Idol Showdown - Omnipotentbus
Patch notes v1.2.3

Thank you for playing our public beta. Based off of reports from the beta we have added the following bugfixes:

Gameplay Bugfixes

1. Fixed issue where you could bypass move cancel rules on wakeup if the first hit is performed on the first possible frame
2. Fixed issue where landing a projectile while performing a different move would allow you to cancel the other move.
3. Fixed issue where you could create multiple STAR Special VFX if performed during the opponent's Superfreeze.
4. Fixed issue where you could bypass move cancel rules if a move is performed during opponent's superfreeze.
5. Fixed issue where summoning an off collab or call in while throwing a projectile will result in the projectile losing its "on hit" properties. This includes applying damage Scaling or triggering followup animations (such as with Fubuki's Super STAR Attack)

To Access the Public Beta:

To access the Beta, on the Library Page select Idol Showdown then select: "Properties" -> "Betas".

Then input the following key:
IdolShowdownBeta
PAGUI打鬼 - lion455
Fortunately, I found a martial arts player and coach. Everyone is also a fan of fighting games, and is willing to develop character moves with me. Fighting ghosts is really like a god's help. I am very grateful to the teachers and coaches of "Xiaojinren Sports Culture"~
Crossout - XO_Team

The news about the ceremony quickly spread throughout the Valley. No faction leader, warrior, or mechanic would miss the chance to attend such an iconic event to show off their armoured vehicle to others and make a name for themselves!

And of course, according to the rules of the old world, the ceremony should have a red carpet, where the participants can show themselves in all their beauty. This year you will get that chance, too!
Stages
  • Entry submission: from 12:00 UTC, 21 May 2023 to 23:59 UTC, 26 May 2023
  • Voting: from 00:00 UTC, 27 May 2023 to 11:59 UTC, 30 May 2023
  • Awarding: 12:00 UTC, 30 May 2023
Objective
  • Build an armoured car which you can ride on the red carpet. The armoured car must be able to move on its own. Share your entry during the submission stage and don’t forget to add the BD23 tag to its name.
You can see full conditions of the contest, as well as the prize fund, at the Exhibition in the "Clash of Engineers" section.


For more information on Crossout, follow these channels:

Metallic Metronome - RE


White Blade, the next game of RE Atelier, is almost complete.
We are introducing a trailer for White Blade.


https://www.youtube.com/watch?v=OnupJC3ZBNE


White Blade, a game developed 10 years ago and distributed for free in 2014,
is expected to be released on Steam with enhanced content and graphics.

White Blade will be released on Steam in approximately 3 weeks.
We are working to complete the development process as soon as possible.

Thank you.
Terminus: Zombie Survivors - Ingeon Games
  • Fixed an issue that caused the game to freeze when the suppressor wore out.
  • Added an effect that increases satiety when potatoes, carrots, ramen, and meat are cooked.
  • Now, using alcohol in a bottle for cooking adds a glass bottle to your inventory.
  • Bandages, compression bandages, makeshift bandages, and bag items can now be used as fuel.
  • Adjusted the values of rotten meat and beverage items.
  • Reduced the weight of the bird trap to 0.9.

Thank you for your feedback! If you have any problems, please let me know in the comments, discussions, or by email at ingeon.shin@gmail.com. Thank you.

How to participate in the beta: Go to your Steam Library > Right-click on Terminus > Select Properties > Select the Beta tab > Select the “beta – Beta branch.”

Best,
In-geon
May 21, 2023
Deliverance & Reign - Zvezda Zake Kuerten
Deliverance's Fixes:
  • Fixed a bug with "Blessing of Sea" where your Buff\Debuff slot would be emptied if you had a Buff and subsequently got Debuffed
  • Fixed a game-breaking bug with the card "From The Shadows", where using it might render the game unresponsive without starting a new run -> saved games should be working properly if you had exited the game after encountering this issue
  • Fixed a bug where the "One Use" keyword did not work properly with "Preparation"
  • Added extra fixes to a bug where the Heroic Skill "Quick Thinking" didn't activate Repurpose effects from the cards it discarded properly

Reign's Fixes:
  • Fixed a bug where the achievement "Packed In" might not unlock
  • Fixed a major bug where Reign's achievements were not being stored properly, and thus not unlocking
The Adventurer's Domain Online - Monty
[Systems]

There are a few important core systems going live in this build.

Firstly we have Dismantling, this lets you break down crafted or found items into components which can then be used to craft other items.

We have the Mindsage dust system now in place, which lets you reroll non-static properties on items, maybe you have that +8 sword but really want it to have a higher strength roll, this could be a good option for you.

We also have the cornerstone of some of our future repeatable content roll-out in the events system.

This system lets us spawn dynamic events around the world. You’ll first see an event in Genmire Isle come and go but will be enabling more of these and populating areas with them to provide rewarding repeatable content to break up some of the grind. Not all of these will be combat focused, but more on that coming later.

If an event is ready or active, it will appear on your compass and mini-map with a Green chalice icon or an amber one if the event has already started. Events, along with any experience and loot earnt during them, also reward everyone in the event area when they finish. (edited)


[Misc Changes and Fixes]

Scrap Machines can be found in Genmire, Rogue Island and the Iron Fire Halls.
You can now use your horse in the Ice Kingdom.

The following abilities now benefit from primary stats and related masteries

Arcane Explosion
Chaos Nova
Fire Nova
Frost Nova

Fixed an issue where if something has zero of a stat that can provide a bonus to a skills damage, the skill would do zero damage - mainly noticeable on monsters.

Following completion of the Roaming Trader’s Magic Dust Quest, you can now spend Mindsage Dust at the Genmire Roaming Trader to reroll the random stats of an item. This won't remove its levels or change any affixes, but will reroll all other base random properties – Mindsage dust can be acquired through dismantling and has been added into some drop tables (including events).

Weapon drops can now be found in the Ice Kingdom and can also roll affixes.

Reduced the item requirements of most heavy armour crafts
Fixed and issue preventing low level wolves from being skinned.
Various load time improvements
Wolves should once again be skinnable
May 21, 2023
Locke(d) - KigyoDev
It's almost been 4 months since Locke(d)'s release on Steam, and I still can't thank you enough for all the positive responses!

Quite a few of you have been requesting a way to save the Host from the game, which is why I'm happy to announce you will soon be able to carry her around with you in physical form:



That's right — an official Locke(d) Keychain is coming out!



The first sample is currently on its way to me, and I can't wait to show you photos of the finished product! Until then, preorders are already open!

I can't guarantee if I'll ever order a second batch, so make sure to preorder and don't miss out on this potential one-time chance.

Thank you so much for your support, and I look forward to sharing more news with you soon!

May 21, 2023
Stack Masters - Space Bob (Paul)
Thank you!

Thanks to everyone who helped out yesterday with our little (but potentially major) problem of the Steam algorithm not having enough information about you, the players, to offer it the expected launch traffic.

The good news is that the problem is now resolved and views to the Stack Masters store page have increased massively.

Thanks again. I was feeling hopeless there for while and you guys dragged the game back onto the tracks and we are now full steam ahead once again, no pun intended. I have to admit that I genuinely have a tear in my eye as I write this. Maybe I'm a tad too emotional but hey, this game has been my life and passion for a long time and to see it potentially die without getting a fair chance was heartbreaking.

So, what happens next?
I shared yesterday that Stack Masters was an experiment in making a ridiculously polished and accessible game and then selling it at an equally ridiculously low price. Why? Because, as a solo developer, time is so precious that spending huge amounts of time on pre-release marketing is not really financially viable in most cases. It can take as long to do the marketing as it takes to make the game. 95% of indie games fail to turn a profit, and so we have to try out new ideas sometimes to break through. Also, why charge you guys double or even triple for a game, to cover the marketing time and expenses, if there is a possible alternative?

For those that don't already know me, Stack Masters is my third major Steam release. My first two games were NeonXSZ and Space Bob vs. The Replicons, so this is not my first rodeo. Whether I'm an idiot or not is debatable, but I'm fairly confident that I'm not a complete idiot.

The popular consensus from those in the know would likely be to tell me that my experiment is doomed to failure, but the only people who can actually determine whether that is true or not is you, the players. It's now really all up to you guys. I can do my best over the coming weeks and months to get YouTubers and streamers to play and share the game with their viewers, but ultimately, my voice is but a whisper compared to yours. If you guys suggest the game to your favorite streamer you will have an infinitely higher chance of convincing them to give it a try than an unsolicited email from me ever could. Tens of games are released on Steam daily; Imagine what the email inbox, or twitter notifications, of a popular streamer might look like. They will be overflowing with requests from indie devs like me. They will have tuned out from even reading those types of requests a long time ago.


What About Game Updates?
Yep, they are coming. There was already a little hotfix today to deal with controller stick drift, which one player found was negatively affecting their game.

Stack Masters is already super polished and even our most avid community member and alpha tester, (Nomad Universe with 270+ hours played at the time of writing) still hasn't managed to play all the levels in the game.

I mention that only to illustrate that additional level content really isn't required any time soon. There's already enough to keep most of you busy for weeks. We've also spent months polishing off any rough edges and adding all the QOL improvements suggested during testing.

So, now, I want to sit back, and let all of you new players take some time to explore the game and share your views. I always wanted Stack Masters to be a community driven game. Where it goes next is up to all of you. Let me know your thoughts, and we'll filter through them as a community and decide what direction to take the game.

The game already has a fully featured level editor with super easy to use Steam Workshop support, so it's easy to share your levels and ideas with others. Some of these levels will find their way into the game's main campaign over the coming weeks and months.

I have endless ideas for new game mechanics and competitive features. One idea that is very high on my list of potential additions is to add a 'Level of The Week' section to the main menu. In there we could find a new level every week with a permanently visible leaderboard next to it. This would give the entire player base a single level to compete on and push to it's absolute limits on a weekly basis. It's just an idea though - it may or may not happen.

Whatever happens, I've always been a huge proponent of feedback both from the players to the dev but also as a dev to the players. I will be watching any and all discussions that happen over in the discussion area here on Steam. I will likely leave you guys to chat and share your ideas and thoughts about the game in there, but rest assured I will read every word and they will all influence my decisions. I'll post dev updates, like this one, on a regular basis as it seems appropriate and required.

This was meant to be a short little news update and a way to thank everyone for their help yesterday. It's already too long so I'll leave it there.

Thanks again, and don't forget to tell your favorite YouTubers and Streamers to check out the game. The more they hear about it, the more likely they will be to give it a try. If you love the game, and want to see it grow, that is how it will happen.

Thank you all,

Paul.

PinCOL - Skyzzz


DPad : Move
JoyLeft : Move
JoyRight : Aim

X : Zoom+
O : Zoom-
∆ : Target Free
□ : Target Enemy
X+O : Map (Story Mode)

L1: Color
R1: Shoot
L2: Shield
R2: Weapon

Select: Shop
Start: Settings
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