Dust Fleet - IssyBee
Hi everyone!

It's been a super busy time here on the Orbiting Disco space station, so let me fill you in on what's been happening.

DEMO FEEDBACK
Those of you following Dust Fleet on Twitter will have seen plenty of Tweets about the game making the journey to PAX East. The demo was available to play there and was also released on Steam for anyone to try out. Feedback has been really good, and I learned a few interesting things about how people play the game.



As many of you correctly spotted, the demo can be tough, but it also doesn't put any real pressure on you - enemies don't attack you between turns meaning you can take your time building up your fleet and attack when you're ready. This was a conscious choice for the demo, as I didn't want players getting into too much difficulty. In the full game, depending on game mode and settings, there will be reasons to force you to expand, and enemy attacks you'll have to deal with.

Another point raised was that, while you can see enemy ships on the starmap, if there's a mission at a location, there's no way to tell what you'll be facing. This happens because enemies that roam the starmap are different to the ones you get in scripted missions. Enemies in missions are only spawned for that mission, and disappear again afterwards which of course means that until you start the mission, the starmap has nothing to show you. I'm going to see if I can rectify this by getting the starmap to reach into the mission data and pull out some of the ships that will be used in the mission. I still want to keep it a bit vague, as missions have a lot more going on and I wouldn't necessarily want the player to know eveything that's going to make an appearance.



Another question was about why squadron fighters are automatically rebuilt as long as a single ship makes it back to it's carrier. Some have pointed out that it's not realistic or doesn't make sense. And yes, this is one of those choices that makes more sense as a gameplay element than for realism. As fighters are destroyed, the value of the remaining fighters goes up, since they carry the value and veterancy of the squadron. It gives the player a mini-objective to keep those remaining fighters alive and get them home safely. This also helps the player not feel discouraged about using them, because they have every chance to get them back as long as they're careful.



And finally, yes, I'll be fixing that bug with the unit audio being very loud. Sorry.

MINING AND RESOURCES

Something else that came out of the demo was some uncertainty about when to use drilling barques.

During battles, drilling barques can mine asteroids in the battle area. If there are stations nearby, you can then use the resources you've mined to build ships. If not, you get to keep those resources for later.

In the starmap view, drilling barques currently don't do anything, but I've been working on some changes here.



As you progress in the game, you'll have more and more stations, and as you fit them with refineries the amount of resources you gain will increase - a lot! In longer games resources are no longer an issue. While the enemy will attack your stations, it's easy to get to a point where this is nothing more than a minor annoyance. So, I've made 4 key changes here to give players more to do in managing their stations and spreading their territory.
  • LIMITED RESOURCES: Resources per location are now limited. They'll run out, and when they do things like refineries will drop to 5% of their normal output.

  • MINING DURING TURNS: Drilling barques will now also mine some resources each turn on the starmap. If the location they are at has none left, they too will produce resources at 5% of their usual rate.

  • RESOURCE GENERATORS: There's a new technology on the tech tree - a resource generator. As you progress up the tech tree, you'll unlock these modules, and be able to fit them to industrial stations. They can generate a steady stream of resources at locations where there's nothing left to mine, BUT... they need something else to work, which brings me to point 4...

  • POWER: In addition to resource generators, power generators have also been added to the tech tree. These can be fitted to science stations, and provide power to neighbouring stations. Resource generators, shipyards and station sensor arrays now require power to function. The good news is that even though only science stations can generate power, you don't have to keep everything close together. Any station that is receiving power can retransmit any power it doesn't need to its neighbouring stations. So you can build a network of stations that use power, and distribute your power generation however you like. As you progress down the tech tree, you'll unlock bigger and better power generators, which is good because resource generators will use a lot of it!


If you like the look of the game or enjoyed the demo, make sure to wishlist us! If you want to be kept up to date with progress on the game's development and connect with our community, you can check out our Twitter, Discord, or YouTube!

That's it for this update - I'll see you on the next one

https://store.steampowered.com/app/406160/Dust_Fleet/

May 22, 2023
Deducto - Red Fox Studios
- Fixed issue with dead bodies always appearing teeny tiny
- Added promo for upcoming Deducto 2 playtest
May 22, 2023
Inkbound - shinycami
Hi, Inklings!

Inkbound is now available right here on Steam! Dive into a run and uncover over 200 powerful items, party up with your friends and defeat two more final bosses, level up and unlock the Clairvoyant and the Obelisk, and be the first to reach the ultimate rank: Inkbound!

Get Inkbound! Now available on Steam!

We’ve got a week full of exciting events to celebrate Inkbound’s launch! Join us for one (or all!) of these events:

[center]

Check out the links below to join!

Welcome Stream on Twitch!
May 22, 2023, at 11:00 AM PT

Q&A on Discord
May 23, 2023, at 2:00 PM PT

Inkbound Stream and Giveaway!
May 24, 2023, at 4:00 PM PT

Inkbound Marathon!
May 25, 2023, at 3:00 PM PT

Dev Stream and Shinies Giveaway
May 26, 2023 at 12:00 PM PT [/center]

I hope you'll be able to join!

The journey to this day has been a long but amazing one. It’s been so much fun getting to know you in the past year and I can’t wait to meet more of you as the Inkbound adventure continues! Hopefully I’ll see you at one of these events and don’t forget to say ‘Hi!’ if you see me in Inkbound.

See you in the Atheneum!
~Cami
Community Manager at Shiny Shoe!
Katana-Ra: Shinobi Rising - KosalaUbayasekara
Good afternoon all!

Here is the roadmap for the year for continued development:

June 2023 - Patch 1.1: The community feedback patch
We have had some excellent feedback from curators, reviewers, and gamers. Much of the feedback contained common themes about better difficulty management for the game and feedback on the level design. I felt the quality of the feedback loops in May were things that led to significant improvement ideas. We will be incorporating much of this in this patch. The goal is not to add new content but to refine and polish further what is already there.

September 2023 - Patch 2.0: The Killer Among the Reeds
The first content patch launches, free to all that own the game. This patch introduces the second chapter in the series featuring Jin the Shinobi. This time, an outdoor mission to attack a convoy of illicit goods making their way across open land to their destination and to stop them from reaching their goal - before time runs out.

December 2023 - Patch 3.0: The Geisha Dillemma
Jin is called in to investigate a murder of a prominent geisha and her lord. Set deep in a metropolitan city in central Katana-Ra, Jin must navigate the night dangers and threats of a downtown urban sprawl to discover an underworld plot to assassinate the ruling Keiratsu CEO - before it's too late.

All content drops for this game will be free of additional charge and update the main game. No DLC downloads needed.
Trans Neuronica - chaos1990
Initiate Trans Neuronica Early Access Protocol - Please Stand by.

The puzzle game about making figurative and literal connections has arrived. Get ready to overheat your problem-solving processors with the delightfully crunchy puzzles and chill-out to the soothing electronic ambient. And you can be sure that each of the 50 levels available today will push your brain skills to the limit.

Check out the new Early Access Launch Trailer:


Why Early Access in the first place?

Trans Neuronica is a puzzle game with a lot of complexity, but done mostly as a solo-dev project. The trick to great puzzle game experience is balancing the difficulty curve and the order in which the player is presented with the puzzles. This is something that player feedback can greatly improve, so we're taking the Early Access route to get as many people playing as we can and giving the dev his thoughts before releasing in full.

How long will this game be in Early Access?

Trans Neuronica will be in development for a period of around 12 months, which would translate to a full release in late Q2 2024 or early Q3 2024.

How is the full version planned to differ from the Early Access version?

The Early Access version includes a campaign of around 50 levels (the full game will include ~70). They are - for the most part - in their final state, but depending on player experience some aspects may still be further refined. The order of the levels may change in the full version. The full version will also include custom level editing tool and support, and more language versions.

As to the price difference, on the 22nd of May you will be able to get the game for 9.99$ with a 15% launch discount. At the end of the development cycle you can expect the game’s price to rise slightly.

What is the current state of the Early Access version?

The game is playable from start to finish, and delivers the full storyline and most of the level set, that may still expand a bit in the full version. That means the Early Access version includes:
- 50 fully-playable levels (not in their final order, and some may require re-balancing)
- some of the boss and sub-boss special levels (but not all of them)
- all of the numberlink gameplay mechanics with some original twists, as per game description

Can we be a part of the development process?

Naturally, we would love to hear your feedback, go over to the Discord channel and share your experience with us. You can keep an eye out for new updates on Discord as well!

Bundles!
If one awesome game isn't enough, how about two? Check out some other games from our collection and from our friends:

https://store.steampowered.com/bundle/32489/Hooked_on_Neurons/
https://store.steampowered.com/bundle/32722/Master_the_Grid/
https://store.steampowered.com/bundle/32721/Pixel_Puzzles__Pixel_Protectors/
https://store.steampowered.com/bundle/32720/Barbarians_VS_Puzzles/


Guild Wars 2 - stephane
From May 22 until May 28, Guild Wars 2: End of Dragons™ is on sale for 20% off. You'll get access to features like the adorable jade bot, a totally new way to explore the sea with a skiff, amazing elite specializations, and more! In addition, you will be able to enjoy "What Lies Beneath" and "What Lies Within," the two major content releases following the Guild Wars 2: End of Dragons launch, at no cost. They include a brand-new map, Gyala Delve.



Guild Wars 2: End of Dragons is the third expansion for the award-winning and critically acclaimed MMORPG Guild Wars 2. The dragon cycle that has sustained and blighted Tyria for ages is collapsing. Mortal hearts and choices will define this moment in history—and echo in the future forever . Your adventure begins now!
Disgraced - Corrosive Studios [Dev]
Disgraced

Hey everyone!

I just wanted to let everyone know that Disgraced is 55% off this week and all the DLC is also discounted with big savings!

Grab them now while the sales last!

https://store.steampowered.com/app/485360/Disgraced/

https://store.steampowered.com/app/1628220/Disgraced_Hands_of_Fate_DLC/

https://store.steampowered.com/app/1648120/Disgraced__Trailblazer_DLC/


This sale again here to celebrate the major FREE overhaul update that came out recently:

https://store.steampowered.com/news/app/485360/view/3690180594911656231

That update was made 7 whole years after the game's original release! And yes, I still update it to this day, with the most recent patch being just a month ago!

Enjoy!

-Cryptic ːCStudiosː
May 22, 2023
Biped - MetaPublishing
Dear adventurers,

we are happy to present a small update for Biped that fixes some of the achievements that you were not able to get. Hope that now you will get the missing ones.

Please, let us know here if you still experience any issues with it.

See you in Biped.
KartRider: Drift - ColonelPanic
[Update 6:00 PM UTC MAY 30] This issue has been fixed, and KartRider: Drift should no longer crash due to modified DNS settings. Thank you for your patience.

Attention Racers,

We've identified an intermittent crash issue on some devices, where modified DNS settings are disrupting the KartRider: Drift game client. If you experience these intermittent crashes, please check your device's DNS settings and try restoring them to default if possible before launching KartRider: Drift again.

We apologize for the inconvenience, and thank you for your patience.

- The KartRider: Drift Team
Layers of Fear 2 (2019) - Saucerhead
The Layers of Fear Steam demo release was a surprising and powerful blast. The game has received a great deal of interest, and we are grateful for it. That's why we've decided to extend the current demo until May 31, 2023. We want to give everyone more time to experience a taste of the game before the official premiere.

If you need support or assistance, please contact us at support@blooberteam.com. You will also find us in the community/discussion section. Have fun!

https://store.steampowered.com/app/1946700/Layers_of_Fear/
...