RC Match 3 - carrie
Hi, this is Carrie from Half-Heard Games, LLC. I'd like to thank you all personally for purchasing RC Match 3! I hope you are enjoying the game, and that I can continue to improve the experience for you moving forward.

Version 1.01 is live on the Beta branch now! Assuming there are not any major problems, I will be pushing it onto the stable/default branch on Friday, 05 May 2023.

If you'd like to participate in the Beta, right-click on RC Match 3 in your Steam Library, go to Properties, then go to Betas and select the "beta" new feature testing option from the dropdown menu, and the Beta testing version will download.

If you have any feedback on the Beta or just on the game in general, please email support@halfheardgames.com with "RC Match 3 Feedback" in the subject line. Please note whether you are using the Beta or the default version.


RC Match 3 v1.01 Patch Notes:
- Changed "cancel" action behavior in-game to always deselect the symbol completely (previously, canceling while a row or column is selected would only deselect the row or column, but the symbol would remain selected)
- Improved mouse selection to fix problems selecting symbols on the edge of the board and fix rows/columns occasionally shifting when not desired
- Fixed a bug that sometimes made menus unusable after exiting the audio menu
- Fixed an issue that caused flickering in the audio volume sliders when dragging with a mouse
- Fixed an issue that caused audio preferences to sometimes not save correctly


Known issues for future updates:
- Flat Symbols need improved visibility on some backdrops
- Selections need improved visibility on some backdrops
- A brief help section would be desirable for new users
Call of Duty® - RedBruto


Incoming: Season 03 Reloaded Midseason Update

Los Vaqueros and the Las Almas Cartel not only rebuild — they also reload.

Call of Duty®: Modern Warfare ® II and Call of Duty®: Warzone™ 2.0 continue Season 03 with a Reloaded midseason update, packed with much-anticipated new experiences such as the debut of Warzone™ 2.0 Ranked Play, the return of a classic tactical Multiplayer mode in Faceoff, and another high-stakes exclusion zone for DMZ hidden somewhere in Al Mazrah…

Oh, and did we mention we have the real MVP as a new Operator?



Expect patch notes prior to the launch of Season 03 Reloaded with further details on all changes. Patch Note updates can be found here.

MODERN WARFARE II OVERVIEW



Raid Episode 03. Follow Price, Farah, and Alex as they push deeper into the Soviet base in pursuit of Hadir and a missing armament.
Special Ops Mission: Defender — Hafid Port. Defend against increasingly challenging waves of enemies in Al Mazrah’s Hafid Port.
Alboran Hatchery 6v6 MP Map. A medium-sized core map experience set on a remote, windswept facility.
Giant Infection, 3v3 Faceoff. Experience Infected on a massive scale and engage in small team skirmishes with the return of Faceoff.


The Threat Moves Underground in Special Ops Raid Episode 03



After tracking down Alex, Gaz breaks off to establish comms with Laswell and provide exfil. Now Price, Farah, and Alex must push deeper into the Soviet base, descending into a massive pit where they will navigate old train tunnels and electrically charged waters. With Hadir and the missing warhead still on the loose, every minute counts.

Complete Raid Episode 03 to unlock Alex as an Operator, who can be used across Modern Warfare II and Warzone 2.0 online modes. Earn a unique electrified camo by completing Raid Episode 03 on Veteran difficulty. Found in a classified area, another unique weapon camo can be earned during Raid Episode 03.

Special Ops Mission: Defender Comes to Hafid Port



Deploy to Hafid Port in Al Mazrah and take on the cartel’s new operation. It won’t be an easy task: Once you’ve eliminated their first line of defense, you’ll need to dig in and defend against multiple waves of increasingly challenging enemy forces.

Bolster your defenses by visiting the Shop to purchase power-ups like AI Reinforcements, Killstreaks, and the Self-Revive Kit.

Get rewarded with Special Ops Stars for your efforts, which can help level up those Kits and otherwise unlock exclusive items.


New Core Multiplayer Map: Alboran Hatchery



Prepare to drop into Alboran Hatchery, a new 6v6 Multiplayer map set on rolling green hills beneath towering wind farm turbines. Navigate in and around the hatchery’s storage and warehouse facilities in this medium-sized map, utilizing large cover objects to conduct stealth operations around the map, or climb to upper vantage points for a view of the surrounding area. Balance your exposure with intel-gathering, with the best teams combining these tactics for a highly coordinated fight.

Deploy to Alboran Hatchery in featured Playlists throughout Season 03 Reloaded, as well as in the Quick Play map pool. Keep an eye on the Call of Duty blog for the upcoming Alboran Hatchery map guide.


Giant Infection, Faceoff



Take Infected to a new level on bigger maps with more players or get ultra-tactical with the debut of 3v3 Faceoff in Modern Warfare II.

Giant Infection



Team up with other survivors against the Infected on larger Battle Maps supporting a greater number of players. As more survivors fall to the horde, you’ll need every bit of firepower to keep from being turned yourself.

If and when you are . . . then let the hunger consume you and cull the living.

Faceoff (3v3)



In 2011, Call of Duty®: Modern Warfare® 3 made a dedicated Multiplayer mode that captured those small-team Cage Match experiences of Rust and Shipment: Faceoff.

Twelve years later, Infinity Ward dug into their history to bring back Faceoff as the ultimate compliment to Gunfight. Want to use your own Loadouts and play modes like Team Deathmatch and Kill Confirmed on Gunfight maps? Then join the Call of Duty veterans who fondly remember Faceoff and celebrate its return with Reloaded.

Expect Faceoff to include all current Gunfight maps, as well as new Gunfight maps once they are released in later seasons.


WARZONE 2.0 OVERVIEW



Up Your Game with New Features. The midseason update expands your tactical options with Perk Packages plus the Deployable Buy Station and Gulag Entry Kit.
New DMZ Experience. Take the high risk and earn valuable rewards by entering the Koschei Complex. We hope you’re not afraid of the dark.
Warzone Ranked Play. Push your skills to the limit in Warzone Ranked Play, featuring competitive settings, a progressive ranking system, and seasonal rewards.


New Features Expand Tactical Opportunities



Battle Royale Operators will have even more tools at their disposal for survival:

Perk Packages: Discover preset Perk Packages in Supply Boxes and at Buy Stations. These offer vital passive benefits for Warzone Operators who have not yet called in their Loadout Drop. Ideal for getting a leg up in the early minutes of the match.

Deployable Buy Station: In critical need of supplies? The Deployable Buy Station has your back. Set it up and resupply without losing your position. This is also available in DMZ.

Gulag Entry Kit: Already fought your way out of the Gulag once? Get your hands on a Gulag Entry Kit for another chance at earning your way back into the match when eliminated.


Go Dark in the New In-Season DMZ Experience: Koschei Complex



“Bravo-6, going dark.” — Captain John Price, Call of Duty: Modern Warfare

Somewhere in Al Mazrah, an underground Koschei Complex is brewing something that could shift the entire DMZ as we know it.



Operators must find a way to locate one of multiple entrances to this subterranean bunker complex , open it . . . and [[REDACTED]]. Be proactive in adding illumination to your hardware; flashlights might be needed as you venture further into this [[REDACTED]]. Secure NVGs once you’ve reconnoitered the [[REDACTED]], expecting some of the toughest [[REDACTED]] outside of Building 21!



No further intel can be declassified; it will be up to you to discover the Koschei Complex for yourselves once this underground facility is accessible, during Season 03 Reloaded.

Show What You’re Made of in Warzone Ranked Play (BETA)



On the heels of Multiplayer Ranked Play in Modern Warfare II comes Warzone Ranked Play (BETA), an experience featuring competitive settings, a progressive rank system, a visual skill system, and seasonal rewards, all in the epic Battle Royale setting. This will launch in Season 03 Reloaded in its Beta before it launches in full force in a future season.

Start from Bronze and continue climbing the ranks through winning matches, getting high placements, and earning eliminations through a Skill Rating system tailored for a Battle Royale ranked mode:

• Bronze: 0–899 SR
• Silver: 900–2,099 SR
• Gold: 2,100–3,599 SR
• Platinum: 3,600–5,399 SR
• Diamond: 5,400–7,499 SR
• Crimson: 7,500–9,999 SR
• Iridescent: 10,000 SR minimum
• Top 250: 10,000+ SR (see below)



Your Skill Rating is based on your match performance. Get assists and eliminations, and place high within the match to increase your SR. Entering a match requires a modest SR entry free; see the end-of-match SR summary for a rundown of your SR adjustments. The best of the best will be featured in the Top 250 Skill Division, as well as on a public leaderboard for all to see.

More intel will drop on this new experience tomorrow on May 4, but note that Modern Warfare II Multiplayer Ranked Play and Warzone Ranked Play are separate systems with their own Rank progression.


Reminder: Plunder is Back in Warzone 2.0



If you haven’t already dropped into this mode when it debuted during Season 03, Week 2 of Season 03 Reloaded is a great time to grab that cash and play Plunder, which originally launched with Call of Duty: Warzone.

Plunder turns up the heat on the traditional Battle Royale formula by enabling respawns and allowing Operators to use their Loadouts right from the start.

Work with your squad to raid Cash Registers, complete contracts, and eliminate enemy Operators to earn as much Cash as possible before time runs out. With multiple ways to spend your Cash to improve your arsenal, you’ll have to make the hard decision: Do you spend, or do you bank? Find out more about this mode with this overview here.


GENERAL OVERVIEW



Earn Season 03 Weapon Camos. Complete challenges to get not one, but two new Weapon Camos for every weapon category in the game.
Two New Secondary Weapons, and one sharp projectile. Unload on your enemies with two new Handguns launching with the midseason update. Both are fully automatic for the ultimate close-quarters protection. Plus, the Throwing Star becomes a Lethal part of your arsenal.
The Reaper Comes to Call of Duty. Arguably a G.O.A.T. at his own game, #35, KD — Kevin Durant — is dropping in to take over ours.

Season 03 Reloaded Trophy Hunt Camo Challenges



Like the last Reloaded update, Season 03 Reloaded will include a new event where players can unlock two new sets of weapon camouflage.

Complete one weapon category challenge to unlock a new camouflage for every weapon in that category. Complete all ten to earn another new camo for every weapon category, plus a special Weapon Charm that shows you mastered the Reloaded Trophy Hunt.

Here are all the challenges for this event:

• Assault Rifles: Get 250 Operator Kills
• Battle Rifles: Get 30 Headshot Operator Kills
• SMGs: Get 3 Operator Kills Without Dying 30 times
• Shotguns - Get 30 Hipfire Operator Kills
• LMGs: Get 50 Operator Kills While Mounted
• Marksman Rifles: Get 25 Longshot Operator Kills
• Sniper Rifles - Get 30 Longshot Operator Kills
• Sidearms: Get 50 Operator Kills
• Launcher - Get 40 Operator Kills
• Melee - Get 30 Operator Kills from Behind


If those challenges look familiar, you may want to look back at those standard weapon camo challenges and see where you can hit a collateral shot in knocking out multiple challenges at once…

Happy camo hunting!


New Weapons: FTAC Siege Handgun, GS Magna Handgun, Throwing Star (Lethal)

Season 03 Reloaded is bringing not one but two fully automatic Handguns with the highly customizable FTAC Siege and the high-caliber GS Magna. Plus, the Throwing Star becomes a Lethal part of your arsenal.

FTAC Siege



“Designed to be compact and maneuverable, this SMG has a jaw-dropping fire rate and rapid swap speed. A trusted secondary for up-close engagements.”

The FTAC Siege is a highly customizable, fully automatic machine pistol with a full suite of exciting new attachments. While it cannot be dual wielded like other sidearms (yet...), its gunsmithing options include drum magazines, numerous barrels that can either extend range or grant better mobility, SMG grade stocks, and an assortment of muzzles borrowed from the deep SMG pool of attachments.

Although it cannot be a true substitute to a Primary SMG, this fast-firing Secondary is a boon in close-quarters situations and can push the limits of a sidearm’s range.

How to unlock: Weapon Challenge — Get 50 Sidearm Hipfire Operator Kills using Handguns— or via Store Bundle.


GS Magna



“This fully automatic .50 GS boasts a thunderous rate of fire and enough power to put an end to anyone foolish enough to cross your path. Hold down the trigger and let this .50 Cal speak for itself.”

If the X13 Auto is good for mobility and the FTAC Siege’s strength is in versatility, this sidearm is built for raw power. This weapon uses the exact same cartridge and most attachments as the semi-automatic .50 GS, including the ability to go akimbo and absolutely pulverize enemies at close-range.

Be careful what you wish for, however: this great power comes with the responsibility of managing some incredibly high recoil. However, the Operators who can tame this beast of a sidearm will be handsomely rewarded with a secondary that can easily compete at extreme-close ranges.

How to unlock: Weapon Challenge — Get 30 Headshot Operator Kills using the .50 GS — or via Store Bundle.


Throwing Star



Players got a taste of the Throwing Star on Resurgence during Season 02. Now this Lethal offhand armament is available for all players, all the time. Faster, with a longer range and a higher stock than the Throwing Knife, the Throwing Star requires a quick doubletap to kill, or one well-placed star to the head. Victims also receive a wounding effect on all non-lethal impacts, giving a greater chance of success on a follow up hit. The perfect complement to a stealth loadout.

How to unlock: Weapon Challenge — Get 50 kills using a Throwing Knife.

Easy Money Sniper, Kevin Durant, Reports for Duty



“I like the challenge of trying to be in the moment. It’s not easy. We’re all built to want to look back or speed life up. But I don’t spend a lot of time thinking about the future. It takes you away from the moment you’re in.” — Kevin Durant, 2015

His next chapter is here.

Kevin Durant — one of basketball’s greatest players of all time, whose MVP-caliber career continues into this year’s playoffs — will be immortalized in the 20-year Call of Duty franchise’s history as an official Operator.

Fit for a man who defined his own franchise IRL, KD will be available in a special, limited-time Store Bundle to be released with Season 03 Reloaded.



In addition to his Operator, the Bundle includes two Weapon Blueprints that reference his iconic nicknames: the “Reap This” AR Blueprint and the “Easy Money” Sniper Blueprint. Both Blueprints are built for the all-around Operator, just like how KD built himself up to be deadly all over the hardwood.



The Bundle also includes the “Deadly from Downtown” Finishing Move, the “B-Ball” Weapon Charm, the “Ankle-Breaker” Loading Screen, the “Hoops” Sticker, and the “KD Baller” Animated Emblem.


Throwback Pack: ’09 Weapon Audio Bundle



The ultimate taste of nostalgia is coming with Season 03 Reloaded.

The Throwback Pack: ’09 Weapon Audio Bundle will take you back to the O.G. Call of Duty: Modern Warfare 2 (2009), with two Weapon Blueprints — the “Good ’Ol Days” Assault Rifle and the “Lachmann Classic” SMG — complete with familiar attachments and retro-fitted audio from that Call of Duty era.

Need to reminisce some more? Use the “Classic Soap” Operator Skin, slap on the “Hacked” Emblem (the legit way this time), or look at some of the other included items to get that full taste of all-nighter, sugary-soda and cheesy-snack filled game sessions from the days of yore.


VII: Wrath



One of the other bundles worth highlighting is the latest installment in the VII series: VII: Wrath.

Rather than chuck that controller at the screen, direct that adrenaline into a bit of “Anger Management” — a new Weapon Blueprint for an LMG that complements the “Ire” Weapon Blueprint, also included in this Bundle, in an Overkill Loadout.

Become wrath personified with the “The Vengeful” Operator Skin for Ronin, and consider putting on the Charm, Sticker, and Emblem across your weapon or player profile to truly intimidate your opponents.

Expect more Bundles to drop during Season 03 Reloaded, including two that have been highly requested as a dream come true for some of our community’s finest…


Call of Duty League™ Team Packs 2023 and Championship Pack



The Call of Duty League recently refreshed its Team Packs just as the pro competition heats up before the Call of Duty League Championship Weekend kicks off June 15-18 (inside an air-conditioned venue) in the desert heat of Las Vegas, Nevada.

Rep your favorite team with a brand new team-designed weapon blueprint and signature accessory for each Call of Duty League team. Each 2023 Team Pack includes a team-themed weapon blueprint, a weapon charm and five signature stickers from players on that specific team’s roster.


Call of Duty League 2023 Championship Pack



That’s not the only Call of Duty League pack coming out in May!

Ahead of the Call of Duty League 2023 Championship Weekend, the Call of Duty League 2023 Championship Pack will be available in the Store. The pack is planned to be released on May 17.

This pack includes a new “King” Operator Skin for the official CDL Operator, a “Diamonds” Assault Rifle and “Rubies” Sniper Rifle Weapon Blueprints, as well as a collection of cosmetic items to show you are ready for the post-season.

Also, don’t forget: tickets are still on sale for the 2023 Call of Duty League Championship Weekend in Las Vegas going down June 15-18 at the Thomas & Mack Center UNLV. Get your tickets before they sell out!

Learn more about this event, including how to score tickets, here.


WSOW Rat Pack



Be part of the WSOW™ Rat Pack by picking up this new bundle:

Whether you’re a rat, sworn to exterminate them, or know the value of both rushing in and holding your position, this new bundle is built for those ready to keep up their momentum from the first WSOW Qualifier all the way through the entire 2023 season.

This Bundle includes the “Cheesy” Operator Skin, as well as two weapon blueprints that could do well in Battle Royale matches: the “Cheesin’” SMG and the “Spicy Meatballs” LMG. There are also a few other cosmetic items as well as a one-hour Double XP and a one-hour Double Weapon XP token included in the pack, which is plenty of time to level up those weapons and get well into the Prestige ranks.

Get MWII Ownership Benefits in Warzone 2.0



Purchase Modern Warfare II to get access to a ton of content across three modes, including the ability to unlock 14 exclusive Operators to use across both games, as well as other ways to quickly level up the available 30 Weapon Platforms and over 50 Weapons through Multiplayer and Special Ops.

Modern Warfare II owners also get Premium XP while playing Warzone 2.0 — at the end of each match, owners will receive additional XP on top of any XP that can be earned by all players.

Plus, as already mentioned, those who own Modern Warfare II will have access to all the content coming as part of the Season 03 Reloaded update, including Raid Episode 03.


Stay frosty.

https://store.steampowered.com/app/1962663/Call_of_Duty_Warzone_20/

https://store.steampowered.com/app/1938090/Call_of_Duty_Modern_Warfare_II/

© 2023 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on Twitter, Instagram, and Facebook.























War Thunder - Blitzkrieg Wulf


Soviet multiple-rocket launch system BM-31-12 will become the main prize of the upcoming Victory Day event in War Thunder.

BM-31-12, MLRS, USSR, rank III. Premium.

Features:
  • Deadly heavy rockets
  • Lacks direct fire
  • Light protection
Unguided 300-mm M-30 rockets were used by the Red Army since 1942 as a field artillery, being fired from metal frames right in the transporting containers. Soon, an upgraded version of the rocket appeared under the designation M-31 with an improved engine and a significantly increased range. Engineers from the special design bureau of the Moscow Kompressor plant designed a combat vehicle on the chassis of the US-built Studebaker US6 three-axle truck with a framework of 12 welded rails to launch these powerful rockets. The machine was successfully tested in the spring of 1944 and was put into service in June under the designation BM-31-12. In the troops, by analogy with the Katyusha MLRS, the new vehicle was nicknamed Andryusha (“little Andrey” in Russian). Rocket launchers Andryusha were widely used in the battles of the final stages of WWII in Europe, including the urban battles as a fire support for Soviet storming troops. In total, the Red Army received 1,807 BM-31-12 Andryusha vehicles until the end of the war.




We are pleased to present to you the main prize of the upcoming special event, a collectable BM-31-12 Andryusha multiple launch rocket system, the younger brother of the legendary Katyusha.

The BM-31-12 was designed to fire the heavy M-31 300mm unguided rockets. Guidance and launch are carried out with a welded framework of 12 rails mounted on the chassis of the Studebaker military truck. Even with a full load of rockets, the vehicle moves very fast on paved roads and hard ground, which allows the commander to quickly change positions and reload. The crew of the BM-31-12 is only two people in the cabin, covered with very thin armor, so the BM-31-12 can’t survive any fire including machine-guns.




Like the Katyusha, the BM-31-12’s launcher is unable to fire directly, so commanders have to be smart in finding the right position to hit close targets: place the vehicle on hillsides, in gullies and pits, it is also recommended to learn suspension control. Shooting from BM-31-12 is also difficult because of the spread of the rockets and limited ammunition load... but what a pleasure it is to hit targets! Light vehicles and even medium tanks can be destroyed by close hits, heavy tanks and self-propelled guns will require a direct hit to kill. In any case, you are advised to shoot multiple rockets, so the chances of hitting are much higher.

Master this challenging, but very interesting machine: come up with new tactics, invent custom sights, make tables of fire in different locations according to enemy congestion areas and camper sites. In a couple of days, we will publish the full list of prizes and tasks of the upcoming event, in which you can get the rocket Andryusha to your hangar! Follow the news!
Venture Valley - reileyselinger
Are you ready to Build, Invest, Win!? 🤑 Here’s how to get started playing Venture Valley in under a minute! 🎮🙌

Anarchy Arcade - SM Sith Lord
Greetings! Today’s update is a variety pack of small improvements, plenty of fixes, and a new console command to test out upcoming Source engine vehicle system support.

Multiplayer TV Head Avatars

The avatar images of other people are now fixed on the menus & in-game, so now you’ll once again be able to know who you’re lookin' at just by lookin' at 'em.

Singleplayer in our own worlds are where most of us spend our time, but you can always try clicking the small Multiplayer > Servers button on the main menu to find other worlds, or host your own world that you’re in.

ːfallingmanː When exploring as a multiplayer guest, remember to have patience as things load in. For the best experience, it’s good to not click the OK button until after it looks like all the objects have finished spawning in. And check your Transfers Tab (by holding down TAB button) to watch as custom assets load in - to understand where any lag might be coming from as you walk around. Sometimes re-joining the server after all the custom assets have transferred helps things sync up more accurately. ːilyː

Importing All/Recent Steam Games

The menus for importing your Steam games are fixed and once again let you import your Steam collection in 1 large batch - or you could import just recent games instead.

You can access this feature by middle-clicking on an empty spot & choosing the Steam icon that’s underneath the search box.

Alternatively, you can still add your Steam games one-at-a-time instead by typing the game’s name into the search box BEFORE you click on the Steam icon & choose Steam Store.

And remember that you can spawn ANY game (ie. non-Steam games) by dragging & dropping their desktop shortcut into AArcade’s window while in walking around mode.

Sticker Slots Increased From 4 to 6

Stickers let you apply a game’s Steam Achievement icon images - or your own custom PNGs - as decorations on the cabinet’s marquee surfaces.

You do this by going to an item’s Edit Item menu > Stickers tab. There it’ll show the default stickers available, and also instructions on how to add your own custom PNGs as stickers. (You should try to use low-resolution PNGs so they load quickly for you.)

In today’s update, you’ll be able to add up to 6 stickers per item (increased from 4.)

WEBM Video Support to Always Animated Images

AArcade has the ability to always animate certain types of media in an optimized way using a dynamic video texture atlas.

Animated GIFs, animated APNGs, short low-resolution MP4 videos, and as of today's update - WEBM videos are all supported by the Always Animated Images feature. Sometimes it’s useful to even set non-animated PNGs or GIFs as an always animated image so that it can make use of its alpha channel.

You have to manually flag which items you want to always animate. On the F7 Commands Tab there is a command called Always Animate Image near the top of the list.

It’s worth setting it to a hotkey on your action bar if you’ll be using it often.

Using the command will toggle the item you are looking at (or the nearest item to where you are looking at) to being always animated. If it shows up as a broken image icon when you do this, it means that the item you tried to flag as always animated did not have a supported media bound to it, so you should toggle it off then.

To bind a command to a hotkey on your action bar on the F7 Commands Tab, first hover over the button number you want to set a command to, then click the small box above it to switch to SET mode. Finally, click on the command in the list you want to bind to the hotkey.

Source Engine Vehicle System Support Preview

Today’s update is the 1st in a series that will improve AArcade’s support of the Source engine vehicle system. Physics-based car vehicles (such as the HL2 jeep) are now testable in AArcade w/ a console command.

You can use this console (~) command to spawn the HL2 jeep: createcar

The HL2 jeep will spawn by default. But the console command can be further customized to specify different model & vehicle scripts to use on the car you spawn. This is an advanced feature, so be sure to jump into the AArcade Discord if you need some help figuring it out, but here is the more advanced syntax of the createcar command:

createcar "models/buggy.mdl" "scripts/vehicles/jeep_test.txt"

By combining the createcar command w/ pre-existing UGC vehicles from compatible Source engine games, you can put a new spin on the worlds you build. ːdealwithitː



That’s all for today! We are resuming our monthly community meetups as well, so head into our Discord (https://discord.gg/xtPSqy8) if you are interested or need any help with AArcade. Or post your question here in the official Steam forums if you are okay with a slightly slower response. Later on! ːilyː

Change Log
  • Added 2 additional sticker slots per cabinet, increasing the max from 4 to 6.
  • Added a "Marquee" body group to the Fatty cabinet that lets you cycle between WIDE or TALL aspect ratios.
  • Added WEBM video support to Always Animated Images.
  • Added initial support for camera cut hotkeys.
  • Added console command createcar. Syntax is: createcar VEHICLE_MODEL VEHICLE_SCRIPT
  • Added a “replace object” icon when hovering over an in-world object while dragging & dropping something into AArcade.
  • Improved preview logic to not treat Always Animated Image MP4s from Gyazo as if they were full-length videos when used in an item's stream field.
  • Fixed in-game avatar images loading to TV heads.
  • Fixed a bug w/ importing all & importing recently played Steam games.
  • Fixed support for Source engine land vehicles - such as the HL2 jeep or similar vehicles from other Source engine games.
  • Fixed various bugs w/ drag & drop item updating.
  • Fixed a bug w/ TheMovieDB wizard setting incorrect type of “other” on media it matched. It now correctly sets type to “movies”.
  • Fixed a bug that caused the web browser address bar to appear blank sometimes. (Also impacted some wizards causing them to put blank "reference" URLs into the item's meta data.)

NOTE
At 1:42pm Pacific there was a hotfix to this update that removed some debug buttons from the Main Menu that weren't supposed to be there. (They can be unhidden still for people who wish to test/debug stuff. More info in the Discord for those interested.)
Hunt: Showdown 1896 - Crytek_Violet

Hunters,

We will continue to experiment with the Wildcard Contract over the coming weekend (Friday 5th – Monday 8th May).

The details are as follows:

  • Start time: Friday 5th May @ 07:00 UTC.
  • Standard Contract: Random missions excluding the “Night” Time of Day. No extra bonus for a successful extraction.
  • Wildcard Contract: Night missions with one Boss Target. The Boss Target will be random. +300 bonus Bounty per successful token extraction.
  • Wildcard Contract will only have one queuing option, which will be set to trios only. This means solos, duos, and trios will all be in the same matchmaking pool.
  • End time: Monday 8th May @ 07:00 UTC.

On Monday morning, we will revert to the single Standard Contract, and the “Night” Time of Day will be added back into the rotation.

Thanks.


~The Hunt team
Fetish Locator Week One - Axe_of_Blitz
Greetings Partygoers!

We are even closer to the release of the much-awaited Fetish Locator Week 3!
And guess what! We have our much-awaited release date which is going to be on May 24th!

I repeat, Fetish Locator Week 3 will be releasing on May 24th!!

As we prepare for the release, here's a sexy shot of 3 of the Gorgeous Ladies who will be gracing your screens soon. Don't you want to know what is going to happen based on the peculiar devices they have in hand? So stay tuned and save the date!

Let us know who you like the most and whose teasers you wanna see next!

And as always party hard!!!

Loco Motive - Tammy
Grab your ticket ‘cause the livestream is about to start!
We’ll do our very first Livestream of Loco Motive on May 4th at 11AM PDT / 2PM EST / 7PM BST / 8PM CET.

We’ll be playing the game demo, which will be available from May 4th to May 8th, for LudoNarraCon, a digital event to celebrate the finest of narrative games!

https://store.steampowered.com/app/1709880/Loco_Motive/

Join us and embark on the Reuss Express to have a little taster of what’s to come in the full game while we answer community questions!
If you can't make it on time, don't worry: we will be looping the stream in our game page, and the demo will be available until May 8th at 10AM PDT / 1PM EST / 6PM BST / 7PM CET.



We'll wait for you there!

-Adam & Joseph, Robust Games
Dungeon Full Dive: Game Master Edition - yokai
Greetings Adventurers!


Our Development Team is always working hard to give you the most immersive experience in Dungeon Full Dive. So, today, we will show you the latest advances from our Sound Design department and how it makes your sessions feel like you’re in the worlds you have created!

Hear us out (pun intended). You are going to love this!

Collision Sounds
When fighting adversities, or getting a bit funky in the tavern, your weapons could stumble against other objects.
What happens at that moment? Our Collision System will activate!

Our system defines a “Collisionobject” and “Collisionsurface” when a collision occurs. The former determines which kind of sound will be produced; for example, if you are swinging a sword, the noise will be metallic. And the latter, on the other hand, determines where the object is landing, like a wooden table.
The result will be the sound that you will perceive in your headset.

Pretty cool, right? But that’s not all!

Our Collision Sound system has A LOT of different combinations that will make your sessions as immersive as ever!

Let’s imagine that our Collisionobject is a Sword, and the Collisionsurface is a wooden mug. If our sword hits the cup, we will hear the sound of metal hitting wood. However, if it’s the mug hitting the sword the sound produced will be different, since wood hitting metal makes a different vibration for our ears!

What if two Collisionobject, like a sword and a wooden mace, clash? Well, the sound produced will be based on the first object hit, so if the sword is faster at the time of impact, our system will register it as the Collisionobject, while the mace becomes our surface!

Sound Parameters
When fighting for our lives against the coolest enemy the DM’s twisted mind created, we need to feel like we are in our fantasy world and living the battle. But how can we hear the correct audio feedback in our actions? Well, that’s where our Sound Parameters start gearing up!
The sound produced is based on three parameters: Loudness, location, and threshold.
Loudness means the intensity of the sound, based on impact speed. Location tells us where the sound is coming from. And Threshold refers to the minimum strength required to activate that sound.

Just like in the real world, in the fantasy landscapes that we will fight on, we will hear our sound reception based on how hard we are hitting our enemies, the direction the sound is coming from, and if it’s there is enough strength to create an audible sound, or maybe we are too far away to grasp it.

And that’s it for Devlog #2!
We can’t wait to hear (no pun intended, again) your feedback on our progress and all of your questions, Adventurers!

Excited about what’s next? Follow us on our Socials and join our Discord Community to be the first one to know about the latest DfD news!

Wishlist Dungeon Full Dive here: https://store.steampowered.com/app/1710740/Dungeon_Full_Dive/

Marbles on Stream - Enderzworld
Welcome to the latest season for Marbles on Stream!

What does Season 43 bring?

  • The Dusting chamber continues on, you never know what you might see in there.

  • Racing Tier and Energy changes
    - Racing & Laps - XP Revamp
    - Racing - Points Revamp
    - Royale - XP Boost
    - Bonus XP Races ONLY Used in Royales

    Energy
    - 10 Energy Start
    - 10 Energy MAX
    - 3 Energy Tiers
    - 225 Races to Checkmark

    Tilted - 2 New Tiles

    Map Builder
    - Map Server Wipe
    - 25 PbP Coins for Builder Pass
    - Moving from Season 43 to 44 NO WIPE

  • Update on what happens to marbles when they fall off tracks, it's explosive!

  • Pachinko continues on! Dive in as much or as little as you want for another method of earning cool stuff.

Where will you sit at the end of the Season?

The partnership with CaptainTV and Revenue share system continues on. Visit https://captain.tv/marbles to get more info!

As always keep an eye out for events taking place during the Season, so be sure to pay attention to Discord and Twitter! You can also view out Event Calendar here: {LINK REMOVED}

If you are not seeing the update please try shutting down Steam and restarting it. It should process the update then!

We hope to have the mobile app updates for Android (GooglePlay) and the Apple iOS available shortly.

Season 43 will be ending on Wednesday June 7th, 2023


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- Now you may be wondering what is Marbles on Stream?
MoS is a stream interactive game designed to involve a Twitch Streamers viewers in a fun Marble racing game. All the viewer needs is to type !play in the respective streamers chat they would like to join. Simple and easy for all.

- Where were we before Steam?
We were tucked away in our little Discord server and that is how it was downloaded before as we developed out the game season by season. If you are interested in joining feel free as we use Discord as our gathering space for the community. Discord.gg/pixelbypixelstudios.

- How to play Marbles on Stream?
Streamers - Download marbles, log in with your Twitch Credentials so the game can connect to your Twitch chat and begin reading typed commands. Play in Game Tracks, Community Tracks, Marble Battle Royale, and Tilted. All modes are viewer implemented so you can involve your viewers in all the game modes and just have fun.

Viewers/Racers - Join any stream on Twitch.tv streaming Marbles on Stream, be sure to greet the streamer, and get involved in their races simply by typing !play in their chat.

- Twitch Emotes?
Our game includes the functionality of certain emotes on Twitch.tv that will load specific skins into the game for the viewer who uses them. Its a fun little community thing we do.
Here is a list of Streamers that will have emotes in the game for Season 43:
  • PixelbyPixelStudios
  • MSLARacing (Enderzworld)
  • Spooo
  • baXcast
  • TheTonyBlacks
  • Obelixamax
  • Vibblez
  • BlizzardGurrl
  • SportsCastSquad
  • Dueblix
  • Kloptrip
  • Dark_Madden
  • CamWOW
  • SinisterPlanz
  • Elitebnearded


- Seasons?? Why?
We introduced seasons in May 2018 and each season brings new content to the game. It also resets the leaderboards and deletes all the community tracks from the global system.

Leaderboard points are global which means it does not matter where you race, you are earning points towards your total. We also delete all the community tracks from our system so each season brings fresh tracks in, and gives the builders the chance to reflect on the votes and possibly make changes to their existing tracks.

Streamers get a unique experience with Marbles. Streamers earn XP by conducting races. We use a very complex mathematical system to calculate how much each race earns them. At the end of the season the Top 3 will have ONE of their emotes added to the game to spawn in marbles for those who use the emote.

Interested in getting involved now?
If you are simply looking to play the game as a racer, check out the Twitch category Marbles on Stream and people are playing Right now! We are always happy to engage with you all. Whether it be on our discord, here on the community hub or out there on the tracks, you will learn we are very passionate and love chatting with you all.

Take care and may the force be with your marbles!
-Pixel by Pixel Studios
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