by Way of the Drunken Feast
Fickle Bullets:Your projectiles have a random size and damage boost from -20% to +80%. - Unlocked by A sizeable difference
Swift Bullets :Your projectiles move between 30% and 70% faster. - Unlocked from the start
Quality of Life
New Super Black Market - Roger’s wares are now crazier than ever!
New Encyclopedia tab - Upgrades : Find out anything you might need to know about upgrades
Character choice - You can now choose “Random” in the character selection
Balance
Denzel - Denzel’s phases have been inverted
Daily Struggle - Lockdown modifier and Day advances with experience are mutually exclusive
New daily modifier - Start with Bronze, Silver, Golden and Godly die
New daily modifier - All Projectiles are 50% slower
We are excited to share that Oaken 1.0 will be launching on PC and consoles on July 20th! We would like to thank you all for the support you have given us along the way. ❤️
We invite you to enjoy the demo while waiting for the full release!
But wait, there's more! Starting from July 20th until July 27th, you will have the opportunity to get Oaken at a 30% launch discount!
With the full release of Oaken, we will introduce a new world and an accompanying guide, along with numerous other features, ensuring the game is polished to perfection. Immerse yourself in the mystical realm, uncover countless levels, confront formidable bosses, and enhance your spells and spirits to match your playstyle.
Make sure to mark your calendars for July 20th!
And for players who already own Oaken you can check the update on our Open-Beta branch:
the Roots Update 1.0.1
MAIN CHANGES:
A new world - the Roots - found in the 3rd chapter of the game
A new Guide - the secret one
improved and expanded the prologue chapter
improved AI behaviour
improved the "undo" command
added the outro for the bonus ending
added achievements for the peaceful ending and the new world
added Japanise localisation
TONS of small visual and gameplay improvements all over the place, some more notable changes are in the doc:
[you can see the full detailed lsit of changes on our discord]
It’s due time for a short progress update on Spirit of the Island development!
As you know, we are actively working on a cross platform release for Spirit on the Island between PC and consoles. But there’s another platform where the game will be released as well… Mobile!
Here is a little sneak peek to the mobile version of the game: Soon we will share a dev-diary with Kukuchi, our Lead Developer and Studio Head, where he will reveal more details and insides about the upcoming updates and releases.
We also have some exciting news for people who own an Xbox: XBOX Demo Fest is happening today, so everyone who has an Xbox console will be able to try it first!
Last, but not least, the “Adventureland” DLC is coming soon! In Adventureland, you will be able to build your own amusement park and delight your tourists even more.
Thank you for the support and feedback, there are no words to describe how much we appreciate that. Stay tuned for updates, follow the game on Steam and see you soon!
Delve into Immortals of Aveum’s spellbinding first-person combat, master all three colors of magic to suit how you want to play, discover how to customize your spellcasting with 25 unique Spells, over 80 Talents, and hundreds of pieces of magical gear, and dive deeper into the epic, story-driven campaign.
Immortals of Aveum™ is a single-player first-person magic shooter where you play as Jak, an unexpected Triarch Magnus who is thrust into the midst of the Everwar. It’s up to Jak and the elite battlemages of the Order of the Immortals to protect magic and stop the tyrant, Sandrakk, from plunging Aveum into oblivion.
Made by the creators of Call of Duty and Dead Space, Immortals of Aveum is set in an original fantasy universe engulfed in magic, rife with conflict, and on the verge of oblivion.
Ascendant Studios is an independent team of veteran developers with BAFTA and Game of the Year award-winning experience, and EA Originals will release the studio’s debut title.
At last, we are now ready with an extensive content update! The game is pretty well finished. We have added quests and narrative, and even voice-over. We have adjusted and balanced the gameplay to give a better feel and make it more fun. We’ve made dramatic changes to the core game loop. We’ve even added Steam achievements!
Fair warning: With all these changes, the old save games will be incompatible and obsolete. Please start a new game for an optimal experience.
This is likely the final content update before launch. From now on, we will focus on fixing any remaining bugs and a bit of polish here and there.
Please see the list further down for detail about all the new content and features.
We hope you enjoy what we've prepared for you over these last months ♥
We are so eager to share the full story with you! The main story has been improved and we have added voiceovers from our awesome voice actors. Each of the characters you find on the island now has their own side quest/storyline bringing out their wonderful personalities.
All new main and side quests have been added to the game
The Bloombox! We are giving you the freedom to choose your music! Well, you have to work for it. First, you need to craft a boombox, like an old gramophone. Then you need to explore the island and craft the discs you receive as rewards for building work orders. Each disk represents a different character, creature, or place. You can place the Bloombox wherever you like and play your favorite songs as you collect them.
Our new Day / Night system, the Cloud Cycle, traps players in an endless night until they sleep. As you might recall, mutated plants roam when the island is shrouded. So use this time to combat the mutated plants and gather their seeds to craft plants for your beautiful garden. You can always go to sleep in your bed and skip the night, and as a new day begins we now display your progress in the Daily summary screen. Here you can see how many Ribbits you earned that day amongst many other things!
Is your thumb getting tired from picking up resources? Well, say hello to auto-pickup! Resources dropped from monsters and resource nodes now automatically pull toward you and are added to your inventory. It’s magic! ✨
We have done a complete visual pass on the island! Ikonei's colors should "pop" more, with improved lighting and foliage.
Voice acting has been added! English and Norwegian audio is available.
Multiple text languages have been added as well: English, Norwegian, German, Spanish, French, and Simplified Chinese.
Even your creatures are more talkative! They will now respond to your command, letting you know if they are willing to help out or not.
As the darkness creeps in your creatures will also get tired - go to sleep, and they will be back in action!
We also give you more freedom. You can bond and be one with your friend at level one!
A new unlockable island has emerged for players to explore (not showing this one to not spoil the fun!)
The island can be rebuilt further! New construction altars have arisen that offer crafting recipes.
There have been balance passes on all construction altars and shrines.
Crafting Recipes are now unlocked at Construction Altars and can be bought in shops.
Regions are now discovered by placing frogs on pedestals rather than fixing the shrines.
Tilling the ground will no longer work in rainy regions.
Players must first activate a nearby shrine to farm.
Pirates no longer dance when the region is rainy.
Players must first activate a nearby shrine to progress through a Pirate Camp.
And there is much more for players to discover!
🔥 Patch Notes
👥 Multiplayer
Multiplayer support for dialogue systems
Multiplayer support for sitting and sleeping
Multiplayer Group Activities System
Some activities in the game, like cutscenes, require all players to group up before the cutscene can play
💯 Quality of Life Improvements
Achievements now reward recipes
Implemented an Inventory Expansion item that can be bought in shops
Inventory upgrades have been removed from the Pirate Camps
If a house is picked up, a percentage of invested resources are now dropped on the ground
Added inventory sorting by name and quantity
The Watering Can can now be refilled if the character is close to any water source
Fishing will now always give loot. Failing to catch a fish will result in non-fish loot.
👀 Visuals
Added Post-Processing Volumes that improve the light/color in all areas of the game
Added new load screens
Foliage changes visuals depending on Cloud- or Sun Phase
Foliage assets polished
Improved wind function in the game, making leaves and foliage move more naturally
Optimized Interior and Pirate camp lighting
Added 3D assets for main quest items
Added VFX for narrative/main quest items
Improved character textures
Added 3D assets for broken statues
A new sleeping mat added
Added new icons for Achievements, Narrative Items, and UI
Set dressing improvements in various areas on the island
Added Pirate umbrellas
Added trails detail slider to graphics options
This changes tessellation and trail type or entirely disables trails to save performance
Added a new thirst icon for plants
Improved the way discovered regions are shown on the map
💃 Animation
New Bond Animations for Children
New Sleep Animations for Children
Added facial animations to the Children along with blinking functionality
New animation set for squatting Frogboy
New animation set for Pirates in the rain
New dialogue and cutscene animation sets for several NPCs:
Sariel
Milas Morgenshell
C.A.T.
Fiola Rustbristle
Captain Tamara Rustbristle
Frogboy
Pirate Captain’s hurdy-gurdy is now animated
Added teleport animation set for all NPCs
Added companion dismiss animations for all characters
Frogboy now sits on top of a frog statue
Updated all companions’ food reactions
Updated fishing animations
Updated Watering Can refill animation
Tweaked travel distance of Longhorn’s Charge ability
Added bonding animations for all companions
🐾 Creature Companions
Companions should now be easier to level up
Summoned companions will now always follow the player, but can only be commanded when in a good mood
Companions get sleepy fast when in Cloud Phase
Companions get hungry fast at the start of the Sun Phase
Balance pass on companion needs
👊 Combat
Menus now close if your character takes damage
Added support for holding the button down to trigger an attack combo instead of pressing the button multiple times
💎 Resource Gathering
Spawned items (loot etc) now despawn after a time
Changes to farming
Plants grow only at the beginning of a new Sun Phase
Plants now require watering to grow
Plant growth time depends on the type of plant
🖥️ GUI
Added new main menu art assets
Refining Stations now show their GUI based on player proximity rather than when being targeted
Categories in a Shop are now hidden when there’s nothing to buy
Updated visuals of locked inventory slots
Visual pass on all tutorial menus
Added subcategories for all recipes with collapsible groups
Added 3D visual representation of selected items in the crafting menu
Added sub-tabs to the quest menu, achievements menu, and settings menus
Visual pass-on notification prompts
🎶 Audio
Combat music now stops playing quicker after disengaging from combat
Recorded versions of Music tracks added for exploring and when bonded with Creature Companions
Teleport Animation SFX added
Sleep Animation SFX added
Construction Altar Build SFX added
Pirate Dance SFX added
Added Ambience System to Player Houses
Final Mastered Music updated
Updates to the Music System
Creature Bond SFX updated
Updates to Audio Menu
Updates to Misophonia Mute
Frog SFX updated
UI SFX updated
Project Mix updates
🐛 Bug Fixes
Smaller bug fixes where assets were interrupting player navigation
Fixed landscape sculpt artifacts caused by landscape resolution
Fixed the issue causing players to be unable to place items in Fenland Point
Fixed various invisible blocker issues
Fixed various view distance/distance culling bugs
Tweaked silhouette shader to have better visibility in bright conditions
Fixed silhouette settings on various objects to properly display obscured characters
Fixed various navigation bugs
Fixed Crushing Weapon spinning glitch
Fixed Clothing rack exploding physics
Fixed Frog animation with effects playing on every new line of dialogue
Fixed throwing animations being too fast
Fixed Watering Can glitch on Octi
Fixed Hurdy Gurdy clipping on all Pirate Captain animations
Fixed floating item held during talk animations
Fixed C.A.T.’s raise finger animation to face forward
Fixed Stormdog Pup jaw not being modeled/skinned
Fixed missing teleport animation for Eva
Fixed the issue with chests playing opening animation when any ability was used near them
Fixed another issue with too many monsters spawning
Fixed issue where companion could not be summoned
Fixed crash bug related to Axepecker taming
Fixed crash bugs related to shops
Fixed issue with Jailbreaker Achievement
Fixed incorrect Ribbits amount being displayed when putting items in the S.E.L.L. Chest
Fixed scrollbar problems in the Completed Quests menu
Fixed sliding frogs for clients in multiplayer
Fixed the issue causing the trails from placeables generated in placement mode not to disappear
Fixed rain sometimes flickering white on “Ultra” graphics settings
Fixed issue with collision on decoration objects
Fixed collision issue with NPCs
Fixed issue that could cause eternal sleep
Fixed sitting animations
Fixed issues with the “pollen bar” not being shown/hidden correctly
Fixed planting issues on multiplayer
Fixed issue with companion evolving while being listened to
Fixed issue with companions not taking damage from enemies
Fixed player snapping and rotations in multiplayer
Fixed issue where companions would use different abilities depending on the players bonded with the companion or using the ability through Command
Fixed issue with using the shovel when it rains
Fixed issues with loot drops from resource nodes
Fixed attack-combo direction issue
Fixed an issue where the player could get stuck when performing an attack combo
Fixed issue with opening menu/inventory while performing attack combo
Disabled controller vibrations when the input type is Mouse & Keyboard
Fixes to Pirate Camp Music region
Weather Audio system fixes
Fixes to Ambience Audio System
Various other small but important fixes
⚠️ Important Notice
Old save files will break after updating the game. This means that players who have played Ikonei Island before this update will have to start a new game. New players (who had never played the game before) won't be affected. We sincerely apologize for any inconvenience this may cause. Unfortunately, we were unable to guarantee old save files would still be functional.
💙 Make Sure To Join Our Discord
Join our community on Discord! We've got contests, and channels where you can share feedback and find friends to play with, aside from the magnanimous presence of your favorite Frogboy!
- Disallowed save/load functions during game over screen. - Fixed ;infinite key' glitch from corpse.
Cease To Breathe v1.2.4 Change Log
- Fixed type-o in relation to the dining room drawer. - Fixed type-o in relation to the dining room table. - Fixed type-o in relation to the master bedroom nightstand. - Fixed type-o in relation to candles in the office. - Fixed type-o in relation to the fireplace/firewood. - Fixed issue where the succubus is not selectable when in parlor with the television on - Fixed spider mechanics (some type-o's and mistriggers)