new "Galaxy" simulation - color temperature - friction heat - galaxy gas acceleration
Protobiome 2 improvements - head cells (creatures parts not connected to the head cell transforms to water) - smaller creatures can not eat bigger creatures (this rule produces more complex creatures) - more accurate reception for the creatures
Watchers of the Universe: I'm outta here! - Teleport Games
-Epic locations -Scifi environment -Based on the Ancient Aliens theory -My own desktop role-playing system provides the framework -Conversations -Inventory -Hidden objects -First part of a series
Join us for an interactive AMA session about Night Escape! Dive into the thrilling world of this suspenseful game, ask questions, and gain insights from the developers. Don't miss this opportunity to unravel the mysteries and discover the secrets behind Night Escape!
Please remember to follow and turn on notifications to stay informed about our upcoming live session. Join us for an engaging AMA event on Night Escape, where we'll discuss game features, updates, and showcase thrilling gameplay. Don't miss out on the excitement and surprises!
Cosmoteer: Starship Architect & Commander - Walt Destler
Bugfix: Crash when trying to build a new ship from scratch in Career mode with enemies nearby and "I Hate Crew Construction" enabled.
Bugfix: Error when loading some saved games where ship parts have been damaged.
Bugfix: The U.I. for the "When Enemy Spotted" setting wasn't being properly shown and hidden when the "Show Blips For Off-Screen Ships" setting was toggled.
New Features Performance and Graphics Enhancements Performance improvements Environmental lighting improvements Reworked Match Start up Sequence
AI Bot Updates AI is now smarter
Sound Design Improvements Redesigned sound effects for most weapons Remixed overall sound levels
Gameplay Additions Map roulette New melee combo animation New Aerial Attack and Charge Dash Aerial Attack and Charge dash have been redesigned New Animation and VFX for Double Jump (Thanks AdeptMasterN8!)
Map Changes Updated Cognition Floor with new assets Introduced new team spawn zones with team colored gates Training Map HDRI
Bug Fixes Bots move more accurately Warm up spawns now on every map You can no longer cancel reload animations (Thanks AdeptMasterN8!) Aerial Attack no longer leaves the reticle behind (Thanks AdeptMasterN8!) Joining audio no longer loops for every player in match Quickplay made sessions can now reliably be joined Boundary breaks are no longer possible on Zenith Junction (Thanks Quixotic!) On first spawn clients will no long experience rubber banding (Thanks Erick!) Scoreboard no longer jitters when spamming TAB Graphics are more consistent across quality levels Menus should no longer be able to get stuck on screen Crashing on map transition has been fixed Team / Enemy Fresnel is loading correctly (Thanks Ushio!) Stairs and random collisions have been fixed in the Training Area (Thanks Quixotic!) Skill icons no longer show up all as grenade Immunity on Spawn has been added (Thanks Enadream!) Damage numbers are now rounded Charge Dash now displays properly in kill feed
Balance Patch SMG Damage per Shot 7 -> 6 SMG Rate of Fire 800 -> 700 All guns have new upper ammo caps (Thanks AdeptMasterN8!)
Light Weapons (Pistol, Nano Swarm)
120
Medium Weapons (Rifle)
90
Shotgun
30
Explosive Small (Grenade Launcher)
30
Explosive Large (Rocket Launcher)
8
Sniper
16
Weapon and health pickups have been redistributed across all maps (Thanks AdeptMasterN8!)
Known Issues Charge Dash / Aerial possible desync Ability to shoot through team doors Melee desync issues Grenade VFX needs reworking (Thanks AdeptMasterN8!) Bots get stuck in certain areas (Zenith Junction, Wacky Chaos) Some controller UI navigation idiosyncrasies No remappable keys (coming soon) Sometimes spawn using pistol animations regardless of weapon You can shoot through walls if you're too close to them
Special thanks to all of the users who helped us find these bugs! This wouldn't be possible without you playing and being excellent members of the Zorans community.
- Fixed issue where clicking goal popup would unpause the game even if another popup was displayed. - Made the science mission complete popup look less tall and narrow. - Changed so that science missions get easier the more you do them. - Capped the max estimated chance of success at 99%. - Added a feature where resources are displayed in red in the planetary science screen if you don't have enough to start the project. - Fixed issue where top UI bar tooltips didn't always display, depending on what part of the UI element you were hovering over. - Fixed issue where building placement could happen even if a button was under the cursor, if a popup window was displayed.
For Demo build 0,2,5:
- Added functionality to allow changing shipment quantities 10 or 1000 at a time (you could already change them 100 at a time). Holding down Shift moves 10 every time you click the up or down button, holding down Ctrl moves 100, and holding down Alt moves 1000. - Fixed an issue where the game would "forget" that Ctrl was held down if you clicked on a UI element (including text labels in the UI).
This summer is heating up as the fires of conflict once again rage across the Origin System. Yet quelling the chaos also brings an opportunity to celebrate — and earn great rewards.
Today on Devstream 172, the crew led by Community Director Megan Everett outlined the continued celebration of Warframe’s 10-year anniversary in the form of upcoming Alerts featuring classic enemies. Meanwhile, you can look forward to slightly less dangerous festivities at TennoCon 2023 with its newly revealed schedule. Finally, whether you’re facing down death or indulging your inner fashionista, you can look forward to the release date for Wisp Prime as well as a free Dex Operator and Drifter Skin
In case you missed the Devstream live, or just need a refresher, check out all the TennoCon details right here!
TENNOCON 2023 MAIN STAGE SCHEDULE
Our annual celebration of all things Warframe continues with the first in-person event in three years. While physical tickets are sold out, you can still view the event via livestream on YouTube, Twitch and Steam for all the biggest announcements and behind-the-scenes intrigue. The daylong event begins on Saturday, August 26, 2023!
ET: Welcome to TennoCon 2023
12:30 p.m. ET: Welcome to TennoCon 2023 with… the Welcome to TennoCon 2023 preshow! Hosts Megan Everett and Rebecca Ford will kick off the day with one last rundown of events, giveaways and more!
The Art of Warframe
1 p.m. ET: Join host Megan Everett as she leads members of the Digital Extremes art team — Geoff Crookes, Kaz Adams, Kary Black, Keith Thompson and Eric Vedder — on a behind-the-scenes tour of the many colorful sights built into the backbone of Warframe. There might even be a few exclusive premieres, like the world’s first in-depth look at the upcoming “Halloween-themed” Warframe and other reveals.
Sounds of the System
2 p.m. ET: Community Live Ops Manager Taylor King talks to Erich Preston, George Spanos and Matt Chalmers from the sound team about how the incredible (and instantly recognizable) sounds of Warframe get made. Learn more about your favorite songs and Grineer grunts than ever before!
Cosplay & Community Art Show
3 p.m. ET: Join us as our beloved Cosplay Show and Art Contest returns! Hosted by Community Developer Helen Heikkilä, come see a showcase of the extremely talented Warframe Community — ranging from cosplay to digital art to video!
TennoLive 2023
4:30 p.m. You absolutely don’t want to miss this: the day’s biggest event! TennoLive is the perennial capstone to TennoCon, with all the biggest Warframe reveals of the year. That includes a world-first look at our next major expansion, plans for the future and beyond.
Remember the first time you saw The Plains of Eidolon? How about the spacefaring Railjacks, the bizarre roguelike action of Duviri, or the Infested world of Deimos? That’s the level of reveal you can witness this year all over again or for the first time ever. Whether you’re attending live or watching from home!