Warhammer The Horus Heresy: Legions - Space Catamarine
"The reaping begins!"– Mortarion
Get Mortarion in a new value bundle! Receive the blessing of Nurgle this weekend with a time-limited bundle containing Mortarion, 10 Death Guard crates and a Premium Avatar cosmetic of the Primarch. Available for a very limited time.
Don't miss this chance to gather the might of Barbarus and lead the Death Guard to victory as its Primarch!
"Tokyo Stories" was originally scheduled to be released in 2023. Unfortunately, after much consideration we have decided to postpone the release schedule to "to be determined" status. We are very sorry for all the people who have been looking forward to the release of "Tokyo Stories" to be made this year.
Our original plan of the title was to be a rather small project. But as our team worked on the project day by day, we came to a realization that that we had more ideas and contents we wanted to implement in "Tokyo Stories" than we originally had in mind.
It was a difficult decision for us, but at the same time, it was a chance to make the project even better. From the day when we made our first announcement of "Tokyo Stories" last year, we have been encouraged by many positive reactions and opinions we received from everyone. The voices of the community have driven us to be confident in what we were making. We would like to express our thanks for the support that the community have given us over the year.
With our goal of creating a memorable experience for everyone, we are now working together as a team with all our might to develop this project.
We have prepared a small playable version that will be showcased at our booth in the upcoming "BitSummit Let's Go!" and we are hoping you will come and visit us!
We are still working hard to bring "Tokyo Stories" to you, and it will take some time until the full official release. We appreciate your patience and understanding over this matter, and we look forward to your continued support!
We’ve been covering Big Fat Battle with some in-depth devlogs, and we’ve also published a demo to let you experience the chaos that we’re designing! But what about some streams to let you see the best moves and weapons you could possibly have?
That’s exactly what we’re working on: as part of our presence in the Steam Next Fest, we’re going to stream Big Fat Battle during the first days of the event!
So next Tuesday, June the 20th, 2PM CEST/ 7 AM CT we’re gonna show you what Big Fat Battle has to offer!
As you know I’ve been hard at work on the Summer Sun update. Things are taking a bit longer than expected, so I’ve taken a little bit of time off to work on a smaller update. In this update John is running a little event in his shop to celebrate Dinkum’s anniversary! That’s right, next month marks Dinkum’s first year since entering Early Access.
When I put Dinkum up on Steam I expected it to be in Early Access for at least a year (now it looks like it might actually be a bit longer). I never expected so many people to play and enjoy my game, so I decided I wanted the updates to contain a lot more content than I was originally planning.
So, while you wait for the next major update please enjoy the new items available in this “Anniversary Event” update.
If you visit John on your island you’ll find his little green prize box on his counter. The items in here can be used to decorate your island and celebrate one year of Dinkum. To get the items you’re going to have to earn some Prize Tickets (John needs to make some Dinks off this event after all). Prize tickets can be earned by selling John any fish. You’ll receive one ticket per fish, so get your rod ready.
Oh, and there are a few more things to discover in this mini update. If you give Franklyn some shiny discs he might come up with a new way to get around the island with your mates. There is a new item to discover at the Tuckerbox, it’s a pretty groovy contraption and I think you’ll like it. I’ve also snuck in some other new craftable items in this update and a few new furniture items.
I hope you have fun discovering all the new things in this mini update and hopefully it’s enough stuff to play with until the Summer Sun update is ready to go.
Until next time,
Thanks for playing Dinkum!
James
Here are the patch notes:
New:
John’s Goods is running an event!
Earn Prize Tickets and exchange them for new special items and prizes
Franklyn can craft a new vehicle (he might need to learn it from a shiny disc)
The Tuckerbox sells a new machine to help display your food
Added some new crafting recipes to learn
Seaweed now drops it can be brewed or placed
Changes:
John will pay less for relics
Lowered Camera Tripod price
Spinifex will now grow back in the tropical biome
Improved performance of flower beds and water beds
Improved performance of placeable lights
Improved performance of chests
Improved performance of changers such as furnaces, mills, campfires, etc
Improved performance in large farms
Improved performance related to terraforming
Added LOD to certain placeable objects.
Bug Fixes
Fixed a bug that caused visitors using gliders to experience lag when opening and closing them
Fixed a bug that caused the compactor to dig down twice when visitors used them
Fixed a bug that didn’t update the telepads icon position when it was moved
Fixed a bug that caused the mailbox to softlock when deleting mail
Animals and NPCs can’t walk through Lilly Pilly plants anymore
Fixed a bug that caused problems when auto stacking into your travel bag
Fixed a bug that caused some chests to desync when using quick move
Jetskis now only require Vehicle Licence Level 1, instead of level 2
Cloth can no longer be placed into the spinning wheel
Fixed a bug that caused character to show an incorrect animation when their vehicle was destroyed
Fixed a bug that shows the wrong tool when dropped
Tape Measure no longer requires Deep Mining Licence
Buying farm animals now counts towards the spend money daily task
0.6.4 QUICK PATCH In this patch we added a compass to further improve navigation, made a few changes to the mansion, and lastly a few minor tweaks and fixes.
MAP UPDATE -Added a compass to help with navigation, it's a simple tool that should aid players in finding their bearings We don't want to make it be another thing to worry about so the compass helps the players in a very seamless way: It's not a separate item, it is tied to the map item, which means its picked up/dropped along the map Holding the compass won't limit your carrying capacity, once an important item or a players head is picked up, the compass will hover over the map, so it frees your hand while still providing info
-Added map icons to represent the cultists spawn area, so you can better orientate yourself at the start of a mission -Added map icons for the primordial temple and the primordial pit
MANSION TWEAKS -Added more assets in the basement and generally improved its layout and atmosphere -We have also added another ¨thing¨ in the basement -Changed how the candles required for the mansion side event work Since the mansion event update we added the ability to pickup important items with your left hand, so now when you interact with a candle you pick it up and have to place it manually on the ritual table, makes the event abit more immersive and coherent, instead of candles randomly teleporting. (other than this small adjustment, the event remains unchanged)
-Fixed a potential bug regarding the creature in the mansion, once banished it wouldn't sync properly if players were very far away, and the creature could still be visible for some players when they finally got to the mansion -Fixed a minor visual error where the creature's shadow would remain visible for a few seconds after the banishing
OTHER -Adjustments to book glow intensity and responsiveness when looking towards a page -Additionally, the directional book glow now also considers the general height of the page, so players don't get confused to the whereabouts of a page that could be underground in a cave These tweaks should make the book feel abit more responsive, but keep in mind, the book glows when your camera is pointed in the ¨general area¨ of a page, you still need to explore, it's not supposed to guide you to the exact location!
-Adjusted some creatures, the ai pathing when running away, to support even smaller tighter spaces -Added a delay between the growls SFX of some of the primordial monsters so they don't constantly growl -Small Tweaks to the cult guide buttons layout, to support future entries, change shouldnt be noticeable
FIXES -Fixed the animations of the creatures at the bottom of the primordial pit (as well as the item variant) now the animation loops properly -Fixed a visual bug where menus would overlap if you opened the in game customization menu while you had a settings menu open -Tweaks to primordial pit creatures audio attenuation, now its growls can be properly heard from the top part of the pit
REMINDER This update is now live, if for whatever reason the update doesn't show up, restart steam. And remember, for co-op sessions, all players must have the same game version! With this new patch, game version will be Eresys 0.6.4
FUTURE CONTENT Working on the second map and the third ending of the first map