Jun 29, 2023
Quick Tower Defence Ultimate - northernamusements
We've added Inferno mode to Quick Tower Defence Ultimate!



This is a new level of difficulty for players who want more of a challenge. The differences from normal mode to Inferno mode are in the list below
  • Three new special bosses
    • Scorching boss - after this boss is hit, it scorches the attacking tower, increasing its cooldown by 1 second for its next shot
    • Torrid boss - Can't be slowed, stunned or assassinated
    • Smoldering boss - Unaffected by poison and area damage
  • Start each level with 5 less lives
  • Start each level with 25 less gold
  • Monsters have 25% more life
  • Monsters move 5% faster

Inferno mode is unlocked for each map individually after completing it in normal mode
Chaos Chain - Corrosive Studios [Dev]
Chaos Chain

Salutations, dwellers...

Here is the next update for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

BETA Update 1.12.0 Change Log:

Bug Fixes:
  • FIXED some contextual action formatting inconsistencies
  • FIXED a major price calculation issue which could result in all item prices having a very high sell price and very low buy price (Forgot a decimal XD - Whoops!)

Changes & Additions:
  • Added 5 new Scavver faction troop lists for random encounters
  • Updated random encounter (Combat) lists
  • Updated some interior areas
  • Updated the world map image with some new locations that are coming in the future (Yeah, I know, I still have a lot of areas to make - Even thinking about it makes me tired)
  • Price adjustments based on reputation now come at a "reputation_absolute_value * 0.05 * item_price / 100" rate (High reps were very easily gained through various means and this in turn caused you to be able to buy items for significantly low prices and sell for extraordinarily high prices - breaking the balance of the economy system)
  • Added a small amount of room for the mouse to be able to travel past the edge of the screen but still appear on screen so that cursor based scrolling in vertical menus still worked (The previous patch had a fix for the mouse pointer disappearing off screen towards the edges but it disabled mouse scrolling in the vertical menus)
  • Increased mouse hover sound volume slightly when moving the mouse over menu options
  • Added some new tileset graphics to be used in the near future
  • Revive skills/abilities can now be used ANYTIME and not just in combat (These were not intended to be combat-only)
  • Redistributed some boss stats so that they aren't so overpowered in certain stats (Looking at you, Roid)
  • Daytime (Sunrise through sunset) color saturation increased slightly to make it more visually obvious that it's daytime and not just constant night
  • Added a preventative measure to ensure the user of an attack skill must be alive for the duration of the skill for it to continuously be used (Example: autofire but the user dies mid-way through due to a counter attack)
  • Getting fame for giving Connors scrap will now require 10 scrap per fame point instead of 5 (It was too easy to just buy scrap and then give it to him for fame - a player confirmed this earlier today)
  • Some other various minor tweaks and changes

Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː
Elf of Era! Idols Project - Lake
在最近的反馈中,我们收到了部分玩家视频黑屏的问题——现在我们使用了更广泛的视频编码,可以有效解决问题。
本次更新为较大的数据包改动,预计更新320M左右
Love Tavern - 🌟StarTail🌟
We are happy to announce that our partner’s new DLC Hero by Chance II: Romance & Reprisal has finally released.
It’s time to gather your sexy…gorgeous Heroines and prepare for epic battles. Meet new stunning ladies and immerse yourself in unforgettable moments with them. ♡( •ॢ◡-ॢ)✧˖° ♡



Enjoy a launch discount of 35% now!

https://store.steampowered.com/app/2311640/Love_n_War_Hero_by_Chance_II__Romance__Reprisal/
Their main game, Hero by Chance II, will be at an incredible discount of 40% off, starting from 10 AM PDT on June 29th.
https://store.steampowered.com/app/1627680/Love_n_War_Hero_by_Chance_II/
Join Reborn social channels for further information:
Discord: https://discord.com/invite/zHrRdQDYfn

QQ: 528294720

Jun 29, 2023
Commander: World War II - GGG
Welcome Commanders to World War 2.
Exciting updates have arrived to elevate your gaming experience:

✨ Chinese localizations have been thoroughly updated, ensuring a seamless gameplay experience for our Chinese-speaking players.

🐞 We've resolved a critical bug that could cause the game to become unresponsive, guaranteeing uninterrupted enjoyment during your playtime.

🔍 Tooltip improvements have been made for unit recruitment, preventing text size discrepancies in languages with larger fonts. Now, important information remains clear and legible.

📚 Tutorial mission tooltips, as well as other tooltips, have been fixed to maintain optimal visibility in languages with larger fonts. No longer will important details be obscured.

🏃‍♂️ Soldiers' animations have been rectified to ensure the correct display of actions, providing a more immersive experience.

💡 The user interface (UI) and visuals have received significant enhancements, heightening gameplay satisfaction and creating a more captivating environment.

🧠 Enjoy the new and improved AI, providing increased challenge and excitement as you test your skills against formidable opponents.

🗺️ Explore fresh battlegrounds with the addition of several new maps, offering diverse settings for thrilling encounters and strategic conquest.

🎶 Immerse yourself in the captivating atmosphere with new and invigorating soundtracks, enhancing the overall immersion and excitement of your gaming sessions.

🔊 We've added dynamic sound effects when recruiting new units. Experience the thrill of bolstering your forces with the resonating sounds that accompany each new addition.

🐞 Numerous bugs have been squashed and other minor nuisances, ensuring smoother gameplay and eliminating any unexpected interruptions that may have hindered your enjoyment.






Fabled Lands - Victor


Hello, fellow adventurers! I have some exciting news to share with you today. After three months of hard work, I have finally released a full controller support patch for my indie game Fabled Lands!

As you may know, Fabled Lands is a game inspired by the classic gamebooks of the same name, where you can explore a vast open world, create your own character, and shape your own destiny. It's a game that I keep wanting to play even though I am the dev, and I hope you enjoy it as much as I do.

One of the most frequently asked questions from the community was “when are you planning to release this game on a handheld device because it’s going to be epic!” Eventually I decided to go down that rabbit hole! The first step towards the ultimate goal (release for Nintendo) was to add controller support, so that you can play on your couch, on your TV, or Steam Deck. I decided to take on this challenge. It was not easy, but it was worth it.

I had to redesign the user interface, the menus, the inventory, the combat system, every bit of UI in the game to make them more controller friendly. I also had to test the game extensively with different types of controllers! Yeah… that part didn’t went well as I mostly used my Logitech gamepad and my Steam Deck. Yet, I wanted to make sure that the game feels intuitive and responsive with the most popular game pads out there.

To help me with this task, I invited some of you to join the open beta test of the newest feature. I want to thank you all for your valuable feedback, bug reports, and suggestions. Your input helped me iron out some remaining kinks and further optimize. I am immensely grateful for your involvement in shaping the final result.

To celebrate the release of the patch, I have made a short video on YouTube that showcases the new feature. You can watch it here:



I hope you like the video and the patch. Demo will be updated soon! Also if you encounter any issues or have further recommendations, please let me know what you think in the comments below or on the official Discord server. And if you haven't played Fabled Lands yet, you can get it now on Steam.

https://store.steampowered.com/app/1299620/Fabled_Lands/

Thank you for your support and happy adventuring!

PS: Heavily inspired by Wildermyth, thank you Nate :)

Star Sonata 2 - jey123456
[Lumination Zone]
  • Drastically buffed the drop rates of Matriarch Aurora.
  • Buffed various stats of items that drop. (Player volunteered to update wiki stats).
  • Removed Exotic item requirement from Exalted Blueprints.
  • Added additional loot.
[Client / UI]
  • References to "Bases" have been unified to "Stations" instead.
  • Added client support for displaying the type of drone / base in the targeting window (Not currently live yet).
  • Updated various errors and references from TSL to Storage Locker.
[Item Changes]
  • Nuclear Waste now decays on Universe Reset.
  • Fixed Annihilator Beam Z to being heat instead of incorrectly energy.
  • Celestial Protection Beam fixed so it properly works.
  • Reduced Range debuff on Celestial Destabilizing Beam from -25% to -15%.
  • Transferred 6,000 enriched nuclear materials from initial materials to periodic materials for the Kalthi Warrior Focus: Heart Blueprint, Kalthi Warrior Focus: Body Blueprint, and Kalthi Warrior Focus: Mind Blueprint.
  • Reduced the electricity cost of extreme regenerative shields.
  • Removed Twisted Re-structon from Twisted Extensive, compact, and leech charge drones.
  • Changed Empyreal Noctis Fighter Aura from 300 to 2000 range.
  • Updated description on Empyreal Eclipse's Super to more accurately reflect how it works.
  • Adjusted Empyreal Saros speed super's holoprojector to be more subtle.
  • Gaia Station Kit IX can be attached now.
[Next Universe Changes]
  • Converted the Olympus tractor beam turn in missions from missions to Trade Bay Exchanges.
  • Removed A Fair Trade mission from Paxian Strong hold, a trade bay exchange already exists.
  • Adjusted Earthforce Space resource distributions to be in line with the new Wild Space system
[AI Changes]
  • Increased drop rate for Nightfury Hull Remains, Nightfury Hull Fragments, Green Battleship Hull Remains and Green Battleship Hull Fragments.
  • Fixed an issue with Tadpole's spawning as Death's Head in Strontium.
[Server]
  • Energies out of fuel now generate at 75% efficiency instead of 25%.
  • You can no longer attack squad mates in arena galaxies (colosseum) or PvP Zones (Anatolia).
[Bug Fixes]
  • Fixed a bug where parasites which could stack their effect weren't stacking
AEW: Fight Forever - Lanani
THQ Nordic GmbH, All Elite Wrestling (AEW) and YUKE’s Co. Ltd. today released AEW: Fight Forever across PS4™, PS5, Xbox One, Xbox Series X|S, PC and Nintendo® Switch.

Do you have what it takes to FIGHT FOREVER?


In addition to making AEW: Fight Forever ($59.99) and AEW: Fight Forever Elite Edition ($79.99) available worldwide today, the companies announced the release of the first AEW: Fight Forever DLC: FTR: Revival Pack ($11.99). Featuring additional wrestlers Dax Harwood and Cash Wheeler plus mini-games Join Us and Deth Race-X, FTR: Revival Pack is available as part of the Elite Edition or for individual purchase.

Starting today through July 6, PC players can enjoy 13% off when they buy AEW: Fight Forever or AEW: Fight Forever Elite Edition on Steam.

What the press is saying about AEW: Fight Forever:
“Every wrestling fan needs to play it.” – GamesRadar
“Fight Forever is a simple, unapologetic, guilty pleasure…” – Slam Wrestling
“[...]if you want a wrestling game you can boot up to play on the couch with your mates, then Fight Forever is a blast to mess around with…” – Videogames.si
“[...] AEW Fight Forever is the No Mercy reboot wrestling fans have been hoping for decades.” – Paste Magazine
“The gameplay has a strong foundation, and when it’s firing on all cylinders, the action channels the simple fun of the 90’s and early 2000s.” – Game Informer
“In the style department, Fight Forever comes out swinging with cartoony character models and energetic animations.” – IGN

Buy the Game Now:
https://store.steampowered.com/app/1913210/AEW_Fight_Forever

For more info visit: https://aew.thqnordic.com/

Visit AEW on Twitch: http://twitch.tv/aewgames

Follow AEW on Twitter: https://twitter.com/AEWGames
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Good Night – Night changes
The day and night cycle has always been a fundamental element in the Dying Light series, introducing both visual and, more importantly, gameplay changes to our zombie-infested world. In this update, we aimed to enhance the nighttime aspect of this unique feature by introducing heightened tension, horror, and the presence of roaming Volatiles. To achieve this, we are implementing a series of modifications,
  • Ensuring that the night has a heavy, almost horror-like feel.
  • A new color grading called “Darker Nights” reduces player visibility exponentially, making your experience more terrifying.
  • Updated flashlight rendering that creates more dynamic shadows and better corresponds to the darker environment.
  • Improved audio gameplay solidifies the nocturnal atmosphere. Music takes a backseat to sound effects.
  • HUD improvements support an immersive nighttime experience.
  • Volatiles roam across the rooftops, ensuring you will never feel safe at night.
  • The night population of zombies have been reworked to create more unexpected moments while exploring both streets and building interiors
  • Chase sequences are less arcade-like and more unpredictable.

Good Luck – Parkour changes
With the initial release of Dying Light 2, we managed to make the complex mechanics of parkour accessible to all players. However, we cannot ignore the voices of real traceurs like you, who desire fewer assists, more physicality, better control, and less hand-holding. In response, we have introduced a new set of parkour settings called 'Physical' specifically designed to cater to seasoned veterans of Dying Light 1 and new Pilgrims who want to experience the real deal when traversing The City.
  • Several animations have been improved to reduce floatiness.
  • Personalize your sprinting experience with the option to switch between auto and manual mode, giving you complete control over how you sprint in the game.
  • Keep your momentum while performing a series of parkour moves.
  • Regain air control in mid-flight, allowing for reactive maneuvers.
  • Added variety of vault animations.
  • Tweaked afterboost mechanics now allow for its use after a number of parkour moves, with improved responsiveness and a balanced duration and cooldown.
  • Accelerate down ziplines and during pipe slides for a thrilling descent.
  • Bid farewell to ghost walking; wall run and roll animations halt when reaching the end of a surface.
  • Enjoy smoother wall running with improved starting animations.
  • Improved jumping, active landing, and balancing animations.
  • Elevator and landing bags animations are sped-up.
  • The active landing skill can be performed while paragliding – safety landings!
  • Head-bob animation is adjustable in the settings, allowing players to increase camera movement while running. A new default value is set to 50.
  • Car safety landing animation duration shortened, and VFX feedback improved.
  • We’ve refined gameplay mechanics for the following skills, enhancing their overall feeling: Slide Jump, Bash, Crown Runner, Sleek Runner.

On top of those changes, we are introducing improved parkour actions and animations, and two main options that you can pick. To change between those, head to the Game sub-menu in Options.
  • Assisted Parkour: Perfect for beginners, maintaining the original Dying Light 2 experience.
  • Physical Parkour: Enable this setting for a grounded, physical, and intense journey. A more grounded and ruthless experience. The ability to disable "jump magnets" for more authentic gameplay.

As a cherry-on-top, we're introducing the ability to slide down billboards with a knife, giving you more immersive gameplay.

Mod.io in-game integration
Parkour across a multiverse of possibilities with a new section in the main menu – Community Maps! PC players can delve into a treasure trove of custom maps crafted by fellow Pilgrims using our Developer Tools. This is just the first step, and we plan to further develop this feature in the future. Expand your horizons within the vast world of Dying Light!

Before diving into the immersive world of Community Maps, please keep the following in mind:
  • Each map is a standalone experience, separate from the main campaign and its progression.
  • Custom maps must be completed in a single playthrough, as progress cannot be saved.
  • Presently, co-op integration is not available for Community Maps.
  • Currently, "script" mods that modify gameplay are not supported.

For the time being, Community Maps feature is available only on PC. Mod.io integration for PlayStation, Xbox, and Steamdeck is set to arrive on these platforms later this year!

Highlights
In addition to the aforementioned changes, we are thrilled to introduce several significant features:

Enhanced Graphics:
Experience a series of graphical improvements, including a new graphics option on PC: SSR Ultra (Screen Space Reflections – Ultra setting).
SSR Ultra dramatically enhances the drawing distance of reflections, immersing you in a more realistic and detailed world.
LOD range multiplier being extended from 100 to 140 for Quality and RT presets.
  • Immerse yourself in the nostalgia of Kyle Crane's era with a new color grading option called "Harran Sunset".
  • Unleash your inner yeet-master with the ability to throw weapons and retrieve them later.
  • Enjoy improved UI changes at the beginning and end of the Dynamic Challenges.
  • An additional menu option to auto-skip opening movies on PC, saving you time and getting you into the action faster.
  • Preserve your unique character aesthetic by hiding your helmet using the new transmog options, allowing you to flaunt your signature Dying Drip.

Game Update
Apart from all the big news from the Good Night Good Luck update above, we’ve also introduced the following fixes and improvements to the game:

Weapons that were claimable in the stash are now blueprints available to be crafted at Craftmaster.

Co-op
  • Rewards for Dynamic Challenges should be received properly.
  • The game will no longer crash for users upon entering the inventory while going to sleep after being teleported.

Gameplay
  • Fixed ability to grab the ledge of some objects.
  • Fire from burning bodies render correctly from a further distance.
  • During the Getting Stronger quest, Virals will no longer spawn directly in Aiden's position during the chase sequence, blocking further progress.
  • The user is no longer able to use the "Afterboost" parkour skill without being active.
  • Anna's sentences during the Stolen Goods quest are louder.
  • The sound effect played when Aiden is punching while jumping is fixed.
  • Fixed an issue where the player could remain stuck inside the metro station during the Prometheus main quest.
  • Chase can be no longer be triggered during the Prometheus quest.
  • Waltz behavior improved during the chase sequence in the Veronica quest.
  • Volatile health bars should be visible again upon enabling that feature in the settings.
  • Removed improperly placed parkour and environment objects in the world.
  • Lieutenants in the Heron Renegados bandit camp will spawn correctly.
  • Dismembered body parts will no longer instantly disappear.
  • Renegade zones have their own characteristic sound of night coming.
  • 1H-weapon attack animations are faster than before.

Technical
  • Corrupted particles in the distance were fixed during the Catch Hubert objective.
  • Fixed missing materials in various locations.
  • Removed invisible walls that occurred in various locations.
  • Motion Blur settings in the game should stick to the set values.
  • Synchronization of some voice over lines with subtitles.
  • The game will no longer receive both inputs from mouse and keyboard while having two options selected.
  • Fixed an issue with textures that allowed players to go outside the map.
  • Spike pathing is fixed during the prologue.
  • The music does not stop in some regions of the map.
  • Fixed water shaders when swimming underwater.
  • Fixed crashes that might occur when entering water.
  • Fixed the position of NPCs during some dialogues.
  • Dockets will correctly appear in Aiden's Stash.

UI
  • Player will no longer be stuck in an empty screen upon closing the pop-up about too many save slots being occupied while starting a New Game.
  • The Military Bundles description balloon is fixed and no longer contains Gunslinger Bundle content text in the In-game Store tab.
  • News is no longer duplicated in the main menu.
  • The chase indicator no longer overlaps with XP gained icons.
  • Gunslinger Bundle is present in the in-game shop.
  • A typo was present in the "new arena unlocked" message in the Bloody Ties DLC – it's gone now, forever.
  • Left Stick Forward UI prompt was misplaced during prologue tutorials.
  • Main menu options were not highlighted correctly when the cursor was hovering over them.
  • Removed an improper shadow in the co-op menu.

- Fixed an issue with NG+ and NG++ options not showing up after completing the story.




--
https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Jun 29, 2023
The Perfect Tower II - SpeedyBrain
Hey yall,

We will be taking a break during the month of July and are returning in August.
However, before we go on our break, we have an update to share with you.

The most important change in this update is the removal of a deprecated damage multiplier function that was still being used by a few modules. This caused them to not properly calculate their effect values during infinity since they were not utilizing the new damage pipeline system that was implemented a while ago.

The following modules (including their elemental counterparts) are affected by this change and will now be a lot stronger against infinity enemies:
  • Incineration
  • Unholy Missile
  • Shatter
  • Nature Wrath
  • Daybloom
  • Impetus
  • Subsistence
  • Avalanche
  • Critical Strike
  • Synergies

Additionally the maximum power of synergy modules has been lowered in order to properly adjust them for their newly gained strength after the fix.

Changelog

New Stuff
  • added worker task 'Era Scientist'
  • added worker task 'Mixing Engineer'
  • added worker task 'Boiler Operator'
  • added worker task 'Forestry Technician'
  • added 'ronna' and 'quetta' to engineering notation


Changes
  • changed machine recipe duration for down-tiering dusts in the boiler from 20 + 10 * tier to 6 + 3 * tier
  • reduced maximum power of synergies from ^1 to ^0.8 (in order to slightly balance damage output due to the related fix in infinity)


Fixes
  • fixed various modules using a deprecated damage multiplier function
  • fixed a potential issue with graph chart UI components

__
Follow us on social media to not miss out on any news!
Discord: https://discord.gg/fireswordstudios
Twitter: https://twitter.com/FireSwordStudio
Twitch: https://www.twitch.tv/fireswordstudios
Youtube: https://www.youtube.com/channel/UCDV-wwiAAic-OESAayfUz_Q
Reddit: https://www.reddit.com/r/PerfectTower
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