The animations have been updated, they are now video, more fluid for all the characters. Increased the damage of the SUPER ATTACK is now the BASE DAMAGE X 30. In SURVIVOR mode there are now up to 250 enemies on screen. The OPTIONS menu was modified vertically, the option to lower the volume of sounds was added. If you close the game and open it again, the options you had set are saved.
Learn more about some of the horrific monstrosities that call the Daedric realm of Apocrypha home.
In the upcoming Necrom Chapter, you can visit Apocrypha, the twisted realm of Hermaeus Mora. However, endless knowledge is not all that awaits within the Daedric Prince’s dominion. Creatures ranging from the bizarre to the terrifying litter the ethereal landscape and threaten those who journey too far in search of Mora’s secrets.
Take a quick look at four of these cursed creatures and learn more about what roles they play in the vast sea of forbidden knowledge that is Apocrypha.
Seekers
Perhaps first and foremost among the denizens of Mora’s realm are the Seekers. You’re likely to come across these levitating, tentacled Daedra anywhere treasured knowledge may be found, as they tend to the endless stacks of tomes and loose pages scattered throughout Apocrypha.
“Seekers are the Daedric creatures most loyal to Hermaeus Mora, resembling spawn from the Inevitable Knower himself,” says Michael Zenke, ESO’s Loremaster. “While some sources (often tomes of ill repute written by half-mad scholars) indicate that Seekers can speak out loud, reliable witnesses claim that Seekers make only the most basic and uncanny of sounds as they silently prowl their Master’s realm.” Seeker
Seekers are said to be the administrators and guardians of Apocrypha’s Endless Library, and they will reportedly go to extreme lengths to protect their lord’s trove of unfathomable lore.
“Indeed, the average Seeker will not pause to engage a mortal in Apocrypha in pleasant conversation,” says Zenke. “They instinctively feel that intruding mortals are a danger that should be destroyed immediately.”
You can find Seekers throughout much of Apocrypha, but it is said one uniquely mighty variant resides in one of the realm’s most unholy sites.
“A particularly ancient Seeker, the Prime Cataloguer, makes its home in the Libram Cathedral, waiting for groups of daring adventurers to challenge it,” warns Tom Murphy, Necrom’s Zone Lead.
Mortals curious about what knowledge they can procure from within Mora’s realm should be careful, lest they fall victim to a Seeker ready to punish any intruders for their trespasses.
Lurkers
While Seekers may guard Apocrypha’s libraries, Lurkers stalk its shores, ready to devour any unfortunates that cross their paths. These unsightly beasts are rumored to be birthed from the abyssal pools that make up the very foundation of Apocrypha. It is said that they represent the evolution of life pushed to its very extreme, resulting in a hideous monster that barely resembles any natural lifeform.
“Looking at these beasts, it’s easy to see their physiology was inspired by some of the strangest creatures of Nirn,” says Zenke. “Perhaps it’s this tenuous link back to the Nirn that makes them so truly disgusting, because deep down we recognize the shapes that inspired the Lurker. And we fear them.” Lurker
The Lurker’s hulking frame disguises their unnatural speed, and its unending desire to feed drives them forward to consume whatever poor soul draws their attention.
“They feast equally on the flesh of trespassers and on the detritus of moldering libraries that are pulled into their dark waters,” explains Murphy. “Players will find them in Apocrypha’s mires and lowlands, hiding and basking in the sinister waters of their Prince’s domain.”
Those who have braved the marshlands of Apocrypha talk of a titanic Lurker, “Vro-Kuul-Sha,” who has made its home in an area referred to as Deepreave Quag. Facing this beast is a reckless pursuit, but if it can be killed, great rewards await its slayer.
Hushed
Unlike Seekers and Lurkers, the Hushed do not appear to be naturally occurring residents of Apocrypha. Instead, they are theorized to be the husks of mortal loreseekers who have been degraded both mentally and physically after peering too long into the Lord of Knowledge’s darkest secrets.
“The Hushed are the result of prolonged exposure to the boundless secrets of Mora’s realm,” says Zenke. “Once dedicated researchers and scholars, these misshapen, mouthless beings are now driven only by a thirst for knowledge. They are hostile in the extreme to mortal interlopers.” Hushed
These horrific reflections of our own mortal form wander across the wastes of Apocrypha, supposedly in search of the very knowledge that led to their ghastly transformation. Despite their pitiful appearance, the Hushed are not to be underestimated.
“Though their minds are destroyed, they retain the skills and abilities they wielded in life–and in some cases, have unlocked new powers at the cost of mind and body,” warns Murphy. “Don’t treat them as mindless zombies.”
Hermaeus Mora’s gifts may appear tantalizing at first, but remember that few dealings with Daedric Princes come without a price.
Mind Terrors
The last and most disturbing creature you may encounter in your travels throughout Apocrypha are the nightmarish Mind Terrors. Everything about these unnerving monstrosities seems to be designed to instill terror into the minds of mortals. Fear is their weapon, and they wield it expertly.
“They are nightmares out of childhood,” says Zenke. “The shadows on the wall of our bedrooms given flesh, intellect, and a mouth full of hundreds of pointed teeth.” Mind Terror
Although Mind Terrors prowl across various regions of Apocrypha, they seem oddly distinct from the realm’s other inhabitants. They appear almost alien when compared to Mora’s spawn and seem to act in opposition to the Prince’s goals.
“Mind Terrors have arrayed themselves against Hermaeus Mora,” explains Murphy. “They are nightmares given form, feasting on mental anguish and terror.”
While each these monsters are extremely dangerous, one is feared above all others and has reportedly escaped from Oblivion.
“A particularly virulent Mind Terror, the Walking Nightmare, has broken free of any control and now runs rampant in the Telvanni Peninsula,” says Murphy. “Groups of adventurers can tackle this monstrosity in the Nightmare Den.”
Are you prepared to face your greatest fears and banish this abhorrent creature back to Oblivion?
Now that you’ve glimpsed the sort of adversaries you can encounter during your journeys through Apocrypha, do you feel prepared to plunge into the accursed realm of Hermaeus Mora when Necrom launches next month? Do you have a favorite monster from the horrors above? Let us know via Twitter, Instagram, and Facebook.
The Elder Scrolls Online: Necrom is part of the Shadow Over Morrowind adventure and arrives for PC/Mac on June 5, 2023, and for Xbox and PlayStation consoles on June 20, 2023. Pre-purchase Necrom now to receive unique bonus rewards at launch and immediate access to the Sadrith Mora Spore Steed mount.
Oh! Hi, everybody! April passed without updates, but in the coming months, a lot of updates will be available. I have made the decision to abandon the tomb storyline in favor of additional missions in the city. Taxi is ready, and it is great for playing. As soon as I finish the pizzeria, I will post a new update. I took note of the complaints that the game is too hard. There will be ways to make your life easier. I will add different cars to the game with different characteristics of control, speed and durability. Also, helmets can now protect the pilot's head from an instant game over. The ability to buy the goal will appear on the release. After the release, the work will not stop. There are 3 additions in the plans, their implementation will depend on the interest of the players and on the number of copies sold.
Hill Agency patch 1.04 has just been released and once more we would like to thank you all for the bug and feedback reports!
Patch 1.04 Notes: - Office door glitch is now fixed, players shouldn't be able to open door early - Added notification light to interactive terminal - Repaired broken evidence interactions with Mimaw - Missing portrait will now show up in inventory. (Note: This fix will only effect players who have played past the tutorial prior to patch 1.03. New players will not have this issue.)
Our bug report form is always open to receive more reports from you as we continue to enhance Hill Agency game experience! Link to the form: https://forms.gle/xfAfAMjFsvNEdk238
Alongside the release of this new patch, in the Hill Agency Community Hub we've also provided instructions on a temporary resolution for the 'New Game' button issue, after some early players encountered difficulties when trying to start a new game save from scratch. So if you have been playing the game since its initial weeks and are experiencing problems with starting a new game, we recommend checking out our temporary resolution for this issue here.
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