We are excited to share the progress of our game's development. This week, we focused on designing the battle GUI, which was a time-consuming task. However, the result is fantastic, and we will soon showcase it to you.
Our artist is currently working on creating graphics for the new monsters in Mode #2. Other artists are diligently incorporating menus into the game, while our game designer is busy crafting missions for Mode #2. Another game designer is preparing texts for the entire game, ensuring a comprehensive and immersive experience. Additionally, our programmer is diligently integrating graphics of all heroes and bosses into the game.
Expect more exciting content in our upcoming news updates. In the image above, you can see all the monsters from World #3, which features a classic Nordic Underworld with Draugs, Kobolds, and more.
During this stage of the game, players unlock second stances for all heroes, making World #3 a challenging test of their skills. Enemies in this world cast various barriers, curses, and debuffs on the heroes. The final boss has a special appearance that serves as an Easter Egg, adding an element of surprise. The boss fight in World #3 consists of an endless wave of Draugs led by the Ice Lord. If the Ice Lord is defeated, it will be reborn as another Draug, similar to Agent Smith. To defeat it, players must eliminate it multiple times.
The game is progressing steadily toward its release, taking big steps forward. Add it to your wishlists.
Welcome to the Noun Town Language Learning livestream! In this livestream the game producer will do a walkthrough of the demo and future release plans.
Noun Town Language Learning is the new way to learn a foreign language! Interact, listen, read, and speak your chosen language in a world that regains color as you learn. Test your skills with mini-games & talk to the local villagers. Learn Japanese, Chinese, Spanish, and more…
Check out our Discord to join our growing community of 9,000+ friendly language learners (link on store page)
CUSTOM ORDER MAID 3D2 It's a Night Magic - S-court
KC EditSystem Version 1.27 Custom Order Maid 3D2.5 Version 3.23.0
The above version of this patch is now available.
========================================================================================== KC EditSystem update Ver 1.27.0 ==========================================================================================
1.27.0
Fixed an error where using the Custom Color tool would cause the game to freeze.
========================================================================================== Custom Order Maid 3D2.5 update Ver 3.23.0 ==========================================================================================
3.23.0
GP02 marriage events can now be performed on high poly bodies. Fixed an error where certain lyrics in SWEETxSWEET-Karaoke ver. weren't displayed. Fixed animations and voice lines. Fixed typos. Some of models are fixed or adjusted. Non-Woven Fabric Mask Wanko of Marriage 2 - Azuki Kimono Canon Maid Top Dolche Maid Shoes
3.22.4
In ver3.22.3, the display problems caused by the launcher not reflecting the Windows scaling settings have been fixed.
Exciting news! We've partnered with Dquad to bring Liftoff Pro League pilots an incredible opportunity, a 12-chapter tournament with Dquad Fixation kits up for grabs. And as the icing on the cake, participants also have a chance to win a year-long sponsorship deal with Dquad.
This collaboration highlights Dquad's commitment to advancing the FPV racing sport and reinforces Liftoff as the premier platform for showcasing your virtual FPV racing skills to the entire FPV community.
Beginning on July 1st, we commence the tournament with Chapter 1 in Short Circuit. Get ready for an adrenaline-fueled competition where you have the chance to win amazing prizes! Here's what's up for grabs for the first eleven chapters.
First place - Ultimate Race Package
Two Fixation frame kits - Ensuring you're always ready for action.
Four spare arms
One top plate, one bottom plate, and one main plate
Two TPU flip fins - Enhancing stability and control during flights.
Two TPU mounts for Foxeer Micro Lollipop Antennas
Two TPU camera mounts (with color options)
Free worldwide shipping
Alternatively, you can choose a $100 cash prize - We value inclusivity and want to ensure our prizes cater to the diverse interests of our winners.
One TPU flip fin, TPU Micro Foxeer Antenna mount and TPU Camera
To be eligible for the prizes, participants must adhere to the Liftoff Pro Account agreement. Each Liftoff player can only win this prize once, during the Fixation Tournament series.
Win a year long sponsorship deal with Dquad!
If you secure a spot in the top 10 of each of the first 11 chapters, your placement score will be included in determining the top 5 pilots for the Fixation Tournament. These 5 pilots will compete in an exhilarating final 12th chapter for the coveted year-long sponsorship deal with Dquad.
First of all, I want to say sorry that this update took so long to be finished. The update was planned to be released in April, but life has been funny since then and It took a big chunk of my time. Thankfully everything is slowly going back to normal and I managed to wrap up the update (Physics Particles were planned for this update, but I really need to take a break so it was cut and It'll be added in the next one).
This update also took a long time to be done because I remade a big part of the engine so It'll be easier to work with in the future when adding new elements and functionality. This is work that doesn't show in the changelogs but It's something that has to be done from time to time and helps to speed up the development time of future updates.
I just wanted to give you this update about the development of SpriteMancer, and I'll be on the lookout for bugs and problems that might arise from this update during this month, and I will take a break from development on July, and will be back in August with some cool smaller updates (Image Library rework, Physics Particles, etc) and the next major update which will most likely be the Node Graph update (Better node graph UI/UX, Custom nodes, Steam's Workshop integration and more).
Extended Particles
Extended particles work exactly the same as normal particles but are simulated in the CPU. This means that they are less performant than normal particles, but allows the user to have more control on their properties.
Animated/Random Particle Images
Particles and Extended Particles can now use animated images, or select a random image from a pool.
Particle Paths
Particle paths can be applied to "Extended Particles" so they move along the path. They can also be used with "Emitters" in order to define a custom spawn region.
Emitting Paths
The new particle paths can also be applied to Emitters to define a custom particle spawn region.
Particle Attractors
Particle attractors can be used to attract/repel particles around a given area.
New element: Particle Path. Particle paths can be applied to "Extended Particles" so they move along the path. They can also be used with "Emitters" in order to define a custom spawn region.
New element: Particle Attractor. Particle attractors can be used to attract/repel particles around a given area.
New element: Extended Particle. Extended particles work exactly the same as normal particles but are simulated in the CPU. This means that they are less performant than normal particles, but allows the user to have more control on their properties.
Emitter now accepts a path to be used as emitter region.
Particles can now use animated images.
Particles can now use a random image from selection.
Added "Blood Impact" example.
Added "Puff And Stars" example.
Added an option to remove the "Made with SpriteMancer" section.
SpriteMancer's is now built with the latest GameMaker version.
Particle's image section has been reworked to allow animations and random images from a pool.
Scrollbars in the inspector will no longer cut the layer preview and tabs.
WEBM export will no longer require confirmation to replace a file.
Elements now inherit properties from their components for consistency.
Particle pool is now reset when opening a new project.
Particle sprites are now properly loaded for older project versions.
Fixed a bug where fluids would stop using the collision mask after applying a preset.
Fixed a bug where emitters would accept other elements as childs.
Fixed a bug where the theme wasn't properly loading.
Fixed a bug where some particles weren't selectable in the image library.
Fixed a bug that made particles skip one frame when rendering.
Fixed a bug that made "Shake" node still apply when the timeline is paused.
Fixed a bug that would prevent particle burst from working when timline loop was disabled.
Fixed a bug that would crash the app when duplicating a particle.
Fixed a bug that allowed resizing panels while a color window was open.
Fixed a bug with layer centre function not properly working.
Fixed a bug that prevented duplicating certain elements.
Fixed a bug that prevented keyframe icons from being highlighted.
Fixed a bug that would crash the app when loading old projects with specific input nodes.