May 7, 2023
Bastide - medievalnexus
Patch notes 0.6.23

  • Added wind to new trees.

  • Added snow to new trees.

  • Fixed tree falling visual being the wrong mesh.

  • Fixed stockpile navigation.

  • Fixed tree setup selection.

  • Fixed tree loading correct meshes.

https://store.steampowered.com/app/1115450/Bastide/
Mecha Knights: Nightmare - gintoki_madao

The development of Operation Ascalon DLC is progressing smoothly and is on track for release later this year. Here are some of the new additions to the game.

The DLC introduces a new chapter to the game's story with 7 new missions and 4 new raids. Players will follow Ethan and the Echo team as they confront challenges and adversaries in a mission to save the allied forces at Suez Canal from a new Red swarm. Additionally, two new characters will join the team and aid them in their mission.

New mech customization options will be added, including:
  • APS, an active protection system mounted on the mech's shoulders that shoots down incoming large projectiles. It recharges using the mech's battery.


  • New assault rifle with a mounted grenade launcher that can launch additional grenade projectiles with every few shots.


  • A lot of new mech parts

The Reds will, will pose more diverse and challenging threats to players, including new enemy types and structures such as Hives that spawn enemies until destroyed.


The DLC also comes with a free patch that improves the base game mechanics, including the ability to adjust difficulty levels before each mission.


Thats only some of the new additions, stay tuned for further updates. Thank you for your continued support!
Netherguild - David [Netherguild Dev]
Change log 7/5/2023 | Version 0.202(E)

UI Improvements:
  • Can examine character stats in-guild
    (Should work with both modified stats & HP from both equipment and skill ups)
  • Improved left side visuals of guild slightly

Bugfixes:
  • Fixed choosing stat-ups in the overworld doesn't modify character stats
    (This doesn't work retroactively so I apologize if you lost character stat-ups due to this bug :<)



Dev note: Since the main two additions I wanted to focus on for this update are done now ("Are you sure?" panel and "true stats in guild"), that means I can work on a few more interface improvements and bugfixes until I'm done with the update... muhahahaha >:D
May 7, 2023
Half-Life: VR Mod - Max Makes Mods
This update includes several fixes for achievements:

- Fixed several achievements not correctly working (Thanks DmitryShaburov!)
- Fixed a rare crash that could happen if a certain achievement was given in the first frame after a levelchange.
- Removed the "pacifist" achievement completely.

All achievements should now work as expected.
May 7, 2023
Rift Loopers - Monster Tooth
Hello Loopers!

It has been an exciting couple weeks since our 1.0 release - we appreciate all the support and feedback you all have given and as such, we are pushing out some major changes and improvements to the game.

Biggest change is to improving support for gamepads - the right thumbstick will now shoot your weapons as well as face your character - this allows you to take advantage of both triggers and bumpers for abilities - which should greatly improve comfortability in using lined abilities. Let us know how this feels.

Another change is REMOVING the passive requirements to unlock the Ability Modifications special upgrade - after thinking about it, I was just linking them to random passives and it didn't really make sense to force players to have to take those passives - so ability unlocks will now be available when you max out the ability level (level 6). Granting ability mods may change in the future, but for now they are available immediately.

There are lots of other balancing changes and improvements too - check em all out below


Patch Notes
  • Boss health bar now updates correctly
  • Projectiles will no longer disappear if clients are too far away from host
  • Endless Mode: Elites spawn at beginning of wave
  • Endless Mode: HP scaling reduced
  • Endless Mode: spawn interval set by difficulty
  • Huge optimization pass
  • Ranged enemies will swap to melee and stay in melee less often
  • Difficulty now increases spawn interval
  • Only Elite enemies will scale with based on level
  • HP scaling based on difficulty decreased
  • Improved pawn detection for enemies
  • Stash health kit drop chance increased by 20% (crystal chance decreased by 20%)
  • Dodge Cooldown reduced by 50%
  • Abilities firing on button assignment fixed
  • Gamepad Right Thumbstick now controls weapon fire
  • Gamepad Default ability keys changed
  • Level up flow no longer requires virtual cursor for gamepad
  • fixes to focus issues on gamepad
  • New random objective: Push the ball to the objective, if you can!

Looking for others to play with? Join our Discord!

May 7, 2023
Battle for borders - memoryshardsgp
A new game mode "Meat Grinder" has been added, as well as a new vehicle - the M1A2C tank.
Bugs and errors were also fixed. The vehicle now has team markings instead of widgets.
Hope you like the update)

Download the game:
Google Play (Android): https://play.google.com/store/apps/details?id=com.MemoryShards.BFBMS
WORLD OF HORROR - pan staszek

IMPORTANT CHANGES:
  • Dog shop: yakuza card slot and discount slot no longer share a space
  • New combat action: ORDER YOUR ALLIES TO ATTACK
  • MIMI’S LITTLE PROJECT doesn’t reset each time you leave the house
  • PAINTING mystery: Spending too much time will trigger a proper ending, not a crash
  • Keeping an empty mystery folder doesn’t impact the game anymore
  • Even the power of friendship can’t defeat something truly evil…
  • Getting too paranoid won’t end the game

MODDING CHANGES:
  • Triggering enemies should work properly from all event options

OTHER CHANGES:
  • Festival mystery: onsen log text fixed
  • BROKEN BONE can randomly appear in the game as a result of certain actions again as intended
  • LUCKY EARRINGS: +LUCK effects is now correct
  • SCISSORS mystery: locker’s opening sound volume corrected
  • [EVT096/171]: event penalties corrected
  • [EVT132]: formatting fixed
  • GOBLET gets priority over a BOTTLE when filling with various liquids
  • Saving/loading disabled during challenges
  • ITHOTU FLAME: casting the spell correctly triggers the HUMAN SKULL
  • RIOTER screen typo fixed
  • BULLETIN: clicking stuff through other cards fixed

GENERAL BALANCE CHANGES:
  • ARMY KNIFE: base damage increased (4->5)
  • POLICE STATION: entering the station now costs doom (0->1)
  • HEAVY-DUTY FLASHLIGHT: price increased (2->3)
  • WITCH’S TREE: uses on HoD difficulty decreased (3->2)
  • PARANOIA: curse effect stacks (25% chance for damage -> 100% for 1 damage -> 100% for 2 damage)
  • SUICIDAL: curse effect stacks (25% chance for damage -> 100% for 1 damage -> 100% for 2 damage)
  • HEADLESS STUDENT: experience increased (10->25)
  • CHAINSAW: main stat changed (str->per)
  • DIY FLAMETHROWER: main stat changed (str->dex)
  • DODGE combat action: base speed increased (155->140), a chance to trigger increased by 10%

KOUJI BALANCE CHANGES:
  • CAMERA: using the CAMERA FLASH allows characters to avoid damage, in the same way the DODGE action would work
  • FAST HANDS: an additional effect: LOOK FOR AN IMPROVISED WEAPON combat action brings two items instead of one, with the second one using a better item pool
Democratic Socialism Simulator - molleindustria
Same universe, same practical utopianism, same talking animals... completely new gameplay! The Green New Deal Simulator is a casual card-driven game about the energy transition in the United States. Become the secretary of the Green New Deal and balance emission reduction and employment before the effects of climate change become irreversible.
100% free for Windows, Mac on Steam, iOS and Android.

Get it now from Steam
Alien Frontier Playtest - Tingus Pingus
Hi everyone, I come with a (hopefully) exciting update. The gane is far along enough in development that I'm looking for feedback from a broad pool of players. I've opened up registration for a Steam playtest, which you can sign up for on this store page!


I'm a solo dev, so stuff like performance, stability, and most importantly balance are hard to test as one person. For example, I think the difficulty level is pretty good, but I'm also an expert at the game. I need fresh eyes to play it and give their honest feedback. The game has a built-in feedback form for players to send their thoughts.

I recently released a dev log going into more detail as to why I'm running a closed playtest, which you can watch here:



I'm hoping to kickoff the playtest in a week or two, but signups are open now. Unless I get an absolutely crazy amount of requests, I expect everyone will be granted access :) I'm happy to answer any questions here in the meantime!
Terra Alia: The Language Discovery RPG - Issabel
Celebrate the Update 2.0 with us!

Enjoy a special 50% OFF sale on Terra Alia, only on Steam! 🎮

Don't miss out on this limited-time offer to dive into the adventure and learn up to 10 languages! 🌟

Grab your copy now and embark on an epic journey!


Have any questions? Connect with us on our social media channels:

https://linktr.ee/terraalia
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