Community Announcements - hexin
各位亲爱的玩家:

特惠礼包上新服饰内容:
第一档:“我爱蝴蝶结”套装
第二档:召唤“夜影麟坤”
第三档:“白蕾梦”套装

商城上新服饰内容:
“绷带缠绕”套装
“节奏小师兄”套装
“节奏小师妹”套装
“独断型男”套装
“娇娇公主”套装
“独断潮男”套装
“百媚公主”套装
“蓝色棒球服”套装
“芊芊公主”套装
“红色棒球服”套装
“丽儿蓝色”套装
“黑暗守护”套装
“青彩缤纷”套装
“VilorDJ之魂”套装
“太阳休闲”套装
“GD休闲”套装
“淡蓝娴静”套装
“性感节拍橙色”套装
“单色心情”套装
“摔跤运动”男衣/男裤
“红彩佑佑”套装
“奇迹青年”男发/男衣
“简爱佑佑”套装
“粉彩佑佑”套装
“足球主场”男衣/男裤
“足球客场”男衣/男裤
“橙黑星星”男衣/女衣
“黄黑星星”男衣/女衣
“四叶草绿色”男衣/女衣
“四叶草白色”男衣/女衣
“兔纸红色”男衣/女衣
“兔纸黄色”男衣/女衣
“Ruby蓬蓬熊”套装
“Ruby 巧克力爱恋”套装
“国中少年”套装
“国中少女”套装
“蓝调假日”套装
“纯情大灰狼”套装
“Patte穗华园”套装
“清凉淡绿”套装
“Patte穗瑟园”套装
“清爽淡粉”套装
“韩风运动”套装
“清爽尖叫”男发/女发
“清爽尖叫”男衣/女衣
“慵懒宝宝”男发/女发
“慵懒宝宝”男衣/女衣
“冰色浪漫”套装
“vilor声声慢”套装
“苏黎世”套装
“纯爱邂逅”套装
“Waii好好学习”套装
“礼仪小姐”套装
“酷派少年”男发/男衣
“红帽棒球衫”女衣
“白帽棒球衫”女发
“安纳托利亚”套装
“夏威夷草裙”套装
“萌坏小宠”套装
“小和尚”套装
“小尼姑”套装
“vilor薇儿守护”套装
“vilor薇儿女神”套装
“柠檬淑女”套装
“爱国青年”套装
“单色主义”套装
“红帽少年”男发/男衣
“紫格缤纷”女衣/女裙
“polo红边”男衣
“polo橙边”男衣
“宅物语”女衣
“性感节拍蓝色”女裙
“倾城爱恋”套装
“全城舞动”套装
“简约帽派”套装
“妩媚丽人”套装
“时尚帽派”套装
“清新丽人”套装
“呦呦牛奶”套装
“运动嘻哈”套装
“Fiver清爽休闲”套装
“运动健儿”套装
“娴静丽人”套装
“运动猛将”套装
“清新休闲”套装
“双色昔年”套装
“双色梦回”套装
“Vilor沁蓝蜜紫”套装
“午夜梦天使”套装
“粉粉小可爱”套装
“Waii四叶佳华”套装
“Ruby魔心之咒”套装
“Ruby草莓安安”套装
“粉甜心语”套装
“酒红曼舞”套装
“豹纹时尚”男发/男衣
“豹纹时尚”女发/女衣
“hello神话”套装
“萌力星愿”套装
“Vilor翠羽吟扇”套装
“Waii朋克之星”套装
“朋克狂潮”套装
“酷动天空”套装
“嫩蓝校服”套装
“Xya 英皇学院”套装
“月野兔”套装
Community Announcements - hexin
亲爱的《R2Beat:音速觉醒》玩家:

《R2Beat:音速觉醒》将于2023年5月4日上午10:00进行停服维护,预计维护时间6小时。
维护期间无法登录并进行游戏,对此给大家造成不便,敬请谅解!
本次维护内容为:
1.劳动节活动盛大开启!活动入口请点击大厅NPC“黑猫男”;
活动时间:2023年5月4日维护后-2023年5月17日维护前

活动一、劳动节签到活动
签到获得对应奖励:
签到第一天 大喇叭(10个)
签到第二天 超级金铃铛(3个)
签到第三天 好友喇叭(10个)
签到第四天 誓言修改卡(3个)
签到第五天 纯洁的百合(10个)

活动二、每日劳动活动
完成任务条件达标,获得对应奖励,详情请见活动界面
活动三、劳动节好礼兑换
使用每日竞赛中随机产出的稻谷、劳动勋章道具进行活动珍稀服饰道具兑换,,详情请见活动界面

2、更新特惠礼包;
3、商城服饰道具上新;
4、上架部分小窝道具;
5、2023年5月1日更新能量衣柜奖池,本期活动开启前不清空能量;
6、2023年5月1日开启5月份抽奖活动;
7、2023年5月1日开启道具合成活动;
8、2023年5月1日开启道具兑换活动;
部分已知问题修复,优化游戏体验。
其它问题及优化,我们也将持续处理,衷心感谢大家对我们的支持与关注!

维护开始时间:2023年5月4日10:00
预计维护结束时间:2023年5月4日16:00
May 2, 2023
Kristala Playtest - Waffle
This is a list of known bugs we'll fix really soon:

1. Impact sound volume too low, but updates coming soon.
2. Occasionally enemies won't play their death animations.
3. Sometimes moving a target lock in a group of enemies from an enemy in the back to an enemy in the front can be less smooth than any other directional target-lock change.
4. Sometimes enemies seem to be running away from us. A temporary fix for another issue, but we're working on other solutions.
5. No SFX associated with casting some spells. Also changing soon.
6. Our studio logo isn't showing up on the game-end screen.
KILLBUG - GoldenWillow


The Ladybug



Ladybugs are vicious creatures. Impatient and volatile, they hurl themselves at their target when they reach close proximity. It’s best to avoid their violent charges by destroying them from a distance.


The Bee



Bees are ranged enemies. They fire small honeycomb pieces at their target, dealing significant damage from a distance. While this is their greatest strength, it can also be twisted to your advantage, as a well-timed melee strike will send these projectiles flying straight back at your aerial assailants.


The Slug



These slimy beasts leave behind trails of oozing pus, painting the battlefield in a poisonous purple sludge. It’s important to avoid their secretions, as the toxicity packs quite a punch.


The Beetle



Stronger and faster than the ladybugs, beetles are even more dangerous in close-range combat. They charge in a similar manner, but don’t be fooled; they won’t go down easy.


The Firefly



Fireflies are extremely combustible and will explode in close proximity to their target. These incendiary invaders will also detonate when fired upon or struck with a blade, creating devastating explosions at all distances.


The Huntsman



Huntsman spiders are extremely aggressive. They leap towards their prey, closing distances at terrifying speeds. To avoid their attacks entirely, destroy their eggs before they hatch.


The Redback



Redback spiders utilize the same aggressive attacks as their huntsman counterparts, but their strength is unmatched. With spindly legs and a piercing bite, these arachnid beasts are as agile as they are deadly.


The Centipede



Centipedes are resilient fighters. Before you can deliver a fatal blow to the centipede’s head, you must slice or shoot all segments of their body. They move faster with every piece they lose, so the pressure will continue to heighten until they are exterminated.


The Mosquito



Mosquitoes travel in bloodthirsty swarms and launch explosive red barbs at their opponent. These projectiles pierce the ground and walls, erupting after a few seconds.

-----------------------------------------------------

Information about some of the insect kingdom’s most vicious beasts is scarce, but don’t fret. It's time to face these monstrosities yourself…



Twitter
TikTok
Discord
May 2, 2023
Section 13 - ODS GeeK
Agents,

Thank you so much for participating in the beta, as well as sharing your thoughts on the game via various channels–be it the feedback survey, the Feature Upvote board, the Discord server, the Steam forums, or various livestreams and videos.

With even more Agents joining the second closed beta, the Blackout Protocol team is working hard on drawing all learning points and preparing our next steps. While we are still working on how best to incorporate everything we learned from your feedback into the game, we wanted to take an opportunity to share some of our learnings from CB2.

Re: Stability & Matchmaking
While framedrops were the most commonly reported issue in CB1, we saw many reports of network/latency issues in CB2–battles remained to be where Agents encountered the most stability issues.



While we did see CB2 Agents played more in full groups, less opted to use the Quick Start feature.



CB2 confirmed our notion that Blackout Protocol is at its best when Agents are communicating with each other and playing as a team, rather than being forced into a session with complete strangers where teammates may compete against each other. We will of course take a closer look at fundamental concerns such as latency and connection issues; but we are also considering a multi-faceted approach that makes Blackout Protocol fun, whether Agents are matchmaking for co-op or diving in solo.

Re: Combat
Other than the different types of damage, there was no major change in how Agents picked up on subtle combat mechanics between the two betas.



One of the most frequent feedback we received about the game was its difficulty and overall combat balance. This came in various forms and areas that we will be taking a careful look into and plan improvements. To share examples, there were mentions of reload mechanics, character movement speed, friendly fire, etc.

Re: Permanent Growth and Roguelite Elements
We saw that CB2 Agents found the permanent growth more noticeable than in CB1.



We also noticed that CB2 Agents were more keen on utilizing the various weapon perks and weapon unlocks.



Re: Other Topics
Those who took the survey already know that we had many more areas in addition to those listed above. For example, communication was something we added newly for CB2 feedback survey, since we added new features.

While we saw that many Agents communicated with their teammates, the built-in features (in-game voice chat, pings, and quick chat messages) could use some improvements to be more useful for our Agents.



Same as CB1, we could see our Agents really liked the aesthetics of the game. The environment art still came up top, but both the enemy art and the character art came in as a tie for close seconds.

Re: Game Changes from CB1
Our second beta gave us insight on how the changes and improvements we brought based on CB1 were received by our Agents. We thus thought having a section to touch some of these changes more in-depth would be helpful in showing how your feedback helps shape the game.

One of the big changes we made in CB2 was with permanent growth elements. CB1 Agents didn’t feel there was much permanent growth across sessions, and we saw that many Agents missed out on power-ups as they did not realize what the various objects in the Safe Room were for.

In order to provide a better sense of power-ups and progression in CB2, we made adjustments to permanent power-ups (including adding new ones) and organized them under tiered unlocks. We also increased Data Nug drops in a hotfix to encourage unlocking power-ups quicker. For the visibility part, we made it required for Agents to spend all Data Nugs, as well as turn in all blueprints, in the Safe Room before they leave. We believe these changes helped CB2 Agents saying they felt a bigger impact from permanent power-ups and blueprints than CB1 Agents.



Another change was with Synaptic Enhancements. Based on the feedback survey, 34% of CB1 Agents told us they did not know what Synaptic Enhancements were. Quite a few Agents also mentioned the Nethercube’s Synaptic Enhancement selection window (15 seconds in CB1) was too short to read everything and assess how they would help gameplay. For CB2, we made changes so that Agents encounter their first Synaptic Enhancement selection earlier in the map, with the intention that Agents get to experience the impact of those power-ups earlier and longer. The selection time was also increased to 45 seconds, which allowed Agents to take in all information and choose the one that fits their playstyle best–especially once they unlock Synaptic Enhancement rerolls. This led to the survey results where fewer Agents in CB2 told us they did not know what Synaptic Enhancements were (21% vs. 34% in CB1).

Wrapping Up
It is a bit too early for us to share detailed plans of what further improvements will come next, but rest assured that the team is working hard to create a better Blackout Protocol experience based on all the valuable feedback you provided. To share some examples:
  • Mouse controls in the menu are coming for Early Access:
    To provide more context, this was always part of the plan. It may come as a surprise, but enabling mouse controls in the menu does require a fair bit of development resources, so we wanted to keep this as part of the UI revamp when we go into Early Access.
  • Difficulty and combat balance is something that our team is always closely watching:
    In fact, we are planning another beta test in May, which will help us gather more data on difficulty and balance.
  • We continue to work on other quality-of-life improvements, such as spacing medkit and ammo drops farther apart to facilitate picking them up.
Thank you so much for participating in CB2 and sharing your thoughts! We hope to bring you more updates about the game soon!


- ODS GeeK

https://store.steampowered.com/app/2111870/Blackout_Protocol/
Community Announcements - GM Chii

안녕하세요. 소울워커입니다.

금일 06시부터 진행되었던 정기 점검이 완료되어
현재 정상적인 게임 이용이 가능합니다.


■ 점검일시
2023년 5월 3일(수) 06:00 ~ 10:00 (4시간)

■ 점검 보상
- 그루톤 코인 500개
- [EV] 돗자리 2개
- 비화의 아카식레코드 전송기 1개
※ 점검 보상은 5월 4일(목) 23:59 까지 수령 가능합니다.


주의 사항
※ 점검 시간 중 게임에 접속하실 수 없습니다.
※ 점검일정은 내부 사정에 따라 변경될 수 있습니다.
※ 플레이 중 점검이 시작되어 소모된 행동력 및 버프 아이템 등은
 복구에 도움을 드리기 어려운 점 양해 부탁 드립니다.

감사합니다.
May 2, 2023
White Day 2: The Flower That Tells Lies - Complete Edition - kth36
We have updated the game.
Please refer to the following details for the update history.

● Episode 2 release

● Added AI(enemy) stun function using disposable cameras
- Applicable AI(enemies)
: Jin-ho Kim(male police officer)
: Hyun-jung Lee(female police officer)
: Watchman

● In the Video options, modified brightness for gamma value
May 2, 2023
终极功德模拟器 | Zen Simulator - 1375603051
Fixed some bugs
Ethyrial: Echoes of Yore - Purrgil 1
Hello everyone,

Suffice to say that we’ve been overwhelmed in more ways than one with the level of interest in Ethyrial: Echoes of Yore, and we want to start by thanking everyone who has given us support by downloading and playing the game our utmost thanks. There have certainly been some issues, small and large, but your feedback has been and will continue to be essential to helping us make Ethyrial the best it can be.

We wish to apologize for the rocky launch and subsequent issues that we have been having. From login issues to game-breaking bugs, and to even the shocker today that was the duplicate transactions. It is no surprise that each of these issues has made the gaming and launch experience incredibly unstable for all of you, and we wish to make it up to you as best as we possibly can.

First and foremost it is our #1 priority to refund all of the mistaken “double charges” that were made for our new subscribers. This issue caught us totally off-guard, and is due to a technical problem on our end. We are working as hard as we possibly can to resolve this, and cannot apologize enough for it having happened in the first place.

Beyond that, here is what we will do to push the proverbial (and literal, sorry) reset button to fix this underwhelming launch.

On May 12th, the servers will be reset and everyone will start the game fresh. Yes, we are doing a full wipe and essentially restarting the game on May 12th. Up until then, players will be welcome to play to help us identify additional issues, as well as confirm that current issues are resolved.

All players with an active subscription by May 12th will receive 2 weeks of game-time on their account to make up for the time lost between launch and May 12th. Additionally, all accounts will receive a special “I Survived Launch!” cosmetic, which will be a special item to be polled by the community at a later date.

Again, we are deeply sorry for the issues you have all experienced during this launch, and we thank you so much for your patience thus far. We will do everything that we possibly can to make it up to you. We hope you can hang on and let us right the ship and make this the experience we’ve been waiting to deliver for all the years we’ve worked on this project.

For those of you who have offered support and continued encouragement, we have nothing but our sincerest gratitude and heartfelt thanks. Even during times where we struggle, having a community as engaged and passionate as you all are is a truly beautiful thing.


Thank you all, and I wish you all the best. Peace!

- The Ethyrial Team


Touhou Lensed Night Sky, Kaseigai - THE ROGUE MEMBER
Hello hello, if you're seeing this it's likely because you bought the game at Touhoufest!
Very cool event, also a very challenging event for Aeon and Anumania since it was our first convention. The setup was scuffed and there were a fair bit of bugs, but at least we gave everybody Steam keys.

This is the first of a couple updates that will roll out in order to address some of the more major issues, this one mostly focusing on performance.
The coming updates will de-break sound effects and fix the stage 2 background hardly rendering, among other things.

Apologies for the trouble! We are making it work!

Aeon#2682
Anumania#0261
Discord
Twitter
YouTube
...