Breeze through the crowds in a beautiful fantasy. Your new attire will make you look like a seasoned artist.
What’s in Stock
We're refreshing our seasonal selection of mount licenses and packs with a 20% discount. Some of the incredible discounted items include the Istani Isles Mount Adoption and Select Licenses, Imperial Wonders Mount Adoption and Select Licenses, Mad Realm Mounts Pack, and more!
Returning This Week
Shared Inventory Slots are 20% off until May 29. Get them while they're hot!
Available Now in the Gem Store!
Log into Guild Wars 2 and press 'O' to access the Black Lion Trading Company for these great offers and more!
The attribute values of weapons and the resilience of armor can now be enhanced through the Limit Break system.
An option to change Inherent Skills has been added to the Limit Break system. Inherent Skills can be added and replaced by consuming materials. This option will be unlocked after completing the main storyline and after you acquire your first Core Orbs.
Upper and lower body undergarments can now be selected separately. Undergarments can now be changed in the Change Equipment menu.
Up to 3 food items with the same final effects can now be smoked simultaneously in the Smoker and Vermilion Smoker karakuri.
Added quests featuring specific Volatile Kemono. E.g., "Ruby-Blossomed Rodent – Volatile". These quests will be added to Chapter 3 through Side Stories when the following conditions are met:
Hunted the target Volatile Kemono;
Completed post-Chapter 3 quests, including the Recondite quests, in which the original species of the volatile Kemono was the hunt target.
Players who have already completed the above criteria before the application of the update will only need to complete one of the conditions.
[For PC] Added new "DLSS" and "DLSS Quality" options that reduce the drawing load while maintaining high resolution to the Upscaling setting. These options are only available for GPU that support them.
[For PC] A warning message will now appear when attempting to play on a PC that does not meet the minimum system requirements.
Added a new "Karakuri Activation while holding the Sprint button/key" setting. When enabled, Karakuri can only be activated while holding the sprint button/key.
Added a new Central Dot Display setting.
Added the following setting items:
Subtitle Background Color
Subtitle Text Color
Color Subtitled Speaker Names
Reticule Color (On Target)
Reticule Color (Off Target)
Lock-On Marker Color
Cursor Color
Added a sample display on the right side of the screen for the following settings:
Subtitle Text Size
Tutorial Text Size
Action Guide Text Size
Acquisition Log Text Size
Chat Log Text Size
Subtitle Background Transparency
Tutorial Window Background Transparency
Guide Window Background Transparency
Added an option to listen to the volume samples when changing the Voice Volume setting.
Added VRAM status display on the right side of the screen for the following settings:
Resolution
Upscaling
Preset
Textures
Model Quality
It is now possible to select multiple items when selling goods at the store.
The chat wheel can now be used during the Final Blow.
Material details can now be viewed on screens where materials are consumed, such as during weapon forging.
Headgear can now be toggled on and off from the armor forging and cladding creation screens.
A message will now be displayed in cases where accessories cannot be displayed in combination with certain pieces of armor.
Basic Karakuri will now be saved as part of a loadout.
Flying Vine routes will now be displayed on the Detailed Map.
The remaining time and remaining life threads for the current active quest will now be displayed on the Detailed Map.
It is now possible to select multiple Karakuri simultaneously when dismantling Dragon Karakuri from the Detailed Map.
A new icon has been added to the Detailed Map to indicate Dragon Karakuri placed by other players.
An adjustment was made to the Detailed Map to make travel icons and Dragon Pit icons easier to select than Dragon Karakuri icons.
Assistance Search can now be also conducted at Campfires.
Increased visibility of destructible Giant Kemono parts that have fallen to the ground when using Hunter Vision.
Increased visibility of the critical hit effects.
Added "Critical Mode" to the Training Bear settings. This setting will allow players to choose whether critical hits will be triggered when using the Training Bear Karakuri.
It is now possible to join other players/request assistance during Serial Hunt quests. However, it is only possible while the first Kemono's health is above a certain threshold.
Increased the speed of combo attacks using the Stake Karakuri.
Increased the transition speed from attacks using the Glider Karakuri into an Iai Slash when using the Karakuri Katana.
Fixed an issue in which the transition from an attack using the Glider Karakuri into an Iai Slash would be canceled if a movement input was entered.
Fixed an issue that caused an unexpected amount of movement when triggering Unbound: Vortex Lunge with the Karakuri Katana.
Adjusted Maul's Wingblade Crescent Slash to make the final attack easier to hit the target.
The skill activation log will now not be displayed when activating Maul's Extended Rap skill.
Adjusted Maul's Pummel to make it more likely to hit the Kemono.
Fixed an issue where Karakuri could not be placed during the Fully Extended: Jumping Pummel with a Maul.
Fixed an issue where Karakuri could not be placed during the Fully Extended: Pound with a Maul.
Made the following adjustments to Maul's Power Smash:
Adjusted the movement input during the Power Smash to match the camera focus point;
Increased the movement amount during the attack;
Fixed an issue that made it impossible to place Karakuri at the end of the attack;
Increased the rotation speed.
Pressing Attack 1 or Attack 2 during the Power Smash will trigger a Pummel attack with a large amount of forward momentum. The attack that will follow will change depending on the state of the Power Smash before it was triggered."
Fixed an issue that made it possible to use Maul's Aerial Pound to avoid fall damage.
Fixed an issue in which the Spinning Top Karakuri could be destroyed with Maul's Power Smash.
Added a Bow action that allows you to release arrows with higher resonance power during the following attacks:
Attacks using 2 stacked Crates;
Attacks using 3 stacked Crates;
Attacks using the Glider Karakuri;
Attacks using the Stake Karakuri.
Holding down the fire button during an attack will cause a special effect to appear around the player. Firing when this effect is displayed will trigger a special action with increased resonance effect.
Increased the power of the Glider combo attack with the Bow.
Fixed an issue which prevented you from spin dodging when dodging three or more times in a row in the same direction with a Bow drawn.
Fixed an issue that caused an unexpected amount of movement when dodging following the Full Draw: Otoya attack with a Bow.
Fixed an issue in which damage was unintentionally decreased despite the aiming distance being within the proper range when using a Bow during the Celestial Dragon hunt.
Increased the power of Leaping Strike, Jumping Spin Slash, Forward Throw, and Nimble Lunge with Karakuri Staff.
The mutation level of the Karakuri Staff will no longer reset outside of combat.
Increased the amount of Karakuri Thread generated when attacking with a Karakuri Staff.
Fixed an issue that caused the weapon gauge of the Karakuri Staff to flicker at unintended times.
The valor gauge will no longer reset when using a Glider while charging with a Nodachi.
Adjusted Nodachi's Downward Slash to make it easier to hit Kemono.
Increased the power of the Nodachi's Celestial Stab using the Glider Karakuri.
Reduced the build up of the valor gauge after successfully hitting a Kemono with Flaming Slash with a Nodachi while charging.
Fixed an issue where moving while charging with a Nodachi used up more stamina than intended.
Fixed an issue where Double Spin Slash could not be performed if the connection to the Celestial Anchor Karakuri was lost during a jump when the Celestial Anchor was used while charging with a Nodachi.
Reduced the transition speed from Surprise Bombardment to dodging while using a Hand Cannon.
Surprise Bombardment when used after a Sliding Dodge will now fire three projectiles simultaneously.
Fixed an issue in which regular shots with a Hand Cannon sometimes did not hit Small Kemono or the Celestial Being correctly.
Adjusted to ensure that the Spindance Gauge is not reduced outside of combat with Giant Kemono.
Fixed an issue that caused parrying with a Bladed Wagasa to fail within the first few frames of also inputting movement commands.
Adjusted controls of the Bladed Wagasa's Aerial Spindance 1.
Adjusted controls of the Bladed Wagasa's Savage Dance.
Fixed an issue where the number of hits of the Bladed Wagasa's multi-hit attacks, such as the Trey Star, could be reduced depending on the FPS setting.
Fixed an issue in which parrying during Bladed Wagasa's Reverse Lunge would cause the player to float in the air when they were on the ground.
Fixed an issue where some of the attacks performed with a Bladed Wagasa after a parry with a full Spindance gauge failed to hit the target.
Adjusted the timing of Karakuri destruction that occurs when a Kemono enters an enraged phase.
Adjusted to make sure Healing Water can be used with no issues after getting up or using the Spring Karakuri.
Reduced camera shaking after getting grabbed by a Giant Kemono.
Made it easier to use the Shield Wall Karakuri to block Onyxshard's spinning attack.
Adjusted an issue that sometimes caused Basic Karakuri to be unintentionally linked sideways during a battle with a Giant Kemono.
Increased the duration of the Fusion Flash for the Celestial Cannon Karakuri during the Golden Tempest hunt.
Increased the duration of the Fusion Flash for the Chain Trap Karakuri during the Deathstalker hunt.
Adjusted so that when a Stake Karakuri is stuck in a Kemono, it can be grabbed immediately by holding down the sprint button.
Adjusted so that only the first hit of the Spinning Top will now stagger Kemono.
Increased the range at which the Elemental Lantern Fusion Karakuri responds to Kemono's elemental attacks.
Reduced the time it takes for a player to get launched when using the Launcher Karakuri.
Adjusted behavior of the Celestial Dragon.
Made it easier to target body parts when hunting the Celestial Dragon.
Adjusted aggro sensitivity of Deeply Volatile Kemono.
Adjusted the names of Deeply Volatile Kemono in all localized languages.
Increased the amounts of the following items sold in the shop:
Wheat,
Unmilled Rice,
Rice,
Red Meat,
Cubed Meat,
Sliced Meat,
Marbled Meat,
Horse Mackerel,
Prismwhelk Salmon,
Dogwood Catfish,
Bonito Fillet,
Green Vegetables,
Eggplant,
Maitake,
Pumpkin,
Brown Sugar,
Mash,
Mixed Miso,
Fruit Vinegar,
Imported Hot Spice,
Zesty Spice Mix,
Dried Golden Sesame,
Dried Azuki Beans
The numbers of items on sale will change after the item lineup is updated.
Adjusted the effects for the following food items:
The effect of the Recovery Boost skill will now be applied not only to Healing Water but also to health recovery that occurs through other skill effects.
Adjusted stage rendering and collision.
Adjusted the placement of accessories with some armor pieces.
Beards will now be displayed correctly when wearing an eye bandage.
Added a special mark to Talismans obtained from hunting Deeply Volatile Kemono.
Adjusted the contents of Talismans obtained by hunting Volatile Kemono. It is now possible to obtain Talismans with rare skills, such as those that enhance specific weapon types. The type of skills attached will depend on the hunted Kemono.
Added defense level enhancements for the following armor sets to the Limit Break system:
Hunter's set
Fresh Fern set
Young Samurai set
Basara set
Ocean Wave set
Roaming Bard set
Grithide set
Ninja set
Long Reed set
Veteran set
All-Black set
Snowflake set
Bandit set
Argent set
Minato Guardian's set
Blossom Trail set
Spirit Isle set
Harvest Canyon set
Frozen Fort set
Red Plum set
Great Juniper set
Jadedance set
Myōtara set
Brighteye Archer set
Cutthroat set
Sunrise Princess set
Sable Mara set
Fūma Clan set
Draconic set
Increased the amount of Giant Crystals obtained from Volatile Kemono.
Adjusted hunt rewards for the following quests:
Deathly Blossom Trail Stagnation
Bitter Spirit Isle Stagnation
Choking Harvest Canyon Stagnation
Biting Frozen Fort Stagnation
Stagnant Verdant Spikemoss
Stagnant Balmy Orange
Stagnant Russet Canopy
Stagnant Silvery Rimes
Reward adjustments:
Increased the number of Keystones dropped;
Added Core Orbs;
Removed Giant Crystals.
Added Natsukodachi Core Orb as a reward for hunting Grimstalker.
Added Harugasumi Core Orb as a reward for hunting Murakumo.
Increased the number of Core Orbs obtained by hunting Deeply Volatile Kemono.
Talismans added to Favorites will not be prioritized when sorting by anything other than acquisition order.
Adjusted the Talisman tutorial. This can be accessed through Main Menu > Information > Tutorials.
Adjusted the Life Threads tutorial. This can be accessed through Main Menu > Information > Tutorials.
Corrected an error in Murakumo's description in the Cyclopedia.
Fixes
Fixed an issue that sometimes prevented unlocked Dragon Pits from being selected from the Detailed Map.
Fixed an issue in which other players' health was sometimes not displayed correctly during online co-op.
[For PC] Fixed an issue where the cursor speed increase was not reflected properly when using a mouse.
Fixed an issue where some hunting rewards were not listed correctly in the Cyclopedia.
Fixed an issue in which opening the menu during auto-save would leave the "Save" option unselectable even after the auto-save was completed.
Fixed an issue in which inappropriate words could be entered during online play through certain methods.
Fixed an issue in which Inherited Skills would appear reset after using Limit Break on an unequipped weapon.
Fixed an issue in which when the claw was disconnected at the same moment as performing a Claw Plunge, the gauge would not appear on the UI until a Claw Plunge was used to hit the Kemono once more.
Fixed an issue where the length of the stagger animation differed for each weapon type.
Fixed an issue in which some attacks did not hit when processing performance is low.
Adjusted to make it easier to collect Kemono Orbs and Karakuri Thread obtained by attacking Kemono as a guest during online co-op.
Fixed an issue in which the Stake Karakuri would not be ejected correctly if it was placed by a guest and used immediately after.
Fixed an issue in which the Claw gauge did not build up when hitting the Training Bear Karakuri with Claw Blade's Vortex Slash.
Fixed an issue in which, if a player was hit by a Kemono attack while using the Flying Vine Karakuri, they would continue to fall when attempting to use Flying Vine again afterward.
Fixed an issue that could cause the player character to freeze during the Celestial Dragon hunt.
[For PC] Fixed an issue in which the Final Blow animation would not play correctly on certain FPS Limit settings.
Fixed an issue that caused differences in player character behavior when affected by sap for different weapon types.
Fixed an issue that caused collision with stage objects after a player died in mid-air.
Fixed an issue that prevented jumping during an emote animation.
Fixed an issue where sometimes the controller would not stop vibrating after canceling the use of a Dragon Karakuri.
Fixed an issue that sometimes caused the Bow's appearance to shift rapidly when drawing the Bow.
Fixed an issue that caused a Fusion Flash to fail in certain circumstances.
Fixed an issue in which the Slay command sometimes did not work correctly on Grassghoul Decapods.
Fixed an issue in which the number of uses of the Celestial Anchor Karakuri did not decrease if the player attacked immediately after using it.
Fixed graphical errors that occurred when creating Fusion Karakuri that required Stake Karakuri.
The Training Bear Karakuri can now only be used by one player at a time during online co-op.
Fixed an issue in which the mutation level of the Karakuri Staff was not maximized even when the weapon gauge setting was set to "Maxed" while using the Training Bear Karakuri.
Fixed an issue where the damage dealt to the Training Bear by Basic Karakuri used as projectiles with the Maul's Power Smash were not displayed in the log.
Fixed an issue where players would float in the air when attempting to sit on a Bench Karakuri during online co-op.
Fixed an issue where the Chain Trap Karakuri sometimes was not displayed correctly when activated by a guest player during online co-op.
Fixed an issue in which the barrier effect of the Celestial Shield karakuri sometimes did not appear correctly during online co-op.
Fixed an issue in which the destruction of dragon karakuri was sometimes not displayed correctly for guests during online co-op.
Fixed an issue that sometimes caused fusion to fail when placing multiple karakuri during online co-op.
Fixed an issue where a player could remain stuck in the air if the Flying Vine Karakuri was dismantled while they were using it.
Fixed an issue with the Flying Vine Karakuri in which a player would fly off at high speed if they attempted to move backwards just before dismounting from the vine.
Fixed an issue where the Shield Wall Karakuri could be destroyed by Tsukumo attacks.
Fixed an issue that sometimes caused the Pile Driver Karakuri to disappear during a hunt.
Fixed an issue where pillars created by a Spineglider or a Venomglider could not be destroyed when the Pounder Fusion Flash occurred.
Fixed an issue in which the Spring karakuri sometimes continued to move on a loop during online play.
Fixed an issue that sometimes caused the player character to freeze during the Celestial Dragon hunt.
Fixed an issue where some Giant Kemono would not be able to move past obstacles.
Fixed an issue where some Murakumo attacks could penetrate objects and hit players.
Fixed an issue in which Goldshard's fall animation when getting knocked down by certain Fusion Karakuri could sometimes be canceled by a follow-up attack.
Fixed an issue where Dreadclaw, Ripclaw, and Fervid Crazecomb could sometimes get stuck in the air when changing areas.
Fixed a collision issue where a player could get stuck in a stage object after a grab attack by Fumebeak, Pearlbeak, or Deathgaze Gloombeak.
Fixed an issue in which sometimes the grabbing animation would fail to reset when a player was grabbed by a Fervid Crazecomb.
Fixed an issue that caused some Kemono to become unresponsive when restarting the game by selecting "Continue" or "Load" from the title screen.
Fixed an issue where a player could become unresponsive if they died during a Giant Kemono's grab attack.
Fixed an issue where Murakumo could become stuck in mid-air after being launched by the Spinning Top Karakuri.
Fixed an issue where some attacks by Dreadclaw, Ripclaw, and Fervid Crazecomb could penetrate the Bulwark Karakuri and hit players.
Fixed an issue where multiple players could become incapacitated when grabbed by a Giant Kemono at the same time during online co-op.
Fixed an issue in which guest players were sometimes unable to see the effects when a Kemono was enraged.
Fixed an issue that caused the positions of Kingtusk and Icetusk Kemono to suddenly change during online play.
Fixed an issue where the quest goal check icon was sometimes not displayed correctly for guests at the start of online co-op.
It will now be impossible to change the direction of the Flying Vine used during the Earthbreaker hunt.
Fixed an issue that prevented movement at the start of a hunt if free input in chat was in progress.
Fixed an issue where a guest's story progression rate was sometimes overwritten by the host's during online co-op.
Fixed an issue that sometimes prevented players from joining the specified quest when attempting to join other hunters online.
Fixed an issue that sometimes prevented the story progression under certain conditions.
Fixed an issue that sometimes prevented players from receiving quests after Chapter 3.
Fixed an issue where the quest objective marker was not displayed correctly during the "Go Back Home – Part 3" quest.
Fixed an issue where unexpected background music or sound effects would sometimes play during the Amaterasu hunt in Minato.
Fixed an issue in which the sky was not displayed correctly during the "Hunting Song – Reverberations" and "Hunting Encore – Old Trail Tribulations" quests.
Fixed an issue that caused in-game time to stop advancing after leaving the "Hunting Song – Reverberations" and "Hunting Encore – Old Trail Tribulations" quests.
Fixed an issue in which the "Blossoms of Oblivion" quest was sometimes not triggered correctly after the "Remnants of Reverie" request was completed.
Fixed an issue where character models would sometimes not be displayed correctly when watching conversation events as a guest during online co-op.
Fixed an issue where an event scene would play even after the network connection with the host was broken during online co-op.
Fixed an issue where the Karakuri Coordination: Remedy skill wouldn't always trigger correctly with some Karakuri Staff and Claw Blade attacks.
Fixed an issue where, if both a weapon and a Talisman carrying the Ki Base Fortification skill were equipped, the skill attached to the weapon would be deactivated if the Talisman was unequipped.
Fixed an issue where triggering the Fusion Reaper skill prevented other skills from being activated.
Fixed an issue in which Ancient Trees were sometimes not displayed correctly when playing as a guest during online co-op.
Fixed an issue that caused some objects to appear semi-transparent.
Fixed an issue in which objects such as tree roots and rock walls were sometimes not displayed correctly to other players when destroyed during online co-op.
Fixed minor sound-related issues.
Fixed an issue where sound would stop playing after playing in the same area for a long period of time.
Fixed an issue in which the Visitor's equipment was removed when the player removed their own equipment while using the Looking Glass Dragon Karakuri.
Fixed an issue when sometimes it was still possible to use the Looking Glass Dragon Karakuri during online co-op.
Fixed an issue in which equipping Fulgent Demon Hat sometimes reset the character creator face settings.
Fixed an issue where equipping certain head armor with certain hairstyles would result in an unintended hairstyle.
Fixed an issue that caused hair to disappear when equipping Karakuri Samurai Cladding.
Fixed an issue in which some pieces of armor were not displayed correctly when equipped in specific combinations.
Fixed an issue where arms were sometimes not displayed correctly when equipping Fulgent Torso Armor (Human-Path).
Fixed an issue with the appearance of certain pieces of armor when the chest size was set above a certain level.
Fixed an issue in which Dreadclaw weapons were not unlocked even after defeating a Dreadclaw in the main story quest.
Fixed an issue during online co-op where dirt was still displayed for other players even after using the bathhouse.
[For PC] Fixed an issue that sometimes prevented the game window from being displayed in the foreground when the game was launched.
Fixed an issue where a player character's personality would become the same as the host's while joining as a guest during online co-op.
Fixed an issue in which players could get stuck in an endless fall after accepting a request for assistance.
Fixed an issue that caused the game to crash during some loading screens.
Fixed an issue that could cause the game to crash unexpectedly during a hunt.
Hand of Doom is now available for purchase on Steam! Journey through sprawling environments as you learn new ways to inflict doom and destruction on your foes, meet colorful characters, all while making arcane hand signs and listening to a dope soundtrack!
Hello Strikers! Welcome to the first BIG UPDATE of Omega Strikers. It's been about 3 weeks since we've launched the game to the world, and we already have some more incredible stuff for you all. We're really out here bringing you TWO new characters, a new map, new Asher, new gear, new bunch of other things too! I also might be biased but the new characters are SUPER fun. Okay. Sorry. Let's just get into it.
SYSTEM CHANGES
CHARACTERS
[NEW] Vyce
Vyce is an explosive long-range Striker who uses an electrified guitar to deal heavy damage and warp across the field. She can drop thunderbolts from the sky to stun enemies from a distance, launch chain lightning attacks, and emit a MASSIVE shockwave that sends enemies flying. With Vyce, it's all about finding the perfect moment to warp into your enemies and start melting their faces with a ripping guitar solo.
Thunderstruck [SECONDARY]
Summon a thunderbolt from the sky to a target location, hitting and stunning enemies for .75s. For the next 3.25s, recast to assume a form of pure energy and teleport to the cast location.
Power Chord [PRIMARY]
Launch a lightning riff, hitting and slowing the first target struck before chaining LIGHT hits to nearby opponents.
Super Nova [SPECIAL]
Push-and-hold this ability to start rocking out, gaining 100% knockback resistance. Upon releasing the ability or after 2.5s, emit a shockwave that blasts enemies away from you. The wave increases in size and power for the first 1.25s it's charged.
[NEW] Octavia
Octavia is a speedy but fragile Striker who excels at controlling the core and evading enemy attacks with her pair of psychically-controlled speakers. Her entire playstyle is built around Flow State, which grants her a scaling speed boost that refreshes its duration whenever she hits something. To become a true virtuoso with Octavia, you'll need quick reflexes and a focused mind in order to continually extend your Flow State for as long as possible.
Flow State [SECONDARY]
Gain 25% Speed for 2.75s, increasing by 2.5% per second. Hitting anything refreshes the duration, scaling infinitely.
Sonic Boom [PRIMARY]
Launch a sonic wave that hits all targets it passes through and slows them for 1s. Deals light hits to subsequent targets.
Bass Drop [SPECIAL]
After a delay, emit 5 sound pulses over a short duration that hit surrounding enemies.
Asher - Mini-rework
Asher's kit was too oppressive at keeping the Core forward, which made it very frustrating for opponents when trying to counter her core control. We're removing her passive shield barrier and moving that to the duration of her PRIMARY ability cast only. If she casts PRIMARY on her side of the field, her barrier will be larger and unbreakable. We think these changes, along with a defensive buff to her SECONDARY, will improve her tank-like playstyle. All of these changes should improve counterplay against opposing Asher forwards, but we'll be keeping a close eye on how she performs as a Goalie as well. Does that fit the criteria for a "mini-rework"? You tell me!
Striker Barrier (STRIKE)
Passive Barrier Creation on ability casts :: Removed
Now is just a normal Strike
Breakthrough [SECONDARY]
Fixed a bug where Asher could move during the channel time of the dash (0.125s channel before dash)
Tuned to be more forgiving to hit units slightly in front of and behind her
Now grants Asher a BUFF that reduces incoming Knockbacks by 30% and damage taken by 25% for 5 seconds. This buff loses its effects if Asher is staggered.
Barrier Beam [PRIMARY]
Renamed from Arc Beam to Barrier Beam
[NEW] Creates a barrier while cast that deals a LIGHT hit to enemies it comes in contact with before breaking. If cast on Asher's team's side of the field, the barrier is larger and unbreakable for its duration.
Asher is no longer further slowed if the barrier hits something (she is still slowed while channeling)
Beam Range :: Increased from 340 → 350
Era
Magical Maelstrom [SPECIAL]
Maximum knockback angle to the cast direction :: 90 degrees → 60 degrees
This will keep both the Core and knocked-back players moving in the direction of the Maelstrom, instead of it being all funky.
Juno
Strike with Friends (STRIKE)
[BUGFIX] Blobbos will now reset their overridden strike direction when Juno strikes the Core
This should make it easier for Juno to set up some pass plays with the Core
Rasmus
Pendulum Swing [PRIMARY]
[BUGFIX] The head of his chain sickle (circular area) now scales with increased size
Rune
Unstable Anomaly [PRIMARY]
[BUGFIX] Now scales at a fixed rate, instead of being slowed down by increased Creation Duration
[BUGFIX] Will knock back targets multiple times if they stay inside the Anomaly
Banish [SPECIAL]
[BUGFIX] Now banishes additional targets hit for the same amount of time as the first target.
X
[BUGFIX] Base strike size: 350 diameter -> 270 diameter
MAPS AND MODES
[NEW] Demon Dais
Our first brand-new map! It pairs perfectly with the Oni twins of Ahten.
On this new music stage, we have a unique Barrier setup with two concentric circles that you have to break through. On breaking the outer barrier, the speakers on the sides of the map activate, pumping out sonic waves! These waves will push Strikers and the Core away from them. When the inner barrier on either team drops, the speakers get amplified, expanding the impact of the sound waves further into the map!! You might want to bring earplugs.
Ahten City
Now spawns 6 Orbs per wave instead of the standard 3
This is intended to give Ahten City a little bit of variety and have a unique feel to it, rather than it just being the "standard" map. We've got a couple things in the future brewing around Ahten City as well, so keep your eyes peeled for that!
Night Market
[BUGFIX] Speed gate now grants bonus to all units within its area when it is activated.
[BUGFIX]On being hit by the Core, barriers take the standard 1s to fully deactivate (was shorter to match previous visuals)
Oni Village
[BUGFIX] Speed zones now better match the visuals and do not extend into the corners.
Tutorial
Updated to better teach players how to aim their Strike and Abilities with controllers and on mobile
Default setting for Controllers now has Aim Guidance turned off, letting players aim with their movement stick (Left Stick)
[BUGFIX] Goal gates now meet in the middle instead of appearing slightly open during tutorial
[BUGFIX] Goal gates in tutorial will no longer disappear when they're closed in the tutorial
POWER ORBS
Healing :: 20% of Max Stagger → 7.5% to 30% based on current stagger (more healing when more damaged)
UI and other improvements
More Striker info on lore page
Improved layout in lore book
Barriers now have a VFX on destruction
COSMETICS
We've gone and added all those cute and cool skins we made from the first Creator VS. They're cool. And cute. We also made some super rad stuff for the Ahten City Music Festival!!!! Be sure to check these out 8)
Creator Skins
You might've seen 'em shared by us before, but they're finally here!
Moist Asher
Rakin Juliette
Lily Juno Bee
Music Skins
The Oni twins aren't the only ones ready for the music festival! A couple of your other favorite Strikers are getting into the groove:
Idol Ai.Mi
Pop King Kai
Soundwave Atlas
Goal Explosions + Emotes
What's a music festival without a little visual effects? We threw in a nice new goal explosion and a couple emotes into the patch, just to take this concert to the next level.
Consoles
Nintendo Switch
Now playable at 60FPS!
Xbox
No longer requires Xbox Live Gold to play
This was actually fixed a week or so ago, but I'm including it here anyway 8)
GEAR
[NEW FORWARD GEAR] Siphoning Wand :: Hits deal bonus damage equal to 5% of the enemy's max Stagger over 2.5s, healing the user for the same amount.
[BUGFIX] Fixed an issue where gear benefits would sometimes be lost when if goalies ventured to the very edges of the map.
Pummelers
25% bonus knockback to staggered targets → now grants 10% more knockback to all targets
BUGFIXES
Making a video game is hard. We ran into some bugs, but we squashed some bugs too! Here's a couple in particular that we squashed. Thank you for all your diligence in reporting them!!
iOS Users should no longer experience massive framerate drops when they take Tempo Swing awakening.
End of match screen in non-English languages no longer shows weird debug text.
Omega Strikers no longer crashes Nintendo Switch when playing in 60 FPS!
Core, goal gates, and goal barriers no longer disappear when dead.
Fixed an error that repeatedly caused players to fail to connect to games during the loading screen.
THIS ONE IN PARTICULAR IS REALLY NASTY. It will likely still occur on consoles, so if this keeps happening to you, PLEASE let us know!
Battle pass icon has been updated to show Season 2 content.
Atlas Lab Recharge time indicator is now red instead of green. Just an additional warning that you should get away from the area instead of trying to pick it up because it will explode.
Various other small bug and crash fixes.
Controls
Fixed a bug on Gamepads where quick casting a cast at location movement ability on certain settings would cast directly at your Striker's feet instead of at maximum range.
Affects:
Juno Secondary
Estelle Secondary
Ai.mi Secondary
Zentaro Special
Micropatch Update - 5/17/2023 - v 2.1.1
The Oni Twins are blasting music and enemies alike - they made their rock star, pyrotechnic fueled entrances, but we’ve quickly seen that you can rage too hard and too fast. We’re slowing their roll so they can continue to rock at a more reasonable win rate.
STRIKERS
Octavia
Octavia is intended to be weaker when she’s not rolling around at the speed of sound. However, she wasn’t feeling particularly vulnerable at lower stagger. She should now be easier to KO and interrupt her Flow State.
Vyce is always down for an encore, but her long sets gave opponents too little counterplay. She’ll end her riffing a bit earlier now so Evades are more feasible.
Thunderstruck [SECONDARY]
Cooldown :: 14s → 16s
Super Nova [SPECIAL]
Max Hold time: 2.5s → 2s (time to fully charge unchanged at 1.25s)
ON SALE THIS WEEK THRU SUNDAY, 21ST OF MAY 2023 Pathfinder 2 RPG - Bestiary 3 Publisher: Paizo Inc. System: Pathfinder 2.0 Type: Core Rules https://store.steampowered.com/app/1526280
Pathfinder RPG - Kingmaker AP 1: Stolen Land Publisher: Paizo Inc. System: Pathfinder RPG and D&D 3.5/ OGL Type: Adventure https://store.steampowered.com/app/597600
Pathfinder RPG - Carrion Crown AP 1: The Haunting of Harrowstone Publisher: Paizo Inc. System: Pathfinder RPG and D&D 3.5/ OGL Type: Adventure https://store.steampowered.com/app/727810
Pathfinder RPG - Strange Aeons AP 1: In Search of Sanity Publisher: Paizo Inc. System: Pathfinder RPG and D&D 3.5/ OGL Type: Adventure https://store.steampowered.com/app/701490
This update IS COMPATIBLE with old saves, but we still recommend you to start a new game, as some changes won’t take effect until then.
- Added “Armored Combat”, a new utility tree with 8 abilities. It will serve well to any character that fights in melee regardless of their preferred armor type.
- Updated and improved ability hovers, making them more concise and informative. Most of them were standardized to leave little to no ambiguity when it comes to describing mechanics.
All active abilities were split into 5 categories: Attacks, Charges, Maneuvers, Stances, and Spells. Some of the reworked passives and effects have special interactions with specific ability types.
Spell hovers now display their previously hidden Armor Penetration stat as well as their current Backfire Chance and Backfire Damage.
- Reworked curses - both buffs and debuffs are now static, which should noticeably streamline the system. Other than that, added 2 new curse types.
(If you’re playing on an old save, any cursed items that you’ve already acquired will retain their existing bonuses without the downside of constantly increasing penalties. Enjoy!)
- Added a new achievement, “Enemies Closer”, awarded for unlocking and learning every Armored Combat ability.
BALANCE
- Reworked and tweaked most of the existing abilities. The changes primarily affect Ranged Combat, Shields, and Warfare (former Combat Mastery). The full list is humongous (12 pages!), so we decided to post it separately:
- Rebalanced all armor and shields. Changed the system for categorizing armor types: in previous versions of the game, gear type usually correlated with its level (most light armors were early game), but now armor types are represented more evenly across all levels. This change strongly affects light armor, allowing it to stay relevant even during the later stages of the game. - Nerfed most enemies to compensate for the changes to armor and shields. - Removed Passive Bonuses from most abilities (excluding Spells). - Rebalanced weapons’ critical effects: Swords: [+50% > +25%] Bleed Chance Axes: [+50% > +30%] Bodypart Damage Maces: [+50% > +25%] Daze Chance Daggers: +50% Crit Efficiency now correctly applies to common crit strikes as well. Increased the Energy Burn threshold [20 > 25]. Two-handed swords: [+75% > +50%] Bleed Chance Two-handed axes: [+75% > +60%] Bodypart Damage Two-handed maces: [+75% > +50%] Daze Chance Spears: [+75% > +50%] Immobilization Chance Staves: [replenish 10% Max Energy > +50% Energy Drain] Bows: +50% [Immobilization Chance > Knockback Chance] Crossbows: [+125% Knockback Chance > +100% Immobilization Chance] - Strength: each point grants [+3% Bodypart Damage > +1.5% Weapon Damage]. Each threshold grants [+15% > +10%] Crit Efficiency and [+5% Weapon Damage > +7.5% Bodypart Damage]. - Willpower: each point grants [-1% > -1.5%] Cooldown Duration and Abilities Energy Cost. Each threshold grants [+5% > +7.5%] Magic Power. - Changed the counterattack mechanic: each individual enemy can now trigger only one counter per turn. The same applies to the player character as well: enemies can’t counter them more than once per turn regardless of the number of received strikes. - Fumbling a shot will now halve its damage (similarly to melee strikes) and not just break an arrow or bolt. - Spike traps will trigger only once, just like all other trap types. - Added additional effects to “Confusion” (-20% Block Chance and -20% Counter Chance) - Fortitude now affects the damage received from DoT effects (Bleeding, Poisoning, Burning, Acid Bath), and each 1% Fortitude reduces received debuffs’ duration by [0.5% > 1%]. Lowered Fortitude cap: [100% > 50%]. - Reduced Durability loss rate for both the player character’s equipment and enemies’ Armor. - Reduced Pain gain from receiving damage by 15%. - Increased the base effectiveness of Immunity on the passive Intoxication decay: [1:0.75 > 1:1] - Changed starting Affinities of the following preset characters: Arna: swapped Maces for Armored Combat. Jorgrim: swapped Shields for Maces. - Tweaked Velmir’s trait: [-3% > -5%] Damage Taken and [+3% > +5%] Accuracy for each received strike. - Tweaked Arna’s trait: [-2.5% > -3%] Damage Taken and [-5% > -3%] Cooldowns Duration for each enemy within Vision. - Tweaked Jorgrim’s trait: [+15% > +20%] Crit Efficiency upon killing an enemy. - Tweaked Dirwin’s trait: hitting an enemy with a strike or shot for the first time applies them with [-20% > -10%] Dodge Chance and [+20% > +5%] Damage Taken for [10 > 8] turns. - Reduced the power of most enchantments. - Raised Magic Power cap: [250% > 350%]. - Raised Energy Drain cap: [100% > 150%]. - Reduced base Block Power by 5. Reduced base Block Power Recovery by 5%. - Increased the school-specific Magic Power bonus granted for learning relevant spells [2% > 2.5%]. - Reduced Intoxication gain from Poisoning [+4 > +2 per turn]. - “Loud Barking” now generates less noise. - Increased the “ruby” stat bonus granted for solving the Standing Boulders’ mystery [4% > 5%]. - Increased food drop rates in the Prologue. - Verren will have 33% Fatigue Resistance and 33% Hunger Resistance when playing as him in the Prologue.
MISCELLANEOUS
- Ghoul corpses can now be skinned to harvest their fur and hearts (once “Huntmaster” is learned). - Added fish, crabs, and nets to the Dock Trader’s stock. - Removed treatises from the Brynn Pawnbroker’s stock - Standardized the levels of treatises sold by the Mannshire Scribe and Brynn Bookmaker. - Changed prices of some consumables. - Throwing potions at enemies now applies them with “Covered in Alcohol” effect. - Added Durability to Shovels, which is reduced by digging. - All equipable consumables (Crowbar, Lancet, Shovel) now lose Durability when used as a weapon. - Renamed Rogue Pyromancer into Hired Sorcerer and swapped his “Ring of Fire” and “Incineration” with “Jolt” and “Seal of Power”. - Renamed some items.
FIXES
- Fixed the incorrect order of attack outcomes. - Fixed the issue preventing “Gotta Catch ‘Em All” and “I.C.B.M” achievements from being unlocked. - Fixed enemies becoming invulnerable to AoE abilities for one turn upon entering a location, being moved to another tile with a “swap” ability, or being summoned, resurrected, or transformed. - Fixed certain abilities skipping a turn after being used. - Fixed action-limiting effects not working as intended in some scenarios. - Snakes should no longer spawn in pairs, and some traps - trigger twice. - When moving to another location, the fade to black will now happen after enemies take their turn, not during it. - Fixed the bug linked to dying on the same turn as moving to another location. - Fixed one of the abandoned cart POIs always spawning high level brigands. - Removed the possibility of reapplying Dirwin trait’s effect to the same target. - All missile Spells (“Fire Barrage”, “Jolt”, “Bolt of Darkness”) now use a standardized system for their chance to hit. - Fixed “Fire Barrage” always missing all of its remaining firebolts if the first or second one in the series failed to hit the target. - Fixed the Restless’ “Abominable Vitality” passive not working as intended. - Fixed “Petrification” not taking its target’s Magic Resistance into account. - Fixed “Overflowing Power” replenishing Energy when damaging inanimate props. - Fixed the incorrect interaction between “Rune of Cycle” and “Overflowing Power”. - Fixed the issue with the Ignition Chance of “Incineration”. - Miracle casting any Seal now grants its effect additional duration. - Fixed Damage Resistance enchantments not working when applied to shields. - Fixed the interaction between drugs and alcohol/Hangover that allowed to avoid Bad Trip after mixing these two together. - Fixed the issue that prevented Rotten Crabs from appearing in the game. - Fixed Ol’ Tott’s travel prices. - Fixed the axe variant of Skeleton Kingsguard dropping two-handed maces on death. - Fixed the Smithing Workshop Bailiff refusing to accept a bribe if there’s more than three bottles of Elven Wine in the inventory. - Fixed ranged enemies being able to counter before they actually swap to their melee loadout. - Fixed the occasional crash caused by Harpies’ “Peck”. - Fixed the bug that allowed enemies to use ranged weapons and combat abilities while in deep water. - Fixed the bug causing ranged enemies to take a shot at the player character after loading a save. - Fixed the penalty for dual wielding shields not working as intended. - Fixed disarmed traps being displayed with an incorrect sprite after loading a save. - Fixed Bran not marking his cabin on the map after mentioning it in the dialogue. - Fixed the Osbrook Inkeeper’s wife not selling food and drinks.
VISUALS
- Added animations for receiving all types of Magic and Nature damage. - New sprites for some abilities. - New sprites for some items.
UI
- Armor and shield hovers now list their type (light, medium, or heavy). - Effect hovers now list stats in a more orderly fashion. - Standardized the listing and rounding of stats displayed in the character menu. This change also affects the hovers of abilities and modifiers. - Bonuses from enchantments no longer affect the basic stats of items. - Fixed Girrud abilities displaying incorrect stats in their hover.
Shoutout to @DacianDraco, @Psojed, @RedOrder, @Gura, @Mindwitness, @MassBlin, @Monmon, @Rocket!, @iamyoyoman, @Amadeo, @Mallagar, @Malacar, @Joe Mad, @BlazingBreacher, @Guard, @Manual the Nah and @CommAmethyst for participating in the closed test and making this patch a better experience for everyone else
We have convened here to commemorate our latest, albeit modest, collective triumph.
Allow me to commence by expressing my profound gratitude to all of you who have, through your active participation and unwavering commitment, contributed to the advancement of this remarkable endeavor. Your unwavering support, unwavering trust, and invaluable feedback have not gone unnoticed.
Furthermore, I wish to extend my tremendous appreciation to the indefatigable Discord community. Without your tireless dedication and ceaseless efforts, our mutual objectives would have remained beyond our grasp. I extend my heartfelt gratitude for the arduous toil you undertake day in and day out.
I would be remiss if I did not acknowledge the creators of online content, whose videos and streams on social media platforms serve as a beacon of inspiration for our younger generations. Your tireless endeavors constitute the very essence of our future and the development of our progeny.
Let us not overlook those who have generously shared their thoughts and experiences regarding this game through Steam reviews. Together, we forge a community founded upon the principles of collaboration and collective wisdom.
Lastly, but certainly not least, I wish to express my gratitude to the denizens of Twitter for their invaluable contributions. Your enthusiastic retweets and impassioned expressions of opinion contribute to the creation of a society wherein every voice is heard.
I extend my sincerest thanks for your unwavering loyalty, and I fervently hope that we shall continue our triumphant march forward, constructing brighter horizons for all who dwell in this noble pursuit.