Jul 6, 2023
The Riflemen - Normogames_Player3
- Updated map backgrounds
- Auto swap weapon on pickup toggle
- Quickplay
- Host region & current map in lobby info
- Killfeed fixes
- Inspect weapon keybind
- Voice chat
Tom Clancy's Rainbow Six® Siege X - Ubi_Zurik


CLASSIFIED: PLAYER PROTECTION UPDATES - YEAR 8 AND BEYOND

A YEAR IN REVIEW

One of the top complaints of PvP shooter players across the entire genre is cheating and toxic behavior. In the space of a single session, one cheater can ruin the experience for hundreds if not thousands of players. Over the last 12 months, Rainbow Six Siege and its Player Protection team have reoriented the way we think and develop features to address this challenge. This has led to the development of two industry-first systems, which we call MouseTrap and QB. These two systems have already had an enormous positive impact on the health of our game. Research and development undertaken has resulted in a suite of current and planned initiatives that are bringing creative and sometimes counter-intuitive solutions to problems that have plagued PvP shooter fans for years.

This isn't the end of the journey, but the start. Player protection is a never-ending battle and arms race, but our belief on the Siege development team is that this is one of the most important places to innovate --- both as a game, and as an industry.

Below we will share some of our learnings from these two systems, as well as updates in our Reputation System, and give some insight into how our players are driving our choices and about some of the new initiatives we are working on for the coming year.

The Player Protection team on Rainbow Six Siege has worked diligently to address the feedback from our community and ensure transparency along the way.

RECENT RELEASES

MOUSETRAP

MouseTrap has been live for close to 3 months now. This feature launched mid-season with Operation Commanding Force (Y8S1.2 update) on April 11, 2023. We wanted to give you a brief update on how it's going and what we have learned.

MouseTrap is a new detection system which penalizes the use of Mouse and Keyboard on console by adding extra input latency (or lag) to players detected, encouraging them to switch back to using their controller. Our objective is to restore a true balance between competition and skill to improve fair play in Rainbow Six Siege.

We are very satisfied with MouseTrap's detection capabilities so far. We expected to see a moderate reduction in the number of spoofers at launch with preliminary results estimated at 30% to 50%. However, the data we've gathered has surpassed these expectations and has shown a major reduction in the amount of Mouse and Keyboard users on consoles.

There has been a 78% reduction in the total spoofers (Mouse and Keyboard users) detected in Rainbow Six Siege. If we look at Ranked on its own, the reduction is similar; 73% fewer spoofers than before.



When first we announced this feature, many were wondering why we chose to penalize Mouse and Keyboard users instead of banning them. We wanted to give these players the chance to change their behavior and play fairly. Today, we are able to confirm that this approach and new system has indeed contributed to a behavioral change: once detected by MouseTrap, many users are returning to their controllers or switching to PC. Our data shows that after a first penalty, 43% of penalized players will continue to play the game without ever getting any further penalties.

If you've been hesitant to play Ranked on console before or if you're thinking of returning to the game after some time away, now is the perfect time to give it a try as this means there are fewer Mouse and Keyboard players on console now than at any time in the last few years.

We are dedicated to ensuring fairness in Rainbow Six Siege and are aware of current community concerns with MouseTrap. We are currently working to deploy a fix for the reported issue as soon as possible.

QB

Released on November 8, 2022, QB is one of our latest PC anti-cheat features which aims to make cheat development more tedious. We've seen great results from this system which has already contributed to the ban of over 10 000 cheaters, and we are only getting started! We've also been made aware that several cheat vendors have stopped creating cheats for Siege following this update and have been getting a lot of positive feedback from our community regarding their in-game experience since the deployment of this feature. We are, however, continuously monitoring this system to identify opportunities for improvement.

REPUTATION PENALTIES

Reducing in-game toxicity has been a major focus for our Player Protection team this year, both in terms of abuse around friendly fire and unwanted communications. Since March 8, 2023, players who engage in voice chat abuse after two warnings receive a penalty and have their voice chat muted to others by default for the next 30 matches. This penalty is complementary to the written chat penalty introduced in the game in Year 7 on October 2022.

Both penalties aim to reduce unwanted communication and the impact of offenders by informing these players, via a set of in-game warnings and feedback, of how they are perceived by others for them to change and adapt their behavior before they get sanctioned by the game. The data gathered so far on this feature indicate that the addition of those penalties has indeed contributed to reducing toxicity in Rainbow Six Siege: half of the players who received a first warning for Voice or Written chat abuse have been dissuaded from continuing to abusing it.

This is also reflected in our first Reputation Penalty around reverse friendly fire, which aims to reduce cases associated with recidivists who injure too many teammates by abusing certain mechanism across several matches.

Looking to Year 9, the Reputation System will continue to evolve. We'll be working to add further sources that we can use to help increase the coverage of the system and ultimately safeguard player safety and enjoyment.



COMING UP IN YEAR 8

We are committed to ensuring a safe environment and fair experience for all players, many features are currently being developed to reinforce players' protection and will be released throughout Year 8.

[New] Player Commendation System - The Player Commendation System is a new appreciative system that will be made available in Y8S3 (Autumn 2023). With this feature, we want to reinforce and encourage positivity in our community by allowing players to recognize others at the end of a match based on their experience.

[Update] Reputation System - The Reputation System will get several updates this year. Y8S2 has already brought Reputation Penalty UI improvements and we will continue to support the system with ongoing rebalancing. In both Y8S3 & Y8S4, we will be introducing new features which will help players to better understand their Reputation Standing and while also bringing additional opportunities to interact with this system.

[New] Privacy Mode on Console - Privacy Mode, a feature to help protect streamers and players who are looking for additional privacy in-game was made available on PC last year with Y7S2 Operation Vector Glare and will be coming to console before the end of Year 8.

[Update] Ranked Requirements - Phone number validation has seen a successful implementation, though our work protecting Ranked continues. During Year 8 & 9, we will be taking the first steps to start a new foundation in safeguarding the competitive integrity of the game. As part of this, we will be bringing multiple new measures which will also aim to address smurfing. Crucially, we'll be reinforcing these foundations with new initiatives throughout Year 9. Not only will this support our current Anti-Cheat efforts, but it will also encourage returning players to rediscover Siege before jumping into competition, therefore improving the ranked experience for all players. More information about this update will be revealed later this year.

Stay tuned during the rest of Year 8 and beyond to discover more updates to make Rainbow Six Siege fair and safe for everyone. Follow us and share your feedback on Twitter or Instagram!





























Crimson Tactics: The Rise of The White Banner - Dragon
Here are a few pages from the Artbook:

Level Concepts



Dragon Mount Concepts





Character Concepts





Miscellaneous - Tarot Card Art



Miscellaneous - Weapons Concept

Rail Route - Angel


Hello, fellow rail enthusiasts! Your friendly neighborhood game developer here, bringing you another edition of Rail Log. Can you believe it's already been a week since Update 12 rolled out of the station? Time flies when you're having fun, or in our case, when you're busy laying down tracks for Update 13. We've got a staging version ready to roll, so let's take a sneak peek at what's coming down the track!

Construction UX: Right Click Changes

First up, we've made some tweaks to the Construction UX. Now, right-clicking acts as your personal "undo" button - it'll always take you back a step. If you're holding an item, you either build it or drop it. If you're not holding an item, you're free to modify everything. Rotate those signals! Change that track speed! Move that sensor! We've even added visual guidance, with different grid colors to indicate your current state. It's like mood lighting for your construction work.




And that's not all - more configuration options are in the works, including an instant bulldoze feature.

Station Configuration: New Focus View

Next on the list, we're introducing a new focus view for station configuration. It's like getting a brand new pair of glasses, but for your stations. Now you can manage your stations with the precision of a Swiss watchmaker. We can't wait for you to try it out!



We're planning to revamp all configurations in this manner.

Keybinds: More Freedom, More Control

We've also added a bunch of new keybinds. But the real news here is the freedom we're giving you. You can now rebind more freely, and we won't even bat an eye at duplicates.



We're as excited about these changes and can't wait for you to try them out. As always, we're all ears for your feedback. So, get ready to update, explore, and let us know what you think. Until next week, keep those trains running on time!



https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/
Creej Corruption Playtest - AGW
Remade Lighting and brightness for a darker atmosphere inside houses
Edited Creejs AI again fixing some navigation errors allowing him to chase you longer and easier
Lowered Beurden's Navigation area, to prevent him from leaving his house
Fixed many map errors such as floating foliage and roads
Made the Dreamworld monster a bit faster
Increased Texture quality overall
Remade the gift shop puzzle
Remade the Car's Camera
Retextured the car
Fixed the Minimap not changing when player is using the car
Fixed AI being able to chase the player when in the car
Edited the effects for running, Dodging, and chasing
New fall damage system with new animations
Overall stability improvements and bug fixes to prepare the game for its biggest update, 3.0!

Warlander - Warlander Ch
Greetings Warlander!



Arena Mode Ver. 0.0 Schedule (UTC)
  • July 7 (Fri) 23:00 - July 8 (Sat) 4:00
  • July 8 (Sat) 18:00 - July 8 (Sat) 23:00
  • July 9 (Sun) 10:00 - July 9 (Sun) 15:00
Arena Mode Ver. 0.0 is playable during the above times!

Win rounds by defeating all 4 members of the enemy team. The first team to win 3 rounds wins the match.

Arena Mode will be a permanent feature starting in Season 2.

Experience Arena Mode before anyone else!



⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💙 Discord
💜 Twitch
💛 Twitter
💚 Feedback and Bug Reporting

https://store.steampowered.com/app/1675900/Warlander/
Jul 6, 2023
Community Announcements - 云无心x
In this version, we have taken a measure to clear the redundant AI in the file, so it will take 1-5 minutes to load the old file. The longer the file, the more AI will be accumulated. So please wait patiently. After cleaning, the stuck problem will be sloved.

Fixed the following bug:
1. Fixed the bug that EXP would be deducted as negative values.
2. Temporarily removed the special effects when mounting.
3. Fixed the bug that certain bloodlines became invalid after loading a saved game.
4. Optimized the calculation method for dodge, now ensuring a minimum hit rate of 15%.
5. Fixed the bug that skill EXP would jump randomly.
6. Made the game compatible with refreshing the number of constructible buildings in old save files.
7. Fixed the bug that some monster attributes were incorrect.
8. Fixed the bug that the price bonus for weapons and armor in the shop was incorrect.
9. Fixed the bug that the reward screen would pop up and the building would disappear while you place a building.
10. Fixed the bug that the lighthouse interface sometimes couldn't be closed.
11. Fixed the bug that 0 reincarnation adventurers would attempt to equip 2 reincarnation equipment.

Adjust and update:
1. Adjusted the HP of monsters to make it easier to progress in the early stages. (EXP are still increased by 2.5 times)
2. Changed the shortcut key for the Lab to the "Q". (If it doesn't work, you can set your desired shortcut key in the settings)
3. Temporarily removed the rally point building and technology. (The rally point requires some time to modify the AI, so we have temporarily removed it and will update it in the future)
4. Adjusted the size of the hero's focus information bar.
5. Added a feature where clicking to switch to the equipment change interface will directly navigate to the corresponding equipment category page.
6. Adjusted the description of summoning machine spirits to display damage values correctly.
7. Adjusted the maximum number of villagers brought by airships to 150.

Moreover, If you have any other questions or suggestions, please don't hesitate to contact us.
Email address: starchess08@gmail.com
Firebird - chloeludogram
Hello adventurers,

Last month, we mentioned during the Steam Next Fest news that the demo was accessible for visually-impaired people. We have good news! Not only it was implemented in the demo, but so it will be in the full game!

Why did we make this choice?
The accessibility issue in video games is still underrated. LudAccess, which specializes in visually-impaired issues in games, visited us earlier this year. Since we love to learn new things, we have decided to gain new skills to extend the audience of this and our future games.

What does this change in the game settings?
  • Screen reader detection on the first launch
    - Menu, dialogues, narrations, map
    - Set and character descriptions, credits and video descriptions (WIP)
  • Able/Disable scenery shaking
  • Able/Disable characters shaking
  • Able/Disable text shaking
  • Able/Disable transparency
  • Able/Disable particles


We would like to know what you think about these features, so if you ever use them once the game is out, feel free to share your thoughts on our social accounts!
Onigiri - Onigiri Official
[addendum 7/6]

The temporary maintenance begun at 4:30 am on 7/6/2023 has
concluded as of 5:40 am on 7/6/2023.



Amendments
・A bug that prevents the achievement screen from opening for some characters in the Steam version and the former Nintendo Switch™ version of Onigiri.




■Compensation Items
・Full Energy Restorative x1

◆Validity
 Accounts existing as of 4:30 am, 7/6, 2023

※Items will be delivered to an account's present box.
 Gifts can be received by navigating to the [Menu] → [System] → [Present] screens.
※Item can only be recieved by one character per account, so please select the correct character.
※Compensation items will not be destributed on a specific schedule.


Thank you for your attention.

We sincerely apologize for any inconvenience and appreciate your understanding.
Thank you for supporting Onigiri!



Greetings from the Onigiri Service Team.

We will be conducting temporary maintenance on July 6th at 4:30 am PDT.
This maintenance is expected to finish at 6:00 am PDT on July 6th.

Thank you for your patience and understanding.
Placid Plastic Duck Simulator - turbolentogames


WARNING: OVERLY SENTIMENTAL TEXT BELOW

My dear ducklings,

When we first released the game one year ago, we certainly didn't expect it to receive so much attention. We thought the vision we had was simply too weird to appeal to a vast audience.

We were wrong.

There are many of you, and you understand the spirit of the game very well. Sometimes, you understand it better than us even. You have supported and guided us throughout this whole first year. Every comment, review, screenshot, fan art, fan song, Twitch clip, Discord interaction, and tweet has contributed to the incredible story of this silly game that is not really a game.

PPDS is an indie project we casually dropped in the ocean of Steam as a floating message of love to anyone who would pick it up. And you did pick it up, sending it back to us like a big, sudden wave of love.

Let's recap what that wave has meant:

4 DLCs
2 additional locations
17 new achievements
1 Christmas event
9 special ducks
1 Discord server with 1464 ducks
7,868 reviews
3 console ports
1 open door

Today, we take a moment to celebrate our first year with the ducks!
We do that with 3 new event ducks, a present to show you all our gratitude. Naturally, they won't be available for long, and you must play the game to get them. You can't miss the party.

For you know, if you think about it, this is your birthday too!

turbolento games



NB: graphic settings this month
...