All kinds of cool stuff today including INFINITE RANDOM GENERATION!
-Added a party round for the bazooka
The bazooka has a party round now found in level FUN. It spreads confetti and kills anything that it hits, however it travels quite slow and doesn't have splash damage.
-Added trims to level run
These trims on the bottom and top of walls really add a lot to the level's look and feel! In addition, some more stuff has been added to the walls.
-Added more props and drains to the poolrooms
The poolrooms will look fresh with more elements of vaporwave architecture like roman columns. Plus, drains are now a thing. Ever wondered why the top room is dry? Well now you have an answer.
-Added 3 new songs
One song is for the BNTG base railway, one is for the elevator, and the last is for the Newton J Adams Realtor Company on level 9. That song was also featured in a partnership video with TAM. You can view the channel here: https://www.youtube.com/@TheAdamsResidence
-Revamped the Beverly room
This room in level 5 now has trims, baseboards, a better coffered ceiling, better lighting, and more subtle improvements. Being the main "Vista" of the level, it should look the best it can look.
-Revamped level FUN
An infinitely generated level with all kinds of props and content. Some small changes to the partygoer spawning has been made, and the party poppers are currently inoperational.
-Revamped level 19
Also an infinite level! The new level 19 is so much better and has all kinds of attic-y stuff like boxes, crates, and storage. There's also commonly insulation around. A beneficial thing about the infinitely generated levels is that they have biomes, this level has 2. One is a metal beam area, and the other is an area with a bunch of pillars and no insulation.
-Revamped the Terror Hotel Casino
Pretty much the same changes as the Beverly room redo. There are now trims, a coffered ceiling, and more detail pieces.
-Revamped the end of level RUN
The end of level RUN got a redo! The room is more red, with actual hospital props instead of just floating beds.
-Revamped level 62
This revamp adds more trees, fences, benches, grass, and shrubs. More streetlights are also present in front of the house. The barn model from the entrance to level 62 in level 37 has been added near spawn.
-Improved the m79 and china lake
Previously, it was nigh-impossible to hit anything with them. Not any longer!
-Swapped the shell eject directions on shotguns to be more realistic
Self-explanatory
-Added a casino chris sports card to the frontrooms
IT'S A DONNNNRUUUUSSS SKIN STEALER ROOKIE CARD! CAN YOU BELIEVE IT? IT'S GOT THE POSSIBILITY OF FUTURE VALUE, SO ALLOW YOURSELF TO AFFORD THIS OPPORTUNITY! LOOK, MORE SKIN STEALER CASINO CHRIS WAX PACKS!!! THIS IS THE BACKROOMS MEMORABILIA BLOWOUT GANG! RIP Don West, 1963-2022
Alright, that's a wrap for today, I hope you enjoy these changes! Don't forget to leave a review with your thoughts, it helps us more than anything. And, if you have the time, hop over to our discord at https://discord.gg/qm2mx2cdHh to talk about the game.
It is Update #319! We've got 2 new character outfits and have completed some important work to make it easy to access the 15th small ship component on your Acheron Battlecarrier (or any ship that a modder adds who has 14+ small ship components!). As always -- huge thanks goes out to everyone playing, posting feedback and especially leaving a review!
Have You Played Cyber Knights Demo?
Our next title will be out later this year and we're excited to share a demo in Steam Next Fest this year - we hope you'll check it out, wishlist and follow. All the same deep systems, extreme replay and maniac update styles you've come to expect and love!
Explore the dark future of 2231 as you run your crew of underworld mercenaries, pulling off high-stakes heists you choose from faction power players to survive. Cyber Knights wraps a world full of consequential story choices and character development around an extensive core of classic and new tactical RPG mechanics. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Added 2 New Outfits
It's always a joy to find some art time to sit down and work on new outfits for Star Traders: Frontiers. I'm very excited to have finished this pairing - both dapper, cool and stylish looks. Is this a space diplomat or a soldier who just knows how to dress?
And of course, you can mix and match these outfits to great effect with all of the other outfits in the game.
The 15th Component
With the release of the 9000 Mass Acheron Battlecarrier, we introduced the first ship into the game that had 15 small ship components. While this worked nicely in ship upgrading and if you use the tabular style of viewing components in ship status, it was not visible in the grid mode. We've now ensured that component is visible, just scroll down!
The ability to now scroll the main ship status also helps with a few other overflow issues that have cropped up throughout the game. Those ships with lots of special effects from their ship components could possibly have that content run off the bottom of the screen and that is now resolved.
This also means that modders now have the ability to add beyond 14 small components (up to 28 should work ːsteamhappyː) to the game now.
Ship Prices
As ship component prices shift through rebalances, we're always keeping an eye on ship prices and working to keep the buy and sell economy working nicely, even including all the discounts you can earn from contacts and talents. We've adjusted and raised a few ship prices to help keep these prices in line with the rules.
v3.3.45 - 6/25/2023
- Added 2 new outfits - Allow scrolling of main ship status screen to view any overflow of ship effects, components - Fixed small component display for Acheron Battlecarrier to show 15th small component correctly - Adjusted/raised some ship prices to avoid resell possible loops - Fixed reports typos and crashes
A bug was discovered today that could put your game in a state that you can't continue. This happens after getting through the 4 stages on Aion Station and after collecting the unknown item on the Desolate Planet map structure.
If you go back to Aion Station and discover the item in one of those stages it will put your game in an incompletable state. This is an issues for v2023.06.22 and earlier. It is fixed in v2023.06.25.
In the event you were affected by this and don't want to delete your file you can make manually edit some game files for you to be able to continue.
Browse game local files (right click in steam library> manage > browse local files)
Now open the following file: Data/Saves/File1/meta.json
this file keeps track of all your meta states (the states that are maintained between worlds)
Find the key: "MetaItemObtainedFocusAcquired": { "$type": "DeltaEngine.GameState.State, Assembly-CSharp", "Key": "MetaItemObtainedFocusAcquired", "Value": 1, "IsLocal": false }, and set it to: "MetaItemObtainedFocusAcquired": { "$type": "DeltaEngine.GameState.State, Assembly-CSharp", "Key": "MetaItemObtainedFocusAcquired", "Value": 0, "IsLocal": false },
this is assuming you did this with the unknown item that you find in Desolate Surface. If you got further through the game and went back to Aion Station you'd have to set another value. It will be "MetaItemObtained" followed by whatever the name of the item you discovered there.
This issue is fixed in this version. Items discovered outside of Aion Station can no longer be used in Aion Station stages until they are discovered elsewhere.
Hello Everyone, we are humbled to have received 90% positive reviews so far on Grimlord! We want to thank you all for helping us to polish Grimlord both before and during the early access version to help us create an amazing game that everyone can enjoy.
We have been closely following everyone's reviews and the comments here and on Discord and will soon update faq with more frequently asked questions to answer all of your questions and concerns.
Note for @Grimlord Tester
We would like to confirm with all of you that if you have one of the testing keys (shown as Grimlord Alpha Test in your game library) that this key will remain active through the end of the Early Acces period, after which it will be revoked and the Alpha Test version removed from your library
You can either buy the game now to get the best price available or simply continue to enjoy the testing version as the Early Access version goes. Either way, we hope that you and everyone else here continue to enjoy playing Grimlord.
Before you drop a negative review
Please consider join our discord server and find a solution to your issue in real time. Sometimes the compatibility problem caused by the hardware, driver or OS could extremely affect the gameplay. Devs and the community are here, and we are more than happy to look into it and solve it with you! Grimlord Official Discord Server
I am happy to bring you the latest update, which brings many exciting improvements and additions to our game. Here is an overview of the changes:
Modified the main menu with a complete UI overhaul for a smoother and more intuitive experience. Added loading animations to make the waiting time more enjoyable and immersive. Introduced a new "Settings" category that allows you to customize audio and visual settings according to your preferences. Added new enemies to provide even more challenging encounters. Expanded our game world with brand new maps to explore and conquer. Integrated a flamethrower turret, a formidable weapon to deal with waves of enemies. Implemented advanced particle systems, including smoke, fire, liquid, etc., for enhanced visual immersion. Fixed various bugs reported by our dedicated player community. Improved overall performance for a smoother and seamless gameplay experience. We hope these changes will bring you even more enjoyment and entertainment during your gaming sessions. Thank you for your continued support and passion for our game.
Actually a pretty decent week this time around! Metatron got a pretty sizable lore dump conversation about angel fitness that somehow segued into angel body types and her rating their hugging abilities. It's just the right mix of dangerous implications and Metatron being a dork, I had too much fun with that.
Aspasia also got a major trust scene that got more in-depth than I had anticipated, but did a good job of showing off her personality I think? If nothing else, I'm feeling more confident that I'm finally 'getting' her and will be able to do a lot more with her in the near future.
Sarah finally got her next CG and lewd scene. As I joked earlier, I don't know if it was the best I've ever done, but it's definitely the most sickeningly lovey and grabby, with an adoring succubus gf. And some of her mental problems.
trying to polish things up there with the help of others - special thanks to Dunnask, Kronos, Grim, Musicfruit, Nobody, and others I can't remember right now for helping over beta 1 and 2! This is gonna be a colossal update, but hopefully not too buggy thanks to their hard work.
With everything else 'necessary' done, I'm pivoting back to the half-finished deepwoods over the next few days to try to actually finish it. Can't promise release will be by the 29th but I'm gonna do my best to hit it. Thank you all for your patience, I hope I can make this update worth the wait!
Also, while this is unfortunately just fanart for now, have an incredibly sweet mommy Aspasia! Courtesy of Nor, a very talented artist who has already done a few of the CGs.
Continuing our roundup of the Divination Card Stories series, today's news post highlights the stories behind five more of the cards designed by supporters. Check them out!
If you've designed a Divination Card that has been released and would like to share the story about the meaning of your card, please feel free to send us a message here!
"While I designed this card, I thought of Gandhi's enlightening words: "Each night, when I go to sleep, I die. And the next morning, when I wake up, I am reborn.""
"Jumping into Path of Exile felt like coming home. There is a special place in my heart for the first time I defeated Merveil and entered the freshly created Act 2 for the first time, and who can forget the Piety-runs, trying to get the best bases we could back then."
"Let me start off by saying that it’s nice to see that a lot of Divination Cards created by the community represent something that is very meaningful and emotional to the creators of those cards. This, however, is definitely not one of those."