New World: Aeternum - timmyopa

Greetings, Adventurers!

Go behind the scenes for a better look at the massive sandwurm, elite rewards, and roaring audio that comprise Aeternum’s greatest challenge yet. Skill alone is insufficient. Players brave enough to enter the Arena of Shah Neshen must coordinate throughout multiple phases. How will you defeat the Devourer?


REWARDS
Topple the mighty beast and wear your exclusive Sandwurm hides with pride. There are daily, weekly, and basic rewards:

WEEKLY REWARDS
The Major Sandwurm Spoils Reward Cache can be earned once per week and will contain:
  • 1 Named Sandwurm Weapon (625 Gear Score fixed-perk weapon, trinket, or LMH armor piece. Guaranteed expertise bump)
  • 3 Gypsum Orbs
  • Heartrune of the Devourer Tier 1
  • 8000 Umbral Shards
  • 200 Sandwurm Materia
DAILY REWARDS
The Minor Sandwurm Spoils Reward Cache can be earned once per day and will contain:
  • 1 Timeless Shard
  • 2000 Umbral Shards
  • 1 Gypsum Orb
  • 200 Sandwurm Materia
1 Sandwurm item:
  • 50% chance to receive a Named Sandwurm item at 625 Gear Score.
  • 50% chance to receive a Rolled Sandwurm item at 610 Gear Score.
BASIC REWARDS
The following rewards will be earned after each victory:
  • 1 Rolled Sandwurm item (scaled by expertise + 10 Gear Score)
  • 500 Umbral Shards
MATERIA DETAILS
  • Players can use 1000 Sandwurm Materia to craft a named weapon or accessory from the Sandwurm loot table.
SANDWURM ITEMS
Light Armor
  • Silken Litham - Headwear
  • Silken Cocoon - Chestwear
  • Silken Femora - Legwear
  • Silken Barbs - Gloves
  • Silken Cerci - Footwear
Medium Armor
  • Dune Maxillae - Headwear
  • Dune Tagma - Chestwear
  • Dune Podomere - Legwear
  • Dune Arolium - Gloves
  • Dune Euplantula - Footwear
Heavy Armor
  • Sandlion Mandibles - Headwear
  • Sandlion Carapace - Chestwear
  • Sandlion Coxa - Legwear
  • Sandlion Claws - Gloves
  • Sandlion Tarsus - Footwear
Shields
  • Round Sclerite Shield - Round Shield
  • Full Sclerite Shield - Kite Shield
  • Tall Sclerite Shield - Tower Shield
Jewelry
  • Ring of Shah Neshen - Ring
  • Earring of Shah Neshen - Earring
  • Amulet of Shah Neshen - Amulet
Melee Weapons
  • Sclerite Maul - War Hammer
  • Sclerite Hook - Hatchet
  • Sclerite Stinger - Spear
  • Sclerite Epee - Rapier
  • Sclerite Stylet - Sword
  • Sclerite Tusk - Greatsword
  • Sclerite Pincer - Great Axe
Ranged Weapons
  • Sclerite Quarry - Bow
  • Sclerite Hollow - Blunderbuss
  • Sclerite Vent - Musket
Magic Weapons
  • Sclerite Illicium - Life Staff
  • Sclerite Photocyte - Fire Staff
  • Sclerite Hajdi - Void Gauntlet
  • Sclerite Ice Crawler - Ice Gauntlet
AUDIO

Sound Designer Kyle Bailey shared insight into the sandwurm’s audio:

“By now, players have likely seen the sandwurm roaming Brimstone Sands and are familiar with the sonic palette we’ve used to establish what it can currently do,” Kyle said. “For the epic trial, we expanded upon that palette to create intentional gameplay cues and evoke a more fearsome creature.”

ANCIENT VOCALS

“At the core of the sandwurm’s vocalizations is the ancient voice. Its tonality can be heard in the fight, layered with elephant vocals to create a base layer. Though, this wasn’t enough. More aggressive textures were needed to make the players feel that this beast was truly dangerous. So, I tapped our audio director Jean-Edouard Miclot to provide a fresh approach. Mixing his vicious creature design with the ancient voice gave us something new, yet terrifying with a hint of familiarity.”

SIZZLING ACID

“The sound effects associated with the various attacks were designed with vocals in mind. I looked for opportunities to highlight one or the other at specific moments so they weren’t fighting for space in the mix. You may have noticed, acid is a major part of the worm’s repertoire. The sizzling we often associate with the burning sensation acid brings can take up a lot of space. I found that leaning into the more liquid textures provided a believable acid sound, without an overbearing amount of hiss and sizzle.”

PROPANE TANK WORM PELLETS

“The worm pellet mechanic was very fun to work on. I took inspiration from the Gleamite meteors and the sounds they make when mined. I recorded a propane tank, as well as a metal bowl with a small layer of water. Filling metal receptacles with water and swishing it around can give you some awesome, tonally pitched sounds.”

EPIC ENCOUNTER

“We wanted to kick this fight off in epic fashion. Players strike a drum and send ripples across the arid hills of Brimstone. Something shifts beneath the sand — its rhythm striking fear into the hearts of Aeternum’s travelers. Shah Neshen circles the creaky wooden structure, bursts open the gate, and finally destroys the drum. The fight has begun.”

Thanks for your support and good luck in the arena! You’ll need it.
Oblivion Override - XD Inc.
Bug Fixes
- Fixed the bug that the two nurse NPCs in Sisters' Clinic could be attacked after player defeated Tristan
- Fixed the bug that the flying robot in Big Brother store could be attacked
- Fixed the bug that unable to switch characters in Mecha storehouse
- Fixed the issue that the boss portal in Greenhouse map wasn’t random under high alert levels
- Fixed the bug in the second level that the character would turn invisible during passing through pipes before the boss fight with Ripper Wright
- Fixed the bug that possibly unable to leave the battle room after finishing a battle
- Fixed some key binding conflicts

Optimization
- Optimized some terrains in the second level, which prevents players from getting stuck in terrains when using skills with displacement effects
- Optimized the sound effects of some enemies and weapons

🔥The speedrunning event on Speedrun.com is in full swing
The event runs from 6/16 to 6/27, and we invite all gamers from the community to participate!
https://store.steampowered.com/news/app/1952370/view/3675547700996733483

Check out the current leaderboard


If you encounter any in-game problems, join our official Discord and our admins will help address the issues!

Jun 19, 2023
Final Storm - Bit Bionic
After 6 years of being on Steam, I will be retiring Final Storm. This game was an indie project and a fantastic experience, however, I will be retiring the company and will no longer supply support to the game. I deeply appreciate everyone who supported this game. Thank you..
Park Beyond - Anchoix
• Fixed two of the most common causes of crashes related to path placement and the generation of automated paths when placing a Flat Ride or Shop/Facility.
Jun 19, 2023
Headz Go Racing - ArchGaming
Added some more AI car types to race against (to match players chosen car)
Added tyre friction variations to AI cars,
Tweaked the racing AI (ongoing)
Added more ambiance to some tracks,
Added pit lane messages, to warn of low fuel etc,
Added engine damage, car now gets progressively slower the more damage your car has upto a max value (approx -5 to -10MPH), repair it by going through pit lanes,
Added game tips to the loading screens,
Custom Tracks now temporarily locked,
Fixed some bugs.
Nexus 5X - demasiri (Arc CM)
Hey everyone,

We wanted to take just a short moment of your time today to bring you the first video DevLog! In this video Dax, Adam, and Ingmar take you through who Whatboy Games are, why we're all very excited about Stellaris Nexus, and the vision behind the game.



Also, we are entering Steam Next Fest today with a playable demo that will be available through the event from June 19th (today) until June 26th! Also, there will be videos streaming on our store page that shows extended gameplay from our team, as well as some content creators who got an early look at the game, so be sure to check the page out and tune into those!

We are keen to hear stories of your games with your friends, how an online game with strangers went, and of course, any feedback you have for us.

https://store.steampowered.com/app/1983990/Stellaris_Nexus/
KVLT - Mugu
FELLOW KVLTISTS!

KVLT's Demo Update 7: 'The Key' is now LIVE!



This is a major overhaul on the game, we did rework a good bunch of the gameplay systems in the game, added and reworked content on the level and improved settings by adding new options like FOV, Subtitles, etc.

Changelog:

    GAMEPLAY
    Obrez - Weapon Rework
  • Now the Obrez has an ancient artifact attached to it called 'The Key'.
  • The Key will react to nearby Hidden Objects, you will be able to interact with some of them as well, in order to do so, focus your sight while wielding the Obrez on them and Enchant the weapon (Right Mouse Button by default). Some Hidden Objects will require the Eldritch Vision Spell to be ON to interact with them.
  • Added new SFX / Reworked old ones.


    SMG

  • Added new SFX / Reworked old ones.


    Seals - Rework

  • Seals now require The Key to be interacted with, instead of shooting an enchanted Obrez shot as it was previously.
  • Some Seals might open more than one Gate now.


    Gates - Rework

  • Improved visuals.
  • Some gates might require more than one Seal to be open.


    Shield Spell - Rework

  • The Shield Spell has been reworked to be both a defensive and offensive ability.
  • The Shield Spell visuals and audio have been reworked.
  • The Shield Spell now only has an upfront of 25 Eldritch Energy.
  • The Shield Spell now has a Duration and a Cooldown.
  • The Shield Spell has its own HP now.
  • Once the Duration its met, or HP gets to 0, the Shield will be destroyed.
  • Once a Shield is destroyed it will explode, causing damage to nearby enemies or objects in the world.
  • The Shield has a base damage, but for every point of damage it has taken, it will do a bonus damage point.


    Eldrich Vision Spell - Rework

  • The Shield Spell has been reworked to avoid players constantly having it on, and creating an interesting tradeoff.
  • The Eldritch Vision Spell visuals and audio have been reworked.
  • The Eldritch Vision Spell now has a Duration and a Cooldown.
  • All hidden actors now animate once they're hidden or shown.


    Energy Altar - Rework

  • Charge Stations require interaction from The Key to be activated.
  • Charge Stations have limited amount of Eldritch Energy to give to players (AKA they can be depleted)
  • Charge Stations visuals and audio have been reworked


    Movement - Rework

  • Players can now Run and Slide
  • Visuals, audio and feedback for all Movement Modes has been reworked
  • Players now have Stamine Points. Stamina Points get consumed while players Run and they replenish over time if you're not running.
  • You can now destroy boxes while sliding.
  • Footstep Audio has been reworked.


    Death - Rework

  • Death now has an animation to improve feedback
  • Death now doesn't move players to a menu, instead allows players to go retry directly.


    Player HUD/UI - Rework

  • Player HUD has been reworked to accomodate new mechanics but also old UI has been improved.
  • Player HUD has animations to improve readability when player is damaged, spends ammo or Eldritch Energy.
  • Player's Crosshair now animates when succesfully hitting an enemy to improve readability.
  • Added Eldritch Vision and Shield icons with Cooldown and Duration.
  • Events log now has animations


    ENEMIES

    General Changes
  • All Enemies now drop ammo pickups


    Light Fenrir Trooper

  • Light Soldiers are now a projectile based enemy.
  • Light Soldiers now commit to all their cartridge ammo, unless the lose line of sight with player, before reloading.
  • Fixed some animation bugs, still a full rework expected for full game but it should look a bit better
  • Increased damage.


    Heavy Fenrir Trooper

  • Reworked AI to now be more aggressive and try to fight players in close combat.
  • Increased damage.


    Fenrir General

  • Projectile now only burns Player's Eldritch Energy if they don't have the Shield activated.
  • Increased damage.


    Fenrir Zombie

  • Fixed a bug where Fenrir Zombies didn't face moving direction, instead always looked at target.
  • Added new audio when Fenrir Zombie is triggered, to improve positional feedback.


    LEVEL

  • Level has now been reworked, it's about 30% bigger than before.
  • Added Destructible Walls to the level, these are only destroyable using the Enchanted Fire mode of the Combat Shotgun.
  • Initial Tutorial section of the level has been completely reworked to be longer and feel more natural.
  • Tutorials are now reworked to be animated notifications that can be closed with the expected tutorial input.
  • Encounters now have increased enemy amount.
  • Added 2 new encounters/rooms to the Necropolis section of the level.
  • Added 2 new encounters/rooms to the Trenches section of the level.
  • Reworked the Forest section of the level.
  • Reworked the Minefields section of the level.
  • There's now new 3D models and textures for some parts of the levels and objects.
  • Minor lighting changes to improve readability
  • A bug related to Trap Walls in the Necropolis area has been fixed, thanks FELLOW KVLTIST Bassem for reporting it!
  • Fixed lots of collision issues in the level.


    SETTINGS

  • Subtitles have been added to the game.
  • Subtitles can turned ON/OFF.
  • Subtitles background can be turned ON/OFF for increased readability.
  • Fixed Master Volume not working.
  • FOV Setting has now been added to the game.
  • Some bugs related to sliders have been fixed in the Settings menu.
  • Reworked You Died screen.
  • Keybind menu visuals reworked



We hope you enjoy the new update and cinematic, and please do leave any feedback or issues you find on this thread.

Thanks,
Evil Guinea Pig
En Garde! - Adrien (Fireplace Games)

Hello there, swashbucklers!

Steam Next Fest is starting and we have several announcements to make! ⚔

Demo Update available now!

To kick-off Steam Next Fest, we have updated En Garde!'s demo 🤗
The update features mostly bug fixes and quality of life improvements.
But by popular demand... we've added the ability to kick doors open for your dramatic entrances! 🔥



Exclusive Livestreams!

We're doing LIVESTREAMS on Steam for Steam Next Fest!
Join us on Monday and Tuesday for exclusive developer commentary on the demo! We will be answering all your questions on the game!

🔔Demo walkthrough with developer commentary
🌎Americas time zone: Monday June 19th PDT 21:00
https://store.steampowered.com/news/app/1654660/view/6331545675041858747?l=english

🔔Q&A: we're answering all your questions!
🌍Europe time zone: Tuesday 20th CEST 21:00
https://store.steampowered.com/news/app/1654660/view/6331545675041881265?l=english

Play now and support us!

This is now the perfect time to play En Garde! demo ✨
If you want to support us, make sure to wishlist the game on Steam, spread the word about it and maybe ask your favorite streamer to play it? 👀

https://store.steampowered.com/app/1654660/En_Garde/
Jun 19, 2023
Beyond Sunset - מרים
We have news! And, as you’ve probably already read in the title, we’re gonna be on Next Fest.

So if you haven’t played our demo yet, now is the perfect time to do it.



Download the demo and wishlist now!

https://store.steampowered.com/app/1665260/Beyond_Sunset/
Diebrary - Alicja


Hello Diebrarians!

Massive shout out to those who have tried our demo prior the Next Fest and gave us feedback - we're now BACK with a PATCH that will make everyone's experience even better!

Now go PLAY some Diebrary! Wishlist it! Spread the word!

Diebrary Patch 0.9.1: Steam Demo

Features

:steam: STEAM SUPPORT! Our demo is now playable on Steam! :steam:
  • Added many common Steam features:
  • Fullscreen, windowed, and borderless fullscreen
  • Resolution support, including reworking many screens to work at lower resolution
  • More keybindings to navigate menus
  • Added controller support! We're still working on improving this, so we'd love to hear your feedback!
    https://discord.gg/62tHysxjny
  • Added our splash screen
  • Visual enhancements, like godrays, screen effects, animations, PFX, and more!
  • Performance improvements, especially on chapter 10
  • stories

Gameplay
Upgrades

  • Poisonous Concoction [:recycle: Rework]: Now spreads poison to nearby targets
  • Pierce: Removed damage penalty
  • Chaining Attack: Removed damage penalty
  • Rapid Deployment: Now grants reload speed to everything, not just your character's skill
  • Only A Spark: Ignite chance buffed
  • Dry Heat: Ignite chance buffed
  • Poison-Coated Weapons: Poison chance buffed
  • Dripping With Venom: Poison chance buffed
  • Kill Trigger: Now requires 150 kills to trigger the (now bigger) explosion, and fires a random secondary weapon instead of *all* secondary weapons

Boss Upgrades

  • Broken Heart Weeps Open: Damage taken reduced, max hearts buffed to +3
  • I'd Rather Be Rich: Now makes you much richer
  • Joker's Wild: Adds luckiness to upgrades
  • Master of Elements: Ailment potency buffed, damage penalty reduced
  • Faster Than Before: Attack rate buffed, damage penalty reduced

Weapons

  • Spear [:recycle: Rework]: Base damage massively buffed, and most upgrades that granted damage now grant base damage, which stacks better with other damage% upgrades
  • Spear upgrades that were buffed: Better Grips, Whirling Dervish Style, Stalwart Soldier Style, Naginata Mastery, and all three Evolutions: Dragon Naginata, Saint's Spear, Grand Pike
  • Boomerang: Catch 'Em All [:recycle: Rework]: Now grants huge attack size, and buff power increased substantially
  • Boomerang: Outback Boomerang: Massively buffed swirling damage, and grants a bonus projectile
  • Boomerang: Angular Momentum: Swirl radius slightly decreased to feel better and strike the same enemy more often, now has a large damage bonus
  • Boomerang: Hard Knocks: Now grants base damage
  • Boomerang: Evolve: Outback Ringer: Now grants a second orbiting boomerang
  • Wand: Lightning Always Strikes Twice [:recycle: Rework]: Now triggers on Wand kills and more often on Wand shots, but less often on other weapon damage
  • Wand: Noxious Leak: Ammo buffed, base damage of pool buffed, and pool now grows much faster
  • Wand: Mark Aim Fire: Now grants massive Doom potency
  • Wand: Evolve: Strategic Striker: Damage buffed
  • Wand: Gatling Sorceries: Reload speed massively buffed
  • Crossbow: Charge speed buffed
  • Acid Bottles: Soaking It In: Now grants bonus damage, and less attack rate
  • Nikola's Scope: Now fires slightly slower, but hits much harder
  • Nikola's Scope: Accelerated Technology: Attack rate reduced
  • BEES: Base speed buffed, pause after spawning shortened
  • BEES: Absolute Units: Now has a Pierce multiplier
  • BEES: Attack of the Killer Wasps: Poison potency buffed
  • BEES: Bees Forever: Pierce multiplier buffed
  • BEES: Weight Training: Now grants a bunch of pierce
  • BEES: CHONKERS: Bee size slightly reduced, but still chonky

Characters
Barbarian
  • Aura: Range buffed

Ranger
  • Trap: Slowing area buffed
  • Ranger's Mark: Damaging Mark: The mark will now immediately jump to another target when the current target dies

Cone Dog
  • All Cone Dog upgrades: Will now roll more frequently
  • Frenetic Activity: Now increases Thorn damage
  • Spiney: Thorns now travel further
  • Natural Defense: Thorns now chill

Pets
  • Massive buffs to the cooldown of Shiny (crystal pet), Lil' Ninja (cat pet), Rot Son (poison pet), and Bucky (unicorn pet)

Other Stuff

  • Boss health increased for all acts
  • Hearts now fade away after 60 seconds
  • Improved the glossary (tooltip) text for damage-over-time, explaining their mechanics better
  • Made a few hectic "choreograph" Plot Twists a little bit easier (these are the ones where enemies spawn in silly patterns)

Bug Fixes
There were over 150 bugs fixed from the web version of the game, so we'll detail some of the most important ones:
  • Fixed issues with Spear's hitbox, especially the unevolved form
  • Fixed an issue where Magic Tomes you earned didn't show up until you reloaded the game, or bought a Perk
  • Fixed several issues with Solo stories not immediately showing their new Plot Twist, or awarding Magic Tomes in some cases
  • Fixed several issues with Voting indicators for Plot Twists
  • Fixed a lot of small issues with different Plot Twists, such as Shambling Towers being revived by Twice Dead, or Combat Arena spawning right on your head and trapping you
  • Fixed many spammy sounds playing simultaneously and getting too loud
  • Performance improvements to many laggy weapons, upgrades, and PFX
  • Performance improvements for damage numbers
...